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Author Topic: Kru5h's card ideas  (Read 114513 times)

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segura

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Re: Kru5h's card ideas
« Reply #475 on: April 04, 2024, 06:41:34 am »
0

I disagree. Hermit is not particularly bothersome and Exiling or gaining after trashing also suffers from TfB interactions: Salavger on Province, gain or Exile a Province, got enough Coins and Biy for a second Province, i.e. Salvager became a Province gainer.
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kru5h

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Re: Kru5h's card ideas
« Reply #476 on: April 08, 2024, 09:00:56 pm »
+2

A fixed version of an old card.

Caltrops(v3) Action - Duration - Attack, $5



Edit: Oops! I forgot to take into account that more of 1 of these could be in play. Imagine having to discard 4 cards every time you played a duplicate!
« Last Edit: April 08, 2024, 11:53:52 pm by kru5h »
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kru5h

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Re: Kru5h's card ideas
« Reply #477 on: April 14, 2024, 12:30:13 pm »
0

New Cards. (And one redo.)

Farm Hound(v2)


Farm Hound(v1)

Inspired by Gubump's Granary.

Artist


Young Smithy (v5)
« Last Edit: April 16, 2024, 09:54:32 pm by kru5h »
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Gubump

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Re: Kru5h's card ideas
« Reply #478 on: April 16, 2024, 10:27:39 am »
+1

I don't know how much you care since it's a removed card, but Artist is strictly better than Feast.
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kru5h

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Re: Kru5h's card ideas
« Reply #479 on: April 16, 2024, 09:56:20 pm »
0

I don't know how much you care since it's a removed card, but Artist is strictly better than Feast.

Good catch. I hadn't played Feast in so long that I misremembered it as .

Oh well, I'm not going to fix the card. I'm just going to discard it. Not worth salvaging when Altar exists.

kru5h

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Re: Kru5h's card ideas
« Reply #480 on: April 18, 2024, 10:14:32 pm »
+1

Trek(v3)


Did I finally create a card that does cost increase without problems or being overly wordy? You decide.
« Last Edit: April 19, 2024, 01:06:26 pm by kru5h »
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StrangerSon712

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Re: Kru5h's card ideas
« Reply #481 on: April 19, 2024, 12:56:29 pm »
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Trek looks weaker than Outpost overall, especially considering the interaction with workshops. Outpost is pretty good though so being weaker is ok, I think it's balanced. I don't think the "cannot be reduced in price" is necessary.
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kru5h

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Re: Kru5h's card ideas
« Reply #482 on: April 19, 2024, 01:05:44 pm »
+2

Trek looks weaker than Outpost overall, especially considering the interaction with workshops. Outpost is pretty good though so being weaker is ok, I think it's balanced. I don't think the "cannot be reduced in price" is necessary.

Unfortunately, the "cannot be reduced in price" is necessary.

Suppose something costs and you had 4 Highways in play. Does this now cost or still since prices cannot go below ? The order you resolve them in gives you different results, so we need something that either clarifies or stops cost reduction. Stopping cost reduction is far fewer words.
« Last Edit: April 19, 2024, 01:06:55 pm by kru5h »
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StrangerSon712

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Re: Kru5h's card ideas
« Reply #483 on: April 19, 2024, 02:12:40 pm »
0

I don't think it's necessary, since the timing is clear. First, before anything else, things cost 2 more, so it costs $5. Then, things are reduced 4 times, so it costs $1. It doesn't have any of the issues of cost increasing that potentially happens in the middle of your turn.
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