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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 103846 times)

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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #925 on: February 21, 2015, 05:32:41 pm »

It'll be cool (hopefully).
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #926 on: February 24, 2015, 07:39:18 pm »

It'll be cool (hopefully).
And it's up! Twelve players seems hard to find nowadays, but hopefully it'll be filled. http://forum.dominionstrategy.com/index.php?topic=12607.0
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #927 on: February 27, 2015, 07:57:10 am »

Blink Mafia is underway, and we might want to get a new normal game started.
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A Drowned Kernel

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #928 on: February 27, 2015, 01:24:45 pm »

If no one else has something they'd like to run I could throw something together. Maybe yuma's setup from Silo Mafia? Or one of the multiball setups, how do people feel about those?
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #929 on: February 27, 2015, 03:18:26 pm »

If no one else has something they'd like to run I could throw something together. Maybe yuma's setup from Silo Mafia? Or one of the multiball setups, how do people feel about those?

I'd like to see yuma's setup run again. Multiball is complicated... it should never degenerate to a point where it's best for town to no lynch, and I think that's hard to achieve in open setups.
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scott_pilgrim

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #930 on: February 28, 2015, 09:54:28 pm »

I have a normal semi-open set-up I've been working on that I could run.  Is anyone else planning on running something or should I open up?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #931 on: February 28, 2015, 11:51:03 pm »

That sounds more prepared than I am.
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scott_pilgrim

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #932 on: March 01, 2015, 02:32:10 am »

Kirby and the Amazing Mafia is now open for sign-ups:

http://forum.dominionstrategy.com/index.php?topic=12623.0
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silverspawn

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #933 on: March 05, 2015, 06:28:50 am »

So, I've been working on a 13 player setup for a while (closed, normal) and I'm more or less finished. Should I open it once flavorless is done?

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #934 on: March 06, 2015, 07:00:14 am »

How are things on the RMM front? There are still a couple of players before me (PPS, XP, silver); do you like to get games open for signups soon?

I have an RMM game in the making that really brings Role Madness back to its original meaning.
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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #935 on: March 06, 2015, 08:17:20 am »

I can open soon. All I have to do is figure out the right number of players.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #936 on: March 06, 2015, 02:17:31 pm »

How are things on the RMM front? There are still a couple of players before me (PPS, XP, silver); do you like to get games open for signups soon?

I have an RMM game in the making that really brings Role Madness back to its original meaning.

Keep pushing me down. I was raring to go before I queued up and now life makes it impossible to even think about modding a game.
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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #937 on: March 07, 2015, 04:39:42 pm »

I think I'll open once flavorless is finished with and blink is in D2.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #938 on: March 08, 2015, 12:43:40 pm »

Flavorless is done. So, if I get the okay I will open my game

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #939 on: March 08, 2015, 05:21:51 pm »

Finally updated the OP.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #940 on: March 09, 2015, 08:56:25 am »

I've been pruning the game idea I have, and it's starting to look like something (it's still going to be a while before I can run it, though). I've decided that the theme will be Marvel, because it fits the mechanic nicely. But I don't know that much about it other than the movies, so I am short on flavour names.

If anyone wants to help me on that front, please PM me names of cool superheroes (I'm looking at 20 or more, so that I can pick and choose), and more importantly, an episode of Marvel continuum where superheroes were battling each other for a semi-random reason (so more like DC's darkest night than Marvel's Civil War, if you see what I mean).
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EgorK

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #941 on: March 09, 2015, 09:08:35 am »

So if there is any interest in 9-player game I can do Hearthstone themed one
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #942 on: March 09, 2015, 09:33:42 am »

So if there is any interest in 9-player game I can do Hearthstone themed one

are we classes or cards?
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EgorK

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #943 on: March 09, 2015, 04:10:33 pm »

So if there is any interest in 9-player game I can do Hearthstone themed one

are we classes or cards?

Legendaries
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Twistedarcher

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #944 on: March 09, 2015, 04:22:19 pm »

So if there is any interest in 9-player game I can do Hearthstone themed one

I'd play!
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EgorK

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #945 on: March 10, 2015, 04:45:26 am »

Ok, add me to the queue
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #946 on: March 10, 2015, 05:51:44 am »

I've been pruning the game idea I have, and it's starting to look like something (it's still going to be a while before I can run it, though). I've decided that the theme will be Marvel, because it fits the mechanic nicely. But I don't know that much about it other than the movies, so I am short on flavour names.

If anyone wants to help me on that front, please PM me names of cool superheroes (I'm looking at 20 or more, so that I can pick and choose), and more importantly, an episode of Marvel continuum where superheroes were battling each other for a semi-random reason (so more like DC's darkest night than Marvel's Civil War, if you see what I mean).

Wow, now we have to, like, apply to be granted the honor of codesigning a game? :D
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #947 on: March 10, 2015, 05:52:26 am »

I think I'll open once flavorless is finished with and blink is in D2.

Hey! Haven't you forgotten something? :P
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pacovf

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #948 on: March 10, 2015, 06:12:14 am »

I've been pruning the game idea I have, and it's starting to look like something (it's still going to be a while before I can run it, though). I've decided that the theme will be Marvel, because it fits the mechanic nicely. But I don't know that much about it other than the movies, so I am short on flavour names.

If anyone wants to help me on that front, please PM me names of cool superheroes (I'm looking at 20 or more, so that I can pick and choose), and more importantly, an episode of Marvel continuum where superheroes were battling each other for a semi-random reason (so more like DC's darkest night than Marvel's Civil War, if you see what I mean).

Wow, now we have to, like, apply to be granted the honor of codesigning a game? :D

I don't understand. I'm asking for help to come up with the flavour. If someone also wants to help me codesign the game, I'll welcome the help, but then they won't be able to play...
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #949 on: March 10, 2015, 06:18:40 am »

I've been pruning the game idea I have, and it's starting to look like something (it's still going to be a while before I can run it, though). I've decided that the theme will be Marvel, because it fits the mechanic nicely. But I don't know that much about it other than the movies, so I am short on flavour names.

If anyone wants to help me on that front, please PM me names of cool superheroes (I'm looking at 20 or more, so that I can pick and choose), and more importantly, an episode of Marvel continuum where superheroes were battling each other for a semi-random reason (so more like DC's darkest night than Marvel's Civil War, if you see what I mean).

Wow, now we have to, like, apply to be granted the honor of codesigning a game? :D

I don't understand. I'm asking for help to come up with the flavour. If someone also wants to help me codesign the game, I'll welcome the help, but then they won't be able to play...

Huh. Sorry. Apparently I cannot read.
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