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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 104118 times)

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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #900 on: January 27, 2015, 05:37:30 pm »

I have RMM23: Deus Ex Machina ready to go for signups whenever Dune launches (which I'd /in for, if I had the time).
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Joseph2302

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #901 on: January 27, 2015, 05:49:47 pm »

Archetype, what's the status on your blitz game? Because if that's not happening soon, I'll probably do a simple blitz game in 1-2 weeks. But we probably don't need 2 blitz games on the go (so I'll delay mine if yours is going to start).
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #902 on: January 27, 2015, 06:12:48 pm »

Archetype, what's the status on your blitz game? Because if that's not happening soon, I'll probably do a simple blitz game in 1-2 weeks. But we probably don't need 2 blitz games on the go (so I'll delay mine if yours is going to start).
Me running a blitz game probably isn't going to happen anytime soon. I'd love to run (or, even more so, play) one, but it's very hard to do during the school year. So, I don't worry about having to delay yours. :)
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #903 on: January 28, 2015, 03:20:23 am »

Why am I not in the RMM queue? :(
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #904 on: January 28, 2015, 06:37:04 am »

Why am I not in the RMM queue? :(

Fixed.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #905 on: January 28, 2015, 06:37:50 am »

Is there something specific keeping folks away from Dune 2?  In the next week or so is the optimal time for me to start it as I've got some travel coming up.  If there's something that's holding folks back, let me know...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #906 on: January 28, 2015, 06:44:52 am »

FOr me it's a combination of not being that into RMM (I enjoyed the first one, but I also didn't feel like going as in depth as the setup demanded to), and not wanting to be involved in too many games (more than two).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #907 on: January 28, 2015, 09:47:53 am »

FOr me it's a combination of not being that into RMM (I enjoyed the first one, but I also didn't feel like going as in depth as the setup demanded to), and not wanting to be involved in too many games (more than two).

Same for me (I think RMM are too in-depth for me), the setup looks really interesting though.
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A Drowned Kernel

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #908 on: January 28, 2015, 11:48:24 am »

Is there something specific keeping folks away from Dune 2?  In the next week or so is the optimal time for me to start it as I've got some travel coming up.  If there's something that's holding folks back, let me know...

I'll join if you need the player but in the first Dune, it felt like I didn't have the time to commit to it and that I was dragging down the game. I love the idea of it, though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #909 on: January 30, 2015, 10:37:03 pm »

Is there something specific keeping folks away from Dune 2?  In the next week or so is the optimal time for me to start it as I've got some travel coming up.  If there's something that's holding folks back, let me know...

I loved the flavor of the last dune, but having a townie switch allegiance at the end of the game was like the 3rd time I've been town, lynched multiple scum, had few mislynches, and then suddenly lost.  Is that going to be happening again?
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #910 on: January 30, 2015, 11:26:15 pm »

Is there something specific keeping folks away from Dune 2?  In the next week or so is the optimal time for me to start it as I've got some travel coming up.  If there's something that's holding folks back, let me know...

I loved the flavor of the last dune, but having a townie switch allegiance at the end of the game was like the 3rd time I've been town, lynched multiple scum, had few mislynches, and then suddenly lost.  Is that going to be happening again?

No alignment changes is explicitly in the rules this time.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #911 on: January 31, 2015, 09:56:03 am »

Is there something specific keeping folks away from Dune 2?  In the next week or so is the optimal time for me to start it as I've got some travel coming up.  If there's something that's holding folks back, let me know...

I loved the flavor of the last dune, but having a townie switch allegiance at the end of the game was like the 3rd time I've been town, lynched multiple scum, had few mislynches, and then suddenly lost.  Is that going to be happening again?

No alignment changes is explicitly in the rules this time.
Reading the rules is a sc oh never mind.
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #912 on: February 01, 2015, 10:51:01 am »

I think I'll open my small game once Flavorles Mafia started.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #913 on: February 04, 2015, 05:42:50 am »

Blink Mafia is open for signups!
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #914 on: February 04, 2015, 03:11:37 pm »

Dune 2 is still awaiting 4 more spice hunters...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #915 on: February 04, 2015, 03:35:15 pm »

Dune 2 is still awaiting 4 more spice hunters...

When do you think it will start?
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #916 on: February 04, 2015, 04:21:41 pm »

Dune 2 is still awaiting 4 more spice hunters...

When do you think it will start?

It's ready to start, and RMM21 will be in Day 3 soon, so probably as soon as it's full.  I'm actually in a good spot time wise to start it up this weekend, given the amount of mod work involved.

If it helps, I did take into consideration the constructive criticism I got from Dune 1, so I don't expect any of those issues at all.

I would note that scott_pilgrim signed on as a co-mod and will help ensure it runs smoothly.
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chairs

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #917 on: February 04, 2015, 04:49:27 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #918 on: February 04, 2015, 05:57:49 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

I think that's right.  One post per day is higher than required for most games, I suppose.  I don't want to back off that, though.  Smaller games are generally shorter; I think more participation means more fun for everyone.

I am considering changing the rule to take into account weekends (one post per Saturday/Sunday period), though.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #919 on: February 04, 2015, 06:05:04 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

I think that's right.  One post per day is higher than required for most games, I suppose.  I don't want to back off that, though.  Smaller games are generally shorter; I think more participation means more fun for everyone.

I am considering changing the rule to take into account weekends (one post per Saturday/Sunday period), though.

THE POSTS MUST FLOW
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chairs

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #920 on: February 04, 2015, 06:14:47 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

I think that's right.  One post per day is higher than required for most games, I suppose.  I don't want to back off that, though.  Smaller games are generally shorter; I think more participation means more fun for everyone.

I am considering changing the rule to take into account weekends (one post per Saturday/Sunday period), though.

To be fair, I'm also anticipating that the rules will likely mean that multiple posts per day will be the de facto need, even if the de jure need is one per day.  I say this because Dune 1 found a lot of opportunities where you needed to do things like item trading, and that was relevant to ensuring you were posting in a timely manner.

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #921 on: February 04, 2015, 06:19:57 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

I think that's right.  One post per day is higher than required for most games, I suppose.  I don't want to back off that, though.  Smaller games are generally shorter; I think more participation means more fun for everyone.

I am considering changing the rule to take into account weekends (one post per Saturday/Sunday period), though.

To be fair, I'm also anticipating that the rules will likely mean that multiple posts per day will be the de facto need, even if the de jure need is one per day.  I say this because Dune 1 found a lot of opportunities where you needed to do things like item trading, and that was relevant to ensuring you were posting in a timely manner.

Not to give anything away, but you can infer some setup changes by comparing the new Dune 2 rules thread to the Dune 1 rules thread...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #922 on: February 16, 2015, 08:09:35 pm »

I think part of the concern that I have is that you're asking for a time commitment with a game like Dune Mafia was (and like I imagine Dune 2 will be) that is just too heavy for the semi-casuals like myself to agree to.  This isn't -bad-, it just means you'll have to be patient until you get a set that can all agree to that kind of committed playtime at once.

I think that's right.  One post per day is higher than required for most games, I suppose.  I don't want to back off that, though.  Smaller games are generally shorter; I think more participation means more fun for everyone.

I am considering changing the rule to take into account weekends (one post per Saturday/Sunday period), though.

THE POSTS MUST FLOW

Random bump.  2 more.  Games have slowed down so it's a good time to get a new one going.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #923 on: February 21, 2015, 03:13:45 pm »

I have RMM23: Deus Ex Machina ready to go for signups whenever Dune launches (which I'd /in for, if I had the time).
This'll be opening up fairly soon. I'm currently talking to theory about some of the capibilities of the forums.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #924 on: February 21, 2015, 03:29:51 pm »

I have RMM23: Deus Ex Machina ready to go for signups whenever Dune launches (which I'd /in for, if I had the time).
This'll be opening up fairly soon. I'm currently talking to theory about some of the capibilities of the forums.

...?
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