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Author Topic: M59: Blink Mafia (Game over - Weeping Angels win flawlessly!)  (Read 41600 times)

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faust

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M59: Blink Mafia (Game over - Weeping Angels win flawlessly!)
« on: February 04, 2015, 05:28:34 am »

Don't blink. Don't even blink. Blink and you're dead. They are fast, faster than you can believe. Don't turn your back, don't look away and don't blink!
Good luck.


Welcome to M59: Blink Mafia!

Mod: faust

This is a small, simple open setup I created base on the episode "Blink" from the third season of (new) Doctor Who. Setup details can be found in the second post.


Players:
1. Hydrad
2. chairs
3. EgorK
4. Joseph2302
5. Witherweaver
6. XerxesPraelor
7. Awaclus
8. Rubby
9. silverspawn

Spectators tagged: Teproc, scott_pilgrim, ashersky, A Drowned Kernel, 2.71828...

Day starts/ends:

Rules for this game

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings.  This also means that out of context quotes are prohibited for all players who signed up for this game as long as it is running. Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline.  If we do not receive your PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase.
6. Mafia members must choose their night kill target in their QT. It is possible for a member of the mafia to hand in orders for their partner. It is not possible for the Mafia to no kill two nights in a row. If this were to happen, the kill target and the kill executioner are decided randomly.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. In this game, the Day phase will last 7 days and the Night phase 24 hours.
3. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
4. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
5. Once a player is lynched the game enters twilight; all players including the one who was lynched may continue to post during twilight.
6. If the deadline is hit without a player reaching the majority of votes, there will be no lynch. It is not possible for a no lynch to occur two days in a row. If this were to happen, a random town player will be lynched instead.
7. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
8. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
9. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch. It is not possible for a no lynch to occur two days in a row. If this were to happen, a random town player will be lynched instead.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.
12. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post. Mods will not edit posts for you.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the mod privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: March 18, 2015, 04:41:24 am by faust »
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faust

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Re: M59: Blink Mafia
« Reply #1 on: February 04, 2015, 05:28:51 am »

Setup information

This a 9-player game. There are 7 Townies and 2 Weeping Angels (this is the alias for the Mafia in this game).

Every night, each Townie may look at any other player. If two Townies target one Weeping Angel, the Weeping Angel is roleblocked that night, and if that player would perform the night kill that night, there will be no kill.

At any time during the game, the Weeping Angel faction may choose to double kill. If they do, they may send in two night kill targets for that night. If none if the living Weeping Angels is looked at even by a single town player that night, both kills will be successful. If any of the Weeping Angels is looked at, both kills will fail.

PMs:

Quote
Welcome to Blink Mafia, [player name]!

You are a Townie! You win when all Weeping Angels have been eliminated.

Every night, you may send in an order parsed Look at: [player name]. If you do, and another player does, the player you're looking at will be stoped from performing the night kill that night.

Please confirm by responding to this PM.

Quote
Welcome to Blink Mafia, [player name]!

You are a Weeping Angel and by your special new technology, you have taken human form. You win when the Weeping Angels control the majority of town, or nothing can stop this from happening.

During the night and during confirmation stage, you may talk to your partner here: [QT link]

Please confirm by responding in your QT.
« Last Edit: February 04, 2015, 05:52:27 am by faust »
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Hydrad

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Re: M59: Blink Mafia (Signups open!)
« Reply #2 on: February 04, 2015, 07:17:29 am »

looks weird.

/in
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

pacovf

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Re: M59: Blink Mafia (Signups open!)
« Reply #3 on: February 04, 2015, 07:52:00 am »

Do the weeping angels get to do a normal nightkill if they want to?
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Re: M59: Blink Mafia (Signups open!)
« Reply #4 on: February 04, 2015, 07:52:19 am »

*grumble grumble* When are doing Midnight mafia ?*grumble grumble*

Looks sweet, but I'm not sure I can /in yet.

/tag
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chairs

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Re: M59: Blink Mafia (Signups open!)
« Reply #5 on: February 04, 2015, 11:28:15 am »

Do the weeping angels get to do a normal nightkill if they want to?

It looks like they do - normal nightkill needs the 2-town-looking to be stopped, double nightkill just needs 1 town looking at 1 angel to be stopped.  Double kill is high-risk, high-reward play.

chairs

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Re: M59: Blink Mafia (Signups open!)
« Reply #6 on: February 04, 2015, 11:29:00 am »

/in btw.

Game hasn't started and I already have a way to stop the double kill, at the cost of not being able to prevent the night kill.

EgorK

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Re: M59: Blink Mafia (Signups open!)
« Reply #7 on: February 04, 2015, 11:38:08 am »

/in
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Joseph2302

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Re: M59: Blink Mafia (Signups open!)
« Reply #8 on: February 04, 2015, 03:33:14 pm »

/in and +1 for the flavour.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

scott_pilgrim

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Re: M59: Blink Mafia (Signups open!)
« Reply #9 on: February 04, 2015, 03:51:10 pm »

/tag

This looks like a really cool set-up.
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Re: M59: Blink Mafia (Signups open!)
« Reply #10 on: February 04, 2015, 07:54:12 pm »

Neat setup.  I think TwistedArcher would love this.

Just /tag for now, I'm going to focus on modding Dune 2 and designing Mistborn for now.
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2013, 2014, 2015 Mafia Mod of the Year
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Re: M59: Blink Mafia (Signups open!)
« Reply #11 on: February 05, 2015, 06:10:29 pm »

/in Ash is correct!!
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XerxesPraelor

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Re: M59: Blink Mafia (Signups open!)
« Reply #12 on: February 06, 2015, 08:06:24 pm »

/in
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Re: M59: Blink Mafia (Signups open!)
« Reply #13 on: February 09, 2015, 02:00:02 pm »

out, not sure if i will have the time
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faust

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Re: M59: Blink Mafia (Signups open!)
« Reply #14 on: February 23, 2015, 12:25:23 pm »

Bump!

Is it really not possible to fill a 9 player game at the moment?
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Witherweaver

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Re: M59: Blink Mafia (Signups open!)
« Reply #15 on: February 23, 2015, 12:27:17 pm »

I'll /in.
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Re: M59: Blink Mafia (Signups open!)
« Reply #16 on: February 23, 2015, 12:34:10 pm »

/in
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Re: M59: Blink Mafia (Signups open!)
« Reply #17 on: February 23, 2015, 03:08:39 pm »

Can I be town this game, please?
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: M59: Blink Mafia (Signups open!)
« Reply #18 on: February 23, 2015, 04:56:23 pm »

/in

Hope it's OK that I'm a newbie.
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Re: M59: Blink Mafia (Signups open!)
« Reply #19 on: February 23, 2015, 04:58:08 pm »

well, littleB seems to have given up on stalking me for now, so /in

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Re: M59: Blink Mafia (Signups open!)
« Reply #20 on: February 23, 2015, 05:03:01 pm »

Can I be town this game, please?

No. And of course now everybody knows that you are scum.

Now reflect on what you've done and make sure it doesn't happen again.
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faust

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Re: M59: Blink Mafia (Signups open!)
« Reply #21 on: February 23, 2015, 05:05:05 pm »

/in

Hope it's OK that I'm a newbie.

Hi! No problem, the setup should be perfect for newbies. Just make sure you don't send PMs with the names of your scum partners to everyone.
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Witherweaver

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Re: M59: Blink Mafia (Signups open!)
« Reply #22 on: February 23, 2015, 05:05:33 pm »

/in

Hope it's OK that I'm a newbie.

Hi! No problem, the setup should be perfect for newbies. Just make sure you don't send PMs with the names of your scum partners to everyone.

+1
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Re: M59: Blink Mafia (Signups open!)
« Reply #23 on: February 23, 2015, 05:06:42 pm »

/in

Hope it's OK that I'm a newbie.

Hi! No problem, the setup should be perfect for newbies. Just make sure you don't send PMs with the names of your scum partners to everyone.

+1
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Re: M59: Blink Mafia (Signups closed! Game start TBA)
« Reply #24 on: February 23, 2015, 05:09:19 pm »

We're full! Since I'm a bit busy right now, I'd like to start Day 1 next Monday. PMs would go out before the weekend. Is everyone okay with that?
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