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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 103994 times)

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Joseph2302

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #875 on: January 21, 2015, 01:28:33 pm »

Are you fairly confident you know what to do?

Yes, I've looked at some previous Mod QTs that were posted at game end, and
Pregame:
Get a flavour, and write some flavour things (including some flavour for vote counts/lynches etc.)
Make a sign-up thread, with the rules & information about the flavour, including changes from standard rules (coz it's a blitz game)
Find a comod and 8 players (also checking they've signed Civility Pledge if they're new)
Use a randomiser to assign roles and flavour names to the players.
Send Role PMs, and make Mafia, Mod & Spectator QTs
Start of Game:
Unlock the thread, put up a vote count, and announce the deadline (which will be 24hrs time)
During the dayphase:
Provide reasonably frequent, accurate vote counts
Check for any other mod requests
Deal with possible Civility Pledge Issues (although I hope this doesn't occur)
When someone is lynched:
Lock the thread
Flip the player, revealing their name and role (and noting them in the Mod QT)
If it's the 1st Mafia Goon killed, let them revenge kill.
Start the next Dayphase by unlocking the thread.

When one side achieves their goal, they win, and assign an MVP.


(obvious there's more things if there's a night, but my game will have no night)




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Joseph2302

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #876 on: January 21, 2015, 01:29:32 pm »

Also, at the start of the Game, reveal the ICs.
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SwitchedFromStarcraft

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #877 on: January 21, 2015, 01:41:18 pm »

That is an awesome checklist.

Also, we have had blitz games with no flavor, if that gets to be too much.
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Joseph2302

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #878 on: January 21, 2015, 02:36:56 pm »

That is an awesome checklist.

Also, we have had blitz games with no flavor, if that gets to be too much.

I've got some flavour written for the start of the game, and a couple of lines for each lynch.

A question, how do I get the power to edit my posts? So I can edit the first post with player names etc...
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Jimmmmm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #879 on: January 21, 2015, 02:44:29 pm »

That is an awesome checklist.

Also, we have had blitz games with no flavor, if that gets to be too much.

I've got some flavour written for the start of the game, and a couple of lines for each lynch.

A question, how do I get the power to edit my posts? So I can edit the first post with player names etc...

If you start a thread, you can edit all posts, lock/unlock etc.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #880 on: January 21, 2015, 08:41:56 pm »

Just a reminder that Dune 2 is open for signups: http://forum.dominionstrategy.com/index.php?topic=12406.0

PM me for a spot.
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f.ds Mafia Board Moderator

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Joseph2302

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #881 on: January 22, 2015, 06:49:10 am »

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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #882 on: January 23, 2015, 03:42:35 am »

I'd like to mod a simple open 9 player setup once silver's game is on the way. Anyone in the queue who want to go first?
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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #883 on: January 23, 2015, 08:03:29 am »

No - I still have some things to work out.
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #884 on: January 23, 2015, 09:52:08 am »

No - I still have some things to work out.

Oh - I wasn't talking about the RMM queue. There I'll still need some time as well.
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A Drowned Kernel

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #885 on: January 23, 2015, 11:58:46 am »

Other than the people who have been routinely skipped I think the normal queue is empty.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #886 on: January 23, 2015, 01:17:33 pm »

I could mod whatever, maybe the Super Mario Mafia setup, that one's prety good, but I can't be bothered to write flavor, so it'd either be flavorless or someone would have to comod and do that.

I'm saying that in case we want to have a bigger game in between two 9-player ones.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #887 on: January 23, 2015, 05:18:14 pm »

Put me in the RMM queue for a Super Smash Bros. themed game.
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Hydrad

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #888 on: January 23, 2015, 11:17:42 pm »

Put me in the RMM queue for a Super Smash Bros. themed game.

Can I be bowser!
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #889 on: January 24, 2015, 12:16:31 am »

Put me in the RMM queue for a Super Smash Bros. themed game.
R.O.B. better be included (though I'm not sure what as).
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scott_pilgrim

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #890 on: January 24, 2015, 12:20:04 am »

Captain Falcon should be required to vote in the format FALCON VOTE: [Player Name].
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pacovf

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #891 on: January 24, 2015, 07:14:10 am »

And Ganondorf's votes should be delayed by one day.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #892 on: January 26, 2015, 04:27:52 pm »

4 spots left in Dune 2.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #893 on: January 26, 2015, 04:32:00 pm »

OP is updated, finally.

I for one prefer normal sized games (i.e., not small), so Teproc's idea is sound.
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f.ds Mafia Board Moderator

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #894 on: January 26, 2015, 04:51:53 pm »

OP is updated, finally.

I for one prefer normal sized games (i.e., not small), so Teproc's idea is sound.

Sure, that makes me next then ?

ADK, Arch, any thoughts about the WIFOM setup, changes you want to make ? I'll take another look at it to see if I want to try changing stuff, but again : lazy.
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #895 on: January 26, 2015, 04:53:41 pm »

OP is updated, finally.

I for one prefer normal sized games (i.e., not small), so Teproc's idea is sound.

Sure, that makes me next then ?

ADK, Arch, any thoughts about the WIFOM setup, changes you want to make ? I'll take another look at it to see if I want to try changing stuff, but again : lazy.

Sure, go ahead. I'm more busy than I thought "modding" my Pen&Paper group right now.
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A Drowned Kernel

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #896 on: January 26, 2015, 05:42:05 pm »

OP is updated, finally.

I for one prefer normal sized games (i.e., not small), so Teproc's idea is sound.

Sure, that makes me next then ?

ADK, Arch, any thoughts about the WIFOM setup, changes you want to make ? I'll take another look at it to see if I want to try changing stuff, but again : lazy.

I'd say make whatever changes you think you need to. My gut says that town powers are pretty powerful right now- but then again, in the Zelda game town rolled close to full power and scum still won.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #897 on: January 26, 2015, 05:56:00 pm »

OP is updated, finally.

I for one prefer normal sized games (i.e., not small), so Teproc's idea is sound.

Sure, that makes me next then ?

ADK, Arch, any thoughts about the WIFOM setup, changes you want to make ? I'll take another look at it to see if I want to try changing stuff, but again : lazy.
Go with whatever you want. The idea of the setup is to, yes, have Town have fairly strong PRs, but offset by giving nearly direct counters from scum and the ability for them to fakeclaim whatever.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #898 on: January 27, 2015, 04:01:18 pm »

Just opened M58 : Flavorless Mafiafor signups, though I won't start it before M56 ends or is very close to ending.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #899 on: January 27, 2015, 04:53:47 pm »

Updated.

We're in a good spot, I think.

Two ongoing normals, one open for signups.
One ongoing RMM, Dune 2 open for signups and ready to launch when full.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51
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