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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 104022 times)

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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #700 on: September 20, 2014, 11:52:28 am »

My RMM's theme will be Worm. (If you haven't read it, Google it) It will be an open setup with 11 players and 3 Mafia. I've finished the setup and it's based around a set of powers for which town gets to choose which to add each day. I'm basically finished with it, but it would be nice if someone would look at it to see if it's balanced (I think it is but a second opinion would be great). I could just post it here, but I'm not sure that's appropriate.
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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #701 on: September 20, 2014, 11:54:09 am »

I also want to sign up for a BM game.
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Witherweaver

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #702 on: September 20, 2014, 12:00:13 pm »

Mistborn RMM is almost done. For those of you who've read the trilogy and/or the Alloy of Law, the flavor should be really enjoyable. The game itself should also be super fun for anyone who'd like to join.

I'm definitely in for this.
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mail-mi

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #703 on: September 20, 2014, 01:23:08 pm »

Mistborn RMM is almost done. For those of you who've read the trilogy and/or the Alloy of Law, the flavor should be really enjoyable. The game itself should also be super fun for anyone who'd like to join.

I'm definitely in for this.

Haha it'll be super awesome. trust me.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #704 on: September 23, 2014, 10:26:15 pm »

We are back to zero games open for signups in either queue
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mail-mi

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #705 on: September 23, 2014, 10:32:12 pm »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?

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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #706 on: September 23, 2014, 11:11:43 pm »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.
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Jimmmmm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #707 on: September 23, 2014, 11:24:03 pm »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.

Is having a Link avatar a requirement for playing?
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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #708 on: September 23, 2014, 11:43:50 pm »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.

Is having a Link avatar a requirement for playing?
Is ashersky a great setup designer?

The sooner it starts, the better. I can start it tommorow if people ahead in the queueueue are cool with me jumping them.
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sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #709 on: September 24, 2014, 12:02:12 am »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.

Is having a Link avatar a requirement for playing?
Is ashersky a great setup designer?

The sooner it starts, the better. I can start it tommorow if people ahead in the queueueue are cool with me jumping them.

I'm still wanting the sudgetype game soon!  I haven't been able to post in the QT recently because of school, and Driver's Ed, and theater, and youth group, etc.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #710 on: September 24, 2014, 01:32:18 am »

I can review sludge type if needed.
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sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #711 on: September 24, 2014, 12:02:06 pm »

I can review sludge type if needed.

But then you can't play it...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #712 on: September 24, 2014, 02:14:50 pm »

Alright, finally, RMM18 is open for signups.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #713 on: September 25, 2014, 01:44:16 am »

So, ash, I remember you saying you wanted us to remove the dead moved threads.  I was just doing that for NMVI, but I couldn't do it.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #714 on: September 25, 2014, 01:53:18 am »

So, ash, I remember you saying you wanted us to remove the dead moved threads.  I was just doing that for NMVI, but I couldn't do it.

No problem, I did it.
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sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #715 on: September 25, 2014, 02:15:50 am »

So, ash, I remember you saying you wanted us to remove the dead moved threads.  I was just doing that for NMVI, but I couldn't do it.

No problem, I did it.

I'm mainly letting you know that we can't do it (read: I'm mainly letting you know that you'll have to do it).
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

AndrewisFTTW

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #716 on: September 30, 2014, 10:50:42 am »

Regular game anyone?
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #717 on: September 30, 2014, 11:40:47 am »

We are back to zero games open for signups in either queue
sudgetype? is your game ready?
We still have some things in flux...I'm mostly waiting to hear sudgy's opinion on some stuff.

Also, sign me up for a BM game. It'll be Robz themed.

It's been done.
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #718 on: September 30, 2014, 12:08:44 pm »

Regular game anyone?

I think Axxle is up. Or maybe e? I think we need more people willing to mod normal games.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #719 on: September 30, 2014, 12:11:45 pm »

I'm willing to run a simple, small game in the near future if there is demand nobody else is filling.
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AndrewisFTTW

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #720 on: September 30, 2014, 12:13:04 pm »

I'm willing to run a simple, small game in the near future if there is demand nobody else is filling.

Yeah me too but I gotta read up on how some different setups work and think of some flavor.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #721 on: September 30, 2014, 12:35:09 pm »

My problem with modding games is I can't be bothered with flavor, even of stuff I really like. The modding itself is fun, but writing flavor, not so much.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #722 on: September 30, 2014, 12:36:13 pm »

My problem with modding games is I can't be bothered with flavor, even of stuff I really like. The modding itself is fun, but writing flavor, not so much.

How about one group is innocent town members, and the other group is an evil Mafia?
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A Drowned Kernel

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #723 on: September 30, 2014, 12:41:48 pm »

Put me in the normal queue, I'm going to run another Stack the Deck.
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AndrewisFTTW

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #724 on: September 30, 2014, 12:46:59 pm »

My problem with modding games is I can't be bothered with flavor, even of stuff I really like. The modding itself is fun, but writing flavor, not so much.

How about one group is innocent town members, and the other group is an evil Mafia?

You just blew my mind.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10
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