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Author Topic: RMM18 - Guilds Mafia (Town Wins!)  (Read 201399 times)

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sudgy

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RMM18 - Guilds Mafia (Town Wins!)
« on: September 24, 2014, 02:12:32 pm »

Welcome to RMM18!

Mods: sudgy, Archetype

Rules are hereIf they change during the course of this game, I will decide if it will change the rules of this game.  If I decide so, I will post a notice in thread.

This game will have 10 day deadlines and 48 hour night deadlines.  Night actions are due in the first 24 hours to allow the mods to figure out the night actions in the next 24 hours.

If a majority of votes hasn't been reached by deadline, a no lynch happens.

Player list:

1. silverspawn Town-aligned Taxman, the Miser, lynched D1
2. jotheonah
3. Witherweaver
4. Hydrad Town-aligned Herald, the Financer, died N1
5. EFHW
6. XerxesPraelor Town-aligned Doctor, the Welfare Worker, died N2
7. EgorK
8. pingpongsam
9. faust
10. 2.71828.....
11. Beyond Awesome
12. mcmcsalot
13. Eevee

Setup information in next post.  PLEASE READ THAT BEFORE SIGNING UP
« Last Edit: November 24, 2014, 02:29:56 am by sudgy »
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #1 on: September 24, 2014, 02:13:27 pm »

This is an extremely complicated and high skill (hopefully) RMM game.  As such, we would ask that all players have played at least one game before this one.  It is more like the original RMM games in terms of madness.  While we, the mods, made all the effort possible to balance the game, it is extremely complicated and it is entirely possible that there is something completely broken that we missed.  We hope you have fun regardless of what happens.

The game will be Guilds (the dominion expansion) themed.  Each player will be one of the twelve Guilds cards, with a flavorful role to go along with it.

Players can earn coin tokens by being towny.  The exact things that give people coin tokens are preset and unknown to the players.  There are also role-specific ways for players to earn coins.  Each role starts with a certain amount of coins.  They can be spent in many situations, some of which everybody can do and some of which are related to a player's role.

Each player may buy one item each night.  Items available are a part of your role.  1-shot items are used on the night you buy them. Here is a sample PM for reference:

Quote
Welcome to RMM18! You are the <Flavor Name>, the <Role Name>. You are <Faction>-aligned and win when <Win Condition>.

Personal Quicktopic link: <Link>

<Role Power>

Balance: $<x>

Supply:
$<y> Coins: <Power Name> - <Power Description>
$<z> Coins: <Power Name> - <Power Description>
...

<Flavor Name> is your flavor name (dominion card).  <Role Name> is your role name, which is an entirely original role.  <Faction> is your faction, and <Win Condition> is your win condition.  <Link> is the link to your personal quicktopic.  <Role Power> is your role's power it can do each night (like a Cop's copping).  The balance says that you start with $x at the beginning of the game.  The items in your supply cost whatever they say, with name <Power Name> and do <Power Description>.

There is no way for town to investigate what items are in an individual's supply, which ones they used, or which ones (if any) they bought.

If a player is forced to pay money for something and they aren't able to, they will take a Loan for every coin they are unable to pay. Loans make players take one less vote to be lynched for the rest of the game. Each night, players can remove a Loan by paying 2 coins. Players will know how many Loans they have at any given time. If a player ever has as many or more Loans than the number of votes needed for a lynch, they will die at the end of the day.

Every night (including N0), each player, in addition to whatever other cards are in their Supply, may purchase this card (they may purchase one of their own cards in addition to this):

0$ Governor - You may overpay for this. If a Town-aligned player overpayed the most out of all players, they will be made Lynchproof the following day, saved from a Loan death, or Bulletproof the following night (whichever occurs first). If a non Town-aligned player overpayed the most out of all players, no one will receive the bonus.  If multiple players overpayed the most, a random one of them will be selected and they will receive the bonus (if it's scum, then nobody will get it).  If nobody bids for the Governor, nobody will get it. Players will not be told whether or not they payed the most for the Governor.
« Last Edit: October 27, 2014, 06:57:35 pm by sudgy »
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

silverspawn

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #2 on: September 24, 2014, 02:19:38 pm »

/in

i'll read it later  :P

sudgy

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #3 on: September 24, 2014, 02:25:36 pm »

/in

i'll read it later  :P

It's mainly the first paragraph that's important before signing up.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

mail-mi

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #4 on: September 24, 2014, 02:31:46 pm »

/in
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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #5 on: September 24, 2014, 03:11:45 pm »

/tag
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silverspawn

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #6 on: September 24, 2014, 03:44:00 pm »

Quote
It's mainly the first paragraph that's important before signing up.
that didn't escape me

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #7 on: September 24, 2014, 03:53:33 pm »

\in
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Hydrad

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #8 on: September 24, 2014, 06:21:39 pm »

/in!

This one looks like fun
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EFHW

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #9 on: September 24, 2014, 09:18:47 pm »

/in
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XerxesPraelor

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #10 on: September 24, 2014, 09:41:53 pm »

/in

This game sounds really fun. I'll probably think a lot more than normal.
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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #11 on: September 24, 2014, 09:48:04 pm »

/tag
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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #12 on: September 25, 2014, 01:12:02 am »

/in
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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #13 on: September 25, 2014, 11:56:00 am »

Setup looks super, got disowned from M50 D1 so /in
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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #14 on: September 25, 2014, 12:28:38 pm »

/tag

14 day deadlines are tiresome.
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sudgy

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #15 on: September 25, 2014, 02:17:33 pm »

Added this to deadlines:

Quote
Night actions are due in the first 24 hours to allow the mods to figure out the night actions in the next 24 hours.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Hydrad

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #16 on: September 25, 2014, 02:48:03 pm »

Added this to deadlines:

Quote
Night actions are due in the first 24 hours to allow the mods to figure out the night actions in the next 24 hours.

oh boy. this is going to be really complicated isn't it.
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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #17 on: September 25, 2014, 03:02:49 pm »

/tag

14 day deadlines are tiresome.

I have to agree with you there, but it's not a deal-breaker.  This sounds cool.
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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #18 on: September 25, 2014, 03:41:56 pm »

Woops, I seriously meant 12 days.  I must have been getting confused with "days in total are 14 days".
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #19 on: September 25, 2014, 05:03:41 pm »

To make night actions a bit simpler, everybody will have personal QTs.  I've always liked them anyway.  The example PM has been changed for this (not much of a change though).
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #20 on: September 26, 2014, 01:36:44 am »

Just a note, the setup is still being finalized (it's mostly finished), so things in the setup post are subject to change.  I'm mainly saying this because we're probably adding something new.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #21 on: September 26, 2014, 01:40:09 am »

/tag
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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #22 on: September 26, 2014, 04:38:00 am »

I'm not playing, so happy to review.
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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #23 on: September 26, 2014, 12:10:27 pm »

I'm not playing, so happy to review.

It's almost done.  I think any reviewing now would be either not much or throwing everything out the window (which I don't want to do at this point).
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM18 - Guilds Mafia (Open for signups)
« Reply #24 on: September 28, 2014, 02:53:40 pm »

/in
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