Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 14 15 [16] 17 18 ... 46  All

Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 103968 times)

0 Members and 8 Guests are viewing this topic.

Archetype

  • Jester
  • *****
  • Offline Offline
  • Posts: 992
  • Suffers from Fancy Play Syndrom
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #375 on: March 16, 2014, 02:33:01 am »

Put me in for another RMM game. It'll (finally) be DoMafia 2. Any first time RMM game moderators that sign up for a game are welcome to hop in front of my position in the queue.
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #376 on: March 16, 2014, 11:38:13 am »

Liopoil or raerae, still on hold for modding?

If so, Yuma can jump me in the invented queue.

OK, if raerae is not ready I will open it up in a day or so. BUT it will not accept /ins beyond half capacity until faust's game has started.

If raerae is hosting! Yay! Can I have an auto-/in?

I'm asking now.  She's still thinking about it, but wants to be pushed back one more time.
Logged

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #377 on: March 16, 2014, 07:51:31 pm »

Okay, raerae and lio are bumped again, with yuma's X-Men game taking the next Invented spot.

I think the priority now is getting Wheel of Time started, as the RMM queue is the long one.

My invented Monsters University game is ready, too.  It'll go after yuma's, unless raerae or liopoil are ready.


Joth, I think you said you'd invent your set up as well; post here when it's good to go.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #378 on: March 16, 2014, 10:08:49 pm »

Will do.
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #379 on: March 17, 2014, 12:13:08 am »

with yuma's X-Men game taking the next Invented spot.

X-Men mafia is now open. Come sign up! But first go sign up for this game
Logged

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #380 on: March 18, 2014, 12:12:54 pm »

We haven't had a normal game with a serial killer in awhile now -- any particular reason why people are moving away from it? I quite like having the role in the game as town, gives town more stuff to figure out.
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #381 on: March 18, 2014, 12:17:26 pm »

We haven't had a normal game with a serial killer in awhile now -- any particular reason why people are moving away from it? I quite like having the role in the game as town, gives town more stuff to figure out.

I think it has been moved away from because it is a hard role to play and win with (a game is rarely 33% town, 33% mafia 33% SK chances of winning). Most games are more 10% SK, 40% Mafia, 40% Town. Given we have only had one SK win out of ... I don't know how many... but quite a few I think shows this. The ++ games have the possibility of there being an SK. X-Men will have a possibility of having a SK in a way that I hope will be balanced.
Logged

Voltaire

  • Jester
  • *****
  • Offline Offline
  • Posts: 957
  • flavor text
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #382 on: March 18, 2014, 01:52:03 pm »

I think we can definitely have them more...but they need buffs and very careful balance considerations, and that's tricky, and probably why mods are moving away from them.

And as yuma says, it's just chance our ++ setups missed them.
Logged

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #383 on: March 18, 2014, 02:50:04 pm »

One thing that I think we haven't done too much is for mods to give scum believable fakeclaims.
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #384 on: March 18, 2014, 02:55:57 pm »

One thing that I think we haven't done too much is for mods to give scum believable fakeclaims.

In terms of flavor or roles? I think mods have modified how they assign flavor to account for that and make sure that flavor can't be used to break.

Roles... yes to an extent. Except that so many of the games we are hosting these days are open setups where mafia's fakeclaim possibilities are already written into the setup. In terms of closed setups I think there is a slight need for that, but are there any games specifically where you felt that it was lacking as we haven't had too many closed setups of late.
Logged

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #385 on: March 18, 2014, 11:51:03 pm »

Philosopher's Stone or Wheel of Time needs to fill and start ASAP.  I am without mafia!
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #386 on: March 19, 2014, 01:19:46 am »

Philosopher's Stone or Wheel of Time needs to fill and start ASAP.  I am without mafia!
http://forum.dominionstrategy.com/index.php?topic=10673.new#new

I've already run into a few f.ds'ers there.
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #387 on: March 19, 2014, 09:31:26 am »

Hey! I'll check that out!
Logged

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #388 on: March 19, 2014, 08:05:50 pm »

Philosopher's Stone or Wheel of Time needs to fill and start ASAP.  I am without mafia!
http://forum.dominionstrategy.com/index.php?topic=10673.new#new

I've already run into a few f.ds'ers there.
Its more crazy than forum mafia, definitely
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #389 on: March 19, 2014, 08:35:26 pm »

Alright, hopefully we can get Wheel of Time and Philosopher's started up in the coming few days.  Then we can get the next RMM open for signups.

Does anyone want to run a standard setup next?  I'd nominate another run through of asher9++, as I'd like more data on that.

Then my Monster University invented awesomesauce can open.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #390 on: March 20, 2014, 04:47:22 pm »

One game ongoing only.  Crazy.

yuma, is your off-week next week?
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #391 on: March 20, 2014, 05:05:38 pm »

ZM17 is here.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Archetype

  • Jester
  • *****
  • Offline Offline
  • Posts: 992
  • Suffers from Fancy Play Syndrom
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #392 on: March 22, 2014, 04:39:29 pm »

Put me in for another RMM game. It'll (finally) be DoMafia 2. Any first time RMM game moderators that sign up for a game are welcome to hop in front of my position in the queue.
After thinking about the mechanic I planned on using, I realized it wouldn't work. So, instead put me down for running a smaller "The Office" RMM game.
Logged

scott_pilgrim

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1102
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #393 on: March 22, 2014, 05:08:18 pm »

Okay I think I would like to jump in the queue for a 13-player Yoshi’s Island themed game.  The set-up is invented and will be either open or semi-open (probably the former).  I think it’s balanced but if someone else wants to take a look at it and let me know, that would be helpful.  I’m not really sure how Role Madness and Regular are defined, but I think this would be regular.  (Everyone or nearly everyone will have a PR, but they will mostly be simple, standard, weak, and 1-shot, kind of like Diffusion of Powers.)
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #394 on: March 22, 2014, 07:32:53 pm »

Okay I think I would like to jump in the queue for a 13-player Yoshi’s Island themed game.  The set-up is invented and will be either open or semi-open (probably the former).  I think it’s balanced but if someone else wants to take a look at it and let me know, that would be helpful.  I’m not really sure how Role Madness and Regular are defined, but I think this would be regular.  (Everyone or nearly everyone will have a PR, but they will mostly be simple, standard, weak, and 1-shot, kind of like Diffusion of Powers.)

I would be willing to take a look. From the sounds of it you are veering close towards RMM if nearly everyone will have a role, regardless of how standard or weak they are. Diffusion of Power was kind of an exception as it was an established mafiascum setup and all roles were night specific and either cop or doc.

Here is the definition of RMM that we are currently working off:
Quote
Role Madness (RMM) is a category that generally includes more roles, variety, and creativity than a normal game.  It's defining factor is the interaction of the players through their role actions, usually but not only at night.  The line between Role Madness and Normal is fuzzy, but generally these characteristics would classify your game as RMM:

--nights take center stage in the game to diminishment of days
--no "vanilla" roles such as Vanilla Townie or Mafia Goon
--minor alignment changes, specifically traitors and survivors
--greater focus on "fun" even at a cost to "balance"
--frequent role interaction above and beyond the "normal" investigation/protection/killing triad

The keystone to an RMM game is how the players use their roles to affect the outcome of the game.  This is in contrast to a normal game, where good scumhunting during the day will always be enough for town to win.

and here is normal:

Quote
And we come to normal games.  These are the hardest to define in spite of being the most restrictive category.  Normal games focus on the days, and the "essence" of social deception games.  The roles and their actions should not overshadow good scumhunting, normal interaction during the day in the game thread, or be able to thwart great town or scum play in thread.  The list for this category includes what "may" be part of the game, as opposed to the restrictive nature of the two categories above.

--may use a prepared set-up such as C9++
--may have fewer power roles than vanilla roles
--may be an "open" or "semi-open" set-up with all information available to the players ahead of time

Generally, if you've ruled out RMM or BM, you've got a normal game.  You should work through it in that manner, though.  Rule out the more complicated categories first, then settle here.

From the little you have said it appears your game looks closer to MXIX - DS9 than say Modern Community, both of which were at the time considered normal, but would not be considered RMM if run again.
Logged

scott_pilgrim

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1102
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #395 on: March 22, 2014, 08:03:47 pm »

I just PM'd you with the set-up.

I'm still not really sure whether it counts as RMM or normal but I think you're right it probably leans more into RMM territory, you can tell me what you think though.
Logged

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #396 on: March 23, 2014, 09:44:22 pm »

Okay, we have no regular or RMM games playing right now.  That's insane.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #397 on: March 23, 2014, 09:45:10 pm »

Okay, we have no regular or RMM games playing right now.  That's insane horribly, terribly wrong and depressing.

FTFY
Logged

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #398 on: March 23, 2014, 09:45:33 pm »

italics aren't the same as a strikethrough apparently...
Logged

Robz888

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2644
  • Shuffle iT Username: Robz888
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #399 on: March 23, 2014, 10:13:19 pm »

Peeps need to join that faust game.
Logged
I have been forced to accept that lackluster play is a town tell for you.
Pages: 1 ... 14 15 [16] 17 18 ... 46  All
 

Page created in 0.134 seconds with 20 queries.