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Author Topic: ZM17: Battle School Mafia (Towns wins flawlessly!)  (Read 70531 times)

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ashersky

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ZM17: Battle School Mafia (Towns wins flawlessly!)
« on: March 20, 2014, 05:04:40 pm »

Welcome to Blitz Mafia 17: Battle School Mafia!

If you truly understand your enemy, that's when you can destroy him...

Setup Information (Less Pressure)

3 Mafia Goons
3 Vanilla Townies
2 Innocent Children

Mechanics:

This game is Nightless.
This game uses a White Flag: town needs to lynch any two Mafia Goons to win.
Mafia have daytalk.
When the first Mafia Goon is lynched, they get a return kill ("vengekill") at a town player.
Innocent Children are announced at the start of the game.

Players:
1 - Jimmmmm
2 - Archetype
3 - mcmcsalot (mafia goon) - Lynched Day 1
4 - EFHW (mafia goon) - Waved the White Flag on Day 2
5 - TA - Vengekilled Day 1
6 - nkirbit (mafia goon) - Lynched Day 2
7 - Robz888
8 - Teproc


ashersky's Blitz Mafia Ruleset, with changes in RED BECAUSE RED GOES FASTER

The Golden Rule:
This is a game.  Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun.  Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.  Read The Civility Pledge before signing up for this game.  If you have not /pledged there, you cannot play here.

The Standard Rules:
1.  No communication between players outside of the game thread or QTs at any time.  This includes passing references, jokes, or cases in other games or threads.
2.  If the game thread or QT is locked, do not post.  If you are unsure if something is locked, ask the mod by PM.
3.  Direct or verbatim quoting of mod-provided information is strictly forbidden.  Paraphrasing is okay.
4.  Town night actions must be submitted by PM to the mod within 24 hours of day's end.  The most recent order will always be valid.  There are no nights.
5.  Scum night actions must be submitted in QT within 24 hours of day's end.  Any team member may submit all night actions.  The most recent order(s) will always be valid.  There are no nights.
6.  Players must post once every 24 hours.
7.  Do not edit or delete posts, ever.  If you need to clarify or correct something, post again.
8.  Invisible text, fonts size less than 8, and spoiler tags are not allowed.
9.  Cryptography is not allowed.
10.  The time between a lynch being reached and a flip being provided is called twilight.  All players may continue posting during this time, including the lynched player.
11.  Dead players may not post in thread or QT.  A lynched player is not "dead" until a flip has been provided.

The Voting Rules:
1.  Votes should be in this format: Vote: Playername.  Unambigiuous nicknames are acceptable.
2.  Unvotes should be in this format: unvote or Unvote: Playername.
3.  Unvotes are not required if changing your vote from one player to another.
4.  You may vote: no lynch if you prefer.  No lynch is not an option.  Most votes at deadline dies; ties are decided randomly.
5.  Lynches occur when a simple majority (rounded up) of living players is reached.  Once reached, a lynch cannot be undone.

The Deadlines:
1.  Days will last 1 consecutive 24-hour period.
2.  Nights will last two consecutive 24-hour periods.  There are no nights.
3.  Adjustments may be made to ensure days do not start or end on a Friday or Saturday. 

The Rest:
1.  Bold, maroon (or blue) text is reserved for the Mod(s).  Players may not use them.
2.  If you have an issue or problem with the game, please PM the Mod.  Do not post complaints in the game thread.
3.  Mods make mistakes - please point them out gently.  If they can be corrected, they will.  If irreversible, they will stand as final to be commiserated over after the game.
4.  If a mod error disadvantages one faction greatly, the game may be called off.
5.  Bold all in-thread Mod questions and requests so that they don’t get missed.
6.  Prods of inactive players will be issued automatically after 48 hours.  A prodded player has 12 hours to respond or risks replacement. No prods, no replacements.
7.  Players may request a prod after 24 hours without a post.
8.  A player who has been prodded 3 times is subject to replacement without further notice.
9.  In reference to 6-8, "inactive" is defined as not having posted in the game thread AND not having provided notice in the VLA Thread.
10.  All rule violations will be dealt with according to their severity, as determined by the mod.
« Last Edit: March 26, 2014, 06:46:53 pm by ashersky »
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ashersky

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #1 on: March 20, 2014, 05:05:15 pm »

I need a back-up mod, given timing.

I signed up the people who showed interest in the Queue thread.  Please confirm you are in.

This game will start on the Monday of yuma's off-week.
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yuma

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #2 on: March 20, 2014, 06:01:42 pm »

/tag at least. Don't hold the game just for me.

I am off right now and will be back on at work starting the upcoming Tuesday
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Twistedarcher

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #3 on: March 20, 2014, 06:29:24 pm »

In if it starts no earlier than Sunday
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nkirbit

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #4 on: March 20, 2014, 06:31:44 pm »

/in
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ashersky

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #5 on: March 20, 2014, 06:32:18 pm »

nkirbit's back!
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mcmcsalot

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #6 on: March 20, 2014, 06:37:49 pm »

/in
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

shraeye

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #7 on: March 20, 2014, 06:39:00 pm »

tag.
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yuma

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #8 on: March 20, 2014, 06:40:46 pm »

Welcome to Blitz Mafia 17: Battle School Mafia!

Wait... Ender themed...? Hooray!
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Jimmmmm

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #9 on: March 20, 2014, 08:26:06 pm »

What part of "I'm on a Mafia break" don't you understand???

Blitz Mafia... such fun... must resist.

/in
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yuma

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #10 on: March 20, 2014, 09:06:46 pm »

yeah, this is filling up quick. With Jimmmm you only need two more if I am not around for it. So if you get two start this up w/o me and I'll try to catch the next one. No reason to make it wait for 1.5 weeks when you have 8 players ready to go. If no one else wants to then I see a reason to wait, but I think you will get a few more easy.
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EFHW

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #11 on: March 20, 2014, 09:11:00 pm »

Still /in
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nkirbit

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #12 on: March 20, 2014, 10:15:31 pm »

Ash, why'd you decide to get rid of the mafia pick the ics we had last time this was run?  Just curious.
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yuma

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #13 on: March 20, 2014, 10:23:36 pm »

Ash, why'd you decide to get rid of the mafia pick the ics we had last time this was run?  Just curious.

I am personally all for it as I think it does make the decision a little too personal...

Kind of... "who do we think would make the worst IC possible? Let's pick that guy!" Isn't really something anyone wants to hear.

So I wonder if that is the reason?
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Jimmmmm

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #14 on: March 20, 2014, 10:25:08 pm »

Ash, why'd you decide to get rid of the mafia pick the ics we had last time this was run?  Just curious.

I am personally all for it as I think it does make the decision a little too personal...

Kind of... "who do we think would make the worst IC possible? Let's pick that guy!" Isn't really something anyone wants to hear.

So I wonder if that is the reason?

Not that I'm really bothered either way, but I'd think the game of Mafia in general has a lot of this. Simply being left alive can be taken as an insult.
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Jimmmmm

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #15 on: March 20, 2014, 10:25:50 pm »

Ash, why'd you decide to get rid of the mafia pick the ics we had last time this was run?  Just curious.

I am personally all for it as I think it does make the decision a little too personal...

Kind of... "who do we think would make the worst IC possible? Let's pick that guy!" Isn't really something anyone wants to hear.

So I wonder if that is the reason?

Not that I'm really bothered either way, but I'd think the game of Mafia in general has a lot of this. Simply being left alive can be taken as an insult.

Actually if the decision is made before the game starts I see what you mean. I'm against Night 0 decisions in general.
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Jimmmmm

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #16 on: March 20, 2014, 10:26:22 pm »

Ash, why'd you decide to get rid of the mafia pick the ics we had last time this was run?  Just curious.

I am personally all for it as I think it does make the decision a little too personal...

Kind of... "who do we think would make the worst IC possible? Let's pick that guy!" Isn't really something anyone wants to hear.

So I wonder if that is the reason?

Not that I'm really bothered either way, but I'd think the game of Mafia in general has a lot of this. Simply being left alive can be taken as an insult.

Actually if the decision is made before the game starts I see what you mean. I'm against Night 0 decisions in general.

Well normally, anyway.
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yuma

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #17 on: March 20, 2014, 10:27:27 pm »

Ash, why'd you decide to get rid of the mafia pick the ics we had last time this was run?  Just curious.

I am personally all for it as I think it does make the decision a little too personal...

Kind of... "who do we think would make the worst IC possible? Let's pick that guy!" Isn't really something anyone wants to hear.

So I wonder if that is the reason?

Not that I'm really bothered either way, but I'd think the game of Mafia in general has a lot of this. Simply being left alive can be taken as an insult.

Well yes... but that is because of in-game decisions. If my reads are bad I am probably going to be left alive but that is because I am playing bad... (my fault). Whereas this is made pre-game before any actions or statements are made and is therefore completely based of reputation instead of in-game stuff.

I'll leave alive the best player in the game if I think they are going to be making mistakes down the road in the future and kill of the worst (not that we really have any players that are the "worst") if I think they are going to catch onto me.
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ashersky

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #18 on: March 20, 2014, 10:29:13 pm »

I didn't really think about it, I just wanted to run the original.  They were just amazing games, and each change we made was always just a little bit less awesome.
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mail-mi

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #19 on: March 20, 2014, 11:06:02 pm »

/comod?
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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #20 on: March 20, 2014, 11:22:28 pm »

I don't feel as compelled to sign up for these, since I did break my streak of being in every Blitz game. Whereas I have still not yet broken my streak of playing every regular numeral game (other than the two I modded).

So yeah, I think I'll just let this pass by.
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I have been forced to accept that lackluster play is a town tell for you.

Robz888

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #21 on: March 20, 2014, 11:22:39 pm »

Psych.

/In !!!!
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I have been forced to accept that lackluster play is a town tell for you.

ashersky

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #22 on: March 20, 2014, 11:23:51 pm »

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Re: ZM17: Battle School Mafia (Sign-ups Open, 4/8)
« Reply #23 on: March 20, 2014, 11:36:42 pm »

I may /in since Spring Break is coming up. If there is still a free spot tomorrow, I'll join.
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