awildnoobappeared d. bama 3-1
bama and I played some very close and interesting games. Thanks for playing, and best of luck for the following rounds.
http://dom.retrobox.eu/?/20130830/log.516d07bbe4b082c74d7a90a7.1377900689171.txtSage, Farming Village, Ironmonger, Navigator, Mountebank, Rebuild, Saboteur, Trading Post, Harem, Expand
This is a really interesting board with some tough choices. I ignore both Mountebank and Rebuild and win, I doubt that happens too often.
I'm quite proud of how I played this, my first $5 is a Trading Post instead of one of the power $5 cards. Then when bama buys a Rebuild, I take Saboteur and manage to slim my deck, get a good money density and hammer away at his Rebuilds, and eventually win fairly easily.
http://dom.retrobox.eu/?/20130830/log.516d07bbe4b082c74d7a90a7.1377901247104.txtFool's Gold, Squire, Storeroom, City, Duke, Explorer, Journeyman, Outpost, Adventurer, Goons
We both see Fools Gold combinations - he takes Squire while I prefer Storeroom. I originally intend on picking up Journeyman to draw heaps of FG at once but the FGs pile out in no time, and we start contesting Cities and Goons.
Due to some fairly lousy luck and Goons hammering I lose the City split 7-3 - but I think that bama made a mistake draining the City pile, as the extra buys and empty pile let me pull off a fortunate 3-pile one turn before he would have finished the game for sure.
http://dom.retrobox.eu/?/20130830/log.516d07bbe4b082c74d7a90a7.1377901985363.txtNative Village, Squire, Fortune Teller, Talisman, Trader, Library, Outpost, Vault, Venture, Witch
Not a pretty game. We both take Traders in anticipation of Witches, and bama goes harder on them (Tradering a Squire into 2 Silvers and a Witch is nice) and this pays off for him as I eat most of the Curses. My Witch always seemed to hit his single Trader, and I lose fairly comfortably.
http://dom.retrobox.eu/?/20130830/log.516d07bbe4b082c74d7a90a7.1377902936868.txtFool's Gold, Haven, Herbalist, Secret Chamber, Scheme, Warehouse, Minion, Soothsayer, Goons, Hunting Grounds
Warehouse+Soothsayer is fairly obvious here, and bama buys one right away. Fortunately, it's not long before I have two of my own and a few Warehouses. No villages means that there isn't all that much to transition into besides as many Goons as possible. bama buys a Minion at one point, at the time I don't understand why but I suppose it isn't bad with all the handsize reduction going around.
Anyway, I'm slowly able to rack up VP over the course of the game, and keep a 3-pile ending on the cards. On turn 21 I reduce the Estate pile to 1, effectively gambling that as his last turn was strong that he wouldn't be able to buy a Province or Duchy+Estate the coming turn (all games had VP on). It pays off and he concedes defeat.