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Author Topic: Treasure Chest Design Contest — Card #1: Prosperity  (Read 97335 times)

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eHalcyon

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #75 on: August 28, 2013, 09:19:08 pm »
0

Man, it could only maybe fit with Alchemy, but I wouldn't think of it as an Alchemy card...

If you want, you can send me a PM and I can offer some ideas.
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LastFootnote

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #76 on: August 28, 2013, 09:30:06 pm »
+4

Could you say what all the themes are for all expansions?  I have a fairly good idea, but I don't know if it will fit anywhere...

Intrigue
• Victory and Victory hybrid cards
• Cards that give you a choice of multiple options
• Cards that interact with Victory cards

Seaside
• Duration cards
• Cards that affect the top of your deck
• Cards that affect your future turns in some other fashion

Hinterlands
• Cards that do something when bought or gained
• Cards that do something when you buy or gain other cards
• Cards that filter (Embassy) or that push filtering (Cache)

Dark Ages
• Cards that do something when trashed
• Cards that care about the trash
• Cards that upgrade other cards
– Cards that use Ruins (Looters)
– Cards that use Spoils

Cornucopia
• Cards that care about variety in your hand or deck
– Cards that help you get variety in your deck

Guilds
• Cards that generate Coin tokens
• Cards with overpay
– Name a card

Alchemy
• Cards that you need a Potion to buy
– Cards that care about Actions

Technically Cornucopia has cards that help you get variety, but Donald X. said that he'd like to have another card in the set to push variety, and I agree. Any Alchemy card submitted should be good in multiples.
« Last Edit: August 29, 2013, 08:55:45 am by LastFootnote »
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sudgy

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #77 on: August 28, 2013, 09:32:35 pm »
0

Well, now it doesn't fit Alchemy.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

sudgy

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #78 on: August 28, 2013, 09:32:50 pm »
0

Man, I'm saying things about the card already...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

eHalcyon

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #79 on: August 28, 2013, 09:38:28 pm »
+1

Are you requiring that Alchemy has a Potion cost?  I guess that makes sense, but for the record there are also Herbalist (can put back Potion) and Apprentice (bonus cards for trashing Potion cost).

Hinterlands has a filtering theme?  Hmm...
Duchess, Oasis, Oracle, JoaT, Cartographer, Embassy, Inn, Stables

Wow, I guess it does.  And that's already on the wiki, and it was in a post I'd read before.  A very good post.

Aside: I was thinking about another card for Prosperity but now I think it might be better for Alchemy.  ???
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SirPeebles

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #80 on: August 28, 2013, 10:06:43 pm »
+18

Guilds
• Cards that generate Coin tokens
• Cards with overpay
– Name a card
– Bald people
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ConMan

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #81 on: August 28, 2013, 10:13:43 pm »
0

Are you requiring that Alchemy has a Potion cost?  I guess that makes sense, but for the record there are also Herbalist (can put back Potion) and Apprentice (bonus cards for trashing Potion cost).
I'm reading it as the bullet points representing "major" themes of the set, and so should probably be the biggest justification for a card belonging there rather than in another set, and dash points representing "minor" themes, where cards could belong to that set, and will probably synergise with that set, but could easily go somewhere else (for example, much of Dark Ages has cards that increase variety, but due to their other themes definitely belong where they are). Herbalist and Apprentice are a bit odd in that they don't really fit directly with either the major or minor theme LFN has listed, but they do synergise well with the rest of the set for the reasons you note.
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cluckyb

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #82 on: August 28, 2013, 10:27:53 pm »
+5

Could you say what all the themes are for all expansions?  I have a fairly good idea, but I don't know if it will fit anywhere...

Intrigue
• Victory and Victory hybrid cards
• Cards that give you a choice of multiple options
• Cards that interact with Victory cards

If I gain a Victory and Victory hybrid card with my Ironworks, do I draw two cards?  ;)

(oh, you probably meant Victory and (Victory hybrid) cards did you? now my joke doesn't actually make sense...)
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SirPeebles

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #83 on: August 28, 2013, 10:32:44 pm »
0

Could you say what all the themes are for all expansions?  I have a fairly good idea, but I don't know if it will fit anywhere...

Intrigue
• Victory and Victory hybrid cards
• Cards that give you a choice of multiple options
• Cards that interact with Victory cards

If I gain a Victory and Victory hybrid card with my Ironworks, do I draw two cards?  ;)

(oh, you probably meant Victory and (Victory hybrid) cards did you? now my joke doesn't actually make sense...)

I considered posting a card like that in the bad cards thread at one point, but I forgot.
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eHalcyon

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #84 on: August 28, 2013, 10:35:14 pm »
0

Could you say what all the themes are for all expansions?  I have a fairly good idea, but I don't know if it will fit anywhere...

Intrigue
• Victory and Victory hybrid cards
• Cards that give you a choice of multiple options
• Cards that interact with Victory cards

If I gain a Victory and Victory hybrid card with my Ironworks, do I draw two cards?  ;)

(oh, you probably meant Victory and (Victory hybrid) cards did you? now my joke doesn't actually make sense...)

I considered posting a card like that in the bad cards thread at one point, but I forgot.

You mean a double Victory type?

I have had a similar idea, but for Pokemon (doubling strengths and weaknesses, as well as STAB).



I submitted a card.  I don't expect it to win, but I actually quite like it.
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LastFootnote

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #85 on: August 28, 2013, 11:44:52 pm »
+4

I have had a similar idea, but for Pokemon (doubling strengths and weaknesses, as well as STAB).

Wow, that is exactly the opposite of what Pokémon needs. I would consider playing it competitively again if they halved the effectiveness of multipliers (super-effective attacks do ×1.5 damage, STAB attacks do maybe ×1.25 damage). As it is, certain type combinations are just screwed, like Bug/Flying. And there are so many goddamn Bug/Flying types! It's just so… I mean… *huff* *puff*

…I need to go lie down for a while.
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eHalcyon

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #86 on: August 28, 2013, 11:54:42 pm »
0

I have had a similar idea, but for Pokemon (doubling strengths and weaknesses, as well as STAB).

Wow, that is exactly the opposite of what Pokémon needs. I would consider playing it competitively again if they halved the effectiveness of multipliers (super-effective attacks do ×1.5 damage, STAB attacks do maybe ×1.25 damage). As it is, certain type combinations are just screwed, like Bug/Flying. And there are so many goddamn Bug/Flying types! It's just so… I mean… *huff* *puff*

…I need to go lie down for a while.

Hahahaha.  I just think it might be interesting.  It would depend on the chosen type, of course.  Another idea (probably not uncommon) is triple typing (possibly one via Ability).

Typing doesn't always screw pokemon over anyway.  Base stats and movepool also matter a lot.

How off topic are we now?
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LastFootnote

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #87 on: August 29, 2013, 12:01:55 am »
0

How off topic are we now?

I blame myself. I will speak no more of Pokémon in this thread.
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Schneau

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #88 on: August 29, 2013, 06:53:00 am »
+2

No one has mentioned that Dark Ages also has at least a minor theme of Ruins and Spoils. They're just as much part of DA as VP tokens are of Prosperity.

EDIT: Here's DXV's description of Dark Ages themes.
« Last Edit: August 29, 2013, 06:57:43 am by Schneau »
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SirPeebles

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #89 on: August 29, 2013, 08:16:03 am »
+1

LastFootnote isn't rejecting submissions, is he?  While discussing the themes is useful for reminders and inspiration, ultimately it will be up to the community voting to determine which card is the best choice to represent the set.
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Schneau

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #90 on: August 29, 2013, 08:31:52 am »
+1

LastFootnote isn't rejecting submissions, is he?  While discussing the themes is useful for reminders and inspiration, ultimately it will be up to the community voting to determine which card is the best choice to represent the set.

Could you say what all the themes are for all expansions?  I have a fairly good idea, but I don't know if it will fit anywhere...

Just being helpful.
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SirPeebles

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #91 on: August 29, 2013, 08:48:04 am »
+2

That wasn't directed towards you, Schneau.  It was a general comment that if one makes a card which they feel is appropriate for a given expansion, they ought to just submit it and let the community determine whether they agree.
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Schneau

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #92 on: August 29, 2013, 09:44:52 am »
0

That wasn't directed towards you, Schneau.  It was a general comment that if one makes a card which they feel is appropriate for a given expansion, they ought to just submit it and let the community determine whether they agree.

Ah. Then I agree with you entirely!
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LastFootnote

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #93 on: August 29, 2013, 10:58:09 am »
+1

Whew, OK. We now have 30 valid submissions. That's more than most Dominion sets have. I guess the first challenge in the last contest had 36 entries, but 30 still seems like a lot to me.

I'm still trying to decide whether I want to submit a card. Suppose I might as well try to think of one.
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Kirian

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #94 on: August 29, 2013, 11:00:59 am »
0

Whew, OK. We now have 30 valid submissions. That's more than most Dominion sets have. I guess the first challenge in the last contest had 36 entries, but 30 still seems like a lot to me.

You also still have the weekend for people who might be polishing their cards.  I'd be surprised if you have fewer than 40 entries.
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Polk5440

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #95 on: August 29, 2013, 11:19:09 am »
0

Whew, OK. We now have 30 valid submissions. That's more than most Dominion sets have. I guess the first challenge in the last contest had 36 entries, but 30 still seems like a lot to me.

You also still have the weekend for people who might be polishing their cards.  I'd be surprised if you have fewer than 40 entries.

Considering last year the contest ended with each challenge having more than 40 cards submitted (and up to 2 challenges per week), I also would be surprised if this time you see less than that.

I am submitting my card now....
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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #96 on: August 29, 2013, 07:05:39 pm »
+1

I realise it's unlike you're going to change the rules now, but I think one major thing a treasure chest expansion should do is having cards which incorporate multiple expansions mechanics. This doesn't mean EVERY card should do so, but I think there's potential there for ideas, and making a treasure chest that explicitly avoids it feels kind of like it's missing a big potential thing.
Quick read through and I don't *think* I've see this brought up, but the answer here is to simply make your own contest (though you may want to wait until this one is over).



Side note, just saw thread, now must design card. Few days, no prob.

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #97 on: August 29, 2013, 07:35:07 pm »
0

I just happened to see there's no Base Game contest :(
I read the opening post so often, but i totally missed that. A shame, because i'm sure there are a lot of simple cards that just are not very expansion-specific... Ah well, maybe i can squeeze them in somewheere else.

Edit: That's not meant to criticise the contest, by the way. I see a Base contest could be considered a bit boring.
« Last Edit: August 29, 2013, 08:46:12 pm by Asper »
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scott_pilgrim

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #98 on: August 29, 2013, 07:57:04 pm »
0

I realise it's unlike you're going to change the rules now, but I think one major thing a treasure chest expansion should do is having cards which incorporate multiple expansions mechanics. This doesn't mean EVERY card should do so, but I think there's potential there for ideas, and making a treasure chest that explicitly avoids it feels kind of like it's missing a big potential thing.
Quick read through and I don't *think* I've see this brought up, but the answer here is to simply make your own contest (though you may want to wait until this one is over).
It would be cool to have an expansion with one card representing each pair of expansions (one Intrigue-Seaside card, one Intrigue-Alchemy card, one Intrigue-Prosperity card, ..., one Dark Ages-Guilds card).  (Obviously don't count itself...I can't even imagine how that would work...)  That would be 28 cards total, which is a reasonable size for a large expansion, and it would incorporate every combination of themes.  Well, I guess you still wouldn't have a potion-costing duration looter or whatever, but it would cover most of the interesting possibilities.

I'm not sure how well it would work as a contest but it could be fun.
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A Drowned Kernel

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Re: Treasure Chest Design Contest — Card #1: Prosperity
« Reply #99 on: August 29, 2013, 08:04:43 pm »
0

I don't know if you've planned this far ahead but I assume that we're going to see the first round for every expansion before we see the second round for the large expansions? It could be relevant for some card ideas that I have that could fit into multiple expansions.
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