I'll try to describe what i'm trying to achieve with the card duo, because i'm not sure i know myself:
- Necromancer is supposed to make use of cards in thre trash
- Zombie is supposed to start in the trash, useable by Necromancer
- Setup aside, Zombie should behave like any other card in the trash. It should be gainable by Graverobber and not be referenced on Necromancer besides in the set-up clause
- Zombie is supposed to add cards to the trash for Necromancer to use.
- I'd like them to be different from Town/Road in that i don't want a supply Village and a non-supply Draw. Everything else is fine.
- The cards should be simple.
I think giving +2 Actions to Necromancer is good already, but here are some other ideas anyway. I'm just brainstorming, so this may be very far away from what your idea is, but what about:
Necromancer:
Play this as if it were an Action card from the Trash that you choose. This is that card until it leaves play.
Setup: Put the Zombie card in the Trash.
This is an interesting idea, but it's very far from my original concept. I think it makes having 10 Zombie cards seem silly, considering how few other cards in Dominion could remove them from the trash. So maybe have just one costing $0. But, you know, this basically makes Zombie a "choose one" on Necromancer, where #1 is Zombie's ability and #2 looking at the trash. It kind of makes putting Zombie in the trash moot.
Also this version removes the deckbuilding aspect - instead of gaining an army of Zombies (and their victims) over time, you just expand your Necromancer's ability list. It plays very differently. If you want to do a card like this, i'd rather go with a personalized mat where trashed cards go, and a single card type that chooses between a trashing attack and impersonating a card on the mat:
NecromancerererChoose one: Play a card from your graveyard mat; Or each other player reveals the top two cards from his deck, chooses one costing from $3 to $6 and discards the rest. Put all chosen cards on your graveyard mat.
Not that I care about flavor personally, but for flavor, I think zombie definitely should be non-terminal, because zombies are the type of things that you should be able to play a bunch of at once.
Necromancer: Action, $5
+1 Action. Gain a Zombie from the trash. Play any number of Zombies from your hand.
Zombie: Action–Attack, $4
+1 Card. [Attack effect here]
I didn't really think about it when i first suggested the card, but i guess what makes it actually reasonable to use the trash in my original concept is this: Necromancer gains cards from a shared pile, Zombies start in that pile and put cards from other player's decks there for Necromancer to gain. You can do this without using the trash - but it's far less trouble using it.
With this version, using the trash becomes pretty unnecessary: Zombies behave just like any other non-supply pile (except for Rogue and Graverobber), and the cards they put in the trash are ignored by Necromancer. If i assume you forgot to put that part there, it still treats Zombie differently - i'm not sure i like that.
I had an idea for a version that could play a Zombie, though:
Necromancerer(possible vanilla bonus)
(You may) gain a card costing from $3 to $6 from the trash. If it is an action card, you may play a copy of it from your hand.
----
Setup: Put the Zombie cards in the trash.
Zombie
+2$
Each other player reveals the top two cards of his deck, trashes one costing from $3 to $6 and discards the rest. If a player trashed a card, he may gain a card costing at least $2 less.
I think you mean "at most $2 less", otherwise I'm gaining Province every time! I'm not sure it needs that though, I think Saboteur only has it because it can trash Provinces (without support).
Have you considered having the non-terminal Necromancer gain the card to your hand? Then you can play Zombies right away, but you can also do fun stuff with the other cards that have been trashed.
I figured it would work this way, because you can translate "at least 2 less" as "less by at least 2", but i see how it's misleading. As "at most" is the wording on Saboteur, that's the way to go, obviously. Thanks for pointing this out
