Despite defending the card on those fronts, I think a bigger problem is that it just wouldn't be that interesting or fun. Players tend not to like attack cards that give no benefit (e.g. Saboteur, Sea Hag) on play. I like the VP portion (there's a similar one in one of the mini-set design contests, I think?) but the cursing just isn't exciting at all.
I think there is one. Originally Hedge Maze was only counting the piles of cards costing 0$, but i felt that was awkward.
I can see why you think it's boring...
On Demolition -- the double line is off-putting. I like the general idea (cheap province that junks you a lot more) but I'm not sure about the implementation. It makes trashing attacks even swingier than they normally are. Swindler hits your Estate... now your Demolitions are all worthless. I'm also not sure if it would be fun to feel constricted against trashing.
Yeah, originally it was about trashing cards during your turn, but that was too complex. I guess you just shouldn't buy Demolition on a board with trashing attacks...
As i mentioned it were two cards originally. Maybe i should post them, too:
Rental, 6$, VictorySetup: Each player puts 6 VP tokens on his rental mat. Whenever he trashes a VP card during his turn, he removes one VP token from the mat.
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This is worth 1 VP per VP token on your Rental mat.
Headquarters, 6$, Action+2 Actions
Discard any number of cards. +1$ per card discarded.
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When you gain this, gain two differently named Victory cards costing less than this and trash a Province from the supply.
Any thoughts? I don't want to have two cards that have so similar goals (though not same), so if i can't combine them i will dismiss one. Which one should i get rid of?