DStu just knocked me out 4-3.
Game 1:
http://dominion.isotropic.org/gamelog/201111/16/game-20111116-101951-406ab56c.htmlI was unlucky enough to draw all of my non-drawers together in one hand the first time it was possible on turn 12. After that, I could have tied it, but would have lost on tiebreaker, and in such a mirror, that was pretty much game over.
Game 2:
http://dominion.isotropic.org/gamelog/201111/16/game-20111116-102835-3bbf7ccc.htmlTurn 5 I hit Shanty Town-copper-Potion-estate-estate, and the shanty town draws me the last estate and my university. Literally the only 6 card combination in my deck that stops me from getting a second university that shuffle, and man that kills me. DStu had gone YW first, which wasn't a big problem for me as I loaded up on the Shanty Town banes, but it was a huge problem that he was able to catch up in the University->actions race AND have a lead in money.
Game 3:
http://dominion.isotropic.org/gamelog/201111/16/game-20111116-103338-4c1a74ba.htmlNot a ton on the board. I really loaded up on the militias. He gets a saboteur instead of a third militia. And then I get a little bit lucky on getting my money faster, and I'm pretty much in control if he doesn't get a bit lucky in return with his Sabo, which he doesn't.
Game 4:
http://dominion.isotropic.org/gamelog/201111/16/game-20111116-104121-d575ae73.htmlAgain, my dominance with workshop on board continues to astound me. we have, I think, similar strategies - Workshop to gain some tournaments, LOTS of conspirators and hunting parties. I open with tournament/Workshop, whereas he goes conspirator/workshop. This instantly backfires with terminal collision on turn 3. Well, I tactically go for provinces over colonies at a few points, just not giving him any room. This was definitely a lot closer than the score would indicate.
Game 5:
http://dominion.isotropic.org/gamelog/201111/16/game-20111116-104537-b6f3829f.htmlHe goes for a chapel/remodel strategy with a little walled village support. I plan on going more chapel/money with eventually apprentice or remodel and nobles support. Well, I get a little bad luck with my chapel draws, and I'm not sure if it was all that or if his strategy was a little better too (I'm guessing it probably was), but it didn't feel so close as the 8 point margin would indicate.
Games 6 and 7 I neglected to pull the logs of. I'm probably going to replace all the logs with the CouncilRoom ones tomorrow, and I'll put these in then.
Game 6: This is probably the one I'm most proud of. We both open scheme/sea hag. By getting a second hag a little sooner, I win the curse war 6-4 (actually I don't know that he should have gotten the second hag at all). But with only one more pile seeming likely to run out soon, we both had to ramp back up. The key cards were Native Village (which I got pretty lucky with, though some of that is the nature of sea hags), scheme, Vault, and Grand Market. I actually am pretty slow to get to vault, but I eventually pick up more schemes than he does, and a huge ball of scheme/vault/native village/grand market snowballs to grab a lot of points pretty quickly. I actually end the game (I think with 5 provinces?) on turn 23 or something, which is not bad at all considering the huge tempo loss of the hags.
Game 7: Really complicated interesting board. I've always wondered whether remake was a really effective counter to ambassador. Well, I should have figured out before this. It isn't. Young Witch, Lab, and Hunting Party all made it more interesting too. It's not so much that I get balled under (the remakes do a decent job of dealing with things) as it is that he's just really fast with his thin deck. I was definitely outplayed here, and deservedly lost.
Thanks for the games, and congratulations DStu