36. Ironmonger
A solid card all around - passing victory makes this better than lab, sometimes it's village, and peddler for 4 (which can skip coppers) is also very nice. It suffers from the unreliable problem and from the this-basically-never-wins-the-game-for-you-by-itself problem, but it's such good utility.
35. Laboratory
A very nice card for lots of engines, never fails... well, it would be higher (because it's always good), but it rarely just wins for you.
34. Soothsayer
A curse-giver which gains gold. This card gives great longevity, but... well, gaining gold is a 5ish value, giving a curse is a 4ish value, labbing opponent a 5 value to them... it's good, but mostly, when you look at specifics, this is a bit weak against many engines, as the extra card helps them go off, and with halfway reasonable trashing they can keep up.
33. Wandering Minstrel
Arguably the best primary village for an engine - you just make sure you get your chain off with really high probability. Very nice.
32. Remake
A pretty strong trasher, of course, but it costs 4, and the upgrade effect is not always the best, particularly because you MUST do it twice. Alright, still a great way to get going.
31. Young Witch
If you have to play BM-X with nothing else, this is the best card which exists. This is of course an artifact of opponent not buying bane, which is a huge thing. But being able to force them to buy a bane isn't nothing, and there's just generally great utility.
30. Hermit
The best junk-cleaner, a card which is really nice any time you want to get reasonably high amounts of cards 3 or less - including silver for BM - oh, and it can become madman.
29. Tournament
A card which certainly would be lower if more players would be considered. But basically, it's a peddler for 4, and that's really good. You also have better chances of connecting with your own province than theirs in any kind of engine, and well, prizes can be good, too. I think they (prizes) are rather overrated, but I wouldn't say no to them.
28. Fairgrounds
"A second stack of provinces"
Can be even more with a lot of DA stuff. Or just a solid 4 in a lot of cases, that's not nothing.
27. Knights
So often, it just becomes a race as to who wins this split, as they chew through everything. Sort of need an engine, though, and there are some counters. And you have to watch out for 3 pile endings.