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Author Topic: Inventor/Thingamajig  (Read 4706 times)

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werothegreat

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Inventor/Thingamajig
« on: June 17, 2013, 02:20:53 am »
0

I posted this in the "value of a pure cantrip" thread.  I rather like the idea.  What does everyone think?

Inventor
Action - $4

+1 Action
+$1

Gain a Thingamajig from the Thingamajig pile.  You may play a Thingamajig from your hand.


Thingamajig
Action - $1*

+1 Card
+1 Action

(This is not in the Supply.)
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Re: Inventor/Thingamajig
« Reply #1 on: June 17, 2013, 02:32:07 am »
0

I posted this in the "value of a pure cantrip" thread.  I rather like the idea.  What does everyone think?

Inventor
Action - $4

+1 Action
+$1

Gain a Thingamajig from the Thingamajig pile.  You may play a Thingamajig from your hand.


Thingamajig
Action - $1*

+1 Card
+1 Action

(This is not in the Supply.)
Sounds a little weak to me. all you get from playing the Thingamajig with the Inventor is an action. So Inventor is at best a disapearing village that gives a coin and a cantrip card. And if you dont have Thingamajig in your Hand you have a Actioncard_Copper.

Without edge cases like vineyards or scryingpool its not really worth having in your deck.
Maybe with a Change of the Inventor Bonus its worth it.
+2 or +3Cards sounds solid. with 3 it has to cost more than 4$ though because of beeing better than smithy.
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Warfreak2

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Re: Inventor/Thingamajig
« Reply #2 on: June 17, 2013, 07:07:39 am »
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"Not in supply" cards are supposed to cost $0*, as an indication that you can't buy them.

When activated, it's still worse than Fishing Village, which is $3. How about "You may reveal any number of Thingamajigs from your hand; if you do, play them"? That just gives you more actions, no extra cards. In fact you could have it so that you can play Thingamajigs that you draw with other Thingamajigs, and it would still only be extra actions.
« Last Edit: June 17, 2013, 07:10:08 am by Warfreak2 »
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Re: Inventor/Thingamajig
« Reply #3 on: June 17, 2013, 02:19:09 pm »
+1

"Not in supply" cards are supposed to cost $0*, as an indication that you can't buy them.
The "*" is the indication that you can't buy them, not the "$0".
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RTT

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Re: Inventor/Thingamajig
« Reply #4 on: June 17, 2013, 02:32:04 pm »
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"Not in supply" cards are supposed to cost $0*, as an indication that you can't buy them.
The "*" is the indication that you can't buy them, not the "$0".
Peddler has a "*" too   ;)
i think the "(this is not in the supply)" the indication. But so far all cards that are not in the supply cost 0$.
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Warfreak2

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Re: Inventor/Thingamajig
« Reply #5 on: June 17, 2013, 02:55:09 pm »
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DXV said the $0 is for that too; it will be obvious that you aren't supposed to be allowed to buy a good card for $0.
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Re: Inventor/Thingamajig
« Reply #6 on: June 17, 2013, 02:58:00 pm »
+1

Change +1 action on inventor to +1 card.
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Re: Inventor/Thingamajig
« Reply #7 on: June 17, 2013, 02:58:42 pm »
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DXV said the $0 is for that too; it will be obvious that you aren't supposed to be allowed to buy a good card for $0.
Thingamajig is not a good card.
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AJD

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Re: Inventor/Thingamajig
« Reply #8 on: June 17, 2013, 03:10:33 pm »
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"Not in supply" cards are supposed to cost $0*, as an indication that you can't buy them.
The "*" is the indication that you can't buy them, not the "$0".
Peddler has a "*" too   ;)
i think the "(this is not in the supply)" the indication. But so far all cards that are not in the supply cost 0$.

Shelters are not in the supply.

(So is the Black Market deck, but.)
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Re: Inventor/Thingamajig
« Reply #9 on: June 17, 2013, 03:10:53 pm »
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DXV said the $0 is for that too; it will be obvious that you aren't supposed to be allowed to buy a good card for $0.

Do you have a link for that?
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Re: Inventor/Thingamajig
« Reply #10 on: June 17, 2013, 03:11:58 pm »
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"Not in supply" cards are supposed to cost $0*, as an indication that you can't buy them.
The "*" is the indication that you can't buy them, not the "$0".
Peddler has a "*" too   ;)
i think the "(this is not in the supply)" the indication. But so far all cards that are not in the supply cost 0$.

Shelters are not in the supply.

(So is the Black Market deck, but.)

Shelters are not a pile, so no one is in danger of buying from it. Hence, no "*". The Black Market deck is face-down, so there's also no danger of it being mistaken for a Supply pile.
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SirPeebles

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Re: Inventor/Thingamajig
« Reply #11 on: June 17, 2013, 04:02:52 pm »
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DXV said the $0 is for that too; it will be obvious that you aren't supposed to be allowed to buy a good card for $0.

Do you have a link for that?

It's in the secret history of cornucopia, under tournament.  Donald also states that he didn't want remodeling prizes to be a good move.

That said, it certainly isn't a hard rule.  If you have some reason that card outside the supply ought to have a higher cost, then do it.
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Warfreak2

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Re: Inventor/Thingamajig
« Reply #12 on: June 17, 2013, 04:07:49 pm »
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source
Quote from: DXV
And finally there are the Prizes themselves. There were always five; that's just how much space was left, and was a fine number anyway. I was not going to take out a card so I could have sixteen Prizes. They always cost $0. They need a cost because some cards care about card costs. There are various arguments for why they should have what cost, but I think a crucial one in favor of $0* is, that it makes it extra clear that you cannot actually buy them. I also like that you don't think, "oh man the correct play is to Remodel my prize."

I seem to have fabricated the bit about them being good cards.
« Last Edit: June 17, 2013, 04:10:45 pm by Warfreak2 »
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Asper

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Re: Inventor/Thingamajig
« Reply #13 on: June 18, 2013, 07:57:52 am »
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When i read the opening post first, i though Inventor gained Ta... T... that other card in hand. + 1 Card, + 2 Actions, +1$ is a better Village, probably too good for a "pure" 4$, but maybe okay if the effect was going to run out sooner or later. Now with your wording it seems too weak to me.
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NoMoreFun

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Re: Inventor/Thingamajig
« Reply #14 on: June 18, 2013, 10:42:04 am »
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A Copper that's sometimes a lesser Squire

I think it would be more interesting if Inventor didn't have +1 action. That means that lining the cards up turns a non terminal into a terminal.

Something like +3 cards might make a good $5 card.
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Axxle

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Re: Inventor/Thingamajig
« Reply #15 on: June 18, 2013, 04:55:34 pm »
0

It's a cheaper bazaar with some hoops to jump through, right?
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Re: Inventor/Thingamajig
« Reply #16 on: June 18, 2013, 09:30:58 pm »
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It's a cheaper bazaar with some hoops to jump through, right?

No because you can't replace the Inventor in hand with anything else. The only difference between playing thingamajig with inventor and playing it by itself is +1 action.

I think the "best" version of this card would be:

Inventor
Action - $5
+3 Cards
You may play a thingamajig
Gain a thingamajig from the thingamajig pile.
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Axxle

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Re: Inventor/Thingamajig
« Reply #17 on: June 18, 2013, 09:40:41 pm »
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It's a cheaper bazaar with some hoops to jump through, right?

No because you can't replace the Inventor in hand with anything else. The only difference between playing thingamajig with inventor and playing it by itself is +1 action.

I think the "best" version of this card would be:

Inventor
Action - $5
+3 Cards
You may play a thingamajig
Gain a thingamajig from the thingamajig pile.

I'd change the order a bit:


Inventor
Action - $5
Gain a thingamajig from the thingamajig pile.
+3 Cards
You may play a thingamajig


Just so you can have dreams of drawing that thingamajig you just gained.
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Warfreak2

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Re: Inventor/Thingamajig
« Reply #18 on: June 18, 2013, 09:54:46 pm »
0

This actually sounds like a reasonable card; it's a Smithy that becomes more likely to be non-terminal the more you play it. It needs to say "You may play a Thingamajig from your hand", as in the OP.
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Re: Inventor/Thingamajig
« Reply #19 on: June 19, 2013, 12:53:54 am »
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Inventor is a great name for this, too, since it's got a bit of Smithy and a bit of Laboratory (and it invents the thingamajigs, of course).
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Warfreak2

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Re: Inventor/Thingamajig
« Reply #20 on: June 19, 2013, 05:56:07 am »
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I suppose the comparison would be with City, which gets a bonus later in the game. But whereas City's bonus can be achieved from both players rushing the Cities to deny the opponent them, Inventor's bonus is lessened when both players rush Thingamajigs.
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gman314

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Re: Inventor/Thingamajig
« Reply #21 on: June 19, 2013, 12:01:17 pm »
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I would personally make Thingamajig cost at least $4* so that you can have TfB fun with it. But then again, I just really like making cards which are particularly awesome for TfB.
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