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Author Topic: Create a card inspired by another game  (Read 33642 times)

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kn1tt3r

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Re: Create a card inspired by another game
« Reply #50 on: October 28, 2011, 10:27:40 am »
0

Bohnanza:

Beans for Sale

Reveal your hand.

If you have 4 or more copies of one card in hand, this is worth $4, if you have 3, it's worth $2. Else it's worth $0.
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Kirian

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Re: Create a card inspired by another game
« Reply #51 on: October 28, 2011, 04:53:56 pm »
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Hold 'Em
Action - Attack - $4

All players, including yourself, discard until they have three cards in hand.  Reveal the top card of your deck and place it face up in the center of the table.  Each other player may choose to place the top card from their deck, face down, in a pile next to this card.  Reveal the next two cards from your deck and place them face up next to the other cards.

Each player who placed a card in the center reveals their hand.  The player with the best poker hand, using face up cards in the center, takes all cards in the center and places each card separately either in the discard or on top of their deck.

Rulebook:  Hand ranks are as follows:

Five of a kind
5 cards of the same type with 5 different costs
Four of a kind
Full house
5 cards of the same type
5 cards with different costs
Three of a kind
Two pairs
One pair

The card with highest cost breaks ties.
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Tombolo

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Re: Create a card inspired by another game
« Reply #52 on: October 29, 2011, 01:03:47 am »
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Epithet of the Golden Witch
$7 Action
Trash your hand.  Gain a Gold for every card trashed in this manner.

Weil's Pawn Shop
$5 Action-Duration
+1 Action
When you play this, name a card.  Until the end of your next turn, you may play any copies of the named card twice, as if you had played it with a Throne Room.

Settlement
Action-Reaction
+2 Cards
When your opponent plays a card, you may discard Settlement from your hand.  If it is an Attack, trash a card.  If it is a Victory Card, +2 Cards.  If it is a Reaction, discard any number of cards from your hand and draw the same number.  If it is a Duration, gain a card costing $4 or less.

Item World
Action-Duration
Name a card.  As long as this card is in play, when you play the target card, it provides +1 Card on top of whatever else it does.

Stars of Destiny
Victory
+8 VP if you have at least 16 differently named cards in your deck.

Velvet Room
Action
Trash two cards from your hand.  Gain a card costing up to $1 more than the more expensive card trashed.

Unchained Storyline
Treasure
+$1 for every two Action cards you have in play.
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hypercube

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Re: Create a card inspired by another game
« Reply #53 on: October 29, 2011, 01:11:31 am »
0

From Citadels:

King
Action - Duration - 4$
---------------------
When played:
Gain the King token, placing it on this card
Reveal your hand
+1$ per Victory card revealed
---------------------
Every subsequent turn:
+1 Card
Discard King if there is no King token on it
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Tombolo

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Re: Create a card inspired by another game
« Reply #54 on: October 29, 2011, 04:13:32 am »
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Prinny
$2 Action-Reaction
+1 Card, +1 Action, +$1.  Return this card to the supply.
When your opponent plays an Attack, you may reveal this card from your hand.  If you do, return it to the supply.  The Attack does not affect you. +1 Card.
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Re: Create a card inspired by another game
« Reply #55 on: November 06, 2011, 06:18:20 pm »
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Can you guess the game?  This is partly facetious - I doubt any of these would actually work in a real Dominion game.

Kerrigan
$6
Action-Attack-Duration

+$1
Each other player discards down to 3 cards in hand.
While this is in play, each other player must trash a card before playing any Action cards during their turn.
If no player blocks this card before the next turn of whoever played this card, this card stays out for another round.


Mengsk
$5
Action-Attack-Duration

+2 Actions
While this is in play, one of the cards gained during each other players' turn goes to the player of this card.

Tassadar
$10
Action

Trash this card, and all cards in play.  Gain two Province cards.
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Re: Create a card inspired by another game
« Reply #56 on: November 06, 2011, 09:59:24 pm »
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Hearts
Action
Discard down to, or draw up to, 5 cards in hand. Each other player discards down to, or draws up to, 5 cards in hand.
Each player passes three cards to the player on his left
Play a card from your hand. Each other player, starting with the player on your left, plays a card of the same type (action, victory, or treasure). If he does not have a card of that type, he may play a card of any type.  The player with the highest costing card of the same type as the starting card takes every card and sets it aside. He gains a curse for each Action card that he took this way. If anyone played the Queen of Spades, the person who played it takes the cards instead of the person with the highest costing card of the same type as the starting card and gains thirteen curses plus one curse for every Action card they took.
Repeat this process, with the player that took the hands as the starting player, until every player is out of cards.
Each player discard the cards that were originally his, including the ones that he passed to the left. If anyone played Queen of Spades, the person who took the Queen of Spades gains it, not the person who played it.
Each player draws 5 new cards for his hand.
--
At the beginning of the game, if this is in the Supply and Queen of Spades is not, put the Queen of Spades into the Supply.
$5

Queen of Spades
-1VP
--
This card cannot be bought.
The first time someone buys a Hearts card, randomly shuffle this and the number of curses equal to the number of players minus one. Put one of the shuffled cards under each player's draw piles.
--
This supply pile has only one card.
--
At the beginning of the game, if this is in the Supply and Hearts is not, put Hearts into the supply
$22

EDIT: Added "each player draws new hand" to Hearts, removed "attack" from hearts
« Last Edit: November 06, 2011, 10:48:46 pm by mail-mi »
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Kirian

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Re: Create a card inspired by another game
« Reply #57 on: November 06, 2011, 11:36:21 pm »
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Heroism
Action - $8

+3 Actions
+3 Cards

Choose 3 cards from your hand.  You may trash as many as you like.  Discard the rest.
----
While this is in play, after resolving any action, +2 Cards, Discard 1 card.
----
Only one copy of Heroism may be played on your turn.  Subsequent copies of Heroism are immediately discarded when played.

This allows action chaining and also allows a lot of extra deck cycling.  Nonetheless, I think it's reasonably balanced at $8, actually.


Yes, I play Alliance.  It's Heroism, not Bloodlust.
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ehunt

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Re: Create a card inspired by another game
« Reply #58 on: November 07, 2011, 12:22:39 am »
+2


Consult NATO


Victory-Reaction, $6
+2 VP
When an opponent gains a card, you may reveal this from your hand. If you do, the United States Federal Government enters into binding consultation with the North Atlantic Treaty Organization on the subject of your opponent gaining the card, and he gains the card if and only if NATO agrees.

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Dauntless

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Re: Create a card inspired by another game
« Reply #59 on: November 07, 2011, 02:01:14 am »
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Monopoly  $3
Action - Reaction

Action: +1 card, +1 action
Reaction: when an opponent plays a card for which you possess the most tokens, reveal this card  He chooses:
1. He gains a curse, you gain +1 vp. Or
2. He trashes the card, you gain the card


At the start of the game put 10 token on each Kingdom pile, a different color per pile. When a players gains a card he gains an associated token.
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olneyce

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Re: Create a card inspired by another game
« Reply #60 on: November 07, 2011, 04:26:02 am »
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Consult NATO


Victory-Reaction, $6
+2 VP
When an opponent gains a card, you may reveal this from your hand. If you do, the United States Federal Government enters into binding consultation with the North Atlantic Treaty Organization on the subject of your opponent gaining the card, and he gains the card if and only if NATO agrees.
LOL.
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jimjam

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Re: Create a card inspired by another game
« Reply #61 on: November 07, 2011, 05:58:18 am »
0

For you financial fans out there.

Federal Reserve $6
Action
Choose a number X (I guess it should be have to be a natural number)
+$X

Each other player may discard any number of Silvers or Golds.
If they do, for each Silver, they get +2X VP tokens
for each Gold, they get +3X VP tokens

Silver ETF $3
Treasure
+$0

At the end of the game, +$2

Current Commodity Prices $5
Action
Gold produces $5 this turn.
Platinum produces $3 this turn.
« Last Edit: November 07, 2011, 06:05:49 am by jimjam »
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biopower

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Re: Create a card inspired by another game
« Reply #62 on: November 07, 2011, 08:56:59 am »
0

Consult NATO

Victory-Reaction, $6
+2 VP
When an opponent gains a card, you may reveal this from your hand. If you do, the United States Federal Government enters into binding consultation with the North Atlantic Treaty Organization on the subject of your opponent gaining the card, and he gains the card if and only if NATO agrees.
NATO would probably collapse if we didn't ask them about a children's card game :)

Exodia
Action - $4

Trash this and four other copies of Exodia from your hand. If you do trash five Exodias, you win the game.

Bandit Keith
Action - Duration - Attack - $4

+$2
----
While this card is in play, every player must announce "In America!" after each card he plays. If he fails to do so, he gains a curse.
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Julle

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Re: Create a card inspired by another game
« Reply #63 on: November 12, 2011, 03:13:53 am »
0

Another one from 7 Wonderstm:

Collector
Victory - $6
At the end of the game trash number of Estates from your deck equal to number of Collectors in your deck.
At the end of the game your Provinces, Duchies and Estates don't provide any victory points. Instead you get X/4 victory points.
---
Your Provinces, Duchies and Estates represent three science symbols from the 7 Wonderstm. Calculate your score(X) as you would in 7 Wonderstm.
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reddjelloman1

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Re: Create a card inspired by another game
« Reply #64 on: November 23, 2011, 12:10:21 pm »
0

New user, great card ideas!
I had a few of my own:
Settlement
Cost: $4  Action
+1 Action   +$1
You may trash this card.  If you do, +1 Buy  and gain a City, putting it on top of your deck.
------
Setup: The first time Settlement is gained, place the "City" kingdom pile in the game if it is not already.

Ticket to Ride Further
$4  Action
+1 Action
Draw the top 2 cards of your deck.  If they are the same type and the same type as a card already in your hand,
discard all 3 and gain 4 Victory points.  Otherwise, choose one of the drawn cards to keep, and discard the other.
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Octo

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Re: Create a card inspired by another game
« Reply #65 on: November 23, 2011, 06:46:35 pm »
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Red Dragon

Victory - Reaction
Cost: $5
Worth 4VP for every three Red Dragons (round down) in your deck at the end of the game.

When someone discards a Red Dragon (other than in clean-up) you may reveal this card and one or two other Red Dragons. If you do, you gain the discarded Red Dragon. Put your two Red Dragons in your discard pile. If you revealed three Red Dragons you also gain one random card from the current Kingdom (use the randomizer cards).
« Last Edit: November 23, 2011, 06:51:02 pm by Octo »
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Tejayes

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Re: Create a card inspired by another game
« Reply #66 on: March 09, 2012, 04:46:44 pm »
0

Since I want to revive this thread, and baseball season is coming up...

MANAGER
---
+$2
You may discard a card from your hand. If you do, reveal cards from your deck until you reveal a card with the same cost. Put it into your hand, then discard the rest.
-
During your Cleanup phase, look at the top three cards of your deck. You may reveal and discard any card that costs the same as a card in play. If you do, put a card in play with the same cost as the discarded card on top of your deck.
--
$4 - Action

This is loosely based around pinch hitters, relief pitchers, etc. And yes, I'm kind of obsessed with the "replace with same cost" mechanic, aren't I?
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dondon151

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Re: Create a card inspired by another game
« Reply #67 on: March 09, 2012, 04:50:16 pm »
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Red Dragon

Is this supposed to be based off mahjong?
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eHalcyon

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Re: Create a card inspired by another game
« Reply #68 on: March 09, 2012, 07:26:34 pm »
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A set based on Settlers of Catan (Cities and Knights expansion):

Robber -- Action - Attack

Cost: $5

Move the Robber token onto a supply pile other than the one it is on.  Reveal a random card from the hand of the player to your left.  If  it is a Treasure or Action card, put it into your hand.

Set up: place the Robber token on the Province pile.  Players may not buy that card as long as the Robber token is on it.

===========================================

Knight -- Action - Duration

Cost: $5

+1 Action

You may not discard this from play on the turn that it is played.  When you discard this card from play, choose one: +1 Card and every other player discards a Knight for no benefit; move the Robber token onto a supply pile other than the one it is on; or gain a card costing up to $4 and put it in your hand.

Set up: place the Robber token on the Province pile.  Players may not buy that card as long as the Robber token is on it.

===========================================

Barbarians -- Action

Cost: $7

When you buy this or play it, count the number of Knight cards in play.  If it is fewer than the number of tokens on the Barbarian mat, the player(s) with the fewest Knight cards in play gains a curse and discards three cards from their hand.  Otherwise, the one player with the most knight cards in play gains a Duchy and sets it aside until the end of the game.  If there is a tie, those players may each gain a Kingdom card costing up to $5.  After this, each player discards all Knights in play for no benefit.

Set up: at the beginning of the game, place one token on the Barbarian mat for each player.  Add a token when anyone buys a Province or Colony.

===========================================

Metropolis -- Action

Cost: $7

+2 Cards
+2 Actions
+1 Buy

+$1 for each empty Supply pile.  If you trash this card, put it in your discard instead.  You must trash a City card from your hand or play area in order to buy this card.

Set up: Add City to the Kingdom if it is not already available.
« Last Edit: March 09, 2012, 08:17:55 pm by eHalcyon »
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jotheonah

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Re: Create a card inspired by another game
« Reply #69 on: March 10, 2012, 02:03:30 am »
0

Deal or no Deal
Treasure - $5
Worth $0*
Remove all treasures from your discard pile and lay them face down in front of you. Choose one at random, but don't reveal it. Reveal each of the remaining treasures one at a time. Each time you do, the player to your left names a treasure value. You may play Deal or No Deal for that value or continue revealing cards. If you reject all of the other players' offers, play the treasure in front of you and play Deal or No Deal for the value of that treasure.

Tic Tac Toe/Global Thermo Nuclear War
Action - $2
Gain all Curses in the Supply.
.
.
.
(because the only winning move is not to play)

(My apologies if someone already made a WarGames joke)
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brokoli

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Re: Create a card inspired by another game
« Reply #70 on: March 10, 2012, 05:09:50 am »
0

Forbidden Island
+2 actions
+1 card
you may drain a kingdom (remove its flood token)
--------------------
After each turn, choose randomly a kingdom pile (other than Forbidden Island), and put a flood token on it.
If the kingdom pile already has a flood token, trash all cards from the kingdom pile.
The game may end when all kingdom piles are trashed.
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yuma

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Re: Create a card inspired by another game
« Reply #71 on: March 10, 2012, 10:02:42 am »
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Plague

Action-Attack $4

+3 cards, if you do trash every card of any one name in your hand. All of the other players gain a copy of that card.

Based off Pandemic's idea of being able to kill of all of one type of disease if you are the medic and the idea that the disease spreads to other cities during an outbreak.

It is a little like Ambassador, Masquerade but has the danger of Lookout forcing you to trash all of anyone type if you draw nothing but Golds and Provinces and Platinums. Other than that would be probably too good of an early game trasher.
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petrie911

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Re: Create a card inspired by another game
« Reply #72 on: March 11, 2012, 10:49:03 pm »
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Storyteller
$4 Action

Each player sets aside his hand and plays a subgame of Dominion using his current deck that has half the number of cards in supply.  Each winner of that subgame gains a Province, and each other player gains a Curse.  Then each player returns the set aside cards to his hand.
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Julle

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Re: Create a card inspired by another game
« Reply #73 on: March 12, 2012, 04:19:01 pm »
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Storyteller
$4 Action

Each player sets aside his hand and plays a subgame of Dominion using his current deck that has half the number of cards in supply.  Each winner of that subgame gains a Province, and each other player gains a Curse.  Then each player returns the set aside cards to his hand.
I don't even want to think how this would work with KC or Possession.
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Re: Create a card inspired by another game
« Reply #74 on: March 12, 2012, 07:04:29 pm »
+1

Carcassonne
Action $5
Place a Meeple ontop of a Kingdom card, gain one point per card left in the supply at the end of the game.
If more than one Meeple is on the pile, each player gains the number of points equal to cards in that supply.
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