But How Does it Combo With Scout? (Guilds #3)
Little known fact, Donald X. conceived the idea for Journeyman after making some changes to Scout, which turned out to be too strong in playtesting. Originally, Scout bore the additional text, "Name all the cards except Scout. Draw 3 cards, other than all the cards that aren't Scout." Because why would you want to draw a non-Scout card? But while this was intuitively correct, it sped up games too dramatically, so the text was dropped and Donald X. created Journeyman.
Now, here's where Donald X. actually made a mistake. He meant to include a disclaimer on Journeyman, "You have to name Scout." Because Scout is too good! It's just like an automatic name-Scout kinda thing, really warped and strategically uninteresting. But the folks at Rio Grande screwed up the card text, so now you have this situation where you can--gasp--name some other card than Scout, and so draw Scout via Journeyman.
Are there situations where you would name Scout, so as not to draw it? I can only think of one: You've decided to throw the game. Perhaps you bet money against yourself, or something? You are colluding with another player in a 3-player game? Really, it's a question for the Philosophers (and their Stones.)