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Author Topic: Harry Potter Mafia  (Read 21328 times)

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EFHW

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Re: Harry Potter Mafia
« Reply #125 on: July 09, 2013, 10:17:26 pm »

I think I'm going to have to /out do to an upcoming V/LA. But I'll still give comments on the setup.

I still think you should go back to the different houses with no head of house. I suggest axing the Survivor as well, I would hate to be him in this game.

I'd also still go with no town PRs and just have the house PRs. Makes things a whole lot simpler and tilts things back in scum's favor.

It's still your game, so you of course have the final say, but these are just my opinions.
The House PR's were more fun, but unworkable.  Mafia could know town's protection and watching plans and easily evade them.
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Re: Harry Potter Mafia
« Reply #126 on: July 09, 2013, 10:33:41 pm »

I can adjust the roles easily enough.  What do you guys make of liopoil's double lynch idea?  Do you see that as game breaking?
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ashersky

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Re: Harry Potter Mafia
« Reply #127 on: July 09, 2013, 11:22:11 pm »

What is liopoil's double lynch idea?

I think the easiest adjustment(s) to make include one or more of the following:

1) Make the Watcher/Tracker a Watcher OR a Tracker
2) Make the W/T and/or Doc X-Shot
3) Give mafia a Roleblocker

Combined with getting rid of Survivor and I think the balance is there.


On the house lynch thing, where you need all 4 houses to choose to lynch the same person at night...that makes it sound very unlikely, but will town use the days to plan the night lynches together?  Scum could block it by not letting it be unanimous, but that puts them in the spotlight the next day, too.  Scum could contribute to nighttime mislynches, as well, I guess.  Seems like nights become a special type of day where you are limited in communication.  Not necessarily unbalanced, but definitely shortens the game.
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Re: Harry Potter Mafia
« Reply #128 on: July 10, 2013, 12:07:38 am »

/out for the time being, since I've just signed up for clue.  I may rejoin depending on the progress of other games, though.
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yuma

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Re: Harry Potter Mafia
« Reply #129 on: July 10, 2013, 12:24:03 am »

I personally see the house lynch possibility as a little on the gimmicky side.... Kinda like Jorbles "chicken" posting in the chicken game. Not necessarily something that is bad or great. And not something that would make me /out of the game. But isn't really necessary?

mostly I see it as being something that is going to take up a whole lot of discussion during the game but ultimately amount to very little... And when I play for the scum hunting, it is kinda a distraction more than anything else. But I could be wrong and see it turn into something that could be more useful to either side.

PRs... I don't really like survivor in this context. 12 player would make scum a bit more powerful. And watcher/tracker.... I am actually kinda ok with that role (tracker is the stronger of the two while watcher is actually pretty weak), but I would suggest giving a PR to mafia of some sort and/or getting rid of the IC and nerfing the cop.
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yuma

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Re: Harry Potter Mafia
« Reply #130 on: July 10, 2013, 12:24:27 am »

ugh... again with the cop/doc typo thing... nerfing the doc... not the cop.
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Re: Harry Potter Mafia
« Reply #131 on: July 10, 2013, 12:24:57 am »

/in
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Re: Harry Potter Mafia
« Reply #132 on: July 10, 2013, 12:26:58 am »

At least I'll be able to claim Tracker again.
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Re: Harry Potter Mafia
« Reply #133 on: July 10, 2013, 07:04:18 am »

nerfing?

The reason for the house votes is to create "mini-games" within the houses, and to make a challenge for Death Eaters to pursue their agenda while staying hidden.

The difficulty is if town decides to mandate what the Houses should vote.  I think they would have a hard time agreeing on what to mandate.  liopoil thinks it would result in two lynches a night.
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Re: Harry Potter Mafia
« Reply #134 on: July 10, 2013, 07:13:20 am »

Nerfing = weakening
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Re: Harry Potter Mafia
« Reply #135 on: July 10, 2013, 07:13:44 am »

Agree that the mini-games will result in more deaths more often.
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Re: Harry Potter Mafia
« Reply #136 on: July 10, 2013, 09:10:43 pm »

/out, for now at least. sorry!
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Re: Harry Potter Mafia
« Reply #137 on: July 10, 2013, 10:58:49 pm »

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Re: Harry Potter Mafia
« Reply #138 on: July 10, 2013, 11:15:13 pm »

Help me understand the vote fixer: On 2 nights, they choose one house (slytherin, say) and one player (Galz, say). That house's vote is then on Galz instead of whoever slytherin chose, right?
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Re: Harry Potter Mafia
« Reply #139 on: July 11, 2013, 10:24:53 am »

Help me understand the vote fixer: On 2 nights, they choose one house (slytherin, say) and one player (Galz, say). That house's vote is then on Galz instead of whoever slytherin chose, right?
No, they just remove the Slytherin vote from Galz. 
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Re: Harry Potter Mafia
« Reply #140 on: July 11, 2013, 02:10:38 pm »

Help me understand the vote fixer: On 2 nights, they choose one house (slytherin, say) and one player (Galz, say). That house's vote is then on Galz instead of whoever slytherin chose, right?
No, they just remove the Slytherin vote from Galz.
K thnx
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Re: Harry Potter Mafia
« Reply #141 on: July 13, 2013, 07:12:42 pm »

This makes me sad. There are only four players signed up for this... I know my game just started, but I really want this game to start so I can start playing again.

What do we think are the odds of this opening before my game ends? Sadly it looks kinda low.
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Re: Harry Potter Mafia
« Reply #142 on: July 13, 2013, 07:45:47 pm »

Intent to hammer, if that helps.
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Re: Harry Potter Mafia
« Reply #143 on: July 13, 2013, 10:52:25 pm »

This makes me sad. There are only four players signed up for this... I know my game just started, but I really want this game to start so I can start playing again.

What do we think are the odds of this opening before my game ends? Sadly it looks kinda low.
Yeah, all the games are filling slowly.  I guess summer may have something to do with it.  Innovation will also be ending eventually.
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Re: Harry Potter Mafia
« Reply #144 on: July 14, 2013, 01:20:57 am »

I might /in after innovation, (or once I die)

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Re: Harry Potter Mafia
« Reply #145 on: July 18, 2013, 10:05:13 am »

Since sign-ups are a bit slow and I have a micro mafia hopefully starting sooner (2 spots open!) and I'll be away Aug 5-10, this game will start sometime after Aug. 10th.
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Re: Harry Potter Mafia
« Reply #146 on: July 19, 2013, 12:06:44 pm »

/in

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Re: Harry Potter Mafia
« Reply #147 on: July 19, 2013, 04:05:49 pm »

I suppose i'll /in now innovation is over

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Re: Harry Potter Mafia
« Reply #148 on: July 21, 2013, 08:57:48 pm »

Knowing that this won't start until after my two v/las i will /in
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Re: Harry Potter Mafia
« Reply #149 on: July 22, 2013, 09:27:38 am »

/in

just missed out on blitz.  :'(
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