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Author Topic: RMM6 Redux - Shakespeare Mafia (Town wins!)  (Read 167693 times)

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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1225 on: June 11, 2013, 11:04:10 pm »

If Sudgy is scum, there's NO way scum!Eevee would do this, though

Why not?  WIFOM.
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1226 on: June 11, 2013, 11:05:26 pm »

Eevee could be a survivor and sudgy's lover.
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Eevee

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1227 on: June 11, 2013, 11:06:46 pm »

If Sudgy is scum, there's NO way scum!Eevee would do this, though
Then you clearly should not want to lynch sudgy?

Again, if I die and flip town, consider sudgy town as well.
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Eevee

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1228 on: June 11, 2013, 11:07:57 pm »

I think it's almost always scummy to pressure other people to vote a certain way.
I'm obviously going to pressure people to vote for my biggest scum read over my biggest town read.
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1229 on: June 11, 2013, 11:10:37 pm »

I think it's almost always scummy to pressure other people to vote a certain way.
I'm obviously going to pressure people to vote for my biggest scum read over my biggest town read.
Lots of people do that, I guess it's a legitimate strategy, but personally I find it scummy. 
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raerae

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1230 on: June 11, 2013, 11:11:11 pm »

Guys, seriously, let's just consider the facts in front of us. 

1.  A kill was attempted last night and we have kermit's semi-lifeless body to prove it.
2.  A claimed lover is still alive.
3.  This game is pretty small for multiple night kills.

Deduction:
Scum did not target the claimed lover last night so at least one of the lovers must be scum.
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1231 on: June 11, 2013, 11:12:29 pm »

Eevee could be a survivor and sudgy's lover.

I think we should seriously consider this possibility.  It explains his strong but unsupported stance against lynching sudgy.  Survivor was one of the wincons listed as possible in the game.
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Eevee

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1232 on: June 11, 2013, 11:13:53 pm »

This is rmm, me claiming would be bad for town. I see the logic in your posts, but this is the situation.

Raerae, a scum whisperer would be a very weird role.
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ashersky

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1233 on: June 11, 2013, 11:14:53 pm »

Vote Count Act II.VI:

Eevee (1): mail-mi
EFHW (2): Twistedarcher, Eevee
sudgy (2): raerae, EFHW

Not Voting (1): sudgy

With 6 alive, it takes 4 to lynch.

Act II ends on June 20th at 7:00 p.m.

Your three free days have been used up.  You are now on banked time.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1234 on: June 11, 2013, 11:15:49 pm »

I think nkirbit was poisoned, not killed. And I think it's pretty obvious. (we def has a poisoner since we had a poison doctor). That means the night kill was blocked.

Raerae, there ARE a lot of reasons why Sudgy could have survived, though. Roleblocker, Doctor, Jailkeeper, and probably some more we aren't aware of.

I think we def have a NK missing, though, and nkirbit was poisoned. I believed this before, and mail-mi's claim makes me believe this even more.

The fact that mail-mi claimed this is another townie point in his favor too, I think.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1235 on: June 11, 2013, 11:17:44 pm »

No Eevee, I think if you have reason to know that Sudgy is DEFINITELY town, it may be worth claiming to save him. Especially if we're going to mislynch him otherwise!
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1236 on: June 11, 2013, 11:18:20 pm »

Btw, no one answered, this, but:

Soft Deadline: Friday 8:30 pm forum time

Is this enough time?
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raerae

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1237 on: June 11, 2013, 11:18:35 pm »

This is rmm, me claiming would be bad for town. I see the logic in your posts, but this is the situation.

Raerae, a scum whisperer would be a very weird role.

Why?  It's another tool for scum to try to manipulate town.
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raerae

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1238 on: June 11, 2013, 11:19:50 pm »

I think nkirbit was poisoned, not killed. And I think it's pretty obvious. (we def has a poisoner since we had a poison doctor). That means the night kill was blocked.

Raerae, there ARE a lot of reasons why Sudgy could have survived, though. Roleblocker, Doctor, Jailkeeper, and probably some more we aren't aware of.

I think we def have a NK missing, though, and nkirbit was poisoned. I believed this before, and mail-mi's claim makes me believe this even more.

The fact that mail-mi claimed this is another townie point in his favor too, I think.

Disagree.  Why do you think we have two kills?
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1239 on: June 11, 2013, 11:20:21 pm »

This is rmm, me claiming would be bad for town. I see the logic in your posts, but this is the situation.

Raerae, a scum whisperer would be a very weird role.

Maybe I'm still too much of a newbie, does RMM automatically in every instance make claiming a bad idea?  You know if it's bad in this instance or not, but we can't just take you at your word here. 

Whisperer is weird either way, I think.  Seems like a pretty weak power.
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raerae

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1240 on: June 11, 2013, 11:20:38 pm »

No Eevee, I think if you have reason to know that Sudgy is DEFINITELY town, it may be worth claiming to save him. Especially if we're going to mislynch him otherwise!

NO!!  DID YOU MISS WHAT CLAIMING DID TO US DAY ONE????
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1241 on: June 11, 2013, 11:21:17 pm »

Isn't claiming better in RMM than in normal mafia for town? As in, you're not providing a night target, since everyone was a power role, anyways.

Its only D2 but we are getting close to the end of the game. If Eevee is correct about Sudgy, mislynching Sudgy results in a loss for town (I think if Sudgy = town then partner = town, without a doubt). That would put us at 2/2 going into the night.

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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1242 on: June 11, 2013, 11:21:52 pm »

No Eevee, I think if you have reason to know that Sudgy is DEFINITELY town, it may be worth claiming to save him. Especially if we're going to mislynch him otherwise!

NO!!  DID YOU MISS WHAT CLAIMING DID TO US DAY ONE?????

Right, but if we're going to mislynch Sudgy, then town loses. So if Eevee has information to stop a mislynch, and we're going to mislynch, he NEEDS to get that info out there.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1243 on: June 11, 2013, 11:22:13 pm »

I think nkirbit was poisoned, not killed. And I think it's pretty obvious. (we def has a poisoner since we had a poison doctor). That means the night kill was blocked.

Raerae, there ARE a lot of reasons why Sudgy could have survived, though. Roleblocker, Doctor, Jailkeeper, and probably some more we aren't aware of.

I think we def have a NK missing, though, and nkirbit was poisoned. I believed this before, and mail-mi's claim makes me believe this even more.

The fact that mail-mi claimed this is another townie point in his favor too, I think.

Disagree.  Why do you think we have two kills?

I think we have a NK and a poison, and nkirbit was poisoned.
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1244 on: June 11, 2013, 11:25:05 pm »

Isn't claiming better in RMM than in normal mafia for town? As in, you're not providing a night target, since everyone was a power role, anyways.
I had that thought as well.

Quote
Its only D2 but we are getting close to the end of the game. If Eevee is correct about Sudgy, mislynching Sudgy results in a loss for town (I think if Sudgy = town then partner = town, without a doubt). That would put us at 2/2 going into the night.
I don't follow the bolded part here.  What partner do you mean?
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Eevee

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1245 on: June 11, 2013, 11:25:30 pm »

I am! Don't mislynch him!

Claiming why would just majorly suck. Please trust me on this. would I be doing this and doing it this way if I was scum?
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EFHW

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1246 on: June 11, 2013, 11:26:03 pm »

I am! Don't mislynch him!

Claiming why would just majorly suck. Please trust me on this. would I be doing this and doing it this way if I was scum?

you would as survivor.
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raerae

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1247 on: June 11, 2013, 11:26:40 pm »

What on earth makes you think a nine player game with at least two sets of lovers has two night kills? 

Think of every game in recent memory and how well fake claims have worked.  Just ponder that for a minute and then try to tell me claiming is a great idea.
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Twistedarcher

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1248 on: June 11, 2013, 11:29:47 pm »

What on earth makes you think a nine player game with at least two sets of lovers has two night kills? 

Think of every game in recent memory and how well fake claims have worked.  Just ponder that for a minute and then try to tell me claiming is a great idea.

I'm not convinced that poisoner is a scum role actually. mafiascum mentioned it's been used as both town and scum roles, and the fact that we had a poison doctor would have greatly diminished the impact of it. It would have been VERY obvious that nkirbit was poisoned, and if the poison doctor was alive, I bet they would have been able to revive him.
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Eevee

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Re: RMM6 Redux - Shakespeare Mafia (Act II)
« Reply #1249 on: June 11, 2013, 11:30:05 pm »

I am! Don't mislynch him!

Claiming why would just majorly suck. Please trust me on this. would I be doing this and doing it this way if I was scum?

you would as survivor.
sucks, no way for me to refute that argument, except that sudgy's role makes more sense for town, I think.
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