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Author Topic: Agricola III  (Read 38313 times)

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michaeljb

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Agricola III
« on: April 04, 2013, 01:19:36 pm »

Link to the game: http://www.boiteajeux.net/jeux/agr/partie.php?id=728472
Turn History: http://www.boiteajeux.net/jeux/agr/historique.php?id=728472

Agricola Rulebook

When I play IRL, it's almost always 2p or 4p (my wife and I, or us and another couple). I'd like to play a 5p game, so I'm setting this up with that specifically in mind. If there's not enough interest, we could get started with fewer players (or I could set it up as a 5p game, the rest of the spots would be filled in by other players at the site). I guess I'd need to come up with a deadline or something for that.

As described in the first Agricola game thread, Boite a Jeux is a decent site for playing Agricola. One downside is that it seems that "your turn" notifications are only sent once per day at a set time. To deal with this in Agricola I, we're posting in the thread at the end of each turn to let the next player know they're up. It's not the best system, but it's fine, and definitely better than tracking everything in Agricola like a normal PBF game. Anyway, BaJ offers a bit of flexibility with what variant, decks, and distribution are used.

3 choices for 'Variant'
Family: from the rulebook; no cards (Occupations/Minor Improvements) are dealt
Advanced: from the rulebook; each player is dealt 7 Occupations and 7 Minor Improvements they can play over the course of the game
Tournament: Advanced with some cards banned for being too powerful I guess (the list of bans is available here)

Include any of the Beginner (E), Interactive (I), and Complex (K) decks (these are just the decks that come with base Agricola; also it looks like it doesn't have quite all the cards)

3 options for Distribution of cards at the beginning of the game:
Random: the decks being used are shuffled up and you get your random 7 and 7
Draft: you choose one Occupation and one Minor Improvement from a hand, then pass that hand to the next player, and so on
10-7: you are dealt 10 Occupations and 10 Minor Improvements, and you pick which 7 of each to keep


When you want to sign up, be sure to let me know what your username at BaJ is (if you say nothing I will assume it is your forum name), and include your preferences for the variant/decks/distribution to use.
« Last Edit: April 15, 2013, 01:42:22 am by michaeljb »
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michaeljb

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Re: Agricola III
« Reply #1 on: April 04, 2013, 01:19:42 pm »

player list

1 michaeljb (any, any)
2 Jack Rudd (Advanced, Draft, EIK)
3 Watno
4 AHoppy (advanced, draft)
5 eHalcyon (Tournament, Beginner, Random)
« Last Edit: April 04, 2013, 09:05:45 pm by michaeljb »
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michaeljb

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Re: Agricola III
« Reply #2 on: April 04, 2013, 01:21:39 pm »

I'm fine with any number of players, any deck/variant settings, beginner/experienced, whatever. I'm gonna go back through the first couple threads and find people that expressed interest but didn't get in a game, and they'll have priority for getting into this one.

...

Alright, I'm counting Jack Rudd's post in the Intro/Sign-up thread as /in since it was very recent, Watno and AHoppy both wanted /in but I'd like a confirmation since those posts were a while ago.

TINAS and Jim also expressed interest but not as concretely.

Maybe I need to make an Agricola queue, or just start Agricola IV as well :P
« Last Edit: April 04, 2013, 01:34:19 pm by michaeljb »
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eHalcyon

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Re: Agricola III
« Reply #3 on: April 04, 2013, 01:31:54 pm »

I am interested.  I would vote for Tournament, Beginner, Random (because I have never played before).

If I am in, I must say that I would purposely try to limit myself to playing like one turn a day, because otherwise I might spend even more time just sitting there refreshing... nonetheless, I will probably be unable to hold to this restriction.
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Jack Rudd

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Re: Agricola III
« Reply #4 on: April 04, 2013, 01:46:30 pm »

BaJ name: JackRudd.

Preferences: Advanced, Draft, EIK.
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michaeljb

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Re: Agricola III
« Reply #5 on: April 04, 2013, 01:53:59 pm »

So eHalcyon and Jimmmm have never played before, TINAS has only played a little and was interested in E-deck only, and there could be others here who haven't played before but would like to give it a try. I think an all-beginners game would work fine, and the only modding that really needs to be done is setting up the actual game at BaJ. AFAIK you can't set up a game without being part of it, so one of the beginners would need to do that.

Thoughts? Should I post this in the Intro/Sign ups thread?
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Watno

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Re: Agricola III
« Reply #6 on: April 04, 2013, 02:00:00 pm »

Im in
Fine with everything except family game.
Have played a few times irl.
« Last Edit: April 04, 2013, 02:11:30 pm by Watno »
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AHoppy

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Re: Agricola III
« Reply #7 on: April 04, 2013, 02:22:28 pm »

I still want in.  Same settings.  But if people don't want draft, that's fine.  I just don't really like family version

Edit:  Username is ahoppy
« Last Edit: April 04, 2013, 02:26:11 pm by AHoppy »
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michaeljb

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Re: Agricola III (sign-ups full)
« Reply #8 on: April 04, 2013, 04:34:19 pm »

OK, I've PM'd Jimmmm and TINAS, if I don't hear back from them "soon" (by some time Saturday I guess? I dunno) or they don't want the spot, it'll be eHalc's. If one of them does take it, I'll start Agricola IV so that eHalc can get in a game, unless someone wants to start a more beginners-centric game. Whatever works, just trying to remember those that expressed interest in playing but didn't get into a game.
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eHalcyon

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Re: Agricola III (sign-ups full)
« Reply #9 on: April 04, 2013, 04:37:05 pm »

My name is still eHalcyon, btw.
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Watno

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Re: Agricola III (sign-ups full)
« Reply #10 on: April 04, 2013, 04:53:43 pm »

I'm Watno, btw.
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michaeljb

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Re: Agricola III (determining game settings)
« Reply #11 on: April 04, 2013, 09:28:30 pm »

Jimmm and TINAS both opted out, so we've got our 5 players, now we just need to agree on our game settings.

variant:
advanced: 2 (Jack Rudd, AHoppy)
tournament: 1 (eHalcyon)
family: -1 (Watno)

Tournament mode is the Advanced mode with some cards vetoed (the list of banned cards, and I think explanations for why they're unbalanced, are in the BaJ forums somewhere). Since we have at least one player that is concerned with these unbalanced cards, I think we should play the tournament mode.


decks:
EIK: 1 (Jack Rudd)
E: 1 (eHalcyon)

I don't think adding the I and K decks to the mix will severely screw up eHalcyon, but I could be wrong and don't want to assume too much. Personally, I think playing with just the E deck would be a little bland (somewhat like Base Dominion when we could also play with Intrigue, Seaside, and Cornucopia), but I'm not totally opposed

Of course, if I ran this like a real PBF we could use the G deck as well, but that just sounds like way too much work :P


distribution:
draft: 2 (Jack Rudd, AHoppy)
random: 1 (eHalcyon)

I think I still haven't played a drafting game and I would love try it, but on the other hand that would probably be tough on a new player.
« Last Edit: April 04, 2013, 09:29:49 pm by michaeljb »
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eHalcyon

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Re: Agricola III (determining game settings)
« Reply #12 on: April 04, 2013, 09:31:36 pm »

I read somewhere (I think in the official rules) that mixing the decks was kind of imbalanced.  Probably less so if drafting?

For the record, I own a copy of Agricola but I haven't had a chance to actually play it yet!  So I am interested in learning it so it would be easier to get it to the table...
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AHoppy

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Re: Agricola III (determining game settings)
« Reply #13 on: April 04, 2013, 09:37:46 pm »

I don't know about decks being unbalanced, but I'm fine with playing tournament mode or with whatever decks.  Personally, when I play I don't really pay much attention to the decks. 

Reasons for draft:  It takes out much of the luck, makes it so you can build a strategy from the beginning.  I've had too many games where I've been screwed over by having all terrible occupations/minor improvements and drafting removes that.  Or at least, it's your fault then...

Reasons for no draft: It would be much easier for beginners.  seeing as a beginner has no idea what would be good anyways.  So I'm fine with not doing a draft then.  I recently played with someone who never played before and just playing with 7 was tough because occupations and minor improvements are confusing.  every other time I've taught the game it's been family version first. 

Summary: I'm fine with not doing a draft, fine with playing tournament/advanced/any decks, I'd just rather not play family version. 

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Re: Agricola III (determining game settings)
« Reply #14 on: April 08, 2013, 08:47:10 pm »

So, have we decided on any game settings yet?

michaeljb

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Re: Agricola III (determining game settings)
« Reply #15 on: April 11, 2013, 04:04:45 pm »

I guess tournament with random deals with the E deck I guess. We can always play another one including the I and K decks or using draft.
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michaeljb

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Re: Agricola III (determining game settings)
« Reply #16 on: April 11, 2013, 04:05:46 pm »

OK, i've created the game, when you log into BaJ it should be visible in "join a game"
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Watno

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Re: Agricola III (game invites sent)
« Reply #17 on: April 13, 2013, 07:39:58 pm »

Jack Rudd?
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AHoppy

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Re: Agricola III
« Reply #18 on: April 14, 2013, 02:42:44 pm »

And so it begins.  eHalcyon, you're up
« Last Edit: April 14, 2013, 03:04:20 pm by michaeljb »
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eHalcyon

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Re: Agricola III
« Reply #19 on: April 15, 2013, 02:55:46 am »

General questions:

What is the Cooking tab for?

Looks like the Round 1 card that came up was "build an improvement".  What are the other cards that can come up?

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michaeljb

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Re: Agricola III
« Reply #20 on: April 15, 2013, 03:05:35 am »

During your turn, you can go to the cooking tab to cook animals or veggies if you have a cooking improvement. You generally won't need to use the cooking tab; when you take animals, a box appears that gives you the option to place or cook them, and in the feeding phase of the harvest you will also be given the option to cook right there. You can use the cooking tab if you need the Food for something else that turn; for example, if you need Food to pay for an occupation.

The other cards that can come up are shown on the summary card. The game is separated into 6 stages; at the end of each stage is a harvest. Each stage has its own set of action cards that can come up, and they can come up in any order within the stage. So the next game, "build an improvement" might come in the fourth round, but will never come later than that.

Jack Rudd's turn
« Last Edit: April 15, 2013, 03:07:38 am by michaeljb »
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eHalcyon

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Re: Agricola III
« Reply #21 on: April 15, 2013, 03:43:46 am »

For us newbies, can you give us some general strategy tips?  The simple two I've found online are:

- make babies
- have a plan for getting food
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Re: Agricola III
« Reply #22 on: April 15, 2013, 08:46:23 am »

For us newbies, can you give us some general strategy tips?  The simple two I've found online are:

- make babies
- have a plan for getting food
It's like a real life simulation!

It's probably a good idea to do some planning with your cards and see if you can squeeze out some extra juice that way. Agricola is micro management to the extreme so every little extra counts.

You also have to be good at priority management. Often there's so much you want to do, but certain things can wait for your third action while others are more pressing.
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Jack Rudd

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Re: Agricola III
« Reply #23 on: April 15, 2013, 10:55:10 am »

Watno.

(I'm surprised 3 Clay made its way round to me, but I'm not complaining.)
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #24 on: April 15, 2013, 12:25:13 pm »

Another thing to watch out for is what can/will the other players take.  If it's something you need, take it because if you try to wait for it to build up, it probably won't.  Also, look for what others can't do.  If you're the only one who can sow/bake bread, take an action others can take first and save the one you can do for later.

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Re: Agricola III
« Reply #25 on: April 15, 2013, 01:42:02 pm »

your turn again ahoppy
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Re: Agricola III
« Reply #26 on: April 15, 2013, 02:38:47 pm »

eHalcyon

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Re: Agricola III
« Reply #27 on: April 15, 2013, 03:14:27 pm »

mjb's turn.
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michaeljb

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Re: Agricola III
« Reply #28 on: April 15, 2013, 05:01:26 pm »

Jack Rudd
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Jack Rudd

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Re: Agricola III
« Reply #29 on: April 15, 2013, 05:41:51 pm »

AHoppy
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #30 on: April 15, 2013, 07:18:17 pm »

eHalcyon

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Re: Agricola III
« Reply #31 on: April 15, 2013, 07:47:39 pm »

mjb
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michaeljb

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Re: Agricola III
« Reply #32 on: April 15, 2013, 08:11:39 pm »

Jack Rudd
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Re: Agricola III
« Reply #33 on: April 15, 2013, 08:15:08 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #34 on: April 16, 2013, 01:01:56 pm »

Sorry for the delay, AHoppy is up.
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Re: Agricola III
« Reply #35 on: April 16, 2013, 03:23:34 pm »

No worries, I'm in no rush

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Re: Agricola III
« Reply #36 on: April 16, 2013, 04:17:09 pm »

I don't know what to prioritize! :(
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Re: Agricola III
« Reply #37 on: April 16, 2013, 05:00:12 pm »

Its very hard at the beginning, because you don't have a set path you're going down yet, and neither do your opponents...

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Re: Agricola III
« Reply #38 on: April 16, 2013, 08:14:35 pm »

I don't know what to prioritize! :(

EVERYTHING

...

Jack Rudd's turn
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Re: Agricola III
« Reply #39 on: April 16, 2013, 09:18:44 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #40 on: April 17, 2013, 11:16:27 am »

mjb




I had two different ideas for what to do... I hope I chose the right one!
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Re: Agricola III
« Reply #41 on: April 17, 2013, 01:22:41 pm »

Jack rudd
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Re: Agricola III
« Reply #42 on: April 17, 2013, 01:41:47 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #43 on: April 17, 2013, 01:47:56 pm »

AHoppy
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Re: Agricola III
« Reply #44 on: April 17, 2013, 06:13:53 pm »

eHalcyon

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Re: Agricola III
« Reply #45 on: April 18, 2013, 12:27:52 am »

Jack Rudd

no 5 Clay for you
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Re: Agricola III
« Reply #46 on: April 18, 2013, 02:54:29 am »

Jack Rudd

no 5 Clay for you

Everyone has such good occupations.  I don't really like mine.
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Re: Agricola III
« Reply #47 on: April 18, 2013, 09:28:39 am »

Jack Rudd

no 5 Clay for you

Everyone has such good occupations.  I don't really like mine.
And that's the reason for draft :P but first game it makes sense not to do draft

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Re: Agricola III
« Reply #48 on: April 18, 2013, 10:16:05 am »

Did I jump too soon for food? I was getting scared.
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Re: Agricola III
« Reply #49 on: April 18, 2013, 10:35:09 am »

Jack Rudd

no 5 Clay for you
You might very well think that. I couldn't possibly comment.

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #50 on: April 18, 2013, 01:17:11 pm »

AHoppy
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Re: Agricola III
« Reply #51 on: April 18, 2013, 03:32:40 pm »

Jack Rudd

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Re: Agricola III
« Reply #52 on: April 18, 2013, 03:42:49 pm »

What's the "Building Material" improvement that Jack Rudd took?  It isn't in his area so I assume it's one of those that gets passed?  But then I don't know what it did for him.
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Re: Agricola III
« Reply #53 on: April 18, 2013, 03:44:30 pm »

Watno.

"Building Material" in all its glory:

+1 Wood or +1 Clay. Pass this card to the player on your left. I used it for 1 Wood.

Not very powerful, but I wanted Start Player, and it was the only Minor Improvement I could legally play at the time. Besides, I now have the magic 5W/2R holding and can Build A Room.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #54 on: April 18, 2013, 04:11:13 pm »

Watno.

"Building Material" in all its glory:

+1 Wood or +1 Clay. Pass this card to the player on your left. I used it for 1 Wood.

Not very powerful, but I wanted Start Player, and it was the only Minor Improvement I could legally play at the time. Besides, I now have the magic 5W/2R holding and can Build A Room.

Was it free to play? 

Oh shoot, for some reason I thought it was 4w/2r this whole time.

Edit: if Watno takes Day Labourer now, ahoppy would have to beg, wouldn't he?  ;)
« Last Edit: April 18, 2013, 04:12:50 pm by eHalcyon »
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Re: Agricola III
« Reply #55 on: April 18, 2013, 04:13:14 pm »

AHoppy's turn.
And yes, it's free.
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Re: Agricola III
« Reply #56 on: April 18, 2013, 04:23:52 pm »

Edit: if Watno takes Day Labourer now, ahoppy would have to beg, wouldn't he?  ;)
No - he could take Travelling Players/Fishing/Take 1 Grain and then eat raw grain. Or he could play Layabout, or some other Occupation or Minor Improvement that would alter the situation.
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Re: Agricola III
« Reply #57 on: April 18, 2013, 04:34:51 pm »

eHalcyon's turn

And nope, no begging for me :P I like to think I kinda know what I'm doing...  I really would have rather had starting player though...

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Re: Agricola III
« Reply #58 on: April 18, 2013, 05:12:45 pm »

OVENS.
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Re: Agricola III
« Reply #59 on: April 18, 2013, 05:18:12 pm »

Hmmm, looks like I have a 1/3 probability of growing my family next turn. Or do I?
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Re: Agricola III
« Reply #60 on: April 18, 2013, 05:25:05 pm »

Hmmm, looks like I have a 1/3 probability of growing my family next turn. Or do I?

How do you get that probability?  And when you say, "or do I?" is that a real question, or is it a taunt because you have some other awesome occupation that makes babies for you? :P



eHalcyon's turn

And nope, no begging for me :P I like to think I kinda know what I'm doing...  I really would have rather had starting player though...

I would have preferred for you to get it as well!
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Re: Agricola III
« Reply #61 on: April 18, 2013, 05:40:30 pm »

Hmmm, looks like I have a 1/3 probability of growing my family next turn. Or do I?

How do you get that probability?  And when you say, "or do I?" is that a real question, or is it a taunt because you have some other awesome occupation that makes babies for you? :P
Assuming MichaelJB doesn't use Travelling Players for the awesome effect of taking 1 Food, I can take the Build 1 Room action on it. Then next turn, you and I will be in position to use Family Growth, and you will get there first - but there's a 1/3 probability that a second Family Growth spot will show up.

(Although, come to think of it, one of those Family Growth squares also has Occupation on it, so it might get taken as a blocking move.)
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Re: Agricola III
« Reply #62 on: April 18, 2013, 05:53:38 pm »

(Although, come to think of it, one of those Family Growth squares also has Occupation on it, so it might get taken as a blocking move.)

Yeah, I expect it to get blocked.  But we never know! :P

When we have a baby, it grows up immediately at the end of that round, right?  And then you can use him/her?  And you have to pay 2 food at harvest time?  I read somewhere that babies only cost 1 food, but I suppose that's only if you get them right at harvest time?
« Last Edit: April 18, 2013, 05:54:39 pm by eHalcyon »
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Re: Agricola III
« Reply #63 on: April 18, 2013, 06:39:28 pm »

Babies grow up at end-of-round, unless you have Adoptive Parents or some other ability that allows them to grow up mid-round. They eat 1 food if you haven't yet been able to take an Action with them, 2 food if you have.
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'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #64 on: April 18, 2013, 06:56:22 pm »

No awesome 1 Food for me. I'll have 9 future Clay instead :p

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Re: Agricola III
« Reply #65 on: April 18, 2013, 07:11:40 pm »

No awesome 1 Food for me. I'll have 9 future Clay instead :p

Jack Rudd

They eat at Harvest only still, right?  I don't have to feed them to start?


The page seems broken to me now.  The chat is missing on the right, and I've lost the tab to see my hand.
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Re: Agricola III
« Reply #66 on: April 18, 2013, 07:22:43 pm »

Quote
I read somewhere that babies only cost 1 food, but I suppose that's only if you get them right at harvest time?

That is correct.  If you get the family member the round before the harvest, they only cost 1 food

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Re: Agricola III
« Reply #67 on: April 18, 2013, 07:37:13 pm »

Watno
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Re: Agricola III
« Reply #68 on: April 18, 2013, 08:00:17 pm »

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Re: Agricola III
« Reply #69 on: April 18, 2013, 08:23:53 pm »

They eat at Harvest only still, right?  I don't have to feed them to start?

That's right.
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Re: Agricola III
« Reply #70 on: April 18, 2013, 08:33:33 pm »

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Re: Agricola III
« Reply #71 on: April 18, 2013, 10:05:20 pm »

I am not sure why, but the interface is screwing up on me.  The chat on the right is missing, I can't see my hand, and the cards aren't clickable for me to take any action.  Suggestions?  I have tried both Firefox and Chrome...

Edit: figured it out -- I got logged out.
« Last Edit: April 18, 2013, 10:19:43 pm by eHalcyon »
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Re: Agricola III
« Reply #72 on: April 18, 2013, 10:23:41 pm »

Harvest number 1. And looks like we all have plenty of food, huzzah.

also
I'm really liking Berry Picker.
« Last Edit: April 18, 2013, 10:25:24 pm by michaeljb »
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Re: Agricola III
« Reply #73 on: April 18, 2013, 10:26:49 pm »

What's happening now?  Do we all have to choose how to fulfill food requirements in order?
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Re: Agricola III
« Reply #74 on: April 18, 2013, 10:29:10 pm »

Yes. In real life you'd tend to just do things all at once, but I think there are a few cards that require it to be in turn order, even though no such cards are in play right now. Technically correct and all that.
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Re: Agricola III
« Reply #77 on: April 19, 2013, 02:46:06 pm »

harvest is done

watno
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Re: Agricola III
« Reply #78 on: April 19, 2013, 02:46:43 pm »

Hmmm, Renovate/MIMI as the opening action of phase 2. I don't think that's particularly likely to excite anyone just yet.
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Re: Agricola III
« Reply #79 on: April 19, 2013, 03:45:02 pm »

Hmmm, Renovate/MIMI as the opening action of phase 2. I don't think that's particularly likely to excite anyone just yet.

Luckily I have been bluffing about my occupations this whole time and I have a "all renovations are free" occupation!

That exists, right?
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Re: Agricola III
« Reply #81 on: April 20, 2013, 09:39:52 am »

Sorry, No big families this round

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Re: Agricola III
« Reply #82 on: April 20, 2013, 11:28:18 am »

Sorry, No big families this round

eHalcyon

I still don't know what to prioritise.
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Re: Agricola III
« Reply #83 on: April 20, 2013, 11:39:28 am »

I would say that takes at least one or two play throughs to get... it is also highly dependent on your cards.  But I would say: establish a source of food, make family larger, do things to get points.  So do things in that order.

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Re: Agricola III
« Reply #84 on: April 20, 2013, 11:42:46 am »

I would say that takes at least one or two play throughs to get... it is also highly dependent on your cards.  But I would say: establish a source of food, make family larger, do things to get points.  So do things in that order.

Also, that fence occ looks so powerful.
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Re: Agricola III
« Reply #85 on: April 20, 2013, 12:23:36 pm »

I enjoy it.  Only problem is, in order to get the most benefit you have to use fences multiple times.  Each time forgoing the ability to take a different action...

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Re: Agricola III
« Reply #86 on: April 20, 2013, 01:40:02 pm »

Jack Rudd's turn
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Re: Agricola III
« Reply #87 on: April 20, 2013, 07:20:40 pm »

Sorry, No big families this round
Beg to differ.

Watno
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Re: Agricola III
« Reply #89 on: April 21, 2013, 12:18:07 am »

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Re: Agricola III
« Reply #90 on: April 21, 2013, 12:32:48 am »

Sorry, No big families this round
Beg to differ.

Watno

Maybe we should have played draft... :P
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Re: Agricola III
« Reply #91 on: April 21, 2013, 01:33:31 am »

Hmmm, Renovate/MIMI as the opening action of phase 2. I don't think that's particularly likely to excite anyone just yet.

Beg to differ.

Now my rooms only cost 2C/1W  ;D

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Re: Agricola III
« Reply #92 on: April 21, 2013, 10:53:03 am »

Is draft mode implemented so you pass cards simultaneously?
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Re: Agricola III
« Reply #93 on: April 21, 2013, 11:16:24 am »

Is draft mode implemented so you pass cards simultaneously?
Yes.

eHalcyon.
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Re: Agricola III
« Reply #94 on: April 21, 2013, 08:05:16 pm »

Jack Rudd
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Re: Agricola III
« Reply #95 on: April 21, 2013, 09:13:46 pm »



I went for the 4 Reed. I think I've got enough spare actions to feed my family without too much trouble, and not having to worry about reed for several turns is a very good place to be.

Watno
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Re: Agricola III
« Reply #97 on: April 21, 2013, 09:35:33 pm »

Is anyone of you able to select an action on a(n Android) phone? It doesn't work for me :(
it worked fine for me, it just wasn't to happy with the fencing dialogue, so I did that on my computer.

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Re: Agricola III
« Reply #98 on: April 21, 2013, 09:49:39 pm »

I was thinking about getting the sheep just to mercilessly slaughter them.  Guess I can't put it off with JR watching for them too. :P


I think I may be too worried about short term things and not getting ready for long term things. :\
« Last Edit: April 21, 2013, 10:06:05 pm by eHalcyon »
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Re: Agricola III
« Reply #99 on: April 21, 2013, 10:27:59 pm »

actually, I've found the short term is almost more important.  You can usually adapt later...

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Re: Agricola III
« Reply #100 on: April 21, 2013, 10:42:29 pm »

Jack Rudd
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Re: Agricola III
« Reply #101 on: April 21, 2013, 10:43:35 pm »

Watno
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Re: Agricola III
« Reply #103 on: April 22, 2013, 09:01:48 am »

Jack Rudd

I'm not liking how michaeljb has set himself up...

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Re: Agricola III
« Reply #104 on: April 22, 2013, 10:42:12 am »

MichaelJB
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Re: Agricola III
« Reply #105 on: April 22, 2013, 03:57:00 pm »

All my setup has paid off in one fell swoop. Now to take advantage of it...

Jack Rudd
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Re: Agricola III
« Reply #106 on: April 22, 2013, 04:06:56 pm »

All my setup has paid off in one fell swoop. Now to take advantage of it...

Jack Rudd

 :o
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Re: Agricola III
« Reply #107 on: April 22, 2013, 04:26:53 pm »

I still need some Food though :P

Also: now I'm realizing that no one else has the materials for a room, so I should have saved this for my second action...

another edit: Yeah, DEFINITELY should have thought this through and done my other action first, I'll be kicking myself for this one for the rest of the game...ask me when it's over and I'll explain why :p
« Last Edit: April 22, 2013, 04:59:03 pm by michaeljb »
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Re: Agricola III
« Reply #108 on: April 22, 2013, 05:07:04 pm »

Four delicious fisheses

Watno

(They don't have the materials for a room, but some have the materials for a stable, should they have wished to block you.)
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Re: Agricola III
« Reply #110 on: April 22, 2013, 05:14:44 pm »

(They don't have the materials for a room, but some have the materials for a stable, should they have wished to block you.)

touché

But I could have still got the rooms up on the Traveling Players space, where the prize for blocking is just 1 Food
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Re: Agricola III
« Reply #111 on: April 22, 2013, 05:19:18 pm »

and where you can build exactly 1 room
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Re: Agricola III
« Reply #112 on: April 22, 2013, 05:23:54 pm »

I did not realize that was the case...good thing I wasn't counting on that space :P
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Re: Agricola III
« Reply #113 on: April 22, 2013, 06:09:28 pm »

eHalcyon

I'm doing so poorly... I planned this out all wrong.  I'm in a second game at the same time and I think that one is confusing me...

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Re: Agricola III
« Reply #114 on: April 22, 2013, 07:14:11 pm »

eHalcyon

I'm doing so poorly... I planned this out all wrong.  I'm in a second game at the same time and I think that one is confusing me...

I probably should have planned.
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Re: Agricola III
« Reply #115 on: April 23, 2013, 07:53:54 pm »

Jack Rudd
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Re: Agricola III
« Reply #116 on: April 24, 2013, 09:55:40 am »

Watno
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Re: Agricola III
« Reply #119 on: April 24, 2013, 02:07:28 pm »

I have no idea what I'm doing.

JR
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Re: Agricola III
« Reply #120 on: April 24, 2013, 02:08:53 pm »

eHalcyon
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Re: Agricola III
« Reply #121 on: April 24, 2013, 04:20:15 pm »

mjb


I feel super super inefficient in everything I do.  :(
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Re: Agricola III
« Reply #122 on: April 24, 2013, 04:23:35 pm »

So the question is: why did mjb not take Day Labourer? I can think of one reason; it'll be interesting to see if it's the right one.

Mendicant
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #123 on: April 24, 2013, 05:03:15 pm »

Jack Rudd

The answer is
a secret
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Re: Agricola III
« Reply #124 on: April 24, 2013, 05:12:36 pm »

I hope the secret is mistake

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Re: Agricola III
« Reply #125 on: April 24, 2013, 05:38:19 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #127 on: April 24, 2013, 06:11:58 pm »

eHalcyon

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Re: Agricola III
« Reply #128 on: April 24, 2013, 06:48:09 pm »

Bye bye sheep. :(

JR
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Re: Agricola III
« Reply #129 on: April 24, 2013, 07:29:27 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #131 on: April 24, 2013, 08:41:55 pm »

So I tried to take my turn and i'm getting some kind of SQL error...

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Re: Agricola III
« Reply #132 on: April 24, 2013, 08:46:53 pm »

So I tried to take my turn and i'm getting some kind of SQL error...

I get it too.
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Re: Agricola III
« Reply #133 on: April 24, 2013, 08:57:43 pm »

I blame Mrs Roberts.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #134 on: April 24, 2013, 09:10:23 pm »

I shot an email to the address they say to contact in the error with a copy of the error

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Re: Agricola III
« Reply #135 on: April 25, 2013, 06:48:53 am »

Now it says the game doesn't exist. Hope it can be fixed.
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Re: Agricola III
« Reply #136 on: April 26, 2013, 11:43:45 am »

Looks like it's back up, and it's JackRudd's turn.  Looks like it reset to before the second harvest

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Re: Agricola III
« Reply #137 on: April 26, 2013, 11:49:46 am »

Are we gonna take the exact same moves as before?
I think I still know what I did.
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Re: Agricola III
« Reply #138 on: April 26, 2013, 03:14:22 pm »

What did I do?  Occupation and then sowing, I think?
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Re: Agricola III
« Reply #139 on: April 27, 2013, 09:58:20 am »

I'm not sure.

Also I just noticed playing the same as before might not be viable, since we might get a different card in the next round.
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Re: Agricola III
« Reply #140 on: April 27, 2013, 10:54:59 pm »

We can just try to finish this round as it was.  I don't remember what I did in the next round anyways... I don't think I even had a turn, actually.
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Re: Agricola III
« Reply #141 on: April 27, 2013, 11:01:35 pm »

I know I didn't have a turn in round 8 yet.
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Re: Agricola III
« Reply #142 on: April 28, 2013, 08:35:56 am »

I think Jack could start player and he and I were the only ones who got to do our move. I'll send Jack a PM that the game has been restored.
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Re: Agricola III
« Reply #143 on: April 28, 2013, 06:12:48 pm »

Got the PM. I can't remember what I played here. Did I take the 4 Clay?
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #144 on: April 28, 2013, 06:24:00 pm »

I'm not sure. 1 of your moves was start player, and i think someone did take the clay.
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Re: Agricola III
« Reply #145 on: April 28, 2013, 06:48:54 pm »

In that case, I think I'll go with taking the clay, because I remember having a load of clay this turn.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #147 on: April 28, 2013, 08:06:18 pm »

anyone remember what I did?

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Re: Agricola III
« Reply #148 on: April 29, 2013, 12:40:40 pm »

I'm pretty sure that's what I did...

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Re: Agricola III
« Reply #149 on: April 29, 2013, 01:10:12 pm »

Yeah, I think it looks familiar.
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Re: Agricola III
« Reply #150 on: April 29, 2013, 02:20:48 pm »

JR
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Re: Agricola III
« Reply #151 on: April 29, 2013, 04:26:25 pm »

eHalcyon
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #152 on: April 29, 2013, 04:29:27 pm »

mjb
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Re: Agricola III
« Reply #153 on: April 29, 2013, 08:05:44 pm »

Begging is indeed what I did :P

JR
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Re: Agricola III
« Reply #154 on: April 29, 2013, 08:07:53 pm »

Watno

*waits for forum-breaking nested quote*
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #156 on: April 30, 2013, 02:38:53 pm »

eHalc's up
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Re: Agricola III
« Reply #157 on: April 30, 2013, 03:07:34 pm »

JR
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Re: Agricola III
« Reply #158 on: April 30, 2013, 03:17:36 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #160 on: April 30, 2013, 04:51:07 pm »

eHalcyon

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Re: Agricola III
« Reply #161 on: April 30, 2013, 05:17:11 pm »

I have no idea what I am doing anymore.

As if I ever did. :P
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Re: Agricola III
« Reply #162 on: April 30, 2013, 11:08:44 pm »

Well I was going to do Family Growth... :P
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Re: Agricola III
« Reply #163 on: April 30, 2013, 11:50:22 pm »

I do believe we are all caught up now, correct?  So what I did is ok?

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Re: Agricola III
« Reply #164 on: May 01, 2013, 05:55:44 am »

Watno, by the way.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #166 on: May 01, 2013, 09:22:29 am »

And yes, we're past the point where it crashed.
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Re: Agricola III
« Reply #167 on: May 01, 2013, 10:58:35 am »

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Re: Agricola III
« Reply #168 on: May 01, 2013, 12:19:08 pm »

mjb
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Re: Agricola III
« Reply #169 on: May 01, 2013, 02:23:09 pm »

JR
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Re: Agricola III
« Reply #170 on: May 01, 2013, 02:25:07 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #172 on: May 01, 2013, 02:33:24 pm »

Oh damn, it's actually eHalc :(
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Re: Agricola III
« Reply #173 on: May 01, 2013, 03:44:27 pm »

Ha!

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Re: Agricola III
« Reply #174 on: May 01, 2013, 05:31:07 pm »

Finally growing my family...

JR
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Re: Agricola III
« Reply #175 on: May 01, 2013, 05:49:14 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #177 on: May 01, 2013, 06:07:11 pm »

eHalcyon

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Re: Agricola III
« Reply #178 on: May 01, 2013, 06:23:41 pm »

Yay two FGs this round

JR
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Re: Agricola III
« Reply #179 on: May 01, 2013, 06:26:52 pm »

So you're just going to keep begging...

Also, Watno took the 4 wood and I was sad.  Why is Wood so hard to get in this game?  From what I read, Clay was supposed to be more difficult.  I actually have an improvement that would have given me wood, but it seemed like such a weak one, and would be especially this late in the game.  Personal Forest or something... Costs 2 food, and it only gives 1 wood on each even round?  Seems like wretched little.  Now I kind of wish I had pushed to get it going early though.  Even a little bit of wood would have been nice.
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Re: Agricola III
« Reply #180 on: May 01, 2013, 06:28:42 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #181 on: May 01, 2013, 06:31:33 pm »

I won't beg this round. 2 adult family members + 2 newborns = 6 Food at harvest. I currently have 3 Food, but my Basketmaker's Workshop will turn my 1 Reed into the remaining 3 Food I need.
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Re: Agricola III
« Reply #182 on: May 01, 2013, 06:31:57 pm »

Oh right, babies!
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Re: Agricola III
« Reply #184 on: May 01, 2013, 07:51:29 pm »

Btw, the excess of clay is because of the 3 clay space, which only appears in 5p I think.
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Re: Agricola III
« Reply #185 on: May 01, 2013, 08:16:35 pm »

It's looking grim on the begging front for me...

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Re: Agricola III
« Reply #186 on: May 01, 2013, 08:19:10 pm »

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Re: Agricola III
« Reply #187 on: May 01, 2013, 08:57:31 pm »

JR
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Re: Agricola III
« Reply #188 on: May 01, 2013, 08:59:23 pm »

How much does renovation cost?  And I hope it wasn't a mistake to build out to 5 rooms.  :o

Edit:

Also, is there any reason for building the house in this shape?  I was originally going to put the fourth and fifth rooms in the bottom right, with the ideal plan to be 4 fields in the top and 3x2 pastures in the bottom.  But then I decided to follow you guys... I suppose the idea is that, if I need to use up the rest of the spaces in a pinch, I can extend my fences to the left to use up extra space?  I can still plow there too, of course.  Is that it?
« Last Edit: May 01, 2013, 09:04:02 pm by eHalcyon »
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Re: Agricola III
« Reply #189 on: May 01, 2013, 09:00:53 pm »

Watno.

Renovation costs 1 Reed + 1 X/room, where X is Clay if upgrading Wood-Clay, or Stone if upgrading Clay-Stone.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #190 on: May 01, 2013, 09:01:19 pm »

Base cost for renovating to Clay Hut/Stone House is 1 Reed + X Clay/Stone, where X is the number of rooms you have.

ninja'd but oh well
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Re: Agricola III
« Reply #191 on: May 01, 2013, 09:05:22 pm »

Edit:

Also, is there any reason for building the house in this shape?  I was originally going to put the fourth and fifth rooms in the bottom right, with the ideal plan to be 4 fields in the top and 3x2 pastures in the bottom.  But then I decided to follow you guys... I suppose the idea is that, if I need to use up the rest of the spaces in a pinch, I can extend my fences to the left to use up extra space?  I can still plow there too, of course.  Is that it?

I edited this in before I saw you guys posted.  Comments?

So for a 5 room to clay, 5 clay.  That sounds actually doable.  Just 1 reed for everything, or 1 reed per room?
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Re: Agricola III
« Reply #192 on: May 01, 2013, 09:09:06 pm »

Just 1 reed total.
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Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #193 on: May 01, 2013, 09:09:35 pm »

Just 1 Reed for everything. Or in your case, 1 Reed or 1 Clay (Clay Roof).

I do my house like this because when I can get all 15 fences down, I like it to be a 2x3 rectangle where 2 pastures are 2 squares and 2 pastures are 1 square. I usually start plowing from the bottom right corner, then my plowed fields meet my hut/house along the top row; sometimes I get 5 fields and 4 rooms, and vice versa.

I don't remember if it matters too much, I think you can usually use your Fences efficiently with either house layout. Just don't like jut out in the middle row, that's probably no good :P
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Re: Agricola III
« Reply #194 on: May 01, 2013, 09:12:17 pm »

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Re: Agricola III
« Reply #197 on: May 01, 2013, 09:43:06 pm »

sigh... I played this game allll wrong.  Gonna have to pick up a begging card...  I'm so used to 2 player, 5 player is so much different. 

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Re: Agricola III
« Reply #198 on: May 01, 2013, 09:45:16 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #199 on: May 02, 2013, 03:55:16 am »

ahoppy, you really need to grow your family.
eHalc's turn
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Re: Agricola III
« Reply #200 on: May 02, 2013, 07:13:29 am »

just so you can keep quoting yourself? :P

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Re: Agricola III
« Reply #201 on: May 02, 2013, 11:03:06 am »

mjb
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Re: Agricola III
« Reply #202 on: May 02, 2013, 12:30:56 pm »

JR
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Re: Agricola III
« Reply #203 on: May 02, 2013, 12:36:08 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #205 on: May 02, 2013, 09:18:58 pm »

Watno

 :'(

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Re: Agricola III
« Reply #207 on: May 03, 2013, 03:09:40 am »

When Watno quotes himself prompting AHoppy for the last time, we should definitely quote that post in the no context thread.
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Re: Agricola III
« Reply #208 on: May 03, 2013, 06:56:40 am »

agreed

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Re: Agricola III
« Reply #209 on: May 03, 2013, 01:35:58 pm »

JR
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Re: Agricola III
« Reply #210 on: May 03, 2013, 02:28:14 pm »

Mmmm, 8 Clay.

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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #212 on: May 04, 2013, 09:41:29 am »

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Re: Agricola III
« Reply #213 on: May 04, 2013, 12:28:58 pm »

mjb

Once again, don't know what to prioritise.
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Re: Agricola III
« Reply #214 on: May 04, 2013, 12:48:43 pm »

JR
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Re: Agricola III
« Reply #215 on: May 05, 2013, 11:47:40 am »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #217 on: May 05, 2013, 02:06:00 pm »

eHalcyon

I'm feeling like eHalc... I have no idea what I'm doing anymore...

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Re: Agricola III
« Reply #218 on: May 06, 2013, 12:18:02 am »

eHalcyon

I'm feeling like eHalc... I have no idea what I'm doing anymore...

I just realized that I made a huge mistake a while ago.  Oh well.
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Re: Agricola III
« Reply #219 on: May 06, 2013, 12:42:19 am »

Don't worry, I've made many

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Re: Agricola III
« Reply #220 on: May 06, 2013, 02:51:42 am »

Don't worry, I've made many

It's a little sad because it's even something I had thought about.  I just didn't realize how fast the game would be moving at this point.
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Re: Agricola III
« Reply #221 on: May 06, 2013, 03:07:15 am »

JR
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Re: Agricola III
« Reply #222 on: May 06, 2013, 10:27:37 am »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #223 on: May 06, 2013, 11:14:08 am »

michael
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Re: Agricola III
« Reply #224 on: May 06, 2013, 11:59:40 am »

You get food when others bake bead, whaaaat?

/never baking bread again
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Re: Agricola III
« Reply #225 on: May 06, 2013, 02:51:28 pm »

JR

also:
I love it when eHalcyon takes starting player  ;D
« Last Edit: May 06, 2013, 02:53:17 pm by michaeljb »
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Re: Agricola III
« Reply #226 on: May 06, 2013, 03:10:12 pm »

I don't like it :(

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Re: Agricola III
« Reply #227 on: May 06, 2013, 03:41:09 pm »

JR

also:
I love it when eHalcyon takes starting player  ;D

Am I doing it too much?

Also: you stole my well!  I mean, I expected you to do it, but I'm still sad about it.  When I took the veggie, I was debating between that and taking one of the stone spaces to prevent that from happening.  I wanted to make sure I had food though, and the oven seems more generally useful. :\
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Re: Agricola III
« Reply #228 on: May 06, 2013, 03:58:58 pm »

eHalcyon
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #229 on: May 06, 2013, 04:09:29 pm »

JR

also:
I love it when eHalcyon takes starting player  ;D

Am I doing it too much?

I'm not sure, I just know going 2nd is nicer than going 4th. Whenever I have good Minors I try to take SP more, and being able to play the Stone Oven as a Minor (with that free Bake action) is definitely good.

Quote
Also: you stole my well!  I mean, I expected you to do it, but I'm still sad about it.  When I took the veggie, I was debating between that and taking one of the stone spaces to prevent that from happening.  I wanted to make sure I had food though, and the oven seems more generally useful. :\

In your one Bake action with the oven, it has already generated 4 Food, and all at once; I will only get 4 Food from the Well, spread out over time. The Well is worth only one more point, and cost 1 Wood instead 1 Clay. You got to take Starting Player with the oven; overall I think the Stone Oven was a pretty good choice for you. The only thing is I think it needs more Grain support than you have--like 2 planted fields or something.
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Re: Agricola III
« Reply #230 on: May 06, 2013, 04:10:48 pm »

Harvest is coming up! Too bad Watno can't just share his Food with everyone.
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Re: Agricola III
« Reply #231 on: May 06, 2013, 04:14:35 pm »

It wouldn't make much of a difference.
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Re: Agricola III
« Reply #232 on: May 06, 2013, 04:15:30 pm »

True...if you could just share with aHoppy that would make a big difference :P
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Re: Agricola III
« Reply #233 on: May 06, 2013, 04:17:22 pm »

I dont think so either.
Hint: even if I could, why would I?
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Re: Agricola III
« Reply #234 on: May 06, 2013, 04:21:46 pm »

In your one Bake action with the oven, it has already generated 4 Food, and all at once; I will only get 4 Food from the Well, spread out over time. The Well is worth only one more point, and cost 1 Wood instead 1 Clay. You got to take Starting Player with the oven; overall I think the Stone Oven was a pretty good choice for you. The only thing is I think it needs more Grain support than you have--like 2 planted fields or something.

Well, I am wondering more if I could have secured the well AND gotten the oven.  Because that would be even sweeter. :P
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Re: Agricola III
« Reply #235 on: May 06, 2013, 04:25:45 pm »

mjb
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Re: Agricola III
« Reply #236 on: May 06, 2013, 04:27:43 pm »

JR
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Re: Agricola III
« Reply #237 on: May 07, 2013, 01:54:37 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #239 on: May 07, 2013, 06:19:00 pm »

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Re: Agricola III
« Reply #240 on: May 07, 2013, 06:35:43 pm »

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Re: Agricola III
« Reply #241 on: May 07, 2013, 08:49:35 pm »

JR
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Re: Agricola III
« Reply #242 on: May 08, 2013, 06:00:10 am »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #244 on: May 08, 2013, 07:14:44 pm »

eHalcyon

Finally a planted grain...

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Re: Agricola III
« Reply #245 on: May 08, 2013, 08:15:40 pm »

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Re: Agricola III
« Reply #246 on: May 09, 2013, 01:14:02 am »

JR

I believe this marks the first time I have got two of the Joinery/Pottery/BW improvments. woot
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Re: Agricola III
« Reply #247 on: May 09, 2013, 06:51:58 am »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #249 on: May 10, 2013, 12:20:23 am »

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Re: Agricola III
« Reply #250 on: May 10, 2013, 02:12:27 am »

What does Building Materials do again?  Is that something that mjb passed to me and I passed to you?
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Re: Agricola III
« Reply #251 on: May 10, 2013, 07:18:54 am »

It's in your hand now. It gives 1 wood or clay and is passed to the next player.
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Re: Agricola III
« Reply #252 on: May 10, 2013, 12:58:57 pm »

JR
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Re: Agricola III
« Reply #253 on: May 10, 2013, 01:24:46 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #254 on: May 11, 2013, 10:27:01 am »

michael.
AHoppy, why did you take starting player. Now you're after me only twice per round.
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Re: Agricola III
« Reply #255 on: May 11, 2013, 10:59:57 am »

I'm doing it for the forum.  I don't want everything to break...

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Re: Agricola III
« Reply #256 on: May 11, 2013, 11:14:59 am »

harvest

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Re: Agricola III
« Reply #257 on: May 11, 2013, 12:23:10 pm »

Having a cow in your house is so uncouth.
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Re: Agricola III
« Reply #258 on: May 11, 2013, 12:24:34 pm »

JR
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Re: Agricola III
« Reply #259 on: May 11, 2013, 12:33:58 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #261 on: May 11, 2013, 12:45:32 pm »

When that gers posted in the no context thread, I think AHoppy should get the honours.
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Re: Agricola III
« Reply #262 on: May 11, 2013, 01:43:17 pm »

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Re: Agricola III
« Reply #263 on: May 11, 2013, 02:30:12 pm »

eHalcyon

Why didn't you take family growth without room?  Now JR will get it.  Or mjb AND JR will get it, if JR passes on it now.  (JR, block mjb!)
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Re: Agricola III
« Reply #264 on: May 11, 2013, 02:34:03 pm »

eHalcyon

Why didn't you take family growth without room?  Now JR will get it.  Or mjb AND JR will get it, if JR passes on it now.  (JR, block mjb!)
mjb can't get it; he already has five family members.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #265 on: May 11, 2013, 02:36:32 pm »

eHalcyon

Why didn't you take family growth without room?  Now JR will get it.  Or mjb AND JR will get it, if JR passes on it now.  (JR, block mjb!)
mjb can't get it; he already has five family members.

Oops.  I meant Watno.
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Re: Agricola III
« Reply #266 on: May 11, 2013, 03:25:03 pm »

veggie time

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Re: Agricola III
« Reply #267 on: May 11, 2013, 03:25:30 pm »

Because I've already screwed up this game so badly... I can barely scrape by food wise with 3, and for some reason I was thinking it was harvest time... I don't know, I forget what I'm doing when playing over a long time frame.  I much prefer Agricola IRL I believe

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Re: Agricola III
« Reply #268 on: May 11, 2013, 03:35:27 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #270 on: May 11, 2013, 07:17:15 pm »

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Re: Agricola III
« Reply #271 on: May 11, 2013, 11:57:01 pm »

JR
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Re: Agricola III
« Reply #272 on: May 12, 2013, 02:27:15 am »

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Re: Agricola III
« Reply #273 on: May 12, 2013, 08:02:54 am »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #275 on: May 12, 2013, 02:20:08 pm »

Stop making me go last!

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Re: Agricola III
« Reply #276 on: May 12, 2013, 03:42:44 pm »

I just don't want someone else to scoop it!

mjb
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Re: Agricola III
« Reply #277 on: May 12, 2013, 03:51:11 pm »

I blame you for my terrible game :P

ignoring all my terrible decisions...

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Re: Agricola III
« Reply #278 on: May 12, 2013, 04:35:40 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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« Last Edit: May 12, 2013, 05:40:32 pm by Watno »
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Re: Agricola III
« Reply #280 on: May 12, 2013, 05:03:05 pm »

Actually, it's eHalcyon's turn.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #281 on: May 12, 2013, 05:19:33 pm »

Actually, it's eHalcyon's turn.

No it isn't.
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Re: Agricola III
« Reply #282 on: May 12, 2013, 05:43:28 pm »

JR
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Re: Agricola III
« Reply #283 on: May 12, 2013, 06:33:13 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #284 on: May 12, 2013, 06:39:55 pm »

eHalc again.
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Re: Agricola III
« Reply #285 on: May 12, 2013, 07:33:46 pm »

It's been mjb for a while now, actually.

Also, wow you held onto that Simple Fireplace for a long time.  Seems like it would have been nicer to get out early.
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Re: Agricola III
« Reply #286 on: May 12, 2013, 07:34:48 pm »

eHalc
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Re: Agricola III
« Reply #287 on: May 12, 2013, 07:36:38 pm »

Oh cripes, all the fields have to be adjacent to each other?

I mean, I don't think this changes much for me, but if I had known I would have laid things out differently to keep options open.  Dang.
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Re: Agricola III
« Reply #288 on: May 12, 2013, 09:48:49 pm »

Oh cripes, all the fields have to be adjacent to each other?

I mean, I don't think this changes much for me, but if I had known I would have laid things out differently to keep options open.  Dang.

By the way, you can assume that whenever I post anything here, I've made my move and it should be mjb's turn if we were waiting on me before that.
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Re: Agricola III
« Reply #289 on: May 13, 2013, 07:27:07 am »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #291 on: May 13, 2013, 09:12:18 am »

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Re: Agricola III
« Reply #292 on: May 13, 2013, 09:19:35 am »

mjb
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Re: Agricola III
« Reply #293 on: May 13, 2013, 05:44:54 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #295 on: May 13, 2013, 06:19:03 pm »

Why did you take SP from me? :(



Also @JR holy smokes that's a big baking combo you just pulled out.  Too bad you didn't get out earlier!
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Re: Agricola III
« Reply #296 on: May 13, 2013, 11:46:58 pm »

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Re: Agricola III
« Reply #297 on: May 14, 2013, 12:34:49 am »

mjb




Question: If I had passed on Stone/Wood/Reed, would one of you have taken it?
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Re: Agricola III
« Reply #298 on: May 14, 2013, 12:36:42 am »

JR

Not over plowing :P

I was really hoping to take SP, should have gone with my gut instinct on my previous turn.
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Re: Agricola III
« Reply #299 on: May 14, 2013, 01:10:21 am »

Question:

This post lists alleged errata for three cards.  I've checked these cards in my own version of the game... Moldboard Plow is incorrect so I see how the errata applies.  I don't see a difference for Swineherd.  I find this strange that one card would have been corrected in my edition, but not the other.

As for Smallholder... the order of the clauses was flipped around.  Does that have an impact on functionality? That is, my card says "Your pastures... Also, while you have at most 2 Fields..."

I suppose the new errata'd version might be read as a nerf from what my card says -- maybe the Fields limitation applies to both the sowing bonus and the pasture bonus?

Can someone shed some light on this?
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Re: Agricola III
« Reply #300 on: May 14, 2013, 03:19:24 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #301 on: May 14, 2013, 03:21:41 pm »

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Re: Agricola III
« Reply #302 on: May 15, 2013, 12:30:45 am »

Question:

This post lists alleged errata for three cards.  I've checked these cards in my own version of the game... Moldboard Plow is incorrect so I see how the errata applies.  I don't see a difference for Swineherd.  I find this strange that one card would have been corrected in my edition, but not the other.

As for Smallholder... the order of the clauses was flipped around.  Does that have an impact on functionality? That is, my card says "Your pastures... Also, while you have at most 2 Fields..."

I suppose the new errata'd version might be read as a nerf from what my card says -- maybe the Fields limitation applies to both the sowing bonus and the pasture bonus?

Can someone shed some light on this?

No answers? :\
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Re: Agricola III
« Reply #303 on: May 15, 2013, 10:22:54 am »

I have no idea.
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Re: Agricola III
« Reply #304 on: May 16, 2013, 12:48:46 am »

eHalc

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Re: Agricola III
« Reply #305 on: May 16, 2013, 01:30:21 am »

sorry eHalc, I've been quite busy recently with finals.  I'll go take my turn now.

No problem.  Take all the time you need.  But if you have time to come to the forums, you probably have time to make a move. ;)

Ahh man, I don't think I have enough to catch up.  If only my remaining MIs were useful to get out.  Would have been nice to have a 9 point Braggart.  I got it further than I thought I would though!  Wish I had gotten that Well, and maybe the Joinery too.
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Re: Agricola III
« Reply #306 on: May 16, 2013, 12:19:10 pm »

well that explains why I've been going last the whole game :P

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Re: Agricola III
« Reply #307 on: May 16, 2013, 02:16:49 pm »

Question:

This post lists alleged errata for three cards.  I've checked these cards in my own version of the game... Moldboard Plow is incorrect so I see how the errata applies.  I don't see a difference for Swineherd.  I find this strange that one card would have been corrected in my edition, but not the other.

As for Smallholder... the order of the clauses was flipped around.  Does that have an impact on functionality? That is, my card says "Your pastures... Also, while you have at most 2 Fields..."

I suppose the new errata'd version might be read as a nerf from what my card says -- maybe the Fields limitation applies to both the sowing bonus and the pasture bonus?

Can someone shed some light on this?

No answers? :\

I have no idea.
Same for me.


JR
« Last Edit: May 16, 2013, 02:22:16 pm by michaeljb »
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Re: Agricola III
« Reply #308 on: May 16, 2013, 03:03:12 pm »

mjb, you haven't sown anything this whole game, have you?  Even though you now have 6 fields...  ;D
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Re: Agricola III
« Reply #309 on: May 16, 2013, 03:08:39 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #310 on: May 16, 2013, 03:12:31 pm »

If someone takes the sheep, I don't think JR has a way to reach 10 food... ;)
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Re: Agricola III
« Reply #311 on: May 16, 2013, 03:15:45 pm »

AHoppy
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Re: Agricola III
« Reply #312 on: May 16, 2013, 03:28:52 pm »

Oh wait, I lied.  JR can still eat veggies or raw grain.  :-[

Question: can you cook animals without an improvement, the same way you can eat raw grain or veggies?
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Re: Agricola III
« Reply #313 on: May 16, 2013, 03:38:16 pm »

no
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Re: Agricola III
« Reply #314 on: May 16, 2013, 03:57:49 pm »

eHalc

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Re: Agricola III
« Reply #315 on: May 16, 2013, 04:42:18 pm »

mjb
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Re: Agricola III
« Reply #316 on: May 16, 2013, 08:12:19 pm »

JR
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Re: Agricola III
« Reply #317 on: May 16, 2013, 08:33:38 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #318 on: May 17, 2013, 07:23:26 am »

eHalc up for feeding
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Re: Agricola III
« Reply #319 on: May 17, 2013, 11:18:34 am »

mjb
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Re: Agricola III
« Reply #320 on: May 17, 2013, 07:49:20 pm »

JR
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Re: Agricola III
« Reply #321 on: May 18, 2013, 02:56:32 pm »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #322 on: May 18, 2013, 03:01:01 pm »

AHoppy
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Re: Agricola III
« Reply #323 on: May 18, 2013, 03:35:50 pm »

Watno

see how you like it...

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Re: Agricola III
« Reply #324 on: May 18, 2013, 03:37:17 pm »

AHoppy
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Re: Agricola III
« Reply #325 on: May 18, 2013, 03:43:59 pm »

You would go and take my only source of food... I really played this completely wrong.

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Re: Agricola III
« Reply #326 on: May 18, 2013, 03:45:13 pm »

It's my only source of food as well. That's why I took SP.
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Re: Agricola III
« Reply #327 on: May 18, 2013, 04:13:57 pm »

makes sense

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Re: Agricola III
« Reply #328 on: May 18, 2013, 04:37:10 pm »

mjb
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Re: Agricola III
« Reply #329 on: May 18, 2013, 06:41:47 pm »

So the question is: why did mjb not take Day Labourer? I can think of one reason; it'll be interesting to see if it's the right one.

Mendicant

yup

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Re: Agricola III
« Reply #330 on: May 19, 2013, 11:52:37 am »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #331 on: May 19, 2013, 04:30:39 pm »

AHoppy
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Re: Agricola III
« Reply #332 on: May 19, 2013, 05:26:00 pm »

eHalc

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Re: Agricola III
« Reply #333 on: May 19, 2013, 06:40:23 pm »

mjb
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Re: Agricola III
« Reply #334 on: May 20, 2013, 09:59:26 am »

JR
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Re: Agricola III
« Reply #335 on: May 20, 2013, 10:42:01 am »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #336 on: May 20, 2013, 12:29:07 pm »

Not fences??
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Re: Agricola III
« Reply #337 on: May 20, 2013, 12:55:46 pm »

AHoppy
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Re: Agricola III
« Reply #338 on: May 20, 2013, 07:18:19 pm »

eHalc

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Re: Agricola III
« Reply #339 on: May 20, 2013, 09:29:09 pm »

I am going to revel in my current lead because I am pretty sure mjb will overtake me in the end.
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Re: Agricola III
« Reply #340 on: May 20, 2013, 09:34:55 pm »

I'll do that now! :P

JR
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Re: Agricola III
« Reply #341 on: May 20, 2013, 10:14:11 pm »

Oh shoot I misread something!

Also, you didn't need to do that yet. Nobody else was going to be able to reno!
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Re: Agricola III
« Reply #342 on: May 20, 2013, 10:16:36 pm »

r  wait... Gah, Watno you should have dropped a second occupation!
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Re: Agricola III
« Reply #343 on: May 21, 2013, 05:22:09 am »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #344 on: May 22, 2013, 07:25:56 pm »

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Re: Agricola III
« Reply #345 on: May 22, 2013, 07:44:37 pm »

mjb
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Re: Agricola III
« Reply #346 on: May 22, 2013, 09:43:14 pm »

JR
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Re: Agricola III
« Reply #347 on: May 22, 2013, 10:36:13 pm »

Yeah I think mjb wins, unless Watno has some uber improvement or occupation to whip out. If only one of you had blocked his easy 5 stone! Or, I wonder if I could have afforded it...
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Re: Agricola III
« Reply #348 on: May 23, 2013, 12:13:43 am »

Guys, I'm going to need to redeem myself after this game... can we just forget about this one? :P

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Re: Agricola III
« Reply #349 on: May 23, 2013, 11:36:28 am »

Watno
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Agricola III
« Reply #350 on: May 23, 2013, 12:43:05 pm »

eHalc
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Re: Agricola III
« Reply #351 on: May 23, 2013, 01:04:28 pm »

And I will still have to cook a veggie to get through the end, losing another point to end at 46.  If ahoppy hadn't stolen the animal spot, it would have been perfect (though mjb still comes out ahead, I think).

If only I had a cheaper Minor Improvement left.  The rest of my hand are passing MIs and one that requires 4 occupations.
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Re: Agricola III
« Reply #352 on: May 23, 2013, 03:58:05 pm »

Think we can discuss strategy after this?  Since I'm done and I can't really affect anyone anyway, I will just go.

I can't remember all I wanted to do at the start of the game.  I know I wanted to use Braggart at the end but I hadn't really planned on getting both of the ovens.  I know I wanted a Fireplace or a Hearth because they're just so dang useful and they're good for Braggart.  After JR got the early Fireplace I decided to just go straight for a Hearth instead.  It worked out pretty well for me; at least twice I took down a bunch of food by grabbing and immediately slaughtering 3 sheep or 2 boar or something.

I figured Axe and Clay Roof were a strong combination.  I feel like I did not leverage it as well as I could have.  I probably could have set up better to make my first Build Room action a double room, especially since the early single room wasn't even useful -- I was blocked from the early FG I was aiming for.  And then I think it was a mistake for me to build a fifth room at the end; I just really wanted to do a double room action to get the most out of my Axe.  I think it was a mistake because we were really close to having FG w/o room available, and it also made it that much more difficult for me to acquire the resources to renovate.  If I had left it at just 4 rooms, I think I could have finagled my actions to secure the Well, at least one Oven, and probably the Joinery or something.  I was definitely kicking myself when I was finding myself constantly 1 resource short for my plans.

I do wonder if I would have been better off setting up some different things.  In particular, I only made use of Potato Dribber once in this game.  However, I also had Land Agent to get me an early Vegetable.  Might it have been good for me to set that up earlier?  But if I did, I wouldn't have been able to get the Hearth and have early babies. 

My other occupations really were terrible.  I had Maid (1 food per round after I renovate to Clay), Plough Driver (when I have a Stone house, once per round pay 1 food to plow), Master Shepherd (get 3 sheep over next 3 rounds), Quarryman (convert any amount of Stone to 2 food each), Potter (once per Harvest convert 1 Clay to 2 food).  Maid seemed OK except it completely conflicted with Axe.  mjb would have loved this one, surely.  Plough Driver seemed similarly bad; I was not going to renovate so early.  I wanted to play Shepherd but there was never a good time -- I didn't have room to hold more animals and I was too busy doing other things to make room; if I could have just used it for food but every time I needed to I was able to just take animals immediately from the board, which was much better because I got them right away, I didn't have to pay food to get the occ out, and it meant I wasn't leaving the animals for others.  Quarryman and Potter both seemed like a waste of good resources.

The last two Minor Improvements in my hand are Helpful Neighbours and Animal Pen.  I really wanted Animal Pen -- one more MI for Braggart, worth 1VP on its own, and 2 food every round!  But it requires 4 occupations, and that just wasn't going to happen.  Land Agent seemed decent (and I played it so that I could get Clay Roof out) but I wanted to leave Braggart until late... other than that, I could have maybe justified Shepherd.  There was no way I was going to have 4 out early enough for Animal Pen to be worth it.  Helpful Neighbours wasn't useful for Braggart and for most of the game I actually needed the Wood/Clay in its cost more than the Stone/Reed it would grant me.

Maybe I should have tried to get Private Forest out early.  I underestimated how hard it was to get sufficient wood for rooms and fences.  And maybe I should have skipped the early Stable and just saved for Fences; the first Stable wasn't useful at all.

There are probably also a few places where I made a judgement error in what other people were going to do.  Like, maybe I took a space with my first action that nobody would have taken and I would have been able to grab it late anyway.  I could certainly have left Braggart until this last round (though I think by the time I played Braggard in the previous round, there were no useful action spaces left anyway).





ahoppy, sorry for making you last player so often!  Possibly that contributed to your rather low score... what was your plan going in?

JR, why didn't you get your massive baking combo going earlier?  Seems to me that Fireplace/Hearth was not all that useful for you and you should have aimed for a nice Oven.

mjb, I don't even understand what you did.

From what I can recall, Watno just did baking and fencing and it all worked. :P
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AHoppy

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Re: Agricola III
« Reply #353 on: May 23, 2013, 04:39:09 pm »

As far as I can remember (It's been a while).  My plan was to do exactly what I did at the start, use the woodcutter and the wood-stone-reed space that is so useful to build the woodfired oven.  Great, great start getting food from grain and whatnot.  I also wanted to use the hedge keeper for cheap fences comboed with the woodcutter, I thought that would be great.  and it would have been, had I grabbed more animals and a fireplace.  I don't know why I didn't do any of that.  Now that I think about it, I should have done more with fences and used my farmer occupation (next time you build fences, you get a boar, every time after that you get a cow).  I think what contributed to my loss:
1: First and foremost playing online over such a long time period.  I just forget what I'm doing.  And what my plan is.  Also, I find it more difficult to remember what everyone else has/is doing so I kind of ignore everyone else.  Which in Agricola, really isn't a good thing.  Especially when you're going last every round.
2: 5 player is quite different from 2 player.  I usually play agricola 2 player (that's all I can convince to play most of the time).  The max I've done is 4, and occasionally 3.  With more people paying attention to everyone becomes much more difficult and the extra actions available really change it.  Like clay is quite hard to come by in 2p, but not here.
3: going last. Ugh :P
4: this is a really crappy excuse, but I've gotten so used to drafting and being able to build a strategy from the start and then knowing exactly what I'm going to do going in.

I hate making these excuses, but there it is...

Jack Rudd

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Re: Agricola III
« Reply #354 on: May 23, 2013, 06:02:15 pm »

Fireplace I think I got because the 2-Clay Fireplace is really versatile and doesn't commit me to any one particular strategy. And then I used the free upgrade to a Cooking Hearth when I renovated because, because... well, just because. It doesn't hurt and it can help.
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michaeljb

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Re: Agricola III
« Reply #355 on: May 23, 2013, 09:13:46 pm »

mjb, I don't even understand what you did.

Haven't read your whole post yet, and I'll respond to this more later (short version: I made my combo to build rooms for 2C1W my priority, kind of figured out the rest later), but for now I'll just leave this here:

#t=1m00s


Also, JR's turn.
« Last Edit: May 23, 2013, 09:15:38 pm by michaeljb »
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eHalcyon

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Re: Agricola III
« Reply #356 on: May 23, 2013, 09:38:36 pm »

I think I could have possibly pulled out a win by sacrificing on earlier move to block you from obtaining a Stone Renovation.  I underestimated how much my own renovation+fences was going to pull in.  Maybe I could have scooped those 3 Stone earlier, even just to let them sit and do nothing (or possibly to feed them to Quarryman, possibly making other moves for food less necessary).  Partially that's because I didn't realize until the start of round 14 that I could fence as much as I did.  I had been planning to grab a cow and a sheep instead... then I realized that grabbing the extra wood before fencing was worth more points than a lone cow.

And really, I didn't think I was in contention.  Thought it was between you and Watno, and just tried to maximize my own points.  Hmm.
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eHalcyon

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Re: Agricola III
« Reply #357 on: May 24, 2013, 11:17:53 am »

Hold on, are points from Joinery, Pottery and the Basket thing counted yet? If not, Watno will beat me and I had no chance at the end to overcome mjb, I think.
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Jack Rudd

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Re: Agricola III
« Reply #358 on: May 24, 2013, 01:51:51 pm »

Watno
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Re: Agricola III
« Reply #359 on: May 25, 2013, 09:35:23 am »

AHoppy
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Re: Agricola III
« Reply #360 on: May 25, 2013, 01:13:31 pm »

eHalc

Is it time for me to quote that in the taking things out of context thread?

eHalcyon

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Re: Agricola III
« Reply #361 on: May 25, 2013, 03:04:33 pm »

Sigh.  I was pretty sad when ahoppy took the animal space.  I had it mapped out that I would take sheep+food and have exactly the 10 I needed.  I know my plan couldn't have gone perfectly, but oh well.

Also, I forgot early in the round that mjb would get points just for having wood.  I was expecting him to try to build some fences with it.  mjb, would you have scooped the 3 wood if I had left it?  I expected you would, but my other thought was that I could grab the sheep+food first and then take wood and reno+fences after (or alternatively, if you had blocked that, I had a contingency plan that was to take reno+MI and then fences, instead of reno+fences and then MI).

Not that it matters in the end, because my 47 would still be behind your 48.
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michaeljb

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Re: Agricola III
« Reply #362 on: May 25, 2013, 03:08:52 pm »

Yeah, I was hoping to pick more wood so I could build more fences. In the end, taking 1R or building Fences would have got me the same points, so I decided 1R just so that my cards do more stuff :P

I would have liked to reno+fences, but without enough wood for 2 pastures, the Outhouse was fine for a minor improvement.

Is it time for me to quote that in the taking things out of context thread?
I believe it is that time ;D
« Last Edit: May 25, 2013, 03:14:55 pm by michaeljb »
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Watno

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Re: Agricola III
« Reply #363 on: May 25, 2013, 03:17:42 pm »

Good game and congratz to mjb.

Who's up for a rematch?
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eHalcyon

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Re: Agricola III
« Reply #364 on: May 25, 2013, 03:22:52 pm »

I think I am out, for now.

Ah, I really do think now that I should have scooped that 3 Stone. I think it could have won me the game. Would have made it much closer to Watno though.
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eHalcyon

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Re: Agricola III
« Reply #365 on: May 25, 2013, 03:24:15 pm »

And good game all! I'm still happy with my reno+fences move that popped me into the lead, if only briefly.  :)
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Re: Agricola III
« Reply #366 on: May 25, 2013, 04:55:07 pm »

I'm up for a rematch.  I need to redeem myself...

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Re: Agricola III
« Reply #367 on: May 25, 2013, 04:55:29 pm »

Is it time for me to quote that in the taking things out of context thread?
I believe it is that time ;D
It has been done

michaeljb

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Re: Agricola III
« Reply #368 on: May 27, 2013, 01:51:52 pm »

So with Clay Supports (clay rooms cost 2C1W1R) and Thatcher (pay 1 less R for a bunch of things) in hand, I was just gunning for the 2C1W rooms.

Riding Plow and Fruit Tree were very good motivators to get three occupations played. I actually had Academic in hand (does nothing, but counts for 2 occs for prerequisites), but had enough of other occupations I wanted to play.

When I did all my room building, I regretted not taking 6C first, as I was hoping to take the Pottery for points and Food, but then I think the next round Watno got the Ceramics out, and Pottery soon after, so I didn't actually lose anything by not getting the 6C. I had, however, already played Clay Deliveryman, which turned out to be basically useless (only used 1C that it gave me), would have been much better off playing Charcoal Burner (whenever anyone builds an improvement that can bake, I get 1 Wood and 1 Food).

So anyway, early game, my one priority was rooms, then once I had those, family growth, and I was able to use the Mendicant to ignore Food for a moment to help build my family faster and get to the major improvements that ended up being my Food source. Between the Joinery, Basketmaker's Workshop, and my Berry Picker Occ, the Reed, Stone, Wood space was pretty awesome for me.

I think if eHalc had denied me Stone and kept me from renovating, he would have had the win. It was a good game, close finish, and I'm very glad to have drawn that awesome cheap clay room combo :P

PS I think aHoppy's "excuses" are fair, especially 2 and 3, and I think I'm suffering from 1 in Puerto Rico II...
« Last Edit: May 27, 2013, 01:52:59 pm by michaeljb »
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eHalcyon

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Re: Agricola III
« Reply #369 on: May 27, 2013, 03:37:39 pm »

The main reason I didn't deny the stone was that I thought it was mostly a race between you and Watno and I didn't want to kingmake.  I underestimated how much I could catch up between renovation and fences.

ahoppy's excuses are fair, certainly.  FWIW, I keep a little sticky note on my (Windows) desktop with general plans and priorities.  I usually checked what others had done before making my move, too.
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Jack Rudd

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Re: Agricola III
« Reply #370 on: May 28, 2013, 09:11:26 am »

I'm up for a rematch. Draft this time?
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Re: Agricola III
« Reply #371 on: May 28, 2013, 01:18:42 pm »

michael, are you in for the rematch as well?
Should we look for others to fill up or just go with 3/4?
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michaeljb

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Re: Agricola III
« Reply #372 on: May 28, 2013, 01:40:13 pm »

Yeah I'll do a rematch with drafting. Does anyone else want to set it up on the site?
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Watno

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Re: Agricola III
« Reply #373 on: May 28, 2013, 01:52:45 pm »

Well, since eHalc isn't playing, we need to decide wether to look for a 5th player first, as well as which sets were gonna use.
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Re: Agricola III
« Reply #374 on: May 29, 2013, 01:26:35 pm »

I can set up the new game if you guys want. I'll do it when I get home from work. I'm fine with any number of players, so if you can find a 5th, fine. I'll set it up with all decks, tournament, draft. Sound good?

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Re: Agricola III
« Reply #375 on: May 29, 2013, 01:27:55 pm »

Oh, and draft on baj can take a while if we don't do it all at once... so we should probably plan when to hold the draft. Or we can just take the time. Doesn't matter to me

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Re: Agricola III
« Reply #376 on: May 29, 2013, 05:33:10 pm »

I started an Agricola IV
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