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Author Topic: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN  (Read 225601 times)

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ashersky

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2600 on: May 06, 2013, 10:13:15 pm »

Anyway. I do feel a bit cheated by the ending, but that's the way it goes I guess. Overall it was a great game. Thanks Robz for modding and congrats to scum.

I'm going to take a break from Mafia for a while, maybe six weeks until I'm on holidays.

I'll plan for LotR2 to be your return.
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Jimmmmm

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2601 on: May 06, 2013, 10:14:50 pm »

Anyway. I do feel a bit cheated by the ending, but that's the way it goes I guess. Overall it was a great game. Thanks Robz for modding and congrats to scum.

I'm going to take a break from Mafia for a while, maybe six weeks until I'm on holidays.

I'll plan for LotR2 to be your return.

Only if I get to be a Dragon again.
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Archetype

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Re: Mafia XXII: Bankers Beware (Day 6)
« Reply #2602 on: May 06, 2013, 10:20:28 pm »

So, Arch, was that a real live slip or a flat out attempt to get lynched?

Oh god are you kidding? It was the biggest slip ever in the history of slips.
Oh geez that was terrible. I was so mad at myself the entire rest of the game for that. Turns out it didn't matter too much, so woo.
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Jimmmmm

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2603 on: May 06, 2013, 10:21:41 pm »

Did you actually forget to type "and raerae", or did you not realise what Oracle did?
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Archetype

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2604 on: May 06, 2013, 10:22:35 pm »

Also, thanks a bunch to Robz for hosting and a bit to sparky for allowing me to sub in! This game was awesome, but I agree with yuma that it really should have been RMM. DoubleVengekills, Framers, Bus Drivers, etc all should not be a part of a Normal Game. But the game was fun nonetheless, so thanks again Robz and I hope a sequel of sorts is in the works.  ;)
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Archetype

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2605 on: May 06, 2013, 10:24:30 pm »

Did you actually forget to type "and raerae", or did you not realise what Oracle did?
I thought that Oracle was a 1-shot straight-up Alignment Investigation, and then after I posted I remembered that I had just seen Counting House, and that cost more, so Oracle couldn't be that. But it was too late when sudgy called me out on it.

I called out raerae specifically to help out the Vengekill thing in the future. Turns out it didn't matter too greatly.
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Robz888

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2606 on: May 06, 2013, 10:26:00 pm »

EDIT Jorbles is correct, town bought the Platinum Key.

When? You told me it still cost $9 to enter the Platinum room.

The player who bought the key was dead by then, so it was no longer in effect.
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I have been forced to accept that lackluster play is a town tell for you.

Jorbles

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2607 on: May 06, 2013, 10:26:25 pm »

EDIT Jorbles is correct, town bought the Platinum Key.

When? You told me it still cost $9 to enter the Platinum room.

I think by the time you tried to enter we had already killed mcmc who'd bought the key. There was only a really short window where town could have taken advantage of it. I think he bought it turn 3 of that night.

PPE: what robz said.
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Archetype

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2608 on: May 06, 2013, 10:26:55 pm »

@Robz: What were the pink spots on the board?
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Jimmmmm

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2609 on: May 06, 2013, 10:28:15 pm »

EDIT Jorbles is correct, town bought the Platinum Key.

When? You told me it still cost $9 to enter the Platinum room.

The player who bought the key was dead by then, so it was no longer in effect.

Oh. I didn't realise it worked like that.
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Robz888

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2610 on: May 06, 2013, 10:28:24 pm »

@Robz: What were the pink spots on the board?

One had a Potion for free, the other had $6.
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I have been forced to accept that lackluster play is a town tell for you.

Robz888

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2611 on: May 06, 2013, 10:32:01 pm »

Oh, this is one of the docs, but in case you missed it:

Deposits for Town
+$2 for voting for scum lynch
+$3 for hammering scum
-$1 for hammering town
+$2 for receiving no votes
+$2 for being the townie who has uncovered most of the map at the end of each night
+$1 for voting for at least 1 scum

Deposits for Scum
+$2 for voting for town lynch
+$4 for hammering town
+$1 per townie who did not vote for you (max $4) (if half the town votes for you, cut this in half, added)
-$1 for getting to L-1 (once per scum per round)

Deposits for Either
+$4 for having the most posts of the day
+$1 for surviving a day
+$1 for being in a Copper Room at the end of night
+$2 for being in a Silver Room at the end of night
+$3 for being in a Gold Room at the end of night
+$5 for being in a Platinum Room at the end of night
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Eevee

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2612 on: May 06, 2013, 10:33:31 pm »

I really like how you structured those.
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Jimmmmm

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2613 on: May 06, 2013, 10:35:11 pm »

We should have made each player vote for each other player at least once each day.
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Jimmmmm

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2614 on: May 06, 2013, 10:35:54 pm »

Oh nvm +$2 for receiving no votes.
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Robz888

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2615 on: May 06, 2013, 10:36:53 pm »

Everyone voting for everyone at the start of every day would have definitely hurt scum more than town, but you had no way of knowing that, and it could have been the opposite. And it would hurt town too.
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I have been forced to accept that lackluster play is a town tell for you.

Robz888

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2616 on: May 06, 2013, 10:37:51 pm »

So a couple players got on sprees basically, usually because of post count. Off the top of my head I think liopoil, yuma, and Eevee all had days as the top poster than really got them a lot of cash. And ending the night in a silver or gold or platinum room (or the poorhouse) was a really good thing to do.
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mail-mi

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2617 on: May 06, 2013, 10:38:11 pm »

PRs that went to Scum (Useful ones in bold)
$3 Watchtower -- Know who is in the room with you during the night. (permanent)
$5 Talisman -- For the next day, your vote counts double. (1-shot)
$3 Royal Seal -- When you submit an action or use an item, it will resolve first. (Permanent)
$12 Ill-Gotten Gains -- If you are lynched, you may choose another player. That player will also die.
$10 Forge -- When you are in a room with an empty vault, you may use this to gain an item from an empty vault.
$3 Grand Market -- Unlimited buys (Permanent)
$5P Possession -- Choose a player. For the rest of the game, that player will become a Miller; his alignment will appear as scum for all investigative or Innocent Child purposes. (1-shot)

PRs that went to Town
$1 Loan -- When you buy this, +$3. At the end of the next day, earn $1 less than you would (but not less than zero). (1-shot)
$2 Embargo -- When you play this, no other player may enter or leave the room you are currently in until the next night begins (1-shot)
$5 Moat -- When a player uses an item on you, it will have no effect. (1-shot)
$2 Quarry -- You may use this just as you are buying an item. The cost of that item is lowered by $4. (1-shot)
8 Oracle -- Name 2 other players. You will be told if at least 1 of them are scum. (1-shot)
$3 Rabble -- Choose a player. That player will be roleblocked. (1-shot)
$6 Noble Brigand -- Name two players. Those two players will be Bus Driven. Any action taken against one will instead impact the other. (1-shot)
$9 Platinum Key -- It now costs $3 for all members of your faction to enter a Platinum Room.
$6 Treasure Map -- See the entire layout of the Bank. (Permanent)
$6 Treasure Map -- See the entire layout of the Bank. (Permanent)
$6 Gold Key -- It now costs $2 for all members of your faction to enter a Gold Room. (permanent)
$8 Saboteur -- Name a player. That player will be doctored. (1-shot)
$9 Island -- You may commute. You will be out of the game while all actions resolve. You are then returned to the game. (1-shot)
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Eevee

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2618 on: May 06, 2013, 10:39:03 pm »

So a couple players got on sprees basically, usually because of post count. Off the top of my head I think liopoil, yuma, and Eevee all had days as the top poster than really got them a lot of cash. And ending the night in a silver or gold or platinum room (or the poorhouse) was a really good thing to do.
I for sure felt like I had a lot of cash in my disposal at all times. And that I wasn't able to do anything at all with it until very late in the game.
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Jimmmmm

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2619 on: May 06, 2013, 10:41:18 pm »

The only time I felt like I had any worthwhile amount of money was after the Arch lynch, when I had $9 and spent it on Doctoring sudgy. I figured that meant you get heaps for lynching scum.
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ashersky

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2620 on: May 06, 2013, 10:44:13 pm »

Oh, this is one of the docs, but in case you missed it:

Deposits for Town
+$2 for voting for scum lynch
+$3 for hammering scum
-$1 for hammering town
+$2 for receiving no votes
+$2 for being the townie who has uncovered most of the map at the end of each night
+$1 for voting for at least 1 scum

Deposits for Scum
+$2 for voting for town lynch
+$4 for hammering town
+$1 per townie who did not vote for you (max $4) (if half the town votes for you, cut this in half, added)
-$1 for getting to L-1 (once per scum per round)

Deposits for Either
+$4 for having the most posts of the day
+$1 for surviving a day
+$1 for being in a Copper Room at the end of night
+$2 for being in a Silver Room at the end of night
+$3 for being in a Gold Room at the end of night
+$5 for being in a Platinum Room at the end of night

Where was my nightly +2 for having the TM? 
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eHalcyon

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2621 on: May 06, 2013, 11:04:00 pm »

EDIT Jorbles is correct, town bought the Platinum Key.

When? You told me it still cost $9 to enter the Platinum room.

The player who bought the key was dead by then, so it was no longer in effect.

I thought you said somewhere that the effect was permanent, even if the buyer died...
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Jimmmmm

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2622 on: May 06, 2013, 11:10:16 pm »

EDIT Jorbles is correct, town bought the Platinum Key.

When? You told me it still cost $9 to enter the Platinum room.

The player who bought the key was dead by then, so it was no longer in effect.

I thought you said somewhere that the effect was permanent, even if the buyer died...

So did I.
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raerae

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2623 on: May 06, 2013, 11:24:13 pm »

Shoot, I meant to do this sooner.  I wanted to apologize for slowing the game down by not being around much.  Yes, I was scum so I think, in some way, it worked to my advantage, but that was 100% unintentional.  Super props to yuma for keeping the conversation flowing day after day. 
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yuma

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Re: Mafia XXII: Bankers Beware -- GAME OVER, SCUM WIN
« Reply #2624 on: May 06, 2013, 11:26:50 pm »

Super props to yuma for keeping the conversation flowing day after day.

a whole lot of good it did!

I actually think that town would have been in better shape had we lynched jimmm when we first had a chance day2 early. That day2 sucked the life out of us. The only thing that gave us a fighting chance was arch's slip. If not for that we would have been doomed. I was a potential mislynch, along with ash... game over.
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