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Author Topic: Terra Mystica I (America) - Kuildeous and hyramgraff win!  (Read 40979 times)

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theorel

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #100 on: February 22, 2013, 11:01:51 am »

Pass and take the 6 coin Bonus Card.
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Kuildeous

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #101 on: February 22, 2013, 11:36:31 am »

Maybe I'll regret this in the end, but the witches will take the 3 power.
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Watno

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #102 on: February 22, 2013, 11:37:08 am »

It's also your turn already.
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Kuildeous

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #103 on: February 22, 2013, 02:42:11 pm »

Oh, yeah, I guess it is.

I build a Dwelling at O13, gaining 2 VP.
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hyramgraff

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Re: Terra Mystica I (America) - Round 1 - hyramgraff's turn
« Reply #104 on: February 22, 2013, 02:55:29 pm »

I will use my stronghold special action to terraform U9.  I'm out of workers so I can't build a dwelling there yet.
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Watno

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Re: Terra Mystica I (America) - Round 1 - hyramgraff's turn
« Reply #105 on: February 22, 2013, 03:04:24 pm »

Back to Kuildeous.
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Kuildeous

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #106 on: February 22, 2013, 04:48:22 pm »

Pass, taking the 4-coin bonus card.
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Watno

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #107 on: February 22, 2013, 04:51:35 pm »

hyramgraff's turn. Note that you're the only one left, so you can do as many actions as you want in a row.
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Galzria

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Re: Terra Mystica I (America) - Round 1 - hyramgraff's turn
« Reply #108 on: February 22, 2013, 05:04:39 pm »

Holy Crap I might get to play soon!?!?!

Not knowing the bridge rules REALLY screwed me up. Oh well, live and learn.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica I (America) - Round 1 - hyramgraff's turn
« Reply #109 on: February 22, 2013, 05:06:59 pm »

Soon.
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hyramgraff

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Re: Terra Mystica I (America) - Round 1 - hyramgraff's turn
« Reply #110 on: February 22, 2013, 05:09:25 pm »

Well what I want to do and what I can do are two different things.

I pass and take the 1 worker and 3 power bonus card.

Time for round two!
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hyramgraff

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Re: Terra Mystica I (America) - Round 1 - hyramgraff's turn
« Reply #111 on: February 22, 2013, 05:12:28 pm »

Holy Crap I might get to play soon!?!?!

Not knowing the bridge rules REALLY screwed me up. Oh well, live and learn.

My impression of this game is that it's similar to Settlers of Catan because a good setup is crucial.  I'm hoping that resource gains will follow the same pattern of an exponential growth.
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Watno

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Re: Terra Mystica I (America) - Round 1 - hyramgraff's turn
« Reply #112 on: February 22, 2013, 05:23:07 pm »

Round End:
Noone is at 4 in the Fire cult, so no bonus for anyone.
Remaining bonus cards get 1 coin each.
All special and power actions are available again.

Income:
hyramgraff gets 5 workers and 7 power.
Dsell gets 7 workers.
theorel gets 6 coins and 7 workers.
Galzria gets 4 workers.
Kuildeous gets 4 coins, 4 workers and 2 power.

This round's scoring tile:
Get 2 VP when building a dwelling.
End of round: Get 1 Priest per 4 in Water Cult.

Current game state snapshot: https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdG9tclFQMm82b3NuWE9sV1JSRjEwZXc#gid=1
Game state (running): https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdEx5dHRHX1NLTTVHOEwzSGt3SEtwUnc#gid=1

Galzria is the new starting player.
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Galzria

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Re: Terra Mystica I (America) - Round 2 - Galzria's turn
« Reply #113 on: February 22, 2013, 05:32:00 pm »

Bridge to L-7 for 2 Workers
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica I (America) - Round 2 - Galzria's turn
« Reply #114 on: February 22, 2013, 05:34:55 pm »

Sry to disappoint again, but you can't build a bridge with 2 coins.
You need to either take the power action for 3 power, or spend 2 workers with your factional ability.
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Galzria

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Re: Terra Mystica I (America) - Round 2 - Galzria's turn
« Reply #115 on: February 22, 2013, 05:37:24 pm »

I'm sure I have no idea what you're talking about.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Terra Mystica I (America) - Round 2 - Galzria's turn
« Reply #116 on: February 22, 2013, 05:37:58 pm »

Also, I believe that it's Theorel's turn. :P
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica I (America) - Round 2 - Kuildeous' turn
« Reply #117 on: February 22, 2013, 05:45:10 pm »

Why would you think so?
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Galzria

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Re: Terra Mystica I (America) - Round 2 - Kuildeous' turn
« Reply #118 on: February 22, 2013, 05:49:45 pm »

Why would you think so?

Erm... because I thought he was after me? Which... he isn't... I guess I was just eye'ing the Swarmlings all over the map and had them in the back of my head. They MUST go next... don't they always? They're everywhere!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

theorel

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Re: Terra Mystica I (America) - Round 2 - Kuildeous' turn
« Reply #119 on: February 22, 2013, 09:09:40 pm »

I think that's a reasonable change to make.  Swarmlings get a turn after each other player.  :P
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theorel

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Re: Terra Mystica I (America) - Round 2 - Kuildeous' turn
« Reply #120 on: February 23, 2013, 05:11:26 pm »

To clarify, Kuildeous it's actually your turn.
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Kuildeous

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Re: Terra Mystica I (America) - Round 2 - Kuildeous' turn
« Reply #121 on: February 23, 2013, 05:32:48 pm »

Use Stronghold action to build free dwelling at E1.

Oh, and I believe that round 2 still has 2 VP per dwelling? I forgot to mention that.
« Last Edit: February 24, 2013, 06:37:26 pm by Kuildeous »
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Watno

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Re: Terra Mystica I (America) - Round 2 - hyramgraff's turn
« Reply #122 on: February 24, 2013, 06:26:34 pm »

There was a mistake in the spreadsheet I just fixed: At game end you get 1 VP per 3 coins left over, not 1 VP per 1 coin.

Still hyramgraff's turn.
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hyramgraff

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Re: Terra Mystica I (America) - Round 2 - hyramgraff's turn
« Reply #123 on: February 24, 2013, 09:57:39 pm »

Was that last dwelling at E1 or E11?

Either way I will take the power action for 7 coins.
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Dsell

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Re: Terra Mystica I (America) - Round 2 - hyramgraff's turn
« Reply #124 on: February 25, 2013, 03:51:09 am »

Man, now that I actually kinda know what's going on, I really screwed myself in the first round. XD :-\

Anyway, I am going to upgrade to a Trading House at V15.
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