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Author Topic: Terra Mystica I (America) - Kuildeous and hyramgraff win!  (Read 40316 times)

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Kuildeous

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Re: Terra Mystica I (America) - Round 1 - theorel's turn
« Reply #75 on: February 20, 2013, 04:18:37 pm »

Quick question that probably isn't important:

What are those scoring tiles in rows 10 and 11?
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hyramgraff

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Re: Terra Mystica I (America) - Round 1 - theorel's turn
« Reply #76 on: February 20, 2013, 04:24:56 pm »

Quick question that probably isn't important:

What are those scoring tiles in rows 10 and 11?

They are the two extra scoring tiles that aren't in use this game.  Not sure why they're still in the spreadsheet though.
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Watno

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Re: Terra Mystica I (America) - Round 1 - theorel's turn
« Reply #77 on: February 20, 2013, 04:28:33 pm »

I figured it leave them in if someone wants to see what they're missing, but it's probably better if I just delete them.
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Kuildeous

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Re: Terra Mystica I (America) - Round 1 - theorel's turn
« Reply #78 on: February 20, 2013, 04:28:45 pm »

Well, that does perfectly explain why they have the label of "out." I just wanted to make sure it wasn't anything else. That's actually quite an obvious answer when I examine it more closely (so not obvious to oblivious me).
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theorel

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Re: Terra Mystica I (America) - Round 1 - theorel's turn
« Reply #79 on: February 20, 2013, 04:55:52 pm »

I will Upgrade Terraforming
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Watno

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Re: Terra Mystica I (America) - Round 1 - theorel's turn
« Reply #80 on: February 20, 2013, 05:15:23 pm »

theorel gets 6 points.

Kuildeous' turn.
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Kuildeous

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #81 on: February 20, 2013, 05:40:55 pm »

I shall upgrade Trading House to Stronghold for 4 workers and 6 coins.

This would give the Giants a free Power.
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Watno

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #82 on: February 20, 2013, 06:02:10 pm »

Giants get their power.
hyramgraff's turn.
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hyramgraff

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Re: Terra Mystica I (America) - Round 1 - hyramgraff's turn
« Reply #83 on: February 20, 2013, 06:06:13 pm »

A stronghold already?  That was fast.

I build a dwelling at I17 and gain 2 VP.

Dsell's turn.
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Dsell

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #84 on: February 20, 2013, 11:46:59 pm »

I'll advance one spot on the Fire Cult track.

Theorel.
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theorel

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #85 on: February 21, 2013, 06:32:42 am »

Terraform/Dwelling on B7.
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Watno

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #86 on: February 21, 2013, 07:06:22 am »

theorel gets 2 VP for building the dwelling.

Kuildeous' turn.
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Kuildeous

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #87 on: February 21, 2013, 08:39:53 am »

Use Stronghold action to build Dwelling (2 VP) on Q5. Give Giants 1 more Power.
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hyramgraff

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Re: Terra Mystica I (America) - Round 1 - hyramgraff's turn
« Reply #88 on: February 21, 2013, 10:09:18 am »

I will upgrade my dwelling at K13 to a trading post.  The witches (Kuildeous) may take three power.

Dsell's turn.
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Watno

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #89 on: February 21, 2013, 10:16:07 am »

Kuildeous may gain 3 power for 2 VP. Feel free to carry on if your decision doesn't depend on wether he does or not.
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Kuildeous

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #90 on: February 21, 2013, 10:41:14 am »

Kuildeous may gain 3 power for 2 VP. Feel free to carry on if your decision doesn't depend on wether he does or not.

I will make that transaction, thank you very much.
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Dsell

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #91 on: February 21, 2013, 12:24:33 pm »

Pass, gain 2VP/Trading House Bonus Card.
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Watno

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #92 on: February 21, 2013, 01:00:50 pm »

Dsell gets 1 coin from the new bonus card.
theorel's turn.
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theorel

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Re: Terra Mystica I (America) - Round 1 - theorel's turn
« Reply #93 on: February 21, 2013, 09:01:33 pm »

Terraform/Build E5
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Watno

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Re: Terra Mystica I (America) - Round 1 - theorel's turn
« Reply #94 on: February 22, 2013, 06:37:06 am »

2 points for you.

Kuildeous' turn.
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theorel

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #95 on: February 22, 2013, 07:03:17 am »

I'm like 90% sure I should have 0 workers.  Did you not make me pay for one of the terraforming or building?
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Watno

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #96 on: February 22, 2013, 07:07:40 am »

Now I think about it, I didn't make you pay for the terraforming, thx for pointing out.
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Kuildeous

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #97 on: February 22, 2013, 10:21:12 am »

Burn two power. Spend three power to build a bridge connecting L11 and O13.
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Watno

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #98 on: February 22, 2013, 10:43:14 am »

Somehow I thought I could make that bridge a bit larger in the spreadsheet, but that doesn't seem to be possible.
I hope everyone can still recognize it.

hyramgraff's turn.
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hyramgraff

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Re: Terra Mystica I (America) - Round 1 - Kuildeous' turn
« Reply #99 on: February 22, 2013, 10:58:55 am »

I will upgrade my trading house to a stronghold.  The witches may gain three power for 2 VP.
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