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Author Topic: Agricola II  (Read 21716 times)

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michaeljb

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Agricola II
« on: January 31, 2013, 02:56:20 pm »

Link to the game: http://www.boiteajeux.net/jeux/agr/partie.php?id=609499
Turn History: http://www.boiteajeux.net/jeux/agr/historique.php?id=609499

Agricola Rulebook

When I play IRL, it's almost always 2p or 4p (my wife and I, or us and another couple). I'd like to play a 5p game, so I'm setting this up with that specifically in mind. If there's not enough interest, we could get started with fewer players (or I could set it up as a 5p game, the rest of the spots would be filled in by other players at the site). I guess I'd need to come up with a deadline or something for that.

As described in the first Agricola game thread, Boite a Jeux is a decent site for playing Agricola. One downside is that it seems that "your turn" notifications are only sent once per day at a set time. To deal with this in Agricola I, we're posting in the thread at the end of each turn to let the next player know they're up. It's not the best system, but it's fine, and definitely better than tracking everything in Agricola like a normal PBF game. Anyway, BaJ offers a bit of flexibility with what variant, decks, and distribution are used.

3 choices for 'Variant'
Family: from the rulebook; no cards (Occupations/Minor Improvements) are dealt
Advanced: from the rulebook; each player is dealt 7 Occupations and 7 Minor Improvements they can play over the course of the game
Tournament: Advanced with some cards banned for being too powerful I guess (the list of bans is available here)

Include any of the Beginner (E), Interactive (I), and Complex (K) decks (these are just the decks that come with base Agricola; also it looks like it doesn't have quite all the cards)

3 options for Distribution of cards at the beginning of the game:
Random: the decks being used are shuffled up and you get your random 7 and 7
Draft: you choose one Occupation and one Minor Improvement from a hand, then pass that hand to the next player, and so on
10-7: you are dealt 10 Occupations and 10 Minor Improvements, and you pick which 7 of each to keep


When you want to sign up, be sure to let me know what your username at BaJ is (if you say nothing I will assume it is your forum name), and include your preferences for the variant/decks/distribution to use.
« Last Edit: February 04, 2013, 12:45:34 am by michaeljb »
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michaeljb

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Re: Agricola II (5P)
« Reply #1 on: January 31, 2013, 02:56:51 pm »

1 michaeljb - EIK, Advanced or Tournament, 10-7
2 Davio - Adv or Tourn, Random or 10-7
3 Kuildeous
4 Tables - Advanced, random
5 sparky586
« Last Edit: February 02, 2013, 12:47:23 am by michaeljb »
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Davio

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Re: Agricola II (5P)
« Reply #2 on: February 01, 2013, 07:19:00 am »

Sure, why not?

1 michaeljb - EIK, Advanced or Tournament, 10-7
2 Davio - Davio Adv or Tourn, Random or 10-7
3
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Jimmmmm

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Re: Agricola II (5P)
« Reply #3 on: February 01, 2013, 07:23:38 am »

Never played before and would like to, but maybe I'm better off waiting for a beginner game?
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Re: Agricola II (5P)
« Reply #4 on: February 01, 2013, 09:31:16 am »

Never played before and would like to, but maybe I'm better off waiting for a beginner game?

I could join you in a beginner game. I've played Le Havre a couple of times, which I understand is similar. I could be /in, but I need to read rules.
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Davio

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Re: Agricola II (5P)
« Reply #5 on: February 01, 2013, 01:57:47 pm »

Never played before and would like to, but maybe I'm better off waiting for a beginner game?
Possibly, but I've only played this once or twice and found it to be a lot easier than I initially thought.
Just a matter of learn while playing. :)
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Re: Agricola II (5P)
« Reply #6 on: February 01, 2013, 05:29:58 pm »

I'd be interested in trying the game. It's one that's been on my radar for a while. I think I'd like the Advanced game, don't care what distribution method is used. Probably just basic so I don't get to screw myself over before things even start.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Agricola II (5P)
« Reply #7 on: February 01, 2013, 08:41:46 pm »

I'll /in if Jimmmmm or Kuildeous backs out. 5p should be interesting. Advanced or Tournament, I still need to register (but it'll be my f.ds username), and I don't care about which method we use for the distribution of the cards.
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michaeljb

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Re: Agricola II (5P) (sign-ups closed)
« Reply #8 on: February 02, 2013, 12:41:58 am »

OK, sounds like we'll be doing "Advanced" game with Random distribution of occs/minor improvements.

Jimmmmm, Kuildeous, can I get confirmation on whether you're in?
« Last Edit: February 02, 2013, 12:43:46 am by michaeljb »
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Jimmmmm

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Re: Agricola II (5P) (sign-ups closed)
« Reply #9 on: February 02, 2013, 12:46:02 am »

I'll let sparky play an wait for a beginner game.
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Re: Agricola II (5P) (sign-ups closed)
« Reply #10 on: February 02, 2013, 12:49:10 am »

OK, sounds good.

Looks like Davio and sparky are the only ones to mention their BaJ user names, I would like to get everyone else's before I set up the game just to be sure I'm inviting the right people.
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Kuildeous

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Re: Agricola II (5P) (sign-ups closed)
« Reply #11 on: February 02, 2013, 12:54:26 am »

Okay, sure, I'll give it a shot. I likely won't be checking that site as often, so my moves may be slower. Or maybe not.

Guess I better read those rules.

BTW, for anyone who hasn't registered, they don't encrypt their passwords, so be aware of which password you use if you're the type to use a same password. Make sure this one is harmless.
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sparky5856

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Re: Agricola II (5P) (sign-ups closed)
« Reply #12 on: February 02, 2013, 02:28:31 pm »

Just signed up, username is sparky5856, same as on here.
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michaeljb

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Re: Agricola II (5P) (sign-ups closed)
« Reply #13 on: February 02, 2013, 03:09:53 pm »



Looks like someone still needs to register, then we can get started :)
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Re: Agricola II (5P) (sign-ups closed)
« Reply #14 on: February 02, 2013, 03:12:08 pm »

I think youre missing a 5 in sparky5856's name
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Re: Agricola II (5P) (sign-ups closed)
« Reply #15 on: February 02, 2013, 05:59:22 pm »

So I was! But it still says one of the guests doesn't exist.
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Re: Agricola II (5P) (sign-ups closed)
« Reply #16 on: February 02, 2013, 06:12:28 pm »

Yes, sorry, my signup was more of a 'probably interested', making an account now.

Edit: Done
« Last Edit: February 02, 2013, 06:14:55 pm by Tables »
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Re: Agricola II (5P) (sign-ups closed)
« Reply #17 on: February 02, 2013, 06:22:05 pm »

Cool. The game is set up now, it'll start once everyone joins it.
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Re: Agricola II
« Reply #18 on: February 02, 2013, 09:22:56 pm »

Hard to grok the rules without seeing it in action. I guess I'll learn by failing.
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Re: Agricola II
« Reply #19 on: February 02, 2013, 09:40:27 pm »

Don't worry Kuildeous, I'll do the same.
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Re: Agricola II
« Reply #20 on: February 03, 2013, 06:37:00 am »

Next time there's a signup for Agricola, count me in. (I'm JackRudd on BoiteAJeux.)
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Re: Agricola II
« Reply #21 on: February 03, 2013, 06:40:11 am »

Next time there's a signup for Agricola, count me in. (I'm JackRudd on BoiteAJeux.)

If you start a beginner one I'll join.
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Re: Agricola II
« Reply #22 on: February 03, 2013, 11:54:31 am »

I've played a few times IRL but I'm no expert. I'll join an E-deck game if one gets started. Don't want to play family game though. Either 10-7 or random, I'd play a game of 7W if I wanted to draft. I'll create an account if it looks like it will happen.
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Re: Agricola II
« Reply #23 on: February 03, 2013, 12:03:37 pm »

Okay, so the interface seems to be pretty reasonable. I had to look at the help page for what the icons mean, but I'm not likely to forget them.

Trying a solo game. It seems really difficult to pull off the necessary actions, especially when competing with four other players. But maybe solo is a whole different setup.
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Watno

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Re: Agricola II
« Reply #24 on: February 03, 2013, 12:06:18 pm »

There are in fact more action spaces with more players.
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Re: Agricola II
« Reply #25 on: February 03, 2013, 02:29:51 pm »

Finally realized I was supposed to join >_< The game has started, and woop-de-doo, I'm last. Tables is first in line.
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Re: Agricola II (Tables)
« Reply #26 on: February 03, 2013, 07:23:09 pm »

Righty then. I have no idea what I'm doing.
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Re: Agricola II (Tables)
« Reply #27 on: February 03, 2013, 07:37:39 pm »

Kuildeous, I'm done. No idea if that was a good first thing or not.
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Re: Agricola II (Tables)
« Reply #28 on: February 03, 2013, 07:58:21 pm »

You seriously took 4 wood? That's the worst opening you can possible make. I think if you were looking for an equivalent Dominion opening, that would be Scout/Scout.
« Last Edit: February 03, 2013, 08:00:53 pm by Watno »
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Re: Agricola II (Tables)
« Reply #29 on: February 03, 2013, 08:00:51 pm »

:(

Pretty sure I could have done worse, taking 3 wood instead...
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Re: Agricola II (Tables)
« Reply #30 on: February 03, 2013, 08:03:49 pm »

You don't know about the terrible "Fire" event that occurs after the first round and destroys a room of your hut if you have more than 3 wood?


Mhmm, ok, since that doesn't exist, I guess your move wasn't that bad.
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Re: Agricola II (Kuildeous)
« Reply #31 on: February 03, 2013, 08:39:06 pm »

Obviously you should have taken Fishing for 1 Food. You need Food to feed your family at the Harvest!!
« Last Edit: February 03, 2013, 08:56:56 pm by michaeljb »
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Re: Agricola II (Kuildeous)
« Reply #32 on: February 03, 2013, 09:18:19 pm »

Fishing? There are better options for your first action, such as house building and/or stables building.
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Re: Agricola II
« Reply #33 on: February 04, 2013, 12:21:00 am »

:(

Pretty sure I could have done worse, taking 3 wood instead...

Aw, that was my move. *sad panda*

Davio is up next.
« Last Edit: February 04, 2013, 12:42:06 am by michaeljb »
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michaeljb

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Re: Agricola II
« Reply #34 on: February 04, 2013, 01:37:43 am »

One thing about the site's interface is you have to press "End Turn" to actually commit the action and end your turn. On the bright side, you can undo your action if you misclick or have instant regret for any reason.

(subtly hinting that it's still Kuildeous's turn until he presses "End Turn")
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Davio

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Re: Agricola II
« Reply #35 on: February 04, 2013, 01:49:46 am »

Yeah, it still says it's Kuildeous' turn.
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Kuildeous

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Re: Agricola II
« Reply #36 on: February 04, 2013, 08:18:40 am »

One thing about the site's interface is you have to press "End Turn" to actually commit the action and end your turn. On the bright side, you can undo your action if you misclick or have instant regret for any reason.

(subtly hinting that it's still Kuildeous's turn until he presses "End Turn")

Goddammit!

Okay, will see if I find time to get on the site today and keep you guys from waiting too much longer. Going to take some getting-used to.
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Re: Agricola II
« Reply #37 on: February 04, 2013, 08:24:52 am »

No worries mate.

My turn is after yours but today is my stay-at-home-and-guard-the-baby-day so have to see if I can get around to it.
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Re: Agricola II
« Reply #38 on: February 04, 2013, 04:45:03 pm »

Now it's Davio's turn. For realz.
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Re: Agricola II
« Reply #39 on: February 05, 2013, 02:32:02 am »

Done! michaeljb up next.

Spots taken: 4W, 3W, WSR
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Re: Agricola II
« Reply #40 on: February 05, 2013, 08:15:15 am »

Why do you people like wood so much >_<
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Re: Agricola II
« Reply #41 on: February 05, 2013, 08:16:29 am »

I've no idea what I'm meant to do :P.
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Re: Agricola II
« Reply #42 on: February 05, 2013, 08:20:45 am »

Why do you people like wood so much >_<
I just like S + R. :)
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michaeljb

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Re: Agricola II
« Reply #43 on: February 05, 2013, 01:54:16 pm »

I've no idea what I'm meant to do :P.

Expand your house, grow (and feed) your family, raise crops and animals! Simple. ;)

sparky's up
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Re: Agricola II
« Reply #44 on: February 05, 2013, 01:56:47 pm »

Still, starting the game at -14 VP is pretty harsh. :)
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Re: Agricola II
« Reply #45 on: February 05, 2013, 02:02:59 pm »

I'm sorry, but I do not like being last. I really don't.

Notice that I didn't even build an improvement.

Tables is up.
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Re: Agricola II
« Reply #46 on: February 05, 2013, 02:08:44 pm »

I did notice. And now I have to be last!  >:(
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Re: Agricola II
« Reply #47 on: February 05, 2013, 02:10:28 pm »

I do like to add that I don't understand why there have to be a gazillion cards for Agricola.

I mean, the same can be said about Dominion, but the game resolves entirely around the cards so it makes sense.
Agricola would still be fun with just a base deck, I think.

But then again I haven't played a lot of Agricola. The cards add some strategy yes, but why so many decks?
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Re: Agricola II
« Reply #48 on: February 05, 2013, 02:47:00 pm »

Probably because it's an easy way to expand the game. There's a lot of design space there that doesn't mess with the game as a whole.

Also, forum users play-agricola.com, have been able to collectively design two decks (G and WM) that were officially published, and they're working on a third one. It seems like with the design space, if you have an idea for something a card could do, there's probably a way to make it work, and they can implement and test the cards they come up with.

tl;dr - because they can (also it's fun)
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Re: Agricola II
« Reply #49 on: February 05, 2013, 03:19:40 pm »

3 food for every future occupation play, AND an excuse to not have to think too hard? Sounds good to me! Kuildeous, match that!
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Agricola II
« Reply #50 on: February 05, 2013, 05:59:10 pm »

Davio is up now.
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Re: Agricola II
« Reply #51 on: February 06, 2013, 02:42:00 am »

Davio is up now.
Okay, unfortunately the site is down at the moment.
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Re: Agricola II
« Reply #52 on: February 06, 2013, 01:30:50 pm »

Done, michaeljb next.
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Re: Agricola II
« Reply #53 on: February 06, 2013, 01:35:51 pm »

sparky's up
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Re: Agricola II
« Reply #54 on: February 06, 2013, 02:11:59 pm »

Tables is up. Wonder how long I can keep my starting position X_X
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Re: Agricola II
« Reply #55 on: February 07, 2013, 09:01:06 pm »

Kuildeous, your turn
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Re: Agricola II
« Reply #56 on: February 08, 2013, 12:26:44 am »

Davio is up.
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Re: Agricola II
« Reply #57 on: February 08, 2013, 02:21:36 am »

I was up, now I'm down.

Gogo, MJB!
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Re: Agricola II
« Reply #58 on: February 08, 2013, 05:42:23 pm »

on to sparky
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Re: Agricola II
« Reply #59 on: February 08, 2013, 11:06:34 pm »

We should stop the game right now, I'm winning.

Tables is up.
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Re: Agricola II
« Reply #60 on: February 09, 2013, 03:23:52 am »

Kuildeous
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Re: Agricola II
« Reply #61 on: February 09, 2013, 11:04:10 am »

Davio be up.
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Re: Agricola II
« Reply #62 on: February 09, 2013, 01:27:29 pm »

Done, MJB up.
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Re: Agricola II
« Reply #63 on: February 09, 2013, 05:53:24 pm »

Was not expecting to have 3 Clay available at the end of a round. Tables is up.
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Re: Agricola II
« Reply #64 on: February 09, 2013, 05:59:12 pm »

Kuildeous
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Re: Agricola II
« Reply #65 on: February 09, 2013, 10:02:21 pm »

I'm never gonna get to play any of my occupations >_<
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Re: Agricola II
« Reply #66 on: February 09, 2013, 11:06:16 pm »

Okay, Davio.
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Re: Agricola II
« Reply #67 on: February 10, 2013, 04:01:42 am »

Done, mjb
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Re: Agricola II
« Reply #68 on: February 10, 2013, 07:17:33 am »

Tables' turn
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Re: Agricola II
« Reply #69 on: February 10, 2013, 07:19:18 pm »

Kuildeous
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Re: Agricola II
« Reply #70 on: February 10, 2013, 07:19:59 pm »

Which I suspect is going to be the majority of what I say in this thread actually. Good thing TtA has drilled me in how his name is spelt (not how it's pronounced mind you).
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Re: Agricola II
« Reply #71 on: February 10, 2013, 10:45:52 pm »

Davio.
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Re: Agricola II
« Reply #72 on: February 11, 2013, 04:37:05 am »

sparky
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Re: Agricola II
« Reply #73 on: February 11, 2013, 04:47:24 am »

Hehe, forgot to update here as I entered my move on my phone. :)
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Re: Agricola II
« Reply #74 on: February 11, 2013, 08:09:31 am »

Hehe, forgot to update here as I entered my move on my phone. :)

Ooh, I tried doing that, but I couldn't get it to work. Well, I could select a task, but I couldn't preview it. Are you able to preview it, or do you know enough about the game that you don't have to?
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Re: Agricola II
« Reply #75 on: February 11, 2013, 11:57:20 am »

Davio is up
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Re: Agricola II
« Reply #76 on: February 11, 2013, 01:18:06 pm »

Mjb, gotta love being first
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Re: Agricola II
« Reply #77 on: February 11, 2013, 03:18:50 pm »

Hey, if it means me not being last, then please keep taking that spot  :P
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Re: Agricola II
« Reply #78 on: February 11, 2013, 04:51:49 pm »

I also approve of Davio being the starting player... (sparky's turn)
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Re: Agricola II
« Reply #79 on: February 11, 2013, 06:06:46 pm »

Someone had to take the food eventually. Tables' turn.
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Re: Agricola II
« Reply #80 on: February 11, 2013, 06:39:40 pm »

Agreed. Kuildeous' turn.
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Re: Agricola II
« Reply #81 on: February 11, 2013, 07:57:46 pm »

Dav-yo.
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Re: Agricola II
« Reply #82 on: February 12, 2013, 03:48:07 am »

MJBaker.
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Re: Agricola II
« Reply #83 on: February 12, 2013, 08:49:59 am »

Tables.
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Re: Agricola II
« Reply #84 on: February 12, 2013, 09:31:54 am »

Kuildeous
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Re: Agricola II
« Reply #85 on: February 12, 2013, 10:09:51 am »

Davio's turn again.
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Re: Agricola II
« Reply #86 on: February 12, 2013, 10:11:42 am »

Davio's turn again.
Harvested, mjb next.
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Re: Agricola II
« Reply #87 on: February 12, 2013, 01:02:26 pm »

sparky's harvest
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Re: Agricola II
« Reply #88 on: February 12, 2013, 01:13:29 pm »

Tables' harvest
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Re: Agricola II
« Reply #89 on: February 12, 2013, 05:13:24 pm »

Kuildeous
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Re: Agricola II
« Reply #90 on: February 12, 2013, 08:13:33 pm »

Aw crap! I was used to the solo game and thought I needed 3 food per family member. I butchered that poor sheep for no reason.

Oh well, now that sheep won't tell anyone my dirty secret.

Davio's turn.
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Re: Agricola II
« Reply #91 on: February 13, 2013, 01:39:09 am »

Huzzah! Our baby Noah is born!

Mjb
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Re: Agricola II
« Reply #92 on: February 13, 2013, 05:04:38 pm »

I just can't resist a huge pile of sticks.
wait what


sparky
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Re: Agricola II
« Reply #93 on: February 13, 2013, 06:23:39 pm »

Tables's turn
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Re: Agricola II
« Reply #94 on: February 13, 2013, 07:14:43 pm »

6 clay sounds useful. Kuildeous, beat that!
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Re: Agricola II
« Reply #95 on: February 13, 2013, 08:19:06 pm »

Is it me, or is the site down? I don't read French, so I don't know what I'm seeing, but I'm guessing it's a closed-site page.
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Re: Agricola II
« Reply #96 on: February 13, 2013, 08:25:29 pm »

Chrome's auto translate gives:
boiteajeux is overloaded!
Come back later ;)
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Re: Agricola II
« Reply #97 on: February 13, 2013, 09:18:21 pm »

Site is back up. And it's Davio's turn. Man, what's the holdup?
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Re: Agricola II
« Reply #98 on: February 14, 2013, 04:19:47 pm »

Site was down and then I forgot, next!
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Re: Agricola II
« Reply #99 on: February 14, 2013, 04:54:09 pm »

sparky
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Re: Agricola II
« Reply #100 on: February 14, 2013, 09:48:41 pm »

New room! I have, like, the best farm ever now.

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Re: Agricola II
« Reply #101 on: February 15, 2013, 02:08:19 pm »

Kuildeous turn.
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Re: Agricola II
« Reply #102 on: February 15, 2013, 06:31:44 pm »

Davio now.
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Re: Agricola II
« Reply #103 on: February 17, 2013, 08:18:26 am »

mjb
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Re: Agricola II
« Reply #104 on: February 17, 2013, 03:14:37 pm »

sparky
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Re: Agricola II
« Reply #105 on: February 17, 2013, 03:26:05 pm »

major improvement and starting player, i'll take it.  8)

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Re: Agricola II
« Reply #106 on: February 17, 2013, 04:55:44 pm »

Kuildeous
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Re: Agricola II
« Reply #107 on: February 18, 2013, 01:41:37 am »

Davio
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Re: Agricola II
« Reply #108 on: February 18, 2013, 01:52:58 am »

Mjb
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Re: Agricola II
« Reply #109 on: February 18, 2013, 02:21:55 am »

sparky
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Re: Agricola II
« Reply #110 on: February 18, 2013, 09:58:58 am »

Tables
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Re: Agricola II
« Reply #111 on: February 18, 2013, 12:45:50 pm »

Kuil...Davio
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Re: Agricola II
« Reply #112 on: February 19, 2013, 02:35:13 am »

Done, mjb
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Re: Agricola II
« Reply #113 on: February 19, 2013, 08:33:07 am »

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Re: Agricola II
« Reply #114 on: February 19, 2013, 08:50:51 am »

Kuildeous.

I really should have built a new room earlier :(
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Re: Agricola II
« Reply #115 on: February 19, 2013, 10:04:37 pm »

Can I join in the next game?
AHoppy
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Re: Agricola II
« Reply #116 on: February 19, 2013, 10:14:40 pm »

Davio
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Re: Agricola II
« Reply #117 on: February 20, 2013, 02:46:51 am »

mjb
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« Reply #118 on: February 20, 2013, 07:09:55 am »

Can I join in the next game?
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Probably.
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Re: Agricola II
« Reply #119 on: February 20, 2013, 07:39:46 am »

I'd like to play one too.
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Re: Agricola II
« Reply #120 on: February 20, 2013, 02:19:15 pm »

And back to Tables. I am quite proud that I don't have a negative score anymore.
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« Reply #121 on: February 20, 2013, 06:34:02 pm »

Kuildeous
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« Reply #122 on: February 20, 2013, 06:46:05 pm »

Davio
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Re: Agricola II
« Reply #123 on: February 21, 2013, 02:03:33 am »

mjb
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Re: Agricola II
« Reply #124 on: February 21, 2013, 11:09:52 am »

Kuildeous
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Re: Agricola II
« Reply #125 on: February 21, 2013, 12:54:46 pm »

Davio
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Re: Agricola II
« Reply #126 on: February 21, 2013, 01:21:25 pm »

spark
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Re: Agricola II
« Reply #127 on: February 21, 2013, 02:12:17 pm »

Aw dangit, I'm not the only one with a clay hut anymore. >_<

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Re: Agricola II
« Reply #128 on: February 21, 2013, 02:14:23 pm »

Kuildeous
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Re: Agricola II
« Reply #129 on: February 21, 2013, 02:25:32 pm »

Davio, eat your young.
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Re: Agricola II
« Reply #130 on: February 21, 2013, 03:40:56 pm »

Done, mjb
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Re: Agricola II
« Reply #131 on: February 21, 2013, 05:08:06 pm »

...I want to do everything. >_<

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« Reply #132 on: February 21, 2013, 05:44:37 pm »

Kuildeous
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Re: Agricola II
« Reply #133 on: February 21, 2013, 05:57:58 pm »

Davio
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Re: Agricola II
« Reply #134 on: February 22, 2013, 03:58:46 am »

mjb
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Re: Agricola II
« Reply #135 on: February 22, 2013, 04:42:37 pm »

Sparky

Finally have an offspring
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Re: Agricola II
« Reply #136 on: February 22, 2013, 10:22:01 pm »

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Re: Agricola II
« Reply #137 on: February 24, 2013, 12:52:25 pm »

Kuildeous
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Re: Agricola II
« Reply #138 on: February 24, 2013, 12:56:24 pm »

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Re: Agricola II
« Reply #139 on: February 24, 2013, 02:25:35 pm »

mjb
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Re: Agricola II
« Reply #140 on: February 25, 2013, 05:17:23 am »

Well I failed to post when I actually played, and since then it's gone back around to Kuildeous
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Re: Agricola II
« Reply #141 on: February 25, 2013, 05:29:02 pm »

Davio now.
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Re: Agricola II
« Reply #142 on: February 26, 2013, 03:14:37 pm »

Kuildeous again
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Re: Agricola II
« Reply #143 on: February 26, 2013, 03:19:54 pm »

Not sure if made genius move or dumbshit move.

In either case, it's Davio's turn.
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Re: Agricola II
« Reply #144 on: February 26, 2013, 03:37:52 pm »

mjb
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Re: Agricola II
« Reply #145 on: February 26, 2013, 03:57:20 pm »

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Re: Agricola II
« Reply #146 on: February 26, 2013, 10:49:20 pm »

Well hopefully the path I'm going down is the right one.

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Re: Agricola II
« Reply #147 on: February 27, 2013, 07:54:29 am »

Kuildeous. Hope nobody else wanted to feed their family bread [/lies]
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Re: Agricola II
« Reply #148 on: February 28, 2013, 03:33:49 pm »

Davio's turn
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Re: Agricola II
« Reply #149 on: February 28, 2013, 03:52:23 pm »

mjb
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Re: Agricola II
« Reply #150 on: March 01, 2013, 01:02:57 am »

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Re: Agricola II
« Reply #151 on: March 01, 2013, 08:17:33 am »

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Re: Agricola II
« Reply #152 on: March 01, 2013, 06:01:07 pm »

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Re: Agricola II
« Reply #153 on: March 02, 2013, 02:01:18 am »

mjb
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Re: Agricola II
« Reply #154 on: March 02, 2013, 02:55:42 pm »

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Re: Agricola II
« Reply #155 on: March 02, 2013, 09:15:43 pm »

...there's only two Cooking Hearths?

...I don't care, I'm building one anyway.

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Re: Agricola II
« Reply #156 on: March 03, 2013, 08:05:09 am »

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Re: Agricola II
« Reply #157 on: March 03, 2013, 12:15:10 pm »

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Re: Agricola II
« Reply #158 on: March 03, 2013, 01:34:31 pm »

Next
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Re: Agricola II
« Reply #159 on: March 03, 2013, 07:21:07 pm »

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Re: Agricola II
« Reply #160 on: March 03, 2013, 08:21:47 pm »

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Re: Agricola II
« Reply #161 on: March 04, 2013, 03:18:35 am »

Kuildeous
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Re: Agricola II
« Reply #162 on: March 05, 2013, 12:34:30 am »

Davio's turn now.
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Re: Agricola II
« Reply #163 on: March 05, 2013, 03:04:26 am »

mjb again
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Re: Agricola II
« Reply #164 on: March 05, 2013, 10:57:12 am »

sparky
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Re: Agricola II
« Reply #165 on: March 05, 2013, 11:03:27 am »

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Re: Agricola II
« Reply #166 on: March 05, 2013, 06:50:16 pm »

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Re: Agricola II
« Reply #167 on: March 05, 2013, 07:10:45 pm »

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Re: Agricola II
« Reply #168 on: March 06, 2013, 02:42:51 am »

mjb
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Re: Agricola II
« Reply #169 on: March 06, 2013, 04:08:03 pm »

sparky
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Re: Agricola II
« Reply #170 on: March 06, 2013, 06:12:50 pm »

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Re: Agricola II
« Reply #171 on: March 06, 2013, 06:36:04 pm »

I think I might have just swapped from trying to play optimally to doing cool things. But I just did a cool thing so whatever? Kuildeous turn
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Re: Agricola II
« Reply #172 on: March 06, 2013, 07:01:29 pm »

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Re: Agricola II
« Reply #173 on: March 07, 2013, 02:56:53 am »

mjb
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Re: Agricola II
« Reply #174 on: March 07, 2013, 10:09:47 am »

sparky
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Re: Agricola II
« Reply #175 on: March 07, 2013, 10:59:28 am »

two turns in a row is pretty sweet.

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« Last Edit: March 07, 2013, 11:15:59 am by sparky5856 »
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Re: Agricola II
« Reply #176 on: March 07, 2013, 05:03:31 pm »

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Re: Agricola II
« Reply #177 on: March 08, 2013, 05:02:11 am »

mjb
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Re: Agricola II
« Reply #178 on: March 08, 2013, 11:08:41 am »

sparky
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Re: Agricola II
« Reply #179 on: March 08, 2013, 01:42:43 pm »

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Re: Agricola II
« Reply #180 on: March 08, 2013, 02:41:01 pm »

Kuildeous
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« Reply #181 on: March 08, 2013, 04:59:08 pm »

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Re: Agricola II
« Reply #182 on: March 10, 2013, 02:46:02 pm »

mjb
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Re: Agricola II
« Reply #183 on: March 10, 2013, 03:18:57 pm »

sparky
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Re: Agricola II
« Reply #184 on: March 10, 2013, 07:58:10 pm »

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« Reply #185 on: March 10, 2013, 08:06:50 pm »

Kuildeous
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« Reply #186 on: March 10, 2013, 09:12:53 pm »

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Re: Agricola II
« Reply #187 on: March 11, 2013, 03:49:28 am »

sparky
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Re: Agricola II
« Reply #188 on: March 11, 2013, 11:40:05 am »

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Re: Agricola II
« Reply #189 on: March 12, 2013, 12:27:18 am »

Davio
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Re: Agricola II
« Reply #190 on: March 12, 2013, 08:42:55 am »

harvest time. Kuildeous
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Re: Agricola II
« Reply #191 on: March 12, 2013, 09:45:16 am »

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Re: Agricola II
« Reply #192 on: March 12, 2013, 02:26:18 pm »

mjb
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Re: Agricola II
« Reply #193 on: March 12, 2013, 02:43:11 pm »

sparky
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Re: Agricola II
« Reply #194 on: March 13, 2013, 02:50:11 pm »

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Re: Agricola II
« Reply #195 on: March 13, 2013, 05:41:39 pm »

Sparky
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Re: Agricola II
« Reply #196 on: March 13, 2013, 06:58:35 pm »

And back to Tables
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Re: Agricola II
« Reply #197 on: March 13, 2013, 08:17:11 pm »

Can someone confirm, the cost to remodel is 1 stone per room and 1 reed?
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Re: Agricola II
« Reply #198 on: March 14, 2013, 12:15:09 am »

Yes.
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Re: Agricola II
« Reply #199 on: March 14, 2013, 08:17:08 am »

Kuildeous.
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Re: Agricola II
« Reply #200 on: March 14, 2013, 10:43:35 pm »

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Re: Agricola II
« Reply #201 on: March 15, 2013, 03:46:54 am »

mjb
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Re: Agricola II
« Reply #202 on: March 15, 2013, 01:02:43 pm »

davio, enjoy the free wood!

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Re: Agricola II
« Reply #203 on: March 15, 2013, 01:06:51 pm »

davio, enjoy the free wood!

sparky

Did you give Davio Wood?

(apologies if that has been done already, not reading 9 pages to find out!)
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Re: Agricola II
« Reply #204 on: March 15, 2013, 01:40:51 pm »

Even if it has been done, that joke never gets old.

Well, until the Big Bang Theory did it. Somehow, that got old.
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Re: Agricola II
« Reply #205 on: March 15, 2013, 03:19:49 pm »

Now it's only funny if someone doesn't get it.
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Re: Agricola II
« Reply #206 on: March 15, 2013, 05:14:10 pm »

I took wood.

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Re: Agricola II
« Reply #207 on: March 15, 2013, 05:17:31 pm »

Kuildeous
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Re: Agricola II
« Reply #208 on: March 15, 2013, 11:51:39 pm »

Davio
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Re: Agricola II
« Reply #209 on: March 16, 2013, 05:48:30 am »

mjb
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Re: Agricola II
« Reply #210 on: March 16, 2013, 03:32:05 pm »

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Re: Agricola II
« Reply #211 on: March 16, 2013, 07:24:51 pm »

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Re: Agricola II
« Reply #212 on: March 16, 2013, 07:52:03 pm »

Kuildeous. I feel pretty behind right now.
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Re: Agricola II
« Reply #213 on: March 17, 2013, 02:37:10 am »

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Re: Agricola II
« Reply #214 on: March 17, 2013, 02:25:37 pm »

Next
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Re: Agricola II
« Reply #215 on: March 17, 2013, 04:12:34 pm »

sparky
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Re: Agricola II
« Reply #216 on: March 17, 2013, 05:50:13 pm »

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Re: Agricola II
« Reply #217 on: March 17, 2013, 05:58:46 pm »

Nope, Kuildeous
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Re: Agricola II
« Reply #218 on: March 17, 2013, 06:37:10 pm »

I don't know what you're talking about. I see Davio's name.
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Re: Agricola II
« Reply #219 on: March 17, 2013, 06:39:26 pm »

No, it literally was your turn when I was told it was mine :P. Sparky didn't notice I was out of people.
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Re: Agricola II
« Reply #220 on: March 17, 2013, 07:02:56 pm »

Dammit, I keep doing that >_<
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Re: Agricola II
« Reply #221 on: March 17, 2013, 07:40:55 pm »

Oh. Well, I still stand by my attempt at humor.
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Re: Agricola II
« Reply #222 on: March 18, 2013, 10:52:57 am »

mjb
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Re: Agricola II
« Reply #223 on: March 18, 2013, 01:35:32 pm »

Davio
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Re: Agricola II
« Reply #224 on: March 19, 2013, 06:21:08 am »

mjb
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Re: Agricola II
« Reply #225 on: March 19, 2013, 11:38:08 am »

Sparky
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Re: Agricola II
« Reply #226 on: March 19, 2013, 02:09:11 pm »

I'm saddened at my lack of progress towards fields and animals. Only one sheep and field :(

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Re: Agricola II
« Reply #227 on: March 19, 2013, 02:11:08 pm »

Kuildeous
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Re: Agricola II
« Reply #228 on: March 19, 2013, 02:31:04 pm »

I just don't really care about my house. :)
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Re: Agricola II
« Reply #229 on: March 19, 2013, 11:46:11 pm »

Davio
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Re: Agricola II
« Reply #230 on: March 20, 2013, 05:57:01 am »

mjb
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Re: Agricola II
« Reply #231 on: March 20, 2013, 10:03:42 am »

sparky
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Re: Agricola II
« Reply #232 on: March 20, 2013, 04:53:29 pm »

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Re: Agricola II
« Reply #233 on: March 20, 2013, 08:37:28 pm »

Kuildeous
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Re: Agricola II
« Reply #234 on: March 20, 2013, 11:29:06 pm »

Davio
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Re: Agricola II
« Reply #235 on: March 21, 2013, 02:04:40 am »

I just got 3 in a row--that means I win, right?

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Re: Agricola II
« Reply #236 on: March 21, 2013, 06:23:22 am »

Kuildeous
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Re: Agricola II
« Reply #237 on: March 21, 2013, 02:38:39 pm »

And apparently back to Kuideous.

I have reached a breakthrough, I finally got something in my fields. That grain I picked up in round 1 though is still completely useless.
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Re: Agricola II
« Reply #238 on: March 22, 2013, 01:25:57 am »

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Re: Agricola II
« Reply #239 on: March 22, 2013, 03:34:23 am »

Lunchtime, mjb!
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Re: Agricola II
« Reply #240 on: March 22, 2013, 11:12:43 am »

sparky
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Re: Agricola II
« Reply #241 on: March 22, 2013, 09:20:46 pm »

oh hey I probably should post in here

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Re: Agricola II
« Reply #242 on: March 22, 2013, 09:35:40 pm »

I'm a little confused... I have an oven, why can't I cook my new sheep?
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Re: Agricola II
« Reply #243 on: March 22, 2013, 09:53:23 pm »

Nevermind, found out. Ah well, might cost me a point. Kuildeous.
« Last Edit: March 22, 2013, 09:54:26 pm by Tables »
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Re: Agricola II
« Reply #244 on: March 23, 2013, 02:01:06 am »

MJB
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Re: Agricola II
« Reply #245 on: March 23, 2013, 02:07:32 am »

sparky
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Re: Agricola II
« Reply #246 on: March 23, 2013, 02:13:39 am »

If you wanted to take that spot Tables... I'm sorry.  :)

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Re: Agricola II
« Reply #247 on: March 23, 2013, 06:26:08 am »

I will bake you in my oven and feed the remains to my soon to be existent boars.

Kuildeous.

(I really should have gotten up to 4 family members earlier...)
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Re: Agricola II
« Reply #248 on: March 24, 2013, 09:53:16 pm »

Davio
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Re: Agricola II
« Reply #249 on: March 25, 2013, 11:23:39 am »

Mjb
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Re: Agricola II
« Reply #250 on: March 25, 2013, 05:29:07 pm »

sparky
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Re: Agricola II
« Reply #251 on: March 27, 2013, 12:33:20 pm »

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Re: Agricola II
« Reply #252 on: March 27, 2013, 01:32:48 pm »

Well, I'm done until final feeding. Kuildeous.
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Re: Agricola II
« Reply #253 on: March 29, 2013, 05:33:43 pm »

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Re: Agricola II
« Reply #254 on: March 29, 2013, 05:42:44 pm »

mjb
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Re: Agricola II
« Reply #255 on: March 29, 2013, 05:55:45 pm »

sparky
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Re: Agricola II
« Reply #256 on: March 30, 2013, 05:19:29 pm »

Davio
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Re: Agricola II
« Reply #257 on: March 31, 2013, 07:40:58 am »

The site seems to have some db problems so I'm waiting for those to be fixed.
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Re: Agricola II
« Reply #258 on: April 02, 2013, 02:56:27 pm »

Looks like it's back online now
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Re: Agricola II
« Reply #259 on: April 03, 2013, 10:35:40 am »

Yeah just haven't had the time and my phone lost the login session.
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Re: Agricola II
« Reply #260 on: April 05, 2013, 01:06:35 pm »

Sparky
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Re: Agricola II
« Reply #261 on: April 05, 2013, 04:11:39 pm »

What? You guys are still doing things? My efficiency means I've finished already. And that's how you win right?
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Re: Agricola II
« Reply #262 on: April 11, 2013, 07:15:55 pm »

Just one action left before the final harvest...
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Re: Agricola II
« Reply #263 on: April 12, 2013, 01:29:09 am »

mjb
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Re: Agricola II
« Reply #264 on: April 12, 2013, 01:43:38 am »

sparky
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Re: Agricola II
« Reply #265 on: April 16, 2013, 03:13:53 pm »

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Re: Agricola II
« Reply #266 on: April 16, 2013, 03:27:54 pm »

Kuildeous. I'm done, with 28 points. Seems alright for a first game.
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Re: Agricola II
« Reply #267 on: April 18, 2013, 12:08:12 am »

Davio.

Looks like I win at losing. Woot!
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Re: Agricola II
« Reply #268 on: April 18, 2013, 12:12:27 am »

Don't be so sure. I think Davio loses 2 points to feed his family, putting you both equal.
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Re: Agricola II
« Reply #269 on: April 18, 2013, 12:13:18 am »

Oh yeah, I forget there are negative points.
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Re: Agricola II
« Reply #270 on: April 18, 2013, 02:17:50 am »

gg everyone! Thanks for playing
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Re: Agricola II
« Reply #271 on: April 18, 2013, 09:57:01 am »

Well, it was certainly close between the other four of us...
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Re: Agricola II
« Reply #272 on: April 19, 2013, 01:37:57 am »

GG all.

I'm amazed that MJB got so many points!

I mean, I'm pretty much an Agricola newbie, so I don't know how to value all the actions appropriately, but that's a big difference. Can you tell us anything about your strategy, mjb?
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Re: Agricola II
« Reply #273 on: April 19, 2013, 12:04:33 pm »

AgricolaStrategy, anyone?
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Re: Agricola II
« Reply #274 on: April 19, 2013, 03:25:13 pm »

There are a few things I did that are very unusual for me this game...this is the first time I've pulled off the Constable bonus (no negative points in any category), with or without playing the Constable. This is also one of the few times I haven't got to 4 or 5 family members, and I only took Starting Player once, right before the end, and I played zero minor improvements...

So let's see, my occupations were:
Farmer, Meat Seller, Patron, Constable, Cattle Breeder, Weaver, Manufacturer (the only one I didn't play; once you have a clay hut or stone house, Joinery/Pottery/Basketmaker's Workshop are any 2 resources cheaper)

My minor improvements (I played none):
Wood-fired Oven, Village Well (requires Well), Straw-thatched Roof (requires 3 Grain Fields), Animal Feed (requires 4 planted fields), Sawmill (requires Joinery), Yoke (only does something if Harrow and/or plows have been played), Sleeping Corner (requires 2 Grain Fields)


Patron encourages/enables playing lots of Occupations, so I better have Occs that I want to play.
Meat Seller is as good as a Cooking Hearth for animals with any Oven, so I was looking to use my Wood-fired Oven there.
Farmer helps get started on animals, and together with Cattle Breeder meant I could get 3 Cattle without ever taking the Cattle action.
Weaver led to more Food just for having Sheep.

So that's 4 different occupations all focused on animals, plus Patron to help make playing them all more worthwhile. I played Constable for 4W () when the other wood spaces were taken, and its end game bonus was big, not just for the 5 points, but it helped give me a clear goal in the endgame, which was very important with only 3 Family members; can't waste any of those actions.

I took 3 Clay when it was unexpectedly available to me early, and that was actually what prompted me to do Meat Seller + Clay Oven instead of just Cooking Hearth. I already had the Stone I needed from RSW, so either way was going to be 2 Actions: take Clay, major improvement; or, occupation, major improvement. Having played Patron made the occupation also give another Food, so that was the way to go. (only downside here was that I couldn't turn Veggies into more than 1 Food, but that was ok since I was focused on Animals)

My minor improvements were basically all too expensive to bother with. I needed Fences too much to go for the Wood-fired Oven, going after the Major Improvements felt like it wouldn't work, and I definitely didn't have enough help to just blindly go after planting a bunch of fields.

Getting 8W in round 5 was awesome, to allow me to build all my stables at once to start housing the animals that would be my food.

In order to get my Constable points, in the last 3 rounds I had to plow 4 Fields and build 1 Room to use up my last 5 farmyard spaces, and I needed to take a Grain and a Veggie, so I think I got a little lucky that I didn't get blocked on anything I needed in the end. This was also why I took SP in round 13; I still needed to plow twice, so I had to at least guarantee the more tempting Plow+Sow action.

Now I feel like I'm kind of just rambling on about what I did during the game...the key thing at the beginning was just to find cards that worked together. I had 4 Occs that promoted lots of animal raising, and luckily enough another Occ that promoted playing lots of Occs, so that was my focus.
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Re: Agricola II
« Reply #275 on: April 20, 2013, 03:38:06 am »

I definitely had a feeling that I should have played more cards, but they didn't seem to work together all that well. They were just a bit all over the place. And I don't know how to value clay and stone.
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