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Author Topic: Combo: Vault/Caravan  (Read 1011 times)

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shark_bait

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Combo: Vault/Caravan
« on: January 21, 2013, 11:15:36 am »
0

Yes, yes, I know that this is a pretty obvious combo because Vault scales so well with hand-size.  But I just played a game with this yesterday and there was one thing in particular that stood out.  Most people are aware of the Vault/Gold =>Province trick that allows for heavy greening in Vault BM decks.  Now consider adding Caravan to your Vault BM deck.  On turns after you've played a Caravan, it is only necessary to have Vault/Silver for Province.  If you manage 2 Caravans you automatically have Province with Vault in hand. 

In the game I played, Sea Hag was also present making it slightly more difficult to work up to Gold.  The presence of Caravan gave me multiple Province turns due to the Caravan/Silver/Vault interaction described above.

http://councilroom.com/game?game_id=game-20130120-201649-10a74342.html
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DStu

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Re: Combo: Vault/Caravan
« Reply #1 on: January 21, 2013, 11:20:46 am »
+2

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WanderingWinder

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Re: Combo: Vault/Caravan
« Reply #2 on: January 21, 2013, 01:11:32 pm »
+1

Iirc, this one's pretty much a nombo - it performs hardly better than straight vault.

DStu

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Re: Combo: Vault/Caravan
« Reply #3 on: January 21, 2013, 03:38:22 pm »
+1

Iirc, this one's pretty much a nombo - it performs hardly better than straight vault.
Dominiate gives me 1023:1080 for DoubleVault vs DoubleVault w/ Caravans
Code: [Select]

{
  name: 'DoubleVault'
  requires: ['Vault']
  gainPriority: (state, my) -> [
    "Province" if state.countInSupply("Gold") > 0
    "Duchy" if 0 < state.gainsToEndGame() <= 5
    "Vault" if my.countInDeck("Vault") < 2
    "Estate" if 0 < state.gainsToEndGame() <= 2
    "Gold"
    "Silver"
  ]
}
Code: [Select]

{
  name: 'DoubleVaultCaravan'
  requires: ['Vault', 'Caravan']
  gainPriority: (state, my) -> [
    "Province" if state.countInSupply("Gold") > 0
    "Duchy" if 0 < state.gainsToEndGame() <= 5
    "Vault" if my.countInDeck("Vault") < 2
    "Estate" if 0 < state.gainsToEndGame() <= 2
    "Gold"
    "Caravan"
    "Silver"
  ]
}
so I guess you remember correctly...
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