(for those looking for what's being quoted, I had deleted my post bc I thought "wait maybe this has been asked before, better read 187 pages of forum posts before asking" and sure enough, right there on p85. I'm about halfway through);
I've got some followup questions though; ignore any you dont feel like answering:
1: do you ever revisit old mechanics in light of new mechanics? Like specifically the idea of a coffer-potion - play a card, get a token that's spendable during your buy phase for a potion? Or did the response to alchemy sour you on the idea of ever revisiting potions as a mechanic in the way you have durations, events, etc?
1a: probably not a good fit for Dominion, but what do you think of games with secondary/commodity currencies?
1b: Did you ever try tossing potion on to Storyteller (as a valid target for generating draw akin to each $1)? Sort of a "won't matter but will make the people who have/like that set happy" type deal?
2: maybe this is a Jay/RGG question but: did you pick the euro-sized cards, or did you playtest w MtG sized cards + sleeves? any insight into why this size?
3: this is probably definitely a set of RGG questions but: why are the tavern mats so much thicker than literally all the other mats? why weren't the (2E) Guilds/Cornucopia Coffer mats the size of like, the VP-chit mats in Prosperity?why no VP mats in Empires*?
* actually this i can guess at: empires had A Lot already
4:
might definitely also be an RGG question: Have you considered partnering with a print-on-demand cardmaker like Drivethru or GameCrafter to let people make their "own" dominion fancards? like, ya'll get a cut, the printer gets a cut, and the fan can have something they designed that looks/feels/plays like a regular dominion card without having to sleeve their collection?
4a: could even toss the removed 1st Edition cards from main/intrigue on there so the completionists can complete
4b/sarc/aside: where's the "Ask RGG" thread?
5: Have you ever considered writing a book about game design? I feel like you've got some unique insights and perspectives, at least based on your forum posts/secret histories/bible subforum. (and uh if you're asking who'd read a book on game design, there's dozens of us)
6:
... Governor ...
...
Jay originally asked for a Power Grid tie-in, which also had an anniversary, but I didn't have any good ideas there. Plus it had to be a victory card, because of Friese's green theme. Puerto Rico was easy.
Hey with it being five more years down the line, power grid's probably got another anniversary; could you do a Landmark promo?
7: Kind of an abstract/doesn't matter rules question from the Variants Forum but with like... Capitalism, if you had an Action-Treasure card whose action chunk was involved +$, does that become an Action - Treasure - Treasure card?
Or uh in programming terms, is the collection of types a Set or an Array?
8: Do you ever use conversations (not fan-cards) on the forum as a spark for an idea? I'm reading reply #1431 in this thread (which pre-dates reserve cards) and
I actually specifically suggested no playmat. My housemate and I tried a mat. It made it really easy to forget to do our Princed Actions.
Out of curiosity, what did you do sans mat that made it easier to remember? I would think as long as the actions are somewhere noticeable in your space, any marker indicating they are Princed (the Prince card, a distinctive mat, etc) would make it equally easy to remember to play them.
In your play area they're noticeable. Island and Native Village have trained us to ignore stuff on mats until a card we play alludes to them. Your mileage may vary.
that cause me to metal gear solid a "!" over my head when i connected it to reserve cards
9: Have you ever tried to do a board game of Heroes of Might & Magic III/Dudes? How'd it work out?
10: Is Dame Sylvia named after the Heroes III character?
11:
(this is probably addressed circa p140, which i haven't read yet, but whatev) Was there ever an Attack/Hexes version of Druid (ie, set three hexes aside at the start, this card can do one of them when you play it)?