I remember ages ago you speculated that one day you might do an on line only promo. I'm not overly interested I that but I do wonder - have you ever considered designing a "board" or card game that could only be played on a computer or iPad?
Mostly when I think about making computer games, and mostly when I have made them, they are / have been single player, or essentially single player. I have two that stand out from back when. Dudes of Stuff and Things was my take on Heroes of Might and Magic; you can download it in this very thread. And The Little Guy Game was my take on Lode Runner. I don't have a version of that that runs on modern machines. You uh solved puzzles.
I have given a little thought to games for phones and things. Kevin and I made that one that's in a thread in the games forum. I had another premise that was too ambitious for the personnel at hand; it needed a bunch of art. It still sounds good but I don't know if I'll ever get to it.
I have spent some time thinking about how I would fix up different kinds of computer games. I will tell you now, the main trick is to have Magic-style combos - things care about things, two things are greater than the sum of the parts. In a game like Skyrim, it could be that your sword and helmet were a combo, instead of, they just have the best stats you've found. There is also the variety thing; Mario Kart games would have a lot more variety if, instead of a mix of items available every game, there were only two items per game, one for you and one for the opposition (then I would have car designs correspond to items).
I have not spent much time considering making board games for computers. It's easier to make them for real life. And on computers you have so many options. You don't need "cards" to have "rules components."
But uh I can make a game, do all of it except the art and actual production and sales and stuff, you know, I can make the game here at this desk and get it to the point where we are playing it and having fun. If it never gets published we still had a good time, there's that even. And publishing it is low risk for the publisher. Modern computer games have big teams of people and are costly. I mean this is why you see so much more innovation in flash games, where it can still be one guy and sometimes he even does the art. Richard Garfield has endlessly poured time into computer games that never happened. I don't think it's the life for me. If Nintendo says, hey can you make Mario better for us, I will say, man can I, and pitch my ideas. I think that's about as far as I'm going in that direction though.