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Author Topic: Interview with Donald X.  (Read 2268017 times)

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Witherweaver

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Re: Interview with Donald X.
« Reply #1500 on: October 17, 2014, 12:52:37 pm »
+10

More expansions means more rankings, more lists, more edge cases, more memes, more arguing, more threads, more moreness.

There is literally no downside.
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Fergesser

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Re: Interview with Donald X.
« Reply #1501 on: October 17, 2014, 01:43:28 pm »
0

...  There is literally no downside.
And if there is the upside is way,way bigger. Already looking forward to it
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Polk5440

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Re: Interview with Donald X.
« Reply #1502 on: October 17, 2014, 02:26:48 pm »
+4

There is literally no downside.

You are just asking for an edge case.
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Witherweaver

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Re: Interview with Donald X.
« Reply #1503 on: October 17, 2014, 02:32:45 pm »
+4

There is literally no downside.

You are just asking for an edge case.

Coming up with edge cases is an upside!
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Beyond Awesome

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Re: Interview with Donald X.
« Reply #1504 on: October 17, 2014, 03:23:42 pm »
0

There is literally no downside.

You are just asking for an edge case.

Coming up with edge cases is an upside!

Edge case: The new expansion is just variants of Scout.
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Witherweaver

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Re: Interview with Donald X.
« Reply #1505 on: October 17, 2014, 03:34:00 pm »
+3

There is literally no downside.

You are just asking for an edge case.

Coming up with edge cases is an upside!

Edge case: The new expansion is just variants of Scout.

New ranking list: Scout Variants.  Fun ensues.  Also, lots of meme modifications. 
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enfynet

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Re: Interview with Donald X.
« Reply #1506 on: October 17, 2014, 03:52:27 pm »
0

Dominion: Exploration and Expansion.

Lots of Lookouts, Navigators, Explorers, Expands, Upgrades, and Scouts
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Donald X.

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Re: Interview with Donald X.
« Reply #1507 on: October 17, 2014, 06:54:09 pm »
+61

Edge case: The new expansion is just variants of Scout.
Scouting Village: Action, $4
+1 Action
Reveal the top 4 cards of your deck. +1 Action per revealed Victory card. Put the cards on top of your deck in any order.

Scouting Witch: Action, $4
+1 Action
Reveal the top 4 cards of your deck. Each other player gains a Curse per Victory card revealed. Put the cards on top of your deck in any order.

Scoutsmith: Action, $4
Scouts reveal an extra card this turn.

Ironscout: Action, $4
+1 Action
Reveal the top 4 cards of your deck. For each card, if it is an...
Action card, put it on top of your deck.
Treasure card, put it on top of your deck.
Victory card, put it into your hand.

Scouting House: Action, $4
+1 Action
Look through your discard pile, reveal any number of Victory cards from it, and put them into your hand.

Band of Scouts: Action, $4
Play this as if it were Scout.
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Titandrake

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Re: Interview with Donald X.
« Reply #1508 on: October 17, 2014, 07:10:06 pm »
0

Scouting House could actually be pretty neat with hybrid victory cards, especially if you had a way to gain them during the action phase to pull them back. Just saying.

Just give it 1 VP and make it a Victory card. Look at all these Scouting Houses drawing other Scouting Houses - so much self-synergy.
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Witherweaver

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Re: Interview with Donald X.
« Reply #1509 on: October 17, 2014, 07:14:16 pm »
+5

Edge case: The new expansion is just variants of Scout.
Scouting Village: Action, $4
+1 Action
Reveal the top 4 cards of your deck. +1 Action per revealed Victory card. Put the cards on top of your deck in any order.

Scouting Witch: Action, $4
+1 Action
Reveal the top 4 cards of your deck. Each other player gains a Curse per Victory card revealed. Put the cards on top of your deck in any order.

Scoutsmith: Action, $4
Scouts reveal an extra card this turn.

Ironscout: Action, $4
+1 Action
Reveal the top 4 cards of your deck. For each card, if it is an...
Action card, put it on top of your deck.
Treasure card, put it on top of your deck.
Victory card, put it into your hand.

Scouting House: Action, $4
+1 Action
Look through your discard pile, reveal any number of Victory cards from it, and put them into your hand.

Band of Scouts: Action, $4
Play this as if it were Scout.

Where can I preorder?
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pacovf

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Re: Interview with Donald X.
« Reply #1510 on: October 17, 2014, 07:22:13 pm »
+3

There is literally no downside.

You are just asking for an edge case.

What if the expansion comes shaped as a Klein bottle?
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Gherald

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Re: Interview with Donald X.
« Reply #1511 on: October 17, 2014, 07:23:13 pm »
+1

Add some card art and you're ready for April 1 next year

With no trashing and no other curser, there are boards on which you open Scouting Witch.  It's not too terrible, though it's swingy like Doctor and Swindler
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eHalcyon

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Re: Interview with Donald X.
« Reply #1512 on: October 17, 2014, 07:28:58 pm »
+42

Scouting Witch: Action, $4
+1 Action
Reveal the top 4 cards of your deck. Each other player gains a Curse per Victory card revealed. Put the cards on top of your deck in any order.



Ironscout: Action, $4
+1 Action
Reveal the top 4 cards of your deck. For each card, if it is an...
Action card, put it on top of your deck.
Treasure card, put it on top of your deck.
Victory card, put it into your hand.

« Last Edit: October 17, 2014, 07:34:48 pm by eHalcyon »
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A Drowned Kernel

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Re: Interview with Donald X.
« Reply #1513 on: October 17, 2014, 08:13:05 pm »
0

Scouting House: Action, $4
+1 Action
Look through your discard pile, reveal any number of Victory cards from it, and put them into your hand.

I almost feel like I would buy this more than I buy Scout.
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Dsell

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Re: Interview with Donald X.
« Reply #1514 on: October 17, 2014, 08:16:03 pm »
0

Scouting House: Action, $4
+1 Action
Look through your discard pile, reveal any number of Victory cards from it, and put them into your hand.

I almost feel like I would buy this more than I buy Scout.

That's because it's awesome. Playing one every turn in a tight deck makes you immune to greening as long as you have a way to trigger a reshuffle.
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eHalcyon

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Re: Interview with Donald X.
« Reply #1515 on: October 17, 2014, 08:31:14 pm »
0

Scouting House: Action, $4
+1 Action
Look through your discard pile, reveal any number of Victory cards from it, and put them into your hand.

I almost feel like I would buy this more than I buy Scout.

That's because it's awesome. Playing one every turn in a tight deck makes you immune to greening as long as you have a way to trigger a reshuffle.

Keep in mind that all the engine components you've played will miss the shuffle too. In a tight deck, that's probably most of your good stuff.
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Dsell

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Re: Interview with Donald X.
« Reply #1516 on: October 17, 2014, 08:47:06 pm »
0

Scouting House: Action, $4
+1 Action
Look through your discard pile, reveal any number of Victory cards from it, and put them into your hand.

I almost feel like I would buy this more than I buy Scout.

That's because it's awesome. Playing one every turn in a tight deck makes you immune to greening as long as you have a way to trigger a reshuffle.

Keep in mind that all the engine components you've played will miss the shuffle too. In a tight deck, that's probably most of your good stuff.

Maybe "tight" was the wrong word. I'm not thinking of draw-your-deck engines, I'm just thinking of somewhat-trashed-down decks that would get really wonky if you try to green too early. Basically, if you can have a decent turn with half or fewer of the actions in your deck, this card can really help smooth things out. PPE: I can see how you'd think I meant draw-your-deck type engines when I mention playing it every turn. My bad.

It's funny because I've thought about some fan cards that play with the same concept: enabling engines that would otherwise be too finicky by removing green cards from the shuffle. I think Donald X. just accidentally created the perfect card for that.
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eHalcyon

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Re: Interview with Donald X.
« Reply #1517 on: October 18, 2014, 12:25:37 am »
0

Scouting House: Action, $4
+1 Action
Look through your discard pile, reveal any number of Victory cards from it, and put them into your hand.

I almost feel like I would buy this more than I buy Scout.

That's because it's awesome. Playing one every turn in a tight deck makes you immune to greening as long as you have a way to trigger a reshuffle.

Keep in mind that all the engine components you've played will miss the shuffle too. In a tight deck, that's probably most of your good stuff.

Maybe "tight" was the wrong word. I'm not thinking of draw-your-deck engines, I'm just thinking of somewhat-trashed-down decks that would get really wonky if you try to green too early. Basically, if you can have a decent turn with half or fewer of the actions in your deck, this card can really help smooth things out. PPE: I can see how you'd think I meant draw-your-deck type engines when I mention playing it every turn. My bad.

It's funny because I've thought about some fan cards that play with the same concept: enabling engines that would otherwise be too finicky by removing green cards from the shuffle. I think Donald X. just accidentally created the perfect card for that.

I'm still not convinced.  I think you'd run into the same problem you would have with Counting House.  If you only get one Scouting House, it's no guarantee that you'll draw it towards the end of the shuffle.  If you get more, then the ones that get drawn early will still be relatively dead and you probably skipped $5s that would have been more useful.

But these are no longer questions for Donald... umm....

I haven't heard anything about Temporum in a while.  Any news on that?
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Donald X.

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Re: Interview with Donald X.
« Reply #1518 on: October 18, 2014, 12:36:11 am »
+6

I haven't heard anything about Temporum in a while.  Any news on that?
I'm expecting it late this month. I was expecting it around now, but some wooden pieces took longer than expected to get through customs.
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Re: Interview with Donald X.
« Reply #1519 on: October 18, 2014, 05:13:13 pm »
+5

A relevant update on RGG's website:
http://riograndegames.com/
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Re: Interview with Donald X.
« Reply #1520 on: October 19, 2014, 12:51:07 pm »
+8

A relevant update on RGG's website:
http://riograndegames.com/

For those who didn't find it in the wall of text/too lazy to click through:

Quote
We are also planning a additions to the Dominion and Race for the Galaxy families of games for 2015. We will provide further information on these games in early 2015.
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Re: Interview with Donald X.
« Reply #1521 on: October 19, 2014, 10:19:46 pm »
0

You have talked previously about he 4 pillars of Dominion from the Base set. Looking at that and all the expansions, would you expand the list of pillars of Dominion? If so, what would be the additions?
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Donald X.

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Re: Interview with Donald X.
« Reply #1522 on: October 19, 2014, 10:39:24 pm »
+3

You have talked previously about he 4 pillars of Dominion from the Base set. Looking at that and all the expansions, would you expand the list of pillars of Dominion? If so, what would be the additions?
It wasn't a thing for any of the other sets. The sets are all trying to have new cards that shake things up, that give you different things to do. They get as many as they can. The main set had the unique position of having to be the simplest set. So there, like, Village shakes things up - you can play multiple actions! In general games can be divided by basic things: whether there's a village, a +buy, a way to draw cards, a trasher. Those remain principle ways that the game varies, and that applies to the main set by itself too.

There was some point when I got it into my head that those four cards were special because of how they pushed at the decks to be bigger or larger. They changed the game a lot and that was an important thing, to have the game play differently from game to game. In later expansions it's just normal, of course cards are trying to make the game play differently. And it's easier; the cards get to be more complex, and you have greater variety just from the variety of cards.
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Cas Liber

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Re: Interview with Donald X.
« Reply #1523 on: October 20, 2014, 01:25:43 am »
+2

Hi all - just found this thread. Can't find interview  :P but just thought I'd add my view.

First of all congrats to Donald X. for such a cool game - my wife and I have been playing it with 2-3 other people for 18 months now. We bought all the sets pretty early on and are pretty satisfied with the cards.

What I really like is that most cards go happily with most other cards (unlike, say, munchkin where throwing too many sets together can make for lots of cards unable to interact with each other). The only exception really is Alchemy. Love the idea, just feel there are not enough cards needing potions to buy them over repeated gameplay, so my one wish would be some extra Alchemy cards to give that set a bit of oomph.

I found Dark Ages and Hinterlands offered some really entertaining cards to play with and have my vote as most fun expansions FWIW....also does someone have a link to the interview?
cheers
Cas Liber
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A Drowned Kernel

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Re: Interview with Donald X.
« Reply #1524 on: October 20, 2014, 01:27:00 am »
0

The "interview" is an ongoing thing. Post your questions and he'll answer.
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