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Author Topic: TTA II: Not quite as civilized - Tables wins!  (Read 55124 times)

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cayvie

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #325 on: December 20, 2012, 07:05:17 am »

it's so tempting just to build the entire eiffel tower
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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cayvie

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #326 on: December 20, 2012, 07:11:19 am »

but alas i fear i need infrastructure

Civil Actions
Take Team Sports
Develop Team Sports (-5 science)
Build Team Sports (-6 resources)
Build Printing Press (-4 resources)

Military Actions
Build Swordsman (-3 resources)
Draw 1 card
« Last Edit: December 20, 2012, 07:12:37 am by cayvie »
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Watno

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #327 on: December 20, 2012, 08:16:17 am »

I might be missing something, but I think you don't have enough unused workers for thus
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cayvie

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #328 on: December 20, 2012, 09:24:09 am »

ahhh crap

umm

if i just don't build a sworsdman, how much corruption do i take
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Watno

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #329 on: December 20, 2012, 10:36:58 am »

No corruption.
You end up with 4 food, 4 iron and 1 bronze, 16 culture and 5 science, 12 strength.
Cards coming up are Opera and Strategy (in this order), with Bread and Circuses removed.
I'll pm your miliary draws.
Spreadsheet update likely won't happen today, sorry again.
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cayvie

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #330 on: December 20, 2012, 02:27:09 pm »

ok cool i do that then
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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ipofanes

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #331 on: December 20, 2012, 04:07:51 pm »

Pass political phase
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Watno

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #332 on: December 20, 2012, 05:37:34 pm »

You can already do your actions already, no need to wait for spreadsheet update.
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ipofanes

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #333 on: December 21, 2012, 04:00:18 am »

You can already do your actions already, no need to wait for spreadsheet update.

Ah, yes, I overlooked you already revealed the new cards.

I would really love having the automatic GMing of boardgaming-online with the table talk down here. No offense intended, but in boardgaming-online I can play out all my actions, examine the consequences on strength, corruption, happiness etc. before committing or resetting. Makes me three levels better. I could do this here too (and sometimes do  :-[) but I'd waste someone else's time.

But the chat boards around the games in BGO are silent as a library.
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ipofanes

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #334 on: December 21, 2012, 04:08:50 am »

Ok then.

Take Constitutional Monarchy from card row
Increase population
Discover Alchemy
Play Ideal Building Site for additional Alchemy

This should steer me clear of corruption, though I have not worked out my new standings.
« Last Edit: December 21, 2012, 07:57:39 am by ipofanes »
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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #335 on: December 21, 2012, 04:08:57 am »

Hm, yeah, I was considering doing things via BGO, but I would have doubted I'd get the necessary player count, because, well it's not as much fun when you say 'hey guys let's go play a game on this other site!' Most people wouldn't be so interested, basically.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ipofanes

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #336 on: December 21, 2012, 04:40:30 am »

Hm, yeah, I was considering doing things via BGO, but I would have doubted I'd get the necessary player count, because, well it's not as much fun when you say 'hey guys let's go play a game on this other site!' Most people wouldn't be so interested, basically.

This is a great platform to get people into the game, to iron out obvious blunders etc. But everyone who got a kick out of it by playing here, do take a look at BGO. It fits the game as Goko Isotropic fits Dominion.
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Watno

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #337 on: December 21, 2012, 07:31:30 am »

cayvie produces 2-2 food, 6 resources, 3 culture and 3 science, drawing 2 military cards.
Card Row is refreshed (Bread and Circuses removed).

ipofanes, you won't get corruption for sure with that move, because it will cause an uprising.
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ipofanes

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #338 on: December 21, 2012, 07:57:19 am »

cayvie produces 2-2 food, 6 resources, 3 culture and 3 science, drawing 2 military cards.
Card Row is refreshed (Bread and Circuses removed).

ipofanes, you won't get corruption for sure with that move, because it will cause an uprising.

What? But people, you'll miss out on the horse races (Ben Hur is a grandcousin of our supreme leader) and gladiator fights!

Ah, well.


Take Constitutional Monarchy from card row
Increase population
Discover Alchemy
Play Efficient Upgrade for Bronze --> Iron
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Watno

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #339 on: December 21, 2012, 09:08:53 am »

ipofanes produces 3-2 food, 4 resources (1 less to avoid corruption) and 3 science, drawing 2 military cards.

I still need your discards, I think.
« Last Edit: December 21, 2012, 09:20:07 am by Watno »
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Kuildeous

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #340 on: December 21, 2012, 10:29:28 am »

Hm, yeah, I was considering doing things via BGO, but I would have doubted I'd get the necessary player count, because, well it's not as much fun when you say 'hey guys let's go play a game on this other site!' Most people wouldn't be so interested, basically.

Well, one reason I can participate in TtAI so readily is because of this format. Fiddling about with text and spreadsheets is more convenient for me in general.

Though, I did take a look at BGO last night. I haven't done anything with it yet other than start a solitary game, but it looks pretty neat.
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Watno

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #341 on: December 21, 2012, 12:26:37 pm »

New cards are patriotism and journalism, with wave of nationalism being removed.
I'll pm you your military draws, ipofanes.

Btw, I'd be in for a bgo game once I'm back home next year.
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Galzria

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #342 on: December 21, 2012, 12:29:10 pm »

I would be down to try it as well. Kuildeous, how did you launch a solitary-game? It only goes down to 2-player.

Not sure how it's format works, but I'm sure I can figure it out with a little work.

I do enjoy the format that we have going here though very much.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #343 on: December 21, 2012, 12:52:37 pm »

Spreadsheet up to date now.
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Tables

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #344 on: December 21, 2012, 01:04:47 pm »

...How did I end up with so many resources!? Hmm...

No Political action. Discarding two age II cards

Take Republic
Take Selective Breeding
Play Knights
Take Work of Art
Build Knights
Build Knights


4 food, 13 resources (2 lost to corruption), 5 science.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #345 on: December 21, 2012, 01:26:19 pm »

Move will be processed later, but is valid.
New cards are republic, riflemen, efficient upgrade and revolutionary idea (AGE II versions), with journalism removed.
military draw will be pmed.
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Jorbles

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #346 on: December 23, 2012, 02:30:16 pm »

Alright, just let me work out what the board looks like and I'll take my turn.
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Jorbles

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #347 on: December 23, 2012, 02:37:40 pm »

Political Action
I seed an Age II event/territory.
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Watno

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #348 on: December 23, 2012, 02:47:09 pm »

Jorbles scores 2 culture.
Scientific breakthrough comes up. Each civilization scores culture equal to its science rating.
Not sure wether I'll get to update the spreadsheet before Christmas.
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Jorbles

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Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
« Reply #349 on: December 23, 2012, 04:58:36 pm »

Okey dokey.

Political Actions:
Increase Population (2 food, 1 resource)
Play James Cook
Play Alchemy
Upgrade Philosophy to Alchemy (3 resources)
Take Justice System


Military Actions:
Build Warrior (2 resources)
Take Cards.


This should leave me with the following after maintenance and production:
Food: 1
Resources: 3
Science: 3
Culture: 16 + 2 + 4 = 22
Strength: 12

This look okay to everyone?
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