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Author Topic: Mafia Game Index  (Read 144050 times)

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Jimmmmm

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Re: Mafia Game Index
« Reply #1475 on: October 08, 2013, 07:40:18 pm »

I have an idea for an open game (that might actually work!) that could possibly be ran as a semi blitz game (1 week-ish deadlines?).

3 Mafia
5 Townies

Nightless. Mafia have no night kill but have daychat. Also has White Flag (only two of the 3 Mafia are needed to be lynched for Town to win). The catch is that when any player is lynched, they have two options:

Be lynched as normal. Show alignment and no longer post in thread.
Become a Tree Stump. They will not show their alignment, but may still post in thread.

In either case, the votes will be reset and the next day will begin.

Thoughts? Maybe another Townie? If people like the idea of it, I'll reserve a spot in the queue.

Hmm well Mafia will want to take the Tree Stump option. Town should nullify that by never taking the Tree Stump option. Then you have a normal game except Mafia can continue to post after death.
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Re: Mafia Game Index
« Reply #1476 on: October 08, 2013, 07:44:16 pm »

I have an idea for an open game (that might actually work!) that could possibly be ran as a semi blitz game (1 week-ish deadlines?).

3 Mafia
5 Townies

Nightless. Mafia have no night kill but have daychat. Also has White Flag (only two of the 3 Mafia are needed to be lynched for Town to win). The catch is that when any player is lynched, they have two options:

Be lynched as normal. Show alignment and no longer post in thread.
Become a Tree Stump. They will not show their alignment, but may still post in thread.

In either case, the votes will be reset and the next day will begin.

Thoughts? Maybe another Townie? If people like the idea of it, I'll reserve a spot in the queue.

Hmm well Mafia will want to take the Tree Stump option. Town should nullify that by never taking the Tree Stump option. Then you have a normal game except Mafia can continue to post after death.
Hm maybe not give them a choice?

So like, on day 1 whoever gets lynched can continue to post, but their alignment won't be revealed?
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yuma

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Re: Mafia Game Index
« Reply #1477 on: October 08, 2013, 07:52:11 pm »

So when should I start dynasty warriors mafia?

Right now!

When you posted this!

3 days ago!

3 weeks ago?
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Re: Mafia Game Index
« Reply #1478 on: October 08, 2013, 09:39:07 pm »

I have an idea for an open game (that might actually work!) that could possibly be ran as a semi blitz game (1 week-ish deadlines?).

3 Mafia
5 Townies

Nightless. Mafia have no night kill but have daychat. Also has White Flag (only two of the 3 Mafia are needed to be lynched for Town to win). The catch is that when any player is lynched, they have two options:

Be lynched as normal. Show alignment and no longer post in thread.
Become a Tree Stump. They will not show their alignment, but may still post in thread.

In either case, the votes will be reset and the next day will begin.

Thoughts? Maybe another Townie? If people like the idea of it, I'll reserve a spot in the queue.

Hmm well Mafia will want to take the Tree Stump option. Town should nullify that by never taking the Tree Stump option. Then you have a normal game except Mafia can continue to post after death.
Hm maybe not give them a choice?

So like, on day 1 whoever gets lynched can continue to post, but their alignment won't be revealed?
Actually, maybe something like this:

When you are lynched, you have two options: Reveal your alignment, and be able to talk in thread (and in scum QT) in two days. Or, talk tomorrow in-thread (and in scum QT) but reveal your alignment in two days.

I think that works for either alignments.
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ashersky

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Re: Mafia Game Index
« Reply #1479 on: October 08, 2013, 10:28:58 pm »

I have an idea for an open game (that might actually work!) that could possibly be ran as a semi blitz game (1 week-ish deadlines?).

3 Mafia
5 Townies

Nightless. Mafia have no night kill but have daychat. Also has White Flag (only two of the 3 Mafia are needed to be lynched for Town to win). The catch is that when any player is lynched, they have two options:

Be lynched as normal. Show alignment and no longer post in thread.
Become a Tree Stump. They will not show their alignment, but may still post in thread.

In either case, the votes will be reset and the next day will begin.

Thoughts? Maybe another Townie? If people like the idea of it, I'll reserve a spot in the queue.

Hmm well Mafia will want to take the Tree Stump option. Town should nullify that by never taking the Tree Stump option. Then you have a normal game except Mafia can continue to post after death.
Hm maybe not give them a choice?

So like, on day 1 whoever gets lynched can continue to post, but their alignment won't be revealed?
Actually, maybe something like this:

When you are lynched, you have two options: Reveal your alignment, and be able to talk in thread (and in scum QT) in two days. Or, talk tomorrow in-thread (and in scum QT) but reveal your alignment in two days.

I think that works for either alignments.

If Town gets to talk in the Scum QT... :)

I actually think the idea is fine, but would bug me as much as Donner Party did, and so doesn't appeal to me.
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Re: Mafia Game Index
« Reply #1480 on: October 10, 2013, 01:21:14 am »

Yeah, it's also starting to lose its simplicity factor.

But, I'll reserve a spot. I can probably figure something out by then.
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ashersky

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Re: Mafia Game Index
« Reply #1481 on: October 11, 2013, 12:19:05 am »

mail-mi -- are you running your normal game or RMM game next?  Sign ups can open for the normal one.

I'm going to bump your other one down the queue, whichever you choose.
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mail-mi

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Re: Mafia Game Index
« Reply #1482 on: October 11, 2013, 12:33:40 am »

mail-mi -- are you running your normal game or RMM game next?  Sign ups can open for the normal one.

I'm going to bump your other one down the queue, whichever you choose.
Normal, if you guys are willing to let me have 2 RMM GAMES in a row.
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ashersky

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Re: Mafia Game Index
« Reply #1483 on: October 11, 2013, 12:43:06 am »

mail-mi -- are you running your normal game or RMM game next?  Sign ups can open for the normal one.

I'm going to bump your other one down the queue, whichever you choose.
Normal, if you guys are willing to let me have 2 RMM GAMES in a row.

I don't think it'll be two in a row.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
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2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Galzria

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Re: Mafia Game Index
« Reply #1484 on: October 11, 2013, 01:44:02 am »

I would like to host two mafia games. Both normal. One should be Mafia LI: A fresh start (9 players, setup not revealed), and Mafia XL___: Survivor Mafia (16 players, setup fully revealed).

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Mafia Game Index
« Reply #1485 on: October 11, 2013, 01:46:50 am »

I've already more or less built both games, so I can go whenever with the Survivor one.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

ashersky

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Re: Mafia Game Index
« Reply #1486 on: October 11, 2013, 02:03:53 am »

I just added the two back to back and will fill in folks in between.
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f.ds Mafia Board Moderator

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2015 f.ds Representative, World Forum Mafia Championships
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Voltgloss

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Re: Mafia Game Index
« Reply #1487 on: October 11, 2013, 09:16:27 am »

Mafia XL___: Survivor Mafia (16 players, setup fully revealed).

Quote from: Galzria (well not really)
You're all 2-shot deathproof, 2-shot vig, vengekilling Survivors
GO!
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mail-mi

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Re: Mafia Game Index
« Reply #1488 on: October 11, 2013, 02:11:10 pm »

Toy Story mafia is open for sign ups!
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Galzria

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Re: Mafia Game Index
« Reply #1489 on: October 11, 2013, 02:13:41 pm »

Mafia XL___: Survivor Mafia (16 players, setup fully revealed).

Quote from: Galzria (well not really)
You're all 2-shot deathproof, 2-shot vig, vengekilling Survivors
GO!

*ahem*. I DID say "normal" game. I don't make MY normal games bastard. *cough* *cough*. ;)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

raerae

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Re: Mafia Game Index
« Reply #1490 on: October 11, 2013, 02:22:45 pm »

EFHW, did you decide anything on your blitz game? Did I miss it?
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EFHW

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Re: Mafia Game Index
« Reply #1491 on: October 11, 2013, 09:54:21 pm »

You didn't miss it.  I'm happy to make it any time frame.  I'm interested to see what rewards Jimmmmm has going in Monster Madness, too, because I might get some better ideas for rewards/penalties.  Suggestions welcome.
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Re: Mafia Game Index
« Reply #1492 on: October 12, 2013, 01:34:54 pm »

Maybe "Random member of the alignment is secretly Hated?"
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Re: Mafia Game Index
« Reply #1493 on: October 12, 2013, 01:36:42 pm »

Maybe "Random member of the alignment is secretly Hated?"
As a penalty for either alignment. And then for a reward...

Town: All scum members are Hated
Scum: Choose a Town member. They are secretly Hated.


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Jimmmmm

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Re: Mafia Game Index
« Reply #1494 on: October 12, 2013, 06:31:57 pm »

Town: All scum members are Hated

Doesn't work. Town will just get one person at a time up to L-1, creating ICs and finally lynching scum.
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yuma

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Re: Mafia Game Index
« Reply #1495 on: October 12, 2013, 07:10:03 pm »

Maybe "Random member of the alignment is secretly Hated?"

I think you are veering toward RMM with this approach... Actually I think any game that hands out bonuses might be more on the RMM side of the line (yes, I know that many of you might be thinking "this coming from the guy running Modern Community and to that I say '...'"), something I didn't really think of before when looking at the setup.
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Re: Mafia Game Index
« Reply #1496 on: October 12, 2013, 08:03:52 pm »

Maybe "Random member of the alignment is secretly Hated?"

I think you are veering toward RMM with this approach... Actually I think any game that hands out bonuses might be more on the RMM side of the line (yes, I know that many of you might be thinking "this coming from the guy running Modern Community and to that I say '...'"), something I didn't really think of before when looking at the setup.
Well I don't think using nonstandard powers (Hated, Loved, etc.) makes it RMM.
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Re: Mafia Game Index
« Reply #1497 on: October 12, 2013, 08:04:28 pm »

Town: All scum members are Hated

Doesn't work. Town will just get one person at a time up to L-1, creating ICs and finally lynching scum.
Oh, you're right.
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yuma

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Re: Mafia Game Index
« Reply #1498 on: October 12, 2013, 08:36:59 pm »

Maybe "Random member of the alignment is secretly Hated?"

I think you are veering toward RMM with this approach... Actually I think any game that hands out bonuses might be more on the RMM side of the line (yes, I know that many of you might be thinking "this coming from the guy running Modern Community and to that I say '...'"), something I didn't really think of before when looking at the setup.
Well I don't think using nonstandard powers (Hated, Loved, etc.) makes it RMM.

It isn't the powers that I am concerned with, it is that abilities/PRs/whatever is given as a bonus change over the course of the game that I think makes it more RMM.

I do think that we probably need to have an extended discussion as to what classifies as RMM or normal. I suggested something of the sort a while back, but didn't get much traction. But as mods want to be more creative in their design of their games (something, that by the way shouldn't be discouraged, but instead fostered) we need some clearer guidelines on that.

Like rspeer said in the first mini-set design contest, restrictions and rules actually increase creativity. And I think these results will help players have better idea of what to expect going into games.
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Re: Mafia Game Index
« Reply #1499 on: October 12, 2013, 08:48:18 pm »

Maybe "Random member of the alignment is secretly Hated?"

I think you are veering toward RMM with this approach... Actually I think any game that hands out bonuses might be more on the RMM side of the line (yes, I know that many of you might be thinking "this coming from the guy running Modern Community and to that I say '...'"), something I didn't really think of before when looking at the setup.
Well I don't think using nonstandard powers (Hated, Loved, etc.) makes it RMM.

It isn't the powers that I am concerned with, it is that abilities/PRs/whatever is given as a bonus change over the course of the game that I think makes it more RMM.

I do think that we probably need to have an extended discussion as to what classifies as RMM or normal. I suggested something of the sort a while back, but didn't get much traction. But as mods want to be more creative in their design of their games (something, that by the way shouldn't be discouraged, but instead fostered) we need some clearer guidelines on that.

Like rspeer said in the first mini-set design contest, restrictions and rules actually increase creativity. And I think these results will help players have better idea of what to expect going into games.
I completely agree. I just wanted to wait for um... something to be over first before we as a community lay down the law.
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