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Author Topic: Mafia Game Index  (Read 144061 times)

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Robz888

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Re: Mafia Game Index
« Reply #1425 on: September 24, 2013, 11:01:39 pm »

You'll play in the sequel, I hope.

You won't drag me back in!  I have retired as the True Robz and I won't create an opportunity for that to slip away.

The True Robz auto-ins.

Yup. Without even reading the rules or setup.

Actually, the True Robz doesn't really read the rules at all even after he /ins, and only skims his role PM.
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Dsell

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Re: Mafia Game Index
« Reply #1426 on: September 24, 2013, 11:44:25 pm »

You'll play in the sequel, I hope.

You won't drag me back in!  I have retired as the True Robz and I won't create an opportunity for that to slip away.

The True Robz auto-ins.

Yup. Without even reading the rules or setup.

Actually, the True Robz doesn't really read the rules at all even after he /ins, and only skims his role PM.

Information is inversely proportional to fun, just ask any f.dser!
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eHalcyon

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Re: Mafia Game Index
« Reply #1427 on: September 25, 2013, 03:25:10 pm »

You'll play in the sequel, I hope.

You won't drag me back in!  I have retired as the True Robz and I won't create an opportunity for that to slip away.

The True Robz auto-ins.

I am not auto-inning, therefore the True Robz does not.  The True Robz shall not bow to pressure. ;)
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liopoil

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Re: Mafia Game Index
« Reply #1428 on: September 26, 2013, 06:26:17 pm »

not sure if this is the right place to post this - but I'm not going to be able to play games like mafia that rely on regular activity as much anymore. Will still play non-mafia games (and I need to catch up on those now), but I don't plan on playing mafia much anymore. (may be coerced into playing eventually...), but I'm at least taking a break.
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raerae

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Re: Mafia Game Index
« Reply #1429 on: September 27, 2013, 01:42:05 pm »

My game can be blitz if there's interest in that.
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yuma

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Re: Mafia Game Index
« Reply #1430 on: September 27, 2013, 06:53:50 pm »

My game can be blitz if there's interest in that.

I would play it as blitz as long as it was my off-week.

Actually I wonder if there is any interest in semi-blitz. It seems that many of us have "real life" stuff that occupies our time perhaps a bit more than before? We are growing up guys!

As such I wonder if there is interest in games that have 3 RL days? So not crazy fast like blitz, but also not the 2 week long day megagames that we sometimes get.

I think the 3 day days would be ideal for me. I could be involved, around enough (maybe not always be there at deadline, but often enough) that I could play even during my on-weeks and maybe even be in another game at the same time because hopefully the 3 day days would keep the posting down enough that I could read everything.

Would other people like this semi-blitz? If it doesn't take off in the next few games I might give it a whirl with my AD game.
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Eevee

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Re: Mafia Game Index
« Reply #1431 on: September 27, 2013, 07:20:52 pm »

I'd probably play!
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Twistedarcher

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Re: Mafia Game Index
« Reply #1432 on: September 27, 2013, 07:47:55 pm »

My game can be blitz if there's interest in that.

I would play it as blitz as long as it was my off-week.

Actually I wonder if there is any interest in semi-blitz. It seems that many of us have "real life" stuff that occupies our time perhaps a bit more than before? We are growing up guys!

As such I wonder if there is interest in games that have 3 RL days? So not crazy fast like blitz, but also not the 2 week long day megagames that we sometimes get.

I think the 3 day days would be ideal for me. I could be involved, around enough (maybe not always be there at deadline, but often enough) that I could play even during my on-weeks and maybe even be in another game at the same time because hopefully the 3 day days would keep the posting down enough that I could read everything.

Would other people like this semi-blitz? If it doesn't take off in the next few games I might give it a whirl with my AD game.

Yes, this. I love blitz games, but now that I have a job, I kinda can't be on the computer for 10 hour chunks of the day, which makes it impossible to play 24 hour blitz.
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raerae

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Re: Mafia Game Index
« Reply #1433 on: September 27, 2013, 07:51:35 pm »

OK, it's official, my game is semi-blitz.  When can I open for sign ups?
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mail-mi

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Re: Mafia Game Index
« Reply #1434 on: September 27, 2013, 07:53:00 pm »

OK, it's official, my game is semi-blitz.  When can I open for sign ups?
I think sudgy should also open up for signups.
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sudgy

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Re: Mafia Game Index
« Reply #1435 on: September 29, 2013, 02:25:34 am »

Should I open for signups?  BM games always take a while for a new game to open (usually when the previous one ends).

Also, I still have two other BM games planned, so I would think at least one more could be put on there.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

EFHW

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Re: Mafia Game Index
« Reply #1436 on: September 29, 2013, 02:32:54 pm »

re: blitz - I've had trouble finding people for my Hangman Blitz.  Do you think people don't like the inclusion of the word game aspect to the mafia frame?  Or maybe how I've done it?  It's open setup, so any advice would be welcome.  I'd be open to semi-blitz, too.
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Eevee

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Re: Mafia Game Index
« Reply #1437 on: September 29, 2013, 03:03:34 pm »

re: blitz - I've had trouble finding people for my Hangman Blitz.  Do you think people don't like the inclusion of the word game aspect to the mafia frame?  Or maybe how I've done it?  It's open setup, so any advice would be welcome.  I'd be open to semi-blitz, too.
The word game aspect is why I'm not signing up. It's a fun idea, but being a non-native speaker, I'd be such a detriment for my team in the hangman portion.
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mail-mi

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Re: Mafia Game Index
« Reply #1438 on: September 29, 2013, 04:15:35 pm »

Should I open for signups?  BM games always take a while for a new game to open (usually when the previous one ends).

Also, I still have two other BM games planned, so I would think at least one more could be put on there.
I say open it!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

sudgy

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Re: Mafia Game Index
« Reply #1439 on: September 29, 2013, 10:09:31 pm »

Should I open for signups?  BM games always take a while for a new game to open (usually when the previous one ends).

Also, I still have two other BM games planned, so I would think at least one more could be put on there.
I say open it!

Fine, here.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

yuma

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Re: Mafia Game Index
« Reply #1440 on: September 29, 2013, 10:15:42 pm »

re: blitz - I've had trouble finding people for my Hangman Blitz.  Do you think people don't like the inclusion of the word game aspect to the mafia frame?  Or maybe how I've done it?  It's open setup, so any advice would be welcome.  I'd be open to semi-blitz, too.

I am willing to play either way. I think I would prefer w/o the hangman portion, but not by very much. And yeah, semi-blitz I think might be better for most players... It certainly would for me, and I would be able to certainly /in as opposed to being a tentative /in depending on when it started.

As for the setup, I think w/o the wordgame it is a very simple setup, so maybe it needs the wordgame aspect to slightly spice it up a bit?
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yuma

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Re: Mafia Game Index
« Reply #1441 on: September 29, 2013, 10:18:06 pm »

The last day I was alive in a mafia game was September 8th. September 8th!!!

That means I have not been in a game for 3 weeks (certainly a personal record). This isn't good.... I am starting to go into a very dark place.
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ashersky

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Re: Mafia Game Index
« Reply #1442 on: September 29, 2013, 10:23:03 pm »

Dynasty Warriors needs to start.

Monsters RMM needs to start.
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Voltgloss

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Re: Mafia Game Index
« Reply #1443 on: September 30, 2013, 05:41:08 am »

Please remove me from all queues.  I am sorry all.
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mail-mi

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Re: Mafia Game Index
« Reply #1444 on: September 30, 2013, 06:14:56 pm »

Switch WoT mafia with my other RMM game, plz. Super pumped for it, gonna be awesome!

Please remove me from all queues.  I am sorry all.

No Voltgloss!!!!
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Dsell

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Re: Mafia Game Index
« Reply #1445 on: September 30, 2013, 06:18:06 pm »

Please remove me from all queues.  I am sorry all.

Please don't leave. :(
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Jorbles

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Re: Mafia Game Index
« Reply #1446 on: September 30, 2013, 09:14:45 pm »

Ohhh, and I was really enjoying playing with Voltgloss again.    :(

Anyhow, I came here to put forward an idea for a game. Do you guys remember the game where Insomniac was a dreaming god? I really want to make a game centred around the dreaming god idea. The one problem with the role is that only one player gets to see all the neat different game-changing choices, with that in mind I propose a game in which no one has a role, only alignments, but as the game progresses each night players vote on what the dreaming god shall dream of. Whatever effect is voted for shall change the way the game works on the next day. None of these things should change the game in such a way to help scum or town particularly, though how they are used might favour scum or town depending on how people react to them, but they will change the rules of the game (at least for a day). The game would have a single team of scum, (probably something considered a "fair" split for one lone unpowered scum team. 2/9? 3/11? 4/15? and would not be bastard (except that people don't know what the different dreams do). I don't know if this should go in the RM queue or the normal queue, but I'd like to run it.
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ashersky

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Re: Mafia Game Index
« Reply #1447 on: September 30, 2013, 09:31:53 pm »

Ohhh, and I was really enjoying playing with Voltgloss again.    :(

Anyhow, I came here to put forward an idea for a game. Do you guys remember the game where Insomniac was a dreaming god? I really want to make a game centred around the dreaming god idea. The one problem with the role is that only one player gets to see all the neat different game-changing choices, with that in mind I propose a game in which no one has a role, only alignments, but as the game progresses each night players vote on what the dreaming god shall dream of. Whatever effect is voted for shall change the way the game works on the next day. None of these things should change the game in such a way to help scum or town particularly, though how they are used might favour scum or town depending on how people react to them, but they will change the rules of the game (at least for a day). The game would have a single team of scum, (probably something considered a "fair" split for one lone unpowered scum team. 2/9? 3/11? 4/15? and would not be bastard (except that people don't know what the different dreams do). I don't know if this should go in the RM queue or the normal queue, but I'd like to run it.

I like it.  I'd go RMM, if only because of the changing nature of the roles.  The fact that there aren't any roles at all make it feel normal, but I think since nights are >= days, it gets the RMM label.  That's a big divider for me--is the focus on days or nights?
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Twistedarcher

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Re: Mafia Game Index
« Reply #1448 on: September 30, 2013, 09:33:01 pm »

Ohhh, and I was really enjoying playing with Voltgloss again.    :(

Anyhow, I came here to put forward an idea for a game. Do you guys remember the game where Insomniac was a dreaming god? I really want to make a game centred around the dreaming god idea. The one problem with the role is that only one player gets to see all the neat different game-changing choices, with that in mind I propose a game in which no one has a role, only alignments, but as the game progresses each night players vote on what the dreaming god shall dream of. Whatever effect is voted for shall change the way the game works on the next day. None of these things should change the game in such a way to help scum or town particularly, though how they are used might favour scum or town depending on how people react to them, but they will change the rules of the game (at least for a day). The game would have a single team of scum, (probably something considered a "fair" split for one lone unpowered scum team. 2/9? 3/11? 4/15? and would not be bastard (except that people don't know what the different dreams do). I don't know if this should go in the RM queue or the normal queue, but I'd like to run it.

Run it semi-blitz!
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Jorbles

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Re: Mafia Game Index
« Reply #1449 on: September 30, 2013, 09:46:11 pm »

Alright RM it is, and sorry TA, since I don't have time to run a blitz game it'll have to be normal deadlines. :)
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