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Author Topic: Mafia Game Index  (Read 144043 times)

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EFHW

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Re: Mafia Game Index
« Reply #1100 on: July 08, 2013, 01:21:03 pm »

I'm opening Harry Potter for sign-ups, b/c people have started expressing interest.  If you unofficially signed up before, you need to sign up again now.  Sign up for Clue first! 

Harry Potter Mafia

Found a fatal flaw.  Redesigning.  So sign-ups are suspended for the time being.  If you already signed up, you won't have to sign up again when it re-opens.
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liopoil

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Re: Mafia Game Index
« Reply #1101 on: July 08, 2013, 05:15:50 pm »

My normal game will have 9-10 players and be very simple. It will be an open setup of my creation. I currently have four (4!!) different ideas, if anyone would like to see them to help choose one or tweak them, I'd be happy to send you them, or I can even post them in this thread.

Flavor will probably some simple dominion theme.

I can help, as well.

cool, I'll send you it.

I now have just 2 different ideas, and they aren't quite so simple anymore, but aren't nearly as complex as my blitz game...
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Twistedarcher

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Re: Mafia Game Index
« Reply #1102 on: July 08, 2013, 05:16:56 pm »

Your blitz game was AWESOME, though. I'd love to play another iteration of it!
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liopoil

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Re: Mafia Game Index
« Reply #1103 on: July 08, 2013, 05:19:20 pm »

oh, thanks :D. I got the sense that people were overwhelmed by all the different complicated options.
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mcmcsalot

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Re: Mafia Game Index
« Reply #1104 on: July 08, 2013, 08:15:17 pm »

Just for some information i think I'm too busy to play enough, I think I am making games less fun by taking up a spot and then never posting :((( hopefully when I am done petsitting(2 weeks) ill be able to play again. If not ill definitely be back in the sadle come August. I wish I had more time in a day :(
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

ashersky

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Re: Mafia Game Index
« Reply #1105 on: July 08, 2013, 09:47:50 pm »

Alright, Clue/Monster Madness/Camelot need to fill!
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liopoil

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Re: Mafia Game Index
« Reply #1106 on: July 08, 2013, 09:49:06 pm »

Alright, Clue/Monster Madness/Camelot need to fill!
but people keep leaving :(
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mail-mi

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Re: Mafia Game Index
« Reply #1107 on: July 08, 2013, 09:53:07 pm »

Alright, Clue/Monster Madness/Camelot need to fill!
You're still /out of SoC. Do you want re-/in?
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ashersky

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Re: Mafia Game Index
« Reply #1108 on: July 08, 2013, 10:05:39 pm »

Alright, Clue/Monster Madness/Camelot need to fill!
You're still /out of SoC. Do you want re-/in?

Not yet.  I may hammer, though.
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f.ds Mafia Board Moderator

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ashersky

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Re: Mafia Game Index
« Reply #1109 on: July 09, 2013, 07:12:50 pm »

Officially down to one mafia game ongoing.
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f.ds Mafia Board Moderator

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Voltaire

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Re: Mafia Game Index
« Reply #1110 on: July 09, 2013, 07:17:50 pm »

Officially down to one mafia game ongoing.
:o

Go sign up for Clue everyone!!!
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ashersky

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Re: Mafia Game Index
« Reply #1111 on: July 09, 2013, 07:39:36 pm »

Once Monster Madness fills, I'll open up Lord of the Rings 2.  Hopefully folks will find it even better than the first one!
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f.ds Mafia Board Moderator

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EFHW

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Re: Mafia Game Index
« Reply #1112 on: July 09, 2013, 09:08:32 pm »

Harry Potter has been revised.  It is now open for sign-ups and comments.

Harry Potter Mafia
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mcmcsalot

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Re: Mafia Game Index
« Reply #1113 on: July 10, 2013, 07:58:21 am »

I miss you already...
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Twistedarcher

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Re: Mafia Game Index
« Reply #1114 on: July 11, 2013, 02:48:50 am »

Is there interest in a blitz game? I'd be happy to run one, if so.
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Jimmmmm

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Re: Mafia Game Index
« Reply #1115 on: July 11, 2013, 08:37:06 am »

Is there interest in a blitz game? I'd be happy to run one, if so.

/in

Oh no blitz, what am I doing? So fun, but so inconvenient. I'll have to pre-warn everyone of my schedule ahead of time, and if I'll be too busy, I may have to pull out.
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Twistedarcher

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Re: Mafia Game Index
« Reply #1116 on: July 11, 2013, 10:46:24 am »

I'll post signups to see if there's any interest, once I figure out what setup to run.

As for setup, what do people want to run? I could always run white flag once again, since it seems to be the preferred setup. We could also try something different, such as the "True Love" setup (2 mafia, 6 VT, everyone's in a lover pair, there's two mafia-VT pairs). Any preferences from people who would play? 
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EFHW

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Re: Mafia Game Index
« Reply #1117 on: July 11, 2013, 11:17:21 am »

I like blitz.
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Twistedarcher

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Re: Mafia Game Index
« Reply #1118 on: July 11, 2013, 11:18:41 am »

What setup would you like to run?
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EFHW

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Re: Mafia Game Index
« Reply #1119 on: July 11, 2013, 11:20:08 am »

What setup would you like to run?
I don't know.  I'm not that familiar with them.  On the simple side, though. 
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yuma

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yuma

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Re: Mafia Game Index
« Reply #1121 on: July 11, 2013, 11:23:36 am »


What setup would you like to run?

I have been intrigued by Bird_7P. 7 player game, 50/50 win rate on mafiascum. Is pretty simple, but avoids follow the cop by having a Macho-Cop.
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Twistedarcher

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Re: Mafia Game Index
« Reply #1122 on: July 11, 2013, 08:04:49 pm »

I'll run that. It looks like it may be better suited for a full game than for a blitz game, but should work as blitz hopefully. I'll open up signups tomorrow.
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yuma

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Re: Mafia Game Index
« Reply #1123 on: July 11, 2013, 08:10:20 pm »

I'll run that. It looks like it may be better suited for a full game than for a blitz game, but should work as blitz hopefully. I'll open up signups tomorrow.

we have grown accustomed to the no nights blitz... which aren't bad and certainly have benefits, but blitz doesn't have to be nightless. The first handful had 12-hour nights that worked pretty well.

Either that or you can have players pre-establish who they want to use their PRs on throughout the game so that when the game goes into night there is minimal delay. However, this results in less than ideal Cop, Docs and JKs and to a lesser extent NK (lesser because it is typical that at least one member of a scum team will be online during the flip that can make an informed decision on who to NK)
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Twistedarcher

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Re: Mafia Game Index
« Reply #1124 on: July 11, 2013, 08:18:53 pm »

Yeah. It'd need to be at least 12 hour nights, if not 24, so that mafia have a chance to talk to one another.
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