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Author Topic: Mafia Game Index  (Read 144036 times)

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eHalcyon

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Re: Mafia Game Index
« Reply #575 on: March 14, 2013, 04:02:56 pm »

Id be happy to look it over Ehlac!

Was this directed at me?  What is it referring to?  :o
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Re: Mafia Game Index
« Reply #576 on: March 14, 2013, 04:40:59 pm »

Stupid autocorrect on phone changed Yuma to Ehalc
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Re: Mafia Game Index
« Reply #577 on: March 17, 2013, 06:28:48 pm »

DoMafia II should be done in about a week. Still working out a few kinks.
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mcmcsalot

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Re: Mafia Game Index
« Reply #578 on: March 18, 2013, 09:41:28 am »

Curious about the clue game Yuma is planning on running, I had had thoughts of running a game where everyone was given a pseudonym. As in clue, you would be given a forum account With a pseudonym Colonel mustard, mrs. Peacock ect. I haven't been sure how much of a pain people would find it to have to log into a different account to play the game. I just thought it would be cool to play a standard game but with no idea who is playing or who is posting what. Sign ups would be handlers via pm and all player identities would remain secret till the end of the game.

So Yuma does your game have this? If not how do people feel about this?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Ozle

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Re: Mafia Game Index
« Reply #579 on: March 18, 2013, 09:42:12 am »

I think we tried that with the hydra game...didnt work too well if I remember. Very very low activity that game.
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yuma

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Re: Mafia Game Index
« Reply #580 on: March 18, 2013, 09:51:24 am »

Curious about the clue game Yuma is planning on running, I had had thoughts of running a game where everyone was given a pseudonym. As in clue, you would be given a forum account With a pseudonym Colonel mustard, mrs. Peacock ect. I haven't been sure how much of a pain people would find it to have to log into a different account to play the game. I just thought it would be cool to play a standard game but with no idea who is playing or who is posting what. Sign ups would be handlers via pm and all player identities would remain secret till the end of the game.

So Yuma does your game have this? If not how do people feel about this?

No my game will not be like that. It will be a normal game--run with a Hard Boiled set-up, but with a Clue mini-game inside of it with Clue game flavor roles, etc, etc. But the basic play of the game would be normal. Ash can you put me down for a slot in the normal game que?

As for the pseudonym game. Hydra had two players sharing an account... I think that was the main problem with low post counts... in that everyone wanted to check with their partner before posting anything. In a pseudonym where you are the only player with that name I dont' think low activity would be a problem. But I do know that there were quite a few problems with people accidentally posting with their normal account and giving away who they were, as was people posting at different time zones, etc. It is an idea, but one that I think is more complicated than at first glance.
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mcmcsalot

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Re: Mafia Game Index
« Reply #581 on: March 18, 2013, 10:14:10 am »

But I do know that there were quite a few problems with people accidentally posting with their normal account and giving away who they were, as was people posting at different time zones, etc. It is an idea, but one that I think is more complicated than at first glance.

What I was thinking would help solve the time zone issue is that knowledge of who is even in the game would be closed, I don't think anyone has a time zone/posting habits that is completely different from everyone else. Anyway, I do think it would be a cool idea, it would depend on if everyone was okay with having to log into a different account for the game.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

ashersky

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Re: Mafia Game Index
« Reply #582 on: March 18, 2013, 10:15:24 am »

Curious about the clue game Yuma is planning on running, I had had thoughts of running a game where everyone was given a pseudonym. As in clue, you would be given a forum account With a pseudonym Colonel mustard, mrs. Peacock ect. I haven't been sure how much of a pain people would find it to have to log into a different account to play the game. I just thought it would be cool to play a standard game but with no idea who is playing or who is posting what. Sign ups would be handlers via pm and all player identities would remain secret till the end of the game.

So Yuma does your game have this? If not how do people feel about this?

No my game will not be like that. It will be a normal game--run with a Hard Boiled set-up, but with a Clue mini-game inside of it with Clue game flavor roles, etc, etc. But the basic play of the game would be normal. Ash can you put me down for a slot in the normal game que?

As for the pseudonym game. Hydra had two players sharing an account... I think that was the main problem with low post counts... in that everyone wanted to check with their partner before posting anything. In a pseudonym where you are the only player with that name I dont' think low activity would be a problem. But I do know that there were quite a few problems with people accidentally posting with their normal account and giving away who they were, as was people posting at different time zones, etc. It is an idea, but one that I think is more complicated than at first glance.

You are already there.
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Re: Mafia Game Index
« Reply #583 on: March 18, 2013, 02:08:10 pm »

Mcmc, I would play, but I think you and yuma are underestimating how much having to log onto another account drops activity (on mobile especially). Also remembering players who are all "new" to you makes forming reads much harder.
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sudgy

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Re: Mafia Game Index
« Reply #584 on: March 18, 2013, 02:35:47 pm »

Mcmc, I would play, but I think you and yuma are underestimating how much having to log onto another account drops activity (on mobile especially). Also remembering players who are all "new" to you makes forming reads much harder.

That's the point of that game.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Eevee

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Re: Mafia Game Index
« Reply #585 on: March 18, 2013, 02:38:37 pm »

I know, but I fear it will lead to low activity.
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mcmcsalot

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Re: Mafia Game Index
« Reply #586 on: March 18, 2013, 02:57:45 pm »

I know, but I fear it will lead to low activity.
I had thought of this and was weighing the pros and cons of running it as a blitz game.
Pro's: Blitz games already overtake priority and leave other games rather vacant until they are finished, this would fix the activity issue.
Con's: Blitz games are already harder to form long lasting reads and impressions thus adding an element of uncertainty would be much less relevant.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Ozle

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Re: Mafia Game Index
« Reply #587 on: March 18, 2013, 03:01:29 pm »

I know, but I fear it will lead to low activity.
I had thought of this and was weighing the pros and cons of running it as a blitz game.
Pro's: Blitz games already overtake priority and leave other games rather vacant until they are finished, this would fix the activity issue.
Con's: Blitz games are already harder to form long lasting reads and impressions thus adding an element of uncertainty would be much less relevant.

Isnt your pro compounding the problem for other games though?
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mcmcsalot

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Re: Mafia Game Index
« Reply #588 on: March 18, 2013, 03:50:56 pm »

I know, but I fear it will lead to low activity.
I had thought of this and was weighing the pros and cons of running it as a blitz game.
Pro's: Blitz games already overtake priority and leave other games rather vacant until they are finished, this would fix the activity issue.
Con's: Blitz games are already harder to form long lasting reads and impressions thus adding an element of uncertainty would be much less relevant.

Isnt your pro compounding the problem for other games though?

no more than any other blitz game.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Re: Mafia Game Index
« Reply #589 on: March 18, 2013, 08:07:18 pm »

It's not Mafia, but it's a social deduction game called Conspiracy.

Link.
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Morgrim7

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Re: Mafia Game Index
« Reply #590 on: March 19, 2013, 11:10:39 pm »

I'm in zero games atm, please, help me.
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yuma

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Re: Mafia Game Index
« Reply #591 on: March 20, 2013, 10:55:02 pm »

I'm in zero games atm, please, help me.

there are only 3 of us signed up for Grujah's game so far (at least according to the OP). Sign up for that!
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Morgrim7

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Re: Mafia Game Index
« Reply #592 on: March 20, 2013, 11:08:05 pm »

already signed up.
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Re: Mafia Game Index
« Reply #593 on: March 20, 2013, 11:23:44 pm »

I'm actually going to delay my RMM game a little, so Jimmmmm you can go ahead and get your game going.
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Re: Mafia Game Index
« Reply #594 on: March 20, 2013, 11:35:03 pm »

I'm actually going to delay my RMM game a little, so Jimmmmm you can go ahead and get your game going.

Sorry, I have too much on my plate to run another game at the moment. Anyone else want to jump in front?
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yuma

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Re: Mafia Game Index
« Reply #595 on: March 20, 2013, 11:37:12 pm »

someone get ahold of volt, now would be the perfect time to run Shakespeare. Plus I miss the guy!
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Morgrim7

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Re: Mafia Game Index
« Reply #596 on: March 20, 2013, 11:37:58 pm »

someone get ahold of volt, now would be the perfect time to run Shakespeare. Plus I miss the guy!
Yeah, where is he?
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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Re: Mafia Game Index
« Reply #597 on: March 20, 2013, 11:40:14 pm »

someone get ahold of volt, now would be the perfect time to run Shakespeare. Plus I miss the guy!
Yeah, where is he?

where are a lot of people? I miss them all!

Voltgloss, O, cayvie, Captain_Frisk, SFS.
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Morgrim7

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Re: Mafia Game Index
« Reply #598 on: March 20, 2013, 11:41:59 pm »

someone get ahold of volt, now would be the perfect time to run Shakespeare. Plus I miss the guy!
Yeah, where is he?

where are a lot of people? I miss them all!

Voltgloss, O, cayvie, Captain_Frisk, SFS.
Guided, MMM, there are so many  :'(
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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Morgrim7

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Re: Mafia Game Index
« Reply #599 on: March 21, 2013, 07:41:37 am »

Saw MMM online today...
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246
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