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Author Topic: Mafia Game Index  (Read 144009 times)

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ashersky

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Re: Mafia Game Index
« Reply #375 on: January 24, 2013, 07:57:26 pm »

Also BMIX and BMX are waiting for players. ;)

Updated with BMIX link.
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f.ds Mafia Board Moderator

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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Insomniac

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Re: Mafia Game Index
« Reply #376 on: January 24, 2013, 08:20:23 pm »

For blitz I can plan to run one on the 4th of Feb, I'll open sign ups next week. I'm not heart set on running it though so if someone wants to run the next one they can go ahead and open sign ups first or let me know or post here or what have you.
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Ozle

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Re: Mafia Game Index
« Reply #377 on: January 25, 2013, 04:49:31 am »

Okay, OP is up-to-date, I believe.  I do need to change the link to Ozle's game, since he did the new thread thing.

Focus now is on filling MXX, so if you are looking for a game, that's the one to join.

Without knowing Voltgloss's plans, I do think we're okay for RMM for now, given Noir is in D2 and Ozle's game is basically a haughty RMM anyway.  If it turns out Volt is done with the forums for a long while, LotR is basically ready, so can go into sign-ups when Noir or Ozle's game is ending.

Who's running the next blitz game?

Its pretty much RMM all the way, with an extra bit of RMM tacked on.
I would have called it BRMMM, (like the car noise) but its nothing like the BM games we have nowadays!
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Robz888

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Re: Mafia Game Index
« Reply #378 on: February 03, 2013, 09:30:33 pm »

So, I still haven't posted signups for M-XXII yet, on account of M-XX not being filled.

I'm thinking this is fine; I think we were all (myself included) a bit maxed out on games. Now things are predictably slowing down a bit.

Just wanted to say that I am still ready to go with this one whenever, and am just waiting for the right time.

Now go signup for Jimm's game!
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ashersky

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Re: Mafia Game Index
« Reply #379 on: February 03, 2013, 09:32:18 pm »

So, I still haven't posted signups for M-XXII yet, on account of M-XX not being filled.

I'm thinking this is fine; I think we were all (myself included) a bit maxed out on games. Now things are predictably slowing down a bit.

Just wanted to say that I am still ready to go with this one whenever, and am just waiting for the right time.

Now go signup for Jimm's game!

Agreed.

I do have RMM7 ready to go in the case that Voltgloss doesn't return to do RMM6.  I'll probably open that up for sign-ups when Ozle's game is in N2 or later and Mafia Noir is in N4 or later.
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Jimmmmm

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Re: Mafia Game Index
« Reply #380 on: February 03, 2013, 09:32:54 pm »

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ashersky

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Re: Mafia Game Index
« Reply #381 on: February 06, 2013, 10:35:23 pm »

Updated.

FYI, I plan to open RMM7 for sign up, possible tomorrow or next week.  I'm traveling for two weeks following, and plan to start the game up the first week of March.  That should give enough time for other games to play out.
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f.ds Mafia Board Moderator

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Jimmmmm

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Re: Mafia Game Index
« Reply #382 on: February 11, 2013, 02:11:07 am »

The Masons are getting restless and the Monks have done enough meditating for a lifetime. The Mafia's attack is coming soon, and the Werewolves aren't going to be left behind. I just need one more player to help protect my Town from these foes (Town alignment not guaranteed). Who's going to step up?


Please come play?    :-\
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Grujah

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Re: Mafia Game Index
« Reply #383 on: February 11, 2013, 10:07:32 am »

MXXII: Bankers Beware (Robz888)
MXXIII: Second Chance Mafia (Grujah)

Mason and Monks are full..

What's the procedure, when can we start signups for these two?
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jotheonah

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Re: Mafia Game Index
« Reply #384 on: February 11, 2013, 10:18:37 am »

I think DS9 is entering the home stretch, but with these 2 week deadlines (that's way too long, what was I thinking), it could be a while yet.

I think Galz's noir game is in a similar boat.
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Galzria

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Re: Mafia Game Index
« Reply #385 on: February 11, 2013, 12:53:00 pm »

Noir has finished.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Mafia Game Index
« Reply #386 on: February 11, 2013, 12:56:49 pm »

guess I was wrong on that one.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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ashersky

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Re: Mafia Game Index
« Reply #387 on: February 11, 2013, 02:40:11 pm »

MXXII: Bankers Beware (Robz888)
MXXIII: Second Chance Mafia (Grujah)

Mason and Monks are full..

What's the procedure, when can we start signups for these two?

I think when two of the these happen, Robz should open up:

DS9 ends
MXXI ends
MXX hits N1
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f.ds Mafia Board Moderator

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liopoil

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Re: Mafia Game Index
« Reply #388 on: February 11, 2013, 02:50:45 pm »

one game just ended, and of the other four current games three are about to end.
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jotheonah

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Re: Mafia Game Index
« Reply #389 on: February 13, 2013, 11:39:22 am »

Volt's RM game is on indefinite hiatus, I assume. Where IS that guy?
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Robz888

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Re: Mafia Game Index
« Reply #390 on: February 13, 2013, 11:47:40 am »

I can open up M-XXII at any time. I will likely do so early next week.
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I have been forced to accept that lackluster play is a town tell for you.

ashersky

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Re: Mafia Game Index
« Reply #391 on: February 13, 2013, 06:24:41 pm »

I can open up M-XXII at any time. I will likely do so early next week.

My suggestion is to let DS9 end, then open for sign ups.  MnM will hit D2 or so when you open, and RMM7 will open in two weeks.
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f.ds Mafia Board Moderator

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raerae

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Re: Mafia Game Index
« Reply #392 on: February 13, 2013, 06:50:21 pm »

So...weeks/months/years wise...how far out are we?  I'm plotting...
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ashersky

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Re: Mafia Game Index
« Reply #393 on: February 13, 2013, 07:02:06 pm »

So...weeks/months/years wise...how far out are we?  I'm plotting...

I think the next available game would start up around late May, depending on speed of the games in queue.
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f.ds Mafia Board Moderator

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Archetype

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Re: Mafia Game Index
« Reply #394 on: February 14, 2013, 09:46:53 pm »

A small teaser for M:XXIV.

Quote
There are 2 Vote Counts each night and day cycle. One during the night, and one during the day. The Vote Count during the day decides who gets lynched while the vote count during the night decides who controls which power role for that night.

Haven't fully tweaked everything so you're interested in co-modding this, feel free to send me a PM.
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Archetype

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Re: Mafia Game Index
« Reply #395 on: February 14, 2013, 09:48:58 pm »

*M:XXV
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yuma

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Re: Mafia Game Index
« Reply #396 on: February 14, 2013, 09:50:11 pm »

A small teaser for M:XXIV.

Quote
There are 2 Vote Counts each night and day cycle. One during the night, and one during the day. The Vote Count during the day decides who gets lynched while the vote count during the night decides who controls which power role for that night.

Haven't fully tweaked everything so you're interested in co-modding this, feel free to send me a PM.

I think the idea is interesting, but I want to express that I feel that "normal" games are moving away from "normal" more and more. If I am the only one feeling this way I will shut up and probably still play. But I would urge craziness be put into RMMM games. Again, I am not trying to be critical, just offering up feedback--hopefully to the improvement of f.ds games.
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ashersky

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Re: Mafia Game Index
« Reply #397 on: February 14, 2013, 09:58:11 pm »

A small teaser for M:XXIV.

Quote
There are 2 Vote Counts each night and day cycle. One during the night, and one during the day. The Vote Count during the day decides who gets lynched while the vote count during the night decides who controls which power role for that night.

Haven't fully tweaked everything so you're interested in co-modding this, feel free to send me a PM.

I think the idea is interesting, but I want to express that I feel that "normal" games are moving away from "normal" more and more. If I am the only one feeling this way I will shut up and probably still play. But I would urge craziness be put into RMMM games. Again, I am not trying to be critical, just offering up feedback--hopefully to the improvement of f.ds games.

Agreed.  My next normal game is C9++ again.
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f.ds Mafia Board Moderator

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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

yuma

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Re: Mafia Game Index
« Reply #398 on: February 14, 2013, 10:01:01 pm »

and I should say that arch I dont' think you should change your game just to fit my specifications... I think you should design a game (or find one from mafiascum) that you want to host and host it. So don't go changing things just because I request it, but rather I would ask the community at large to consider having both complex and simple games going... because I think we as a group tend to trend toward the more complex... I am guilty of this myself, first hosting a simple newbie game MX and then a more complicated drafting game MXVI...
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Archetype

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Re: Mafia Game Index
« Reply #399 on: February 14, 2013, 10:07:37 pm »

I imagine the game will be slightly more complex than MXVI, the only real confusing thing being the exchange of PRs, which hopefully won't be too confusing.

I'll probably just finalize the setup, and then post it here when it's done. Then we can take a consensus and if people think it's too crazy, and I can sign it up for a spot in the RMM category.
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