Well I got sorta hooked on the Adventure Mode Goko Dominion. So hooked I quickly shelled out $20, even though this thing is still in Beta.
Then I realized a few more things and got unhooked so quickly my butt hit the floor.
I was enjoying the adventure mode even though it introduced cards kinda slow and the bots' intelligence were slightly higher than a pile of bricks'. But a few levels in I realized what the "adventure" aspect was all about and... what a fail. Ginormous, horrible fail.
So you get to play against stacked decks. Stupidly imbalanced stacked decks. And you can pay to tilt the imbalance in your favor, and how much you want to do that is completely up to you. Ummm...frankly, I don't see the point. This is not a challenge. This is pay-to-win or don't-pay-and-lose. The imbalance gets so high so quickly if you decide not to cheat winning comes down to just a combination of dumb luck and dumb opponent and in some levels even that is probably not enough. I mean, later acts are akin of throwing a die and seeing who gets more dots, only you get one die and your opponent gets five of them. So ultimately you can have as much skill as you want your only chance of winning is either paying to get more dice, hoping you'll beat the incredibly silly odds OR hoping your opponent is daft enough he will eat some of his dice.
So frankly, as I said... I don't see the point. There is nothing challenging in the levels, they are not rewarding in any shape or form, and - the worst thing of all - this is not Dominion. I understand microtransactions need to be shoved in there somehow, and I guess paying to win is beginning to be a generally accepted thing with the casual crowd, but this is not the way to do it. I mean the options should be a) play normally or b) pay to win. Not a) have little to no chance of winning or b) decide the extent of your cheating using a scale from slightly to Lance Armstrong.
The another, less significant but still important thing is stars. The game somehow thinks you are a better player if you score more points, and the only way to score more points is either to prolong the game indefinitely or to cheat via the entire pay-to-win metagame. Again, this is not Dominion. The point of Dominion never was to rack up as many points as you can, it was to have more points than your opponent. In fact, I would wager that a game which ends in high point values is a sign of players not really knowing how to play. It is so desperately obvious that the designers of this implementation are not fans of the game... in fact don't even understand it that well. So sad.
So in any case - Goko, your interface is very nice, your prices are generally ok, but you really show basic misunderstanding what the game is about and the adventure mode just plain sucks. It's sad to see that much effort put into something that is (in it current form) so pointless, unrewarding and almost completely disconnected from the actual game of Dominion. Please consider a rehaul of it, as major as resources can allow.