Here is the ballot for Challenge #18!--
Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Monday, October 7, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me. The proper card names will be revealed when the results are announced. Whenever card text says "[This Card]" it means the submitted text says the card's own name there.
Inclusion on the ballot means that the card was deemed eligible for the contest. You therefore do not need to consider eligibility when voting. In some cases, this may mean a pretty loose interpretation of the eligibility requirements. I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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Whist$4 - Action-Reaction
+3 Cards
You may discard a Curse. If you do, +1 Action. If you do not, gain a Curse.
--
When you would gain a Curse, you may discard this from your hand. If you do, your opponents gain a Curse instead.
Pitch$3 - Action-Reaction
Trash a card from your hand. Gain a Silver.
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When you gain a card, you may reveal this from your hand. If you do, put that card into your hand.
Rummy$3 - Action-Reaction
+2 Cards
--
When your discard pile is empty, you may reveal and discard this card. If you do +3 Cards.
Poker$3 - Action-Reaction
+1 VP
--
When another player gains a Province, you may trash this card from your hand. If you do, gain a Duchy.
Bridge$4 - Action-Reaction
+1 Card
+1 Buy
+$2
Discard 2 Cards.
--
When an opponent buys more than one card during his buy phase, you may reveal and discard this card; if you do +1 Card, gain a Silver to your hand.
Anaconda$3 - Victory
Worth 2 VP
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Whenever you gain a Victory card costing $6 or less, you may reveal and trash this card from your hand. If you do, gain a copy of it.
Klondike$4 - Action/Reaction
+2 Cards
+$1
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When you discard a card from your hand or your deck, you may reveal this from your hand. If you do, put that card on the top or bottom of your deck, your choice.
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(Rules clarification: You must discard the card directly from your hand or your deck in order to use this card's Reaction ability. If the card must first be set aside, such as with Library or Adventurer, this card's Reaction ability cannot be used.)Canfield$5 - Action-Reaction
Gain a card costing up to $4.
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When you gain a card you may discard this. If you do, trash that card and gain a card costing up to $2 more.
Baccarat$4 - Action-Reaction
+3 Cards
Discard 2 cards.
--
When another player plays an Attack card, you may reveal and discard this from your hand. If you do, your opponent trashes that Attack card, and you both may gain a card costing at most $2 less than the trashed card; +1 Card.
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(Rules clarification: Your choice of gained card and your opponents choice are independent of each other.)Euchre$3 - Action-Reaction
+2 Cards
+1 Buy
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When another player gains a Victory card, you may set this aside from your hand. If you do, then at the start of your next turn, +2 Cards, +1 Buy, and discard this.
Pinochle$4 - Action-Reaction
Look at the top 2 cards of your deck. Discard one of them. Put the other one on top of your deck.
+2 Actions
+$1
--
When another player plays an Attack card, you can discard this to gain a [This Card], placing it on top of your deck.
Blackjack$3 - Action-Reaction
+1 Action
+1 Buy
+$2
Discard 2 cards.
--
When you discard this from your hand other than during a Clean-up phase, you may reveal it. If you do, +2 Cards.
Canasta$4 - Action-Reaction
Gain a Copper, putting it on top of your deck.
+3 Cards
+1 Buy
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When a card played as an action would cause you to gain a card, you may reveal this from your hand. If you do and if this is the first time you have revealed [This Card] in reaction to that action, you may trash the gained card or gain an additional copy of it.
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(Rules clarification: A card played as an action means that this card cannot react to the gaining effect of Fool's Gold or Market Square or the additional copies gained by itself, for example. If you play two Workshops while this card is in hand, you may react to both, gaining an additional copy of the gained card each time if desired; but if you play one Workshop while you have two copies of this card in hand, you may react with both, but only the first will allow you to gain an additional copy of, or trash, the gained card.)Crazy Eights$3 - Action
+1 Card
+1 Action
Look at the top card of your deck. You may discard it or put it back.
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When you would discard a card other than from play, you may reveal this from you hand. If you do, trash that card instead.
Go Fish$4 - Action-Reaction
+$1
Trash up to two cards.
--
When you would trash a card, you may reveal this from your hand. If you do, discard this and put the trashed card aside.
Put that to your discard pile in your clean-up phase.
Savannah$4 - Action-Reaction
+2 Actions
+1 Buy
+$1
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When you draw this during a Clean-Up phase you may discard it. If you do, +2 Cards.
--
(Rules clarification: If you draw a [This Card] during your Clean-Up phase, even as a result of discarding a [This Card], you may choose to discard it for its draw effect. You do not need to discard it the moment you draw it, only before you declare your Clean-Up phase over.)Old Maid$2 - Action-Reaction
+2 Actions
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When another player plays a card with the wording "+2 Actions" you may set this card aside from your hand. If you do, at the start of your next turn, return this card to your hand and +1 Card.
Cribbage$5 - Action-Reaction
+2 Cards
+1 Action
+$1
Discard 2 cards.
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When any player gains a Victory card you may reveal and discard this, if you do gain a Gold.
Spades$7 - Action-Duration-Reaction
Now and at the start of all future turns: +$1.
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While this is in play, when the game ends, you may reveal this from your play area. Take an extra turn after the game has ended. This can't cause you to take more than one turn after the game has ended.
Hearts$4 - Action-Reaction
+1 Card
+2 Actions
--
When you reshuffle, you may reveal this card from your hand and set it aside. If you do, trash a card from your hand, and at the beginning of next turn, +$1 and return this to your hand.
--
(Rules clarification: If you draw this into your hand and trigger a reshuffle before drawing up to X cards in hand, resolve the reaction part of the card first (set this aside and trash a card from your hand). Then, continue drawing up to X cards in hand.)Frog$5 - Action-Reaction
+1 Card
+1 Action
+1 VP
--
When another player gains a VP token, you may reveal and discard this card; if you do, +3 Cards.
Scoundrel$4 - Victory-Reaction
Worth 2 VP
--
Whenever a player (including you) plays a card that instructs you to draw exactly 1 card, you may reveal this card from your hand. If you do, +2 Cards instead.
Tribello$2 - Action-Reaction
+2 Actions
Choose one: Draw a card and discard a card, or +1 Buy.
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When you discard a Victory card, you may reveal and discard this from your hand. If you do, gain a Treasure costing up to $6.
Jass$5 - Action-Reaction
Discard an Action card from your hand. If you do, gain a copy of the discarded card.
--
When you gain an Action card, you may discard this from your hand. If you do, gain a copy of the gained card.
Klabberjass$5 - Action-Reaction
+2 Cards
--
When another player gains a card, you may discard this card. If you do you may gain an Action card costing at most $2 less than it.
Jungle$3 - Action-Reaction
+2 Cards
--
When any player (including you) gains a card without buying it, you may reveal and discard this card. If you do, you may take a copy of the gained card from the supply and place it in your hand.
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(Rules clarification: Cards placed in your deck as a result of [This Card]'s reaction are not "gained," in the same way that you don't "gain" cards with Masquerade, so this card may not be revealed in a response to other people revealing this card.)Knaves$4 - Action-Reaction
+2 Cards
Discard 2 Cards.
--
You may reveal [This Card] from your hand when discarding it due to an Action. If [This Card] is among the cards discarded, you may draw the same number of cards after discarding.
Michigan$4 - Action-Reaction
+2 Buys
+$2
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When another player plays an Attack card, you may reveal this and set it aside. At the start of your next turn, play this immediately, without using an Action.
Ninety-Nine$4 - Action-Reaction
+1 Buy
Gain a Silver, putting it in your hand.
--
Whenever a player gains an additional buy, you may reveal this from your hand. If you do, choose one: Silver produces $3 when played this turn; or Silver produces $1 when played this turn.
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(Rules clarification: If multiple players reveal this card, resolve them in turn order, starting with the active player. The result will always be that the last player in turn order to reveal this card will choose the final outcome.)Monastery$2 - Action-Attack-Looter-Reaction
Each other player gains a Ruins.
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When another player plays an Attack card, you may reveal this from your hand. If you do, discard any number of cards and put the rest on top of your deck in any order, then discard this card. At the start of your next turn, +5 Cards.
Wichita$3 - Treasure-Reaction-Attack
Worth $1
Reveal the top card of your deck, you may trash it or add it to your hand.
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When an opponent gains a card during their turn, you may reveal this to place the gained card on top of their deck instead.
Pennies From Heaven$4 - Action-Reaction
Discard a Victory card from your hand.
If you do, gain a Silver, putting it in your hand.
--
When an opponent gains a Victory card, you may reveal and discard this from your hand. If you do, gain a Victory card costing up to $3 less than that card.
Pyramid$5 - Action-Reaction
+1 Buy
+$2
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When another player gains a non-Victory card with a cost of up to $4, you may reveal this card from your hand and discard it. If you do, gain a copy of the gained card.
Shanghai$3 - Victory-Reaction
Worth 1 VP
--
When you draw this other than during a Clean-up phase, you may reveal it and immediately discard it. If you do, +2 Cards.
Finish Line$5 - Action-Reaction
+3 Cards
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When another player buys a Duchy you may trash this from your hand. If you do, +1 Card and gain a Duchy.
Poch$3 - Action-Reaction
Select a card on your [This Card] mat. Choose one; trash it, or put it on top of your deck. Set aside a card from your hand onto your [This Card] mat.
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When you gain or trash a card, you may reveal this from your hand. If you do, put it on your [This Card] mat.
--
At the end of the game, trash this and trash all cards on your mat.
Tripoli$3 - Action-Reaction
+2 Cards
--
When any player plays an Attack, you may reveal this from your hand and set it aside. If you do, after the Attack resolves, discard this and +2 Cards.
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(Rules clarification: Any player means including you.)Horseshoe$5 - Action-Reaction
Discard any number of cards. For each card you discard, +1 Action, +1 Card, +1 Buy.
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When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Copper, putting it into your hand.
Piquet$4 - Action-Reaction
+$1
Set aside up to 2 Treasure cards from your hand on your [This Card] mat. Cards on your [This Card] mat may be returned to your hand at the start of your buy phase. Return them to your deck at the end of the game.
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When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Copper, setting it aside on your [This Card] mat.
Cuttle$4 - Action-Duration-Reaction
Now and at the start of your next turn:
+1 Card
Trash a card from your hand.
--
Whenever another player trashes a card, you may play this card.
All Fours$4 - Action-Reaction
+$2
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When you discard a card from your hand other than during your Clean Up Phase, you may reveal this and set it aside. If you do, gain a Gold and discard an additional card.
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(Rules clarification: Cards set aside are returned to your hand at the start of your next turn or discarded at the start of your next Clean Up Phase, whichever comes first.)Casino$4 - Action-Reaction
+$2
You may set aside this and and a card from your hand onto your [This Card] mat.
You may trash a card from your [This Card] mat.
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When you gain a card, you may reveal this from your hand. If you do, put the card on your [This Card] mat. At the end of the game, return all cards on the [This Card] mat to your deck.