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Author Topic: Dominion Reminders  (Read 13766 times)

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ycz6

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Re: Dominion Reminders
« Reply #25 on: September 10, 2012, 03:45:13 pm »
0

2) Did you actually look at anything besides the 3's and 4's before you opened?
Sigh.
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Cuzz

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Re: Dominion Reminders
« Reply #26 on: September 10, 2012, 04:47:04 pm »
+4

Quote
When there's no engine to build, don't try it anyway.

Can't count the number of games I've lost when I've followed this rule and my opponent didn't.

Some people can just build engines in a cave! From a pile of trash!!

You should stop playing with Tony Stark then.
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Davio

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Re: Dominion Reminders
« Reply #27 on: September 10, 2012, 05:16:30 pm »
0

Look beyond the obvious 2-3 power cards and try to see the board as a whole.

I'm talking about advancing myself as a Dominion player. Recognizing two card combos or single power cards and trying to get them as fast as possible will only get you so far. Sometimes it's better to skip a "crucial" card because buying something else will accelerate you more and make it so you can more easily buy and more often play that crucial card in future turns.
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jonts26

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Re: Dominion Reminders
« Reply #28 on: September 11, 2012, 04:28:02 pm »
+11

Some people can just build engines in a cave! From a pile of trash!!

jonts: Sir, I've explored what you've asked me and it seems as though there's a little hiccup. Actually, um...
Obadiah Stane: A hiccup?
jonts: Yes, see, to power the engine... sir, the components aren't in this kingdom. So it...
Obadiah Stane: Wait, wait, the components?
[puts an arm around him]
Obadiah Stane: jonts, jonts...
[points at the kingdom]
Obadiah Stane: Here are the components. I've asked you to simply make them work together.
jonts: All right, and that's what I'm trying to do, but... honestly, it's impossible.
Obadiah Stane: [shouting] Marin was able to build this engine in a cave! With a box of scraps!
jonts: Well, I'm sorry. I'm not Marin.
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Jive Junkie

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Re: Dominion Reminders
« Reply #29 on: September 12, 2012, 06:26:11 pm »
0

Some more to the fire:

- Ignore Horn of Plenty at your own risk. Also remember that someone can end the game very quickly if they have a few of these in their deck.

- Be awful damn sure of yourself if you're even considering ignoring Goons. Cute Menagerie tricks don't cut it, slick.

- Vineyard can be as game-warping as other alt-VPs, especially on boards that have +Buy and cantrips or +Actions.
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Markov Chain

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Re: Dominion Reminders
« Reply #30 on: September 14, 2012, 10:45:49 pm »
0

I play mostly with four players, which causes more endings on piles.  Therefore:

Don't build an engine which includes several popular piles; the game will three-pile before you get your engine going.
Swindlers and Ambassadors can end the game unexpectedly by running out Estates.
If two piles are out, get Duchies; they may be the third pile and run out quickly.
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eHalcyon

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Re: Dominion Reminders
« Reply #31 on: September 15, 2012, 01:25:11 am »
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I play mostly with four players, which causes more endings on piles.  Therefore:

Don't build an engine which includes several popular piles; the game will three-pile before you get your engine going.
Swindlers and Ambassadors can end the game unexpectedly by running out Estates.
If two piles are out, get Duchies; they may be the third pile and run out quickly.

Is it 3-pile ending for 4 players?  Is it 5-6 players that goes 4-piles?  /too lazy to look up rules.
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ftl

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Re: Dominion Reminders
« Reply #32 on: September 15, 2012, 02:43:11 am »
+1

yes, 2-4 player games all have the same end-game conditions.
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AJD

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Re: Dominion Reminders
« Reply #33 on: September 15, 2012, 09:51:18 am »
0

If two piles are out, get Duchies; they may be the third pile and run out quickly.

This one isn't restricted to 4-player games, of course: it's the backbone of the IGG strategy, for example.
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SirPeebles

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Re: Dominion Reminders
« Reply #34 on: September 15, 2012, 10:13:00 am »
0

If two piles are out, get Duchies; they may be the third pile and run out quickly.

This one isn't restricted to 4-player games, of course: it's the backbone of the IGG strategy, for example.

Just yesterday I bought all ten curses at once to end the game while I was a colony+ ahead. 
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thirtyseven

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Re: Dominion Reminders
« Reply #35 on: September 15, 2012, 11:29:26 am »
0

Some people can just build engines in a cave! From a pile of trash!!

jonts: Sir, I've explored what you've asked me and it seems as though there's a little hiccup. Actually, um...
Obadiah Stane: A hiccup?
jonts: Yes, see, to power the engine... sir, the components aren't in this kingdom. So it...
Obadiah Stane: Wait, wait, the components?
[puts an arm around him]
Obadiah Stane: jonts, jonts...
[points at the kingdom]
Obadiah Stane: Here are the components. I've asked you to simply make them work together.
jonts: All right, and that's what I'm trying to do, but... honestly, it's impossible.
Obadiah Stane: [shouting] Marin was able to build this engine in a cave! With a box of scraps!
jonts: Well, I'm sorry. I'm not Marin.



Seriously, this is the best thing I've seen on this forum, like ever.
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DWetzel

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Re: Dominion Reminders
« Reply #36 on: September 15, 2012, 11:44:25 am »
+4

Note to self:

No matter how awesome an engine you put together, buying that province for $26 doesn't make it worth any more than 6 VP.  Maybe look for that source of +Buy next time, slick.
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Markov Chain

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Re: Dominion Reminders
« Reply #37 on: September 15, 2012, 05:01:47 pm »
0

If two piles are out, get Duchies; they may be the third pile and run out quickly.

This one isn't restricted to 4-player games, of course: it's the backbone of the IGG strategy, for example.

But in four-player games, once any two piles are out, the other players will run the Duchies out quickly with or without your help, so you should usually join the race.  In a two-player game, you have more time to build up your deck with gold or powerful actions before your opponent can run the Duchies out alone.
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Jedit

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Re: Dominion Reminders
« Reply #38 on: September 15, 2012, 08:20:25 pm »
0

As does the Ruins pile, now!

It's especially problematic on goko, because the ruin pile isn't clearly visible.

Reasons Why Goko Sucks, number 277 in a series of 300.
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werothegreat

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Re: Dominion Reminders
« Reply #39 on: September 20, 2012, 12:17:37 am »
+1

Note to self:

You can't both trash and get +$3 from the same Count.
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Cuzz

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Re: Dominion Reminders
« Reply #40 on: September 20, 2012, 09:32:09 am »
+4

Note to self:

No matter how awesome an engine you put together, buying that province for $26 doesn't make it worth any more than 6 VP.  Maybe look for that source of +Buy next time, slick.

$26. Buy Pawn.
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thirtyseven

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Re: Dominion Reminders
« Reply #41 on: September 20, 2012, 10:22:19 am »
0

Note to self:

No matter how awesome an engine you put together, buying that province for $26 doesn't make it worth any more than 6 VP.  Maybe look for that source of +Buy next time, slick.

$26. Buy Pawn.

Or $11, buy Herbalist
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gman314

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Re: Dominion Reminders
« Reply #42 on: September 20, 2012, 01:42:13 pm »
0

No matter how awesome several cards may be, you don't have to get them all.

Also, Menagerie is awesome. Wharf is Awesome. Wharf + Menagerie is not so awesome.
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werothegreat

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Re: Dominion Reminders
« Reply #43 on: September 20, 2012, 01:45:35 pm »
+1

Play Library BEFORE you draw cards off of your Native Village mat.
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Jive Junkie

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Re: Dominion Reminders
« Reply #44 on: September 20, 2012, 03:01:12 pm »
0

When someone has turned on the point counter, use the blasted thing!
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J-Kidder

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Re: Dominion Reminders
« Reply #45 on: September 20, 2012, 04:10:29 pm »
0

Play Iron Monger before playing any othe rplus draw card (just messed that one up in th elast game I played)
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Tombolo

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Re: Dominion Reminders
« Reply #46 on: September 20, 2012, 10:05:27 pm »
0

Now that I've played a bit more with DA....Do you actually have anything to Rebuild?

what do you mean I have no estates  :-[
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GendoIkari

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Re: Dominion Reminders
« Reply #47 on: September 20, 2012, 10:35:05 pm »
0

Play Iron Monger before playing any othe rplus draw card (just messed that one up in th elast game I played)

If you mean because of the filtering effect, that's not correct. Say you have Ironmonger and Scheme. The top card of your deck is irrelevant because you'll draw that no matter what you play first. But say card #2 is Copper and card #3 is Gold. Then yeah, you'll wish you played the Ironmonger first, because you can discard the Copper and get the Gold with Scheme. But now say that the Copper and Gold were reversed in ordered. Then you'll wish you had played the Scheme first.
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heatthespurs

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Re: Dominion Reminders
« Reply #48 on: September 21, 2012, 09:41:30 am »
+1

Choose carefully what to discard to a Milita if Masquerade is on board
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