Did we learn anything except "These are things we may or may not due at some flexible time point in the future." ?
What did you expect? A answer like "All your wishes and wanted features will be granted not later than V2.1 of Dominion Online which will be released on the 23rd of May 2013"?
Just joking, but I kinda expected that. Thus I asked the question if the can release/publish some sort of timeline? But it seems they won't do that.
Um so I haven't even seen the interview yet, but here's roughly the sort of answer content I'd hope for (although don't really expect):
1) Obviously they should have thought about security already, or that is a big red flag, right? So tell us what they think. Is it a concern to them? Would they hold up a launch in order to fix security issues?
2) Well, who is their market? Pretty simple, and they must have some idea. People who play Dominion online already? People who have only played Dominion in real life? People who don't play board games but play lighter-weight web games and are looking to move to something more interesting?
3) Surely they have discussed internally whether they intend to support offline play or not. This question isn't just important for Dominion, but also for their developer SDK. So, how important do they think offline play is? If they think it is important, why did they choose to leave it out for the launch?
4) Simple enough: what will it cost, and what's up with Gokoins? I can't see how Gokoins are intended as anything other than customer disrespect, but if there's some justification, now is the time to give it.
5) For this, instead of plans, the content that would be interesting is: what's their communication strategy? For a long time, the strategy was to keep everything hush-hush, and as a result you have people generally mistrusting Goko and dreading the launch, rather than the normal situation for games where people are hyped about the launch. If that isn't important to them, why not?
6) This is maybe secret so I wouldn't expect much.