Here is the ballot for Challenge #11! Votes are due in a week.
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Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Monday, August 27, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me. The proper card names will be revealed when the results are announced. Whenever card text says "[This Card]" it means the submitted text says the card's own name there.
Inclusion on the ballot means that the card was deemed eligible for the contest. You therefore do not need to consider eligibility when voting. In some cases, this may mean a pretty loose interpretation of the eligibility requirements. I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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Sturges$3 - Victory-Reaction
Worth 2 VP if you have the most Copper cards in your deck compared to other players (a tie for most would qualify as well).
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When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Copper. You may discard this card to put the Copper into your hand.
Allen$5 - Action-Attack-Victory
Worth 2 VP
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Discard a card that is neither a Treasure nor an Action; if you do all other players gain a Curse.
Schrader
$3 - Action-Victory
+1 Action
+$1
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Worth 1 VP for every 5 Treasure cards in your deck.
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You may not buy this card if you have any Treasure cards in play.
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Setup: You may start with three of these in your deck instead of three of your starting Coppers. If anyone does, adjust the kingdom pile so it contains 8 or 12 [This Card]s, based on the number of players.(Edit: This card was incorrected included on the ballot and should not receive votes. It was an earlier submission from an author who submitted a replacement card subsequently; the replacement card also appears on this ballot.)
Goldman
$4 - Action-Duration
+$4
At the start of your next turn, discard a card.Trumbo$3 - Victory-Reaction
Worth 1 VP plus an additional 1 VP for each Randomizer card you have.
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Whenever a supply pile becomes empty, you may reveal this from your hand. If you do, put that pile's randomizer card on top of that pile (if that card is still outside the game).
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(Rule clarifications: This card counts the number of Randomizer cards that you have in your deck. Randomizer cards are not normally used in play, but using this card's Reaction ability can put them in the supply. A Randomizer card in the supply can be gained or bought just like any other card in the supply.)Mankiewicz$5 - Action-Victory
+1 Action
If you have 3 or more [This Card]s in play (counting this), gain a [Support Card], putting it in your hand.
Otherwise, +1 Card, +1 Buy.
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This card is worth 1 VP for each [Support Card] in your deck.
Setup: Add [Support Card] to the supply.
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[Support Card]
$4* - Action
+1 Action
+$1
If you have 3 or more [Support Card]s in play (counting this), +1 VP.
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Setup: Do not include this in the Randomizer deck. Only add it to the supply if [This Card] is in the Kingdom.
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(Rule clarifications: [Support Card] cannot be bought or gained except by playing a [This Card].)Simon$6 - Action-Attack-Victory
+3 Cards
Each other player discards a Victory card from their hand or reveals a hand with no Victory cards and gains an Estate and a Copper.
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Worth 1 VP for every 2 Estates in the supply.
Chayefsky$5 - Treasure-Reaction
Worth $2
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When an opponent trashes a card, you may reveal this card and either gain the trashed card or gain a copy of it from the supply.
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If there are no cards capable of trashing in the kingdom (not including Black Market) gain a Silver to the discard when played.
Towne$4 - Treasure-Victory
Worth $2
Worth 1 VP
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When this card is in play, if possible you must use all of your buys.
Hecht$5 - Treasure-Reaction
Worth $2
When you play this, reveal the top card of your deck and either discard it or put it back.
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When you discard this from your hand or from your deck, you may reveal it and set it aside. In your next Buy phase, play this card.
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(Rules clarification: If discarded during your Buy phase, e.g. by another copy of this card, it will be played in the next turn's Buy phase. If you don't play this card in your Buy phase, the reaction can still be used when you discard it from your hand during the Clean-Up phase.)Puzo$4 - Victory-Reaction
2 VP
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When another player trashes a card, you may set this aside from your hand. If you do, he gains a Curse. At the start of your next turn, return this to your hand.
Seaton$4 - Treasure-Reaction
Worth $2
Trash a Treasure you have in play.
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When another player plays a [This Card], you may reveal and discard this from your hand. If you do, reveal the top 4 cards of your deck. Gain a copy of one of the revealed Treasures, putting it into your hand, then discard the revealed cards.
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(Rules clarification: you may trash a [This Card] to itself, and must if you have no other Treasures in play)Kaufman$4 - Action-Victory
+1 Card
+2 Actions
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1 VP
Benton$4 - Treasure-Reaction
Worth $2
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When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack; return [This Card] to the supply and gain a Silver, putting it in your hand.
Diamond$5 - Treasure-Reaction
Worth $2
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When you gain a victory card, you may discard this from your hand. If you do, +2 VP.
Lehman$3 - Action-Duration-Victory
Worth 1VP. If the game ends while this is in play, worth 8 VP instead.
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Now: +1 Buy.
At the start of your next turn: +1 Buy.
Brackett$7 - Action-Victory
+1 Card
+1 Action
+$3
You may discard a Copper. If you don't, gain a Copper, putting it on your deck.
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Worth 2 VP
Kasdan$4 - Treasure-Reaction
Worth $1
When you play this, reveal the top 3 cards of your deck. Put any or all of the revealed Curses and Victory cards into your hand and put the rest back on top in any order.
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When another player plays an Attack you may discard this from your hand. If you do, reveal the top 5 cards of your deck. Discard any or all of the revealed Curses and Victory cards, then put one into your hand and the rest back on top in any order.
Hughes$3 - Treasure-Reaction
Worth $1
When you play this, +1 Card. You may put a card on top of your deck.
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When you gain a card, you may reveal this from your hand. If you do, put your deck in your discard pile. Then, either put the gained card on top of your deck, or set it aside. Discard the set aside cards at the start of your next turn.
Zaillian$6 - Action-Duration-Victory
+1 Action
Now and at the start of your next turn:
+1 Card
+$1
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Worth 1 VP
Monahan$3 - Treasure-Reaction
If you have unused Actions (not Action cards), this is worth $1, otherwise it's worth $2.
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When you play an Action card, you may reveal this from your hand. If you do, discard this and +1 Action.
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(Rules clarifications: To use the Reaction effect of this card, you must discard it after playing an Action card but before resolving the effects on that Action card, in much the same way that one reveals Reactions to the Attack cards of other players prior to them resolving the effects of the Attack card.)Gaghan$4 - Action-Victory
+1 Action
Gain a [This Card].
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Worth 2 VP
Sorkin$5 - Treasure-Reaction
Worth $3
If an opponent plays an Attack, reveal [This Card] from your hand. Gain a copy of the Attack card and trash [This Card] from your hand.
Robinson$6 - Action-Attack-Victory
+2 Cards
Opponents with 4 or more cards in hand discard a card. If any Victory or $0-cost cards were discarded, gain a token on the [This Card] mat.
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Worth 1 VP for every two tokens (rounded down) on the [This Card] mat at the end of the game.
Pierson$6 - Action-Victory
Worth 2 VP
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Pick one: Gain a Silver in hand; or Gain a Gold and a Copper.
Cody$5 - Action-Victory
Reveal your hand. +1 Action for each differently named Victory card in play and in your hand, including this one.
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Worth 1 VP for each differently named Action card that your deck contains two copies of, including this one.
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(Rules clarification: For instance, if your final deck contains 5 copies of [This Card], 2 Markets, 1 Menagerie, and no other actions, each [This Card] is worth 2 VP: 1 each for the pair of Markets and more than two copies of [This Card], but nothing for the single Menagerie.)Nugent$5 - Treasure/Reaction
Worth $3
-$1 for each card remaining in your hand when this card is played, but not less than 0.
+1 Buy
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If one of the other players has no cards in his hand at any point except the clean-up phase of their turn, you may trash this card, gaining a Duchy on top of your deck.
Goyer$5 - Treasure-Victory
Worth $1
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When you discard this from play, you may trash a Treasure you have in play.
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Worth 1 VP for every $2 (rounded down) in the cost of the Treasure card you have the most copies of in your deck (the most expensive card if there is a tie).
Mamet$2 - Treasure-Reaction
Worth $1
When you play this, look at the top card of your deck. Discard it or put it back.
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When another player plays an Attack card you may reveal this from your hand. If you do, look at the top 3 cards of your deck. Discard any number of them. Put the rest back on top in any order. If you discarded any cards this way, either discard or trash this.
Crowe$4 - Action-Victory
Trash two cards.
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Worth 1 VP for every two differently named cards in the trash (round down).
Foote$4 - Treasure-Reaction
Worth $0
Choose one: Trash a card from your hand, +$1; or trash this card immediately, +$2.
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When you discard a card other than during a Clean-up phase, you may reveal this card from your hand. If you do, trash the discarded card.
Darabont$4 - Treasure-Reaction
Worth $2
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When you gain a card, you may set aside the gained card if this card is in play or you reveal this from your hand. Return the set aside card to your deck at the end of the game.
Howard$4 - Action-Victory
Either trash up to 2 cards from your hand or move a card from the trash to your [This Card] mat.
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Worth 1 VP for every 2 cards on your [This Card] mat.
Greene$5 - Treasure-Reaction
Worth $1
Choose one: +$1 or +1 Buy.
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When you gain a card, you may set this aside from your hand. If you do, in your buy phase play this twice.
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(Rules clarification: If you set this aside in your buy phase, you immediately play it twice.)Odets$4 - Treasure-Reaction
+1 Buy
+$1
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Whenever you buy a card, you may reveal and discard this card from your hand. If you do, every other player gains a copy of the bought card instead of you.
McQuarrie$3 - Action-Victory
Look at the top 2 cards of your deck. You may discard up to one card. Put the rest back in any order.
+2 Cards
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If a Victory supply pile other than Provinces or Colonies is empty, this is worth 2 VP. Otherwise, this is worth 0 VP.
Ephron$5 - Treasure-Victory
Worth $2 and 1 VP
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When you gain or play this, look at the top 4 cards of your deck. You may discard any number of them. Put the rest on top of the deck in any order.
Sherwood$4 - Treasure-Reaction
Worth $1
When you play this, gain a card costing less than this.
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When another player plays an Attack card, you may discard this from your hand. If you do, gain a card costing less than the Attack card that is not a [This Card], putting it into your hand.
Brooks$4 - Treasure-Reaction
Worth $1
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When any player gains a Victory card you may reveal and discard this, if you do gain a Gold in hand or on top of your deck.
Riskin$2 - Treasure-Reaction
Worth $1
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When you would discard this other than during a Clean-up phase, you may set this aside from your hand instead. If you do, +$2 and return it to the discard pile at the end of your turn.
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(Rule clarifications: If you discard this during another player's turn (e.g., because of Militia), you get +$2 at the start of your next turn.)Helgeland$5 - Victory-Reaction
1 VP
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Whenever a player buys a non-victory card, you may reveal and discard this. If you do, gain a copy of that card.
Pressburger$2 - Action-Victory
+1 Action
Reveal the top three cards of your deck. Discard any Victory or Curse cards. Put the rest back on top of your deck in any order. If you discarded all three cards, +$3.
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If the Estate or [This Card] supply pile is empty, this is worth 1 VP. Otherwise, this is worth 0 VP.