I recommend that people "serious" about learning stuff jump right in, play games, and don't worry about rereading old games unless that's your idea of fun. Seriously, it's not important enough to be worth reading the sort of volume of posts that go into these games. Also, feel free to be aggressive and accuse people and ruffle people's feathers, and shrug it off when people do the same to you.
I'm not sure that I even buy
I would suggest that anybody really serious about learning stuff should read either MII or MIV. Those were very, very good games where the wins were well-deserved. MV and MVI, on the other hand, resolved themselves based on almost entirely random night targeting.
So far all f.ds games have been basically won or lost via night targeting and investigations. Not necessarily random, but still, it's all about the power roles. VTs play a supporting role. In MII, the part where mafia hit a cop N1 was pretty critical, don't you think?
OK, back to gamechat about arcacna.
If 1/4 of the deck consists of scum roles, we're probably in pretty good shape. 2 WW, 2 Mafia... not so bad. It depends on the luck of the draw - if we get a Mafia Godfather and a cop clears him early, we're sort of screwed, but you can't really plan for that and whatever. Also depends on whatever the heck the Major Arcana are. I look forward to one of them dying just so that we can know what sort of things they have!
We'll see after N1 what the breakdown is. I would expect 2-3 deaths N1, with the potential for more or less. 3 probably means we have SK or vig, 2 probably means no SK, 4 means SK AND Vig of some sort. 1 death probably means no sk, no vig, and a lucky doctor/roleblocker. I think the probabilities work out so at least 1 ww and at least 1 mafia are pretty likely?