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Author Topic: Fortune Teller/Familiar?  (Read 1529 times)

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Davio

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Fortune Teller/Familiar?
« on: July 26, 2012, 10:01:08 am »
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So I recently played a Province game where Golem, Familiar and Philosopher's Stone were all nice Potion targets.

My opponent went first and opened Potion/Silver.
I, realizing that I wouldn't have many terminals in the beginning anyway, opened with Potion/Fortune Teller.

I thought that the disadvantage of cycling Curses into his deck would be bigger than the positive advantage from the usual cycling that he would get. Any thoughts about this?

As it turned out, he ended up with 6 Curses to my 1 by turn 10 and resigned after I had played 3 Familiars that turn.
I also hit an early Apprentice which sped my development.
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shark_bait

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Re: Fortune Teller/Familiar?
« Reply #1 on: July 26, 2012, 10:17:02 am »
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Here's a Familiar bot that opens with a single FT and stops buying Familiar when Curse pile is almost depleted.

Code: [Select]
<player name="Familiar/FT"
 author="Geronimoo"
 description="Familiar is often one of the defining cards on a board.">
 <type name="BigMoney"/>
 <type name="TwoPlayer"/>
 <type name="Attacking"/>
 <type name="Province"/>
 <type name="SingleCard"/>
 <type name="UserCreated"/>
 <type name="Bot"/>
   <buy name="Province"/>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Gold"/>
   <buy name="Familiar">
      <condition>
         <left type="countCardsInSupply" attribute="Curse"/>
         <operator type="greaterOrEqualThan" />
         <right type="constant" attribute="4.0"/>
      </condition>
   </buy>
   <buy name="Potion">
      <condition>
         <left type="countCardsInDeck" attribute="Potion"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Fortune_Teller">
      <condition>
         <left type="countCardsInDeck" attribute="Fortune_Teller"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Silver"/>
</player>

And here is the plain Familiar bot that does everything the same except not buy a FT.

Code: [Select]
<player name="Familiar"
 author="Geronimoo"
 description="Familiar is often one of the defining cards on a board.">
 <type name="BigMoney"/>
 <type name="TwoPlayer"/>
 <type name="Attacking"/>
 <type name="Province"/>
 <type name="SingleCard"/>
 <type name="UserCreated"/>
 <type name="Bot"/>
   <buy name="Province"/>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Gold"/>
   <buy name="Familiar">
      <condition>
         <left type="countCardsInSupply" attribute="Curse"/>
         <operator type="greaterOrEqualThan" />
         <right type="constant" attribute="4.0"/>
      </condition>
   </buy>
   <buy name="Potion">
      <condition>
         <left type="countCardsInDeck" attribute="Potion"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Silver"/>
</player>

FT wins 63:34, I'd say you got unlucky.  Note that neither bot is optimized to any extent, but that doesn't matter because the crux of the matter is in the purchasing of the FT.  As long as all other things are the same, it doesn't matter what they do.

Edit:  Aaaaaaaand I just saw that you won the curse split not him.  Wow, I somehow read that he won the split 6/1.  Guess I just confirmed your decision then.
« Last Edit: July 26, 2012, 10:31:11 am by shark_bait »
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brokoli

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Re: Fortune Teller/Familiar?
« Reply #2 on: July 26, 2012, 05:35:46 pm »
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Fortune teller is the most underrated $3, it so great with cursers...
(and the cycling effect is almost always positive for the attacker).
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ehunt

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Re: Fortune Teller/Familiar?
« Reply #3 on: July 26, 2012, 06:31:59 pm »
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does fortune teller defeat chancellor or vice versa in a familiar game (flip the deck if there's still curses and it increases the likely number of familiars in the next hand)?
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gman314

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Re: Fortune Teller/Familiar?
« Reply #4 on: July 26, 2012, 06:34:10 pm »
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I'm a huge fan of Chancellor/Potion as an opening with Familiar in the game. It's great if you get lucky and play a Familiar on turn 4.
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mgallop

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Re: Fortune Teller/Familiar?
« Reply #5 on: July 29, 2012, 02:40:08 am »
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I really like FT is most potion games, especially as P1, because of the chance to just make their potion skip the shuffle. Especially in Scrying Pool games where you don't want silver at all, and where if you get it and they don't its going to be very hard for them to get a good split. It seems even awesomer with Familiar simply because it gives you additional chances to mise them not getting familiar before the reshuffle.
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