Here is the ballot for Challenge #7! Votes are due in a week. The ballot for #8 will be coming this afternoon or evening. New challenges coming this Thursday.
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Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Monday, August 6, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me. The proper card names will be revealed when the results are announced. Whenever card text says "[This Card]" it means the submitted text says the card's own name there.
Inclusion on the ballot means that the card was deemed eligible for the contest. You therefore do not need to consider eligibility when voting. In some cases, this may mean a pretty loose interpretation of the eligibility requirements. I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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Cinnamon$4 - Action-Reaction
+1 Card
+2 Actions
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When a player gains a Victory card, you may set this aside. If you do, gain a Silver in hand. Return this to your hand at the start of your next turn.
Basil$4 - Action
+2 Actions
+$1 for each differently named card you have in play (including this).
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When you buy this, you may gain a [This Card].
Anise$3 - Action
+2 Actions
+$1
+$1 for every three actions in play, including this.
Parsley$3 - Action
+2 Actions
If you have played [This Card] at least...
2 times: +1 Card
3 times: +$1
4 times: +1 Buy
5 times: +1 VP
Cardamom$5 - Action
+1 Card
+2 Actions
You may discard a Victory card from your hand. If you do, +$ equal to one third its cost in coins, rounded up.
Fennel$2 - Action
+2 Actions
Place any number of cards on the bottom of your deck.
For each card you do, +1 Card.
Place any number of cards on top of your deck.
For each card you do, +$1.
Dill$5 - Action
+1 Card
+2 Actions
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While this is in play, when you gain a card worth $3 or more, +1 VP.
Cilantro$4 - Action-Reaction
+1 Card
+2 Actions
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When another player plays an Attack card, or during your Buy phrase, you may reveal this together with any number of Action cards from your hand. Put all revealed cards on top of your deck in any order.
Ginger$1 - Action
+1 Card
+2 Actions
If you have 2 or more unused actions left at the end of your turn, during the clean-up phase, draw 7 cards instead of 5.
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This card cannot be bought if you have any treasures in play.
Paprika$5 - Action
+2 Actions
Put a card in play other than a [This Card] into your hand.
Nutmeg$3 - Action
+3 Actions
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At the beginning of your Buy phase, if you did not play any actions after this card, gain an Action card costing up to $4.
Turmeric$4 - Action
+1 Card
You may trash or discard 1 card from your hand. If you do, pick one: +2 Actions, +2 Cards, +$2.
Rosemary$7 - Action-Duration
At the start of each of your turns, choose two: +1 Action; +1 Buy; put a [This Card] token on this card; +$1 per token on this card, then trash this card. (The choices must be different.)
Thyme$4 - Action-Reaction
Choose one: +2 Cards or +3 Actions.
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When you discard this from play, you may put it on top of your deck.
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When you discard this other than during a Clean-Up phase, you may reveal it. If you do, set this aside, then at the start of your next turn, return it to your hand.
Mace$2 - Action
Choose one: +2 Cards; or +2 Actions; or +$2; or +2 Buys.
Clove$2 - Action
+2 Actions
You may gain a Copper in hand.
Oregano$4 - Action
+2 Actions
Draw until you have 5 cards in your hand.
Saffron$2 - Action
+1 Card
You may discard a card; if you do, +1 Action. You may trash a card; if you do, +2 Actions.
Coriander$3 - Action-Duration
Now and during your next turn: +1 Action, and you may play Victory cards as though they are Treasure cards. Victory cards played in this manner provide $1, plus $(1/3 of the printed VP on the Victory card, rounded down).
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(Rules clarifications: The "printed VP" refers to the victory points provided by the card, e.g. Estate = 1 VP, Duchy = 3 VP, etc. Victory cards with no printed VP total on them, e.g. Gardens, Silk Road, and Fairgrounds, provide just the flat $1. Victory cards played in this way are not Treasure cards and do not count for cards which look at Treasure cards, like Bank, Venture, and Loan.)Garlic$3 - Action
+1 Card
+1 Action
You may trash this card immediately. If you do, +1 Action.
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When you buy this card, gain two copies of it.
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Special rule: The supply pile for [This Card] has 30 copies of it.
Caraway$3 - Action-Attack
+1 Card
Discard any number of cards. +1 Action per card discarded.
Each other player gains an Estate, putting it into their hand.
Tarragon$5 - Action
+2 Actions
Trash up to 2 cards from your hand. +1 Card for every card trashed this way.
Lemongrass$4 - Action
+1 Card
+2 Actions
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When you discard this from play, you may put it on top of your deck if you bought a Treasure this turn.
Marjoram$4 - Action-Duration
+2 Cards
At the start of your next turn, +2 Actions.
Cumin$3 - Action-Victory
+2 Actions
+1 Buy
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1 VP
Sage$6 - Action-Duration
At the beginning of every one of your turns, +1 Action, +1 Buy.
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While this card is in play, during your turn, Victory cards cost $2 more and non-Victory cards cost $1 more.
Mustard$4 - Action
+1 Card
+2 Actions
You may put a Victory card from your hand on top of your deck. If you do, +1 Buy, +$2.
Sesame$4 - Action
Choose one: Draw until you have 6 cards in hand; or: +2 Actions, +$1, +1 Buy.
Allspice$4 - Action-Reaction
+1 Card
+2 Actions
If any Supply Victory card pile is empty, +1 Card.
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When an opponent plays an attack card, you may reveal and set this aside from your hand. If you do, +1 VP. Restore this to your hand at the start of your turn.
Borage$5 - Action
+4 Cards
+2 Actions
Put 4 cards on top of your deck in any order.
Chervil$5 - Action
If played for the first time this turn: +2 Cards, +2 actions, +$1.
All other plays: +$1, +2 Actions.
Lavender$4 - Action-Reaction
+1 Card
+2 Actions
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When another player gains a Treasure, you may discard this card from your hand and gain a copy of the Treasure card they gained.
Mint$5 - Action
+2 Cards
+2 Actions
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When at least one [This Card] is in play and you gain a Province or Colony, every other player gains a gold, putting it into their hand.
Patchouli$5 - Action
Gain a Copper, Silver, or Gold in hand.
If you gain a Copper, +2 Cards, +2 Actions.
If you gain a Silver, +1 Action.
If you gain a Gold, discard two cards.
Stevia$3 - Action
Choose one: +2 Actions, or all players draw up to 6 cards in hand. You may set aside any Treasure cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
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(Rules clarification: If the draw option is exercised, only the player who played the card may set aside Treasure cards as he draws up to 6 cards in hand; all other players simply draw up to 6 cards in hand.)Cayenne$3P - Action
+1 Card
+1 Action
Choose one: +1 Card, +1 Action, +$1, +1 Buy.
Juniper$4 - Action
+1 Card
+2 Actions
You may discard an Province. If you do, +1 Card.
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In games using this, when you gain an Estate, you may gain a [This Card].
Fenugreek$5 - Action
+1 Card
+2 Actions
If you have played [This Card] two or more times this turn, +1 Buy.
If you have played it three or more times this turn, +$1.
If you have played it four or more times this turn, +1 Card.
If you have played it five or more times this turn, +1 VP.
Arrowroot$5 - Action
+1 Card
+2 Actions
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When you gain this, gain a [This Card] token.
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At the start of any turn, you may return one [This Card] token before you play your first action. If you do, +1 Action.
Poppy$4 - Action
+1 Card
+2 Actions
Choose one: +1 Card, +$1, or trash a card from your hand. If you choose...
+1 Card, each other player draws a card.
+$1, each other player gains a Copper in hand.
Trash a card, +1 VP, and each other player may trash a card from his hand.
Savory$4 - Action-Attack
+2 Actions
+$1
Each other player may discard a Treasure card. If he doesn't, he gains a Copper.
Vanilla$4 - Action
+1 Card
+1 Action
Choose one: +1 Action, or discard your hand and draw 4 cards.