I'll be posting the ballot for Challenge #4 shortly, but now it's time to start the next two challenges! My tentative plan now is to run week-long challenges every week and a half, which will slow down the pace of these things a little bit but not too much.
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Submission Rules* Submit
no more than one card per person per challenge. You do not need to submit for all challenges if you don't want to, but of course you can't win if you don't compete.
* Submit your cards to me via this forum's messaging system. Submissions made after each week's deadline cannot be accepted.
* Each card you submit must have a name, a cost, a list of types, and the exact wording that should appear on the card. Also include a brief description of any special design considerations (e.g., Stash having a unique back), but do NOT include any other information, such as strategic commentary or examples about it would play.
* Although you must submit names for each of your cards, the names will not be listed on the voting ballots, so make sure your card's appeal does not depend on your choice of name.
* I will accept revisions to your contest entries provided they are submitted to me before the deadline. If you submit a revision to an entry you have previously submitted to me,
resubmit your revised card(s) in their entirety. That is, don't tell me "Oh, can you make that +2 Cards say +3 Cards instead?" Just resubmit the full card.
* Only submit cards that are your own design.
* You may submit cards that have been previously posted here in this forum, including those that have been refined by the community as a whole, provided you can still claim that the central conceit of the card -- and the majority of its final version -- is yours. This applies to cards
previously posted, however -- if your submissions aren't already posted on his board, please refrain from doing so until after the results have been announced.
* A single card might conceivably qualify for multiple challenges within this series. However, you may not submit the same card for more than one challenge.
* Do not disclose your submissions publicly, either in this thread or elsewhere.
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The deadline for this week's challenges is Thursday, July 19, at 10am EDT.--
Challenge #5 - Deck ImproverObjective: Design a card that, after it is played, leaves the top of your deck in an improved or ordered state. Such cards generally fall into one of a few different categories, although it is possible that a qualifying fan card might not fall into one of these specific categories:
(1) Cards that look at the top cards of your deck and sift them in some way (e.g., Cartographer, Scout).
(2) Cards that put cards on top of your deck (e.g., Courtyard, Pearl Diver, Bureaucrat).
(3) Cards that manage shuffles (e.g., Chancellor).
Unlike some challenges in this contest, the card does not need to FORCE the player to perform top-of-deck improvement, but it does need to provide the opportunity.
Official Examples: Bureaucrat, Spy, Courtyard, Scout, Pearl Diver, Lookout, Navigator, Treasure Map, Apothecary, Develop, Cartographer, Mandarin. Chancellor (because it can shuffle your good cards into a junky draw pile). Tournament (Prizes go on top and might not be immediately drawn). Bag of Gold. Trusty Steed (due to its Chancellor effect).
Official Non-Examples: Smithy, because although you MIGHT draw three junky cards and dig down to your good ones, blind drawing does not improve the quality of your deck on average. Secret Chamber, Watchtower, Royal Seal, Fool's Gold, Treasury, Walled Village, Alchemist, Herbalist, Stash, Scheme, Nomad Camp, and Inn, because although these all have deck-improving powers, they do not occur when you PLAY the card. Farming Village, Jack of All Trades, Scrying Pool, and Oracle, because although they provide some top-of-deck sifting, they always (well, usually, in Jack's case) draw to or beyond it, leaving your deck an unknown.
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Challenge #6 - Trash For BenefitObjective: Design a card that can trash one or more other cards (of your own) and give some sort of benefit that is different depending on what specific card(s) were trashed. Such cards generally fall into one of a few different categories, although it is possible that a qualifying fan card might not fall into one of these specific categories:
(1) The "Remodel" family, which lets you exchange cards for different cards. Official Examples: Remodel, Expand, Upgrade, Remake, Develop, Forge, Farmland, Governor.
(2) Cards that offer other benefits based on the cost of the trashed card(s). Official Examples: Mine, Salvager, Bishop, Apprentice, Trader.
(3) Cards that offer benefits based on the type of the trashed card(s). Official Examples: Transmute.
Official Non-Examples: Moneylender, Spice Merchant, Trading Post, Trade Route, and Treasure Map, because although they require trashing to receive benefits, the benefits do not change based on what card(s) are trashed. Chapel (and many others), because although it trashes cards, it doesn't offer any additional benefits, let alone ones tied to what the trashed cards are. Mining Village, Feast, and Embargo, because they cannot trash other cards, only themselves. Thief, Noble Brigand, Saboteur, and Swindler, because they don't trash your own cards, only other people's.
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BallotsChallenge #5 BallotChallenge #6 Ballot--
ResultsChallenge #5 ResultsChallenge #6 Results