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Author Topic: Mini-Set Design Contest, Challenges #5 and #6!  (Read 54667 times)

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popsofctown

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #125 on: July 25, 2012, 09:47:32 pm »
0

Ah! Pressure!  I change my vote!  3 points for rinkworks hidden cards!
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rinkworks

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #126 on: July 26, 2012, 11:39:42 am »
+1

The results for the Deck Improver challenge are in!  Here were the submission criteria:

Quote
Design a card that, after it is played, leaves the top of your deck in an improved or ordered state.  Such cards generally fall into one of a few different categories, although it is possible that a qualifying fan card might not fall into one of these specific categories:

(1) Cards that look at the top cards of your deck and sift them in some way (e.g., Cartographer, Scout).
(2) Cards that put cards on top of your deck (e.g., Courtyard, Pearl Diver, Bureaucrat).
(3) Cards that manage shuffles (e.g., Chancellor).

Unlike some challenges in this contest, the card does not need to FORCE the player to perform top-of-deck improvement, but it does need to provide the opportunity.

I'm proud of the card that would have been my submission for this challenge, because it uses Cartographer's filtering mechanic, but I created it before Hinterlands came out.

Magistrate
$4 - Action/Reaction
+$2
Look at the top 3 cards of your deck.  Discard any of them that you choose and return the rest to your deck in any order.
--
When another player plays an attack card, look at the top 3 cards of your deck.  Discard any of them that you choose, return the rest to your deck in any order, and set this card aside.  At the start of your next turn, return this card to your hand.


The reaction effect could be cut, but I like the way it lets you sometimes use the effect without consuming an Action.  And if you want to use it again on your turn, that can still be useful.  Against attacks, it defends against all the attacks that Secret Chamber and Horse Traders defend against, though not as effectively as either, so there's a trade-off there.

Okay, onward!  Here are the results for Challenge #5!


#1 - Garrison by Drab Emordnilap with 18 points (Novello)
$5 - Action-Attack
+3 Cards
Each player (including you) with 4 or more cards in hand puts a card from his hand on top of his deck.


It was a hard-fought battle for first place, but in the end it was Garrison that eked out a narrow victory.  This is a sneaky Ghost Ship/Courtyard cross that hits all players with the same penalty.  But with the larger hand size, that penalty is more likely to be a help to the attacker (smoothing out his draws) and hurt his opponents, rather than the other way around.

Hot on Garrison's heels were completely different cards -- a money flooder, a discard pile fisher, and a selective drawer.

Also of note are the cards submitted by ChocophileBenj and iangoth:  except for the name, they were the exact same card, right down to the wording and formatting -- not that that idea could have been worded much differently.  (Additionally, Tables' card differed only by a couple of numbers.)  I didn't know how I should handle that situation, so I wound up combining the two entries into a single entry.

Here are the rest of the results:


#2 - Heirloom by andwilk with 17 points (Nagel)
$5 - Treasure-Reaction
Worth $1
Gain a Silver, placing it on top of your deck.
--
If this card is trashed in any way, reveal it and gain a Gold on top of your deck.

#3 (tie) - Archaeologist by Green Opal with 14 points (Fairbanks)
$3 - Action
+$2
You may put a card from your discard pile on top of your deck.

#3 (tie) - Cobbler by Tables with 14 points (Chaplin)
$4 - Action
+3 Cards
+1 Action
Put two cards from your hand on top of your deck.

#5 - Swashbuckler's Inn by Saucery with 13 points (Linder)
$4 - Action-Attack
+1 Card
+2 Actions
Each player (including you) reveals the top and bottom card of their deck. Choose whether they put the revealed cards back in the same place or swap their positions.

#6 (tie) - Scribe by One Armed Man with 12 points (Mix)
$4 - Action
+$2
Reveal the top 4 cards of your deck. Trash the Curses, discard the Victory cards, place all Actions on the top of your deck in any order, place all Treasure cards on the bottom of your deck in any order.

#6 (tie) - Skipper by jamuspsi with 12 points (Gowland)
$3 - Action-Duration
+1 Action
Reveal the bottom two cards of your deck.  Choose two: Put a revealed card on top of your deck; put a revealed card into your hand; trash a revealed card.  The choices must be different.

#8 (tie) - Gardener by Kirian with 11 points (Rogers)
$4 - Action
+4 Cards
Trash a card from your hand.
Discard a card.
Put a card from your hand on top of your deck.
Each other player may trash a card from his hand.

#8 (tie) - Sweeper by blueblimp with 11 points (Hardy)
$2 - Action
+1 Action
Reveal the top 3 cards of your deck. Put the revealed cards costing at most $2 into your hand. Put the other cards back on top in any order.

#8 (tie) - Farmer by brokoli with 11 points (Ford)
$3 - Action
+1 Card
+1 Action
Look at the top 5 cards of your deck.  Discard all duplicates.  Put the rest back on top in any order.
--
(Rules clarification:  You discard cards that are duplicates of other revealed cards, not cards that are duplicates of cards in your hand.)

#8 (tie) - Master of Assassins by CaptainNevada with 11 points (Dix)
$5 - Action
Look at the first five cards on top of your deck.  Put one card in your hand.  Discard two cards.  Put the other two on top of your deck in the order you choose.

#8 (tie) - Artisan by Celestial Chameleon with 11 points (Beery)
$5 - Action
+1 Action
Trash the top card of your deck.
Gain a card costing up to $2 more than the trashed card; put it on your deck.

#13 (tie) - Jongleur by Mecherath with 10 points (Langdon)
$4 - Action-Attack
Reveal cards from your deck until you reveal a card that is not a victory card.
Choose one: Gain a copy of that card, putting both copies on top of your deck; Return that card to the supply. Each other player gains a copy of it.
Discard the other revealed cards.

#13 (tie) - Conjurer by jonts26 with 10 points (Arbuckle)
$4 - Action
+2 Cards
Discard any number of cards. You may shuffle your discard pile and put it on top of your deck.

#15 - Polisher by bozzball with 9 points (Karloff)
$5 - Action
+1 Card
+1 Action
Look at the top card of your deck. Either discard it or trash it. If you trash it, gain a silver, putting it on top of your deck.

#16 - Vizier (1) by A Drowned Kernel with 8 points (Hart)
$4 - Action-Duration
Now and at the start of your next turn: +$1.
Put your deck into your discard pile, then search your discard pile for up to three cards, placing them face down underneath this card. When this card leaves play, put all cards underneath it into your discard pile.

#17 (tie) - Cannon by Powerman with 7 points (Veidt)
$5 - Treasure
Worth $2
When you play this, reveal cards from your deck until you reveal a Victory or Curse card.  Discard the revealed Victory or Curse Card, and reshuffle all other revealed cards into your deck.  If you revealed no Victory or Curse Card, gain a Silver, placing it on your deck.

#17 (tie) - Secret Society by senseless with 7 points (Reid)
$3 - Action
Count how many cards you have in play, including this. Look at that many cards from the top of your deck. You may discard any of those cards.
Choose one: +2 Cards or +2 Actions.

#17 (tie) - Guide by popsofctown with 7 points (Chase)
$2 - Action
Look at the top 4 cards of your deck.  Reveal and discard up to 3 of them.  Put the rest back in any order.  If you revealed an..
Action card, +1 Card
Treasure card, +1 Action
Victory card, +$1

#20 (tie) - Confidence Man by Guy Srinivasan with 6 points (Hersholt)
$4 - Action-Duration
Gain a Gold, putting it on top of your deck. Until the end of your next turn, when you play a Gold, trash it.

#20 (tie) - Surveyor by Dubdubdubdub with 6 points (Gibson)
$4 - Action
Draw up to 10 cards in hand. Put any number of cards on your deck in any order. Discard down to 5 cards.

#20 (tie) - Historian by Schneau with 6 points (Fields)
$3 - Action
+$2
If your deck is not empty, discard the top card.  Look through your discard pile; reveal one card and place it on top of your deck.

#23 (tie) - Patroller/Ferry by ChocophileBenj/iangoth with 5 points (Robeson)
$4 - Action
+4 Cards
+1 Action
Put 3 cards from your hand on top of your deck.

#23 (tie) - Bounty Hunter by Grujah with 5 points (Murray)
$4 - Action
+1 Action
Name a card.
Reveal the top 5 cards of your deck.
Put the revealed named card(s) on top of your deck.
Discard the rest.

#23 (tie) - Seer (1) by Davio with 5 points (Laurel)
$5 - Action
Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
+1 Card for every card discarded.

#23 (tie) - Judge by Qvist with 5 points (Jones)
$3 - Action
You may immediately shuffle your discard pile and put it on top of your deck.
You may immediately put your deck into your discard pile.
+1 Card
+1 Action

#23 (tie) - Blood Money by Polk5440 with 5 points (Jannings)
$3 - Treasure-Curse
Worth +$2
You may trash one action card you have in play immediately. If you do, gain a Gold on your deck.
--
Worth -1 VP
--
(Rules clarification: This is a Curse as well as a Treasure. It is a kingdom card and does not replace the Curse pile. It may be gained by a player from cursing attacks instead of a regular Curse. It may be revealed and discarded as a Curse as a response to Mountebank.)

#23 (tie) - Beach by Robz888 with 5 points (Hayakawa)
$5 - Action-Victory
2 VP
+1 Action
Look at the top 2 cards of your deck. You may put 1 of them into your hand. Put the rest back on top in any order.
--
When you gain this, look at the top 6 cards of your deck. Discard up to 3 of them. Put the rest back on top in any order.

#23 (tie) - Realtor by nopawnsintended with 5 points (Gilbert)
$5 - Action
+1 Buy
Reveal and discard the top card of your deck.  In its place, you may gain a Treasure costing up to the value of the card you discarded.

#23 (tie) - Barge by Fragasnap with 5 points (Brook)
$3 - Action
+1 Card
+1 Action
If there are no cards on your Barge mat, set the top 5 cards from your deck face down onto your mat. Otherwise: You may put all the cards from your mat on top of your deck in any order.
You may look at the cards on your mat at any time; return them to your deck at the end of the game.

#31 (tie) - Digger by Titandrake with 4 points (Powell)
$4 - Treasure
Worth $1
When you play this, name a Treasure card. Reveal cards from your deck until you reveal the named card. Discard the other cards. Put the named card on top of your deck.
--
(Rules clarification: You may name Treasures that aren't in the Kingdom.)

#31 (tie) - Seer (2) by gman314 with 4 points (Menjou)
$5 - Action
Look at the top 5 cards of your deck, draw up to two, put up to two back on top in any order, and discard the remainder.

#31 (tie) - Pathfinder by Auto-Destruct Sequence with 4 points (Meighan)
$4 - Action
Look through your deck. Reveal and set aside up to 3 victory cards. Shuffle your deck. Return any set aside cards to the bottom of your deck in the order you choose.

#31 (tie) - Vizier (2) by Tejayes with 4 points (Maynard)
$4 - Action
Look through your deck, then set aside three cards. Put the rest of your deck into your discard pile, then put the set aside card on top of your deck in any order.

#31 (tie) - Strategist by NoMoreFun with 4 points (Lloyd)
$5 - Action
+1 Action
If this is the first action you played this turn: Draw until you have 10 cards in hand, then place 5 cards on top of your deck in any order.

#31 (tie) - Squire by RobertJ with 4 points (Krauss)
$5 - Action-Attack
+1 Action
Either discard a card; if you do, +2 cards,
or put a card from your hand on top of your deck; if you do, +$2.
Each other player with at least 4 cards in hand reveals a card from his hand and either discards it or puts it on top of his deck, your choice.

#37 (tie) - Prospector by Graystripe77 with 3 points (Valentino)
$6 - Action-Victory
2 VP
--
Reveal the top 5 cards of your deck. Discard 1, put the rest back in any order.
+$2 if you did not discard a Victory card.
--
When you gain this, each other player discards down to 3 cards in hand.

#37 (tie) - Consul by Nicrosil with 3 points (Stroheim)
$5 - Action
+1 Card
+1 Action
You may put your deck into your discard pile. Put a card from your discard pile on top of your deck.
--
When you buy Consul, shuffle your discard pile into your deck.
--
(Rules clarification: You shuffle your discard pile into your deck before gaining this.)

#37 (tie) - Hunting Dog by Michaelf7777777 with 3 points (Schreck)
$5 - Action
Discard a card from your hand.  Gain a different non-victory card of the same cost, putting it on top of your deck.

#37 (tie) - Downgrade by Jorbles with 3 points (Chaney)
$5 - Action
Trash a card from your hand.
Do this twice: gain a card costing less than the card trashed and place it on top of your deck.

#37 (tie) - Royal Aide by DWetzel with 3 points (Carey)
$6 - Action-Reaction
Name a card type.  If you named Action, +1 Action.  If you named Victory, +1 Card.  If you named Treasure, $1, +1 Buy.
Reveal the top three cards of your deck.  Place all cards of the named type in your hand.  You may discard any or all of the remaining cards.  Place any remaining cards on top of your deck in any order.
--
When you gain a card, you may reveal this from your hand.  If you do, you may trash that card.

#42 (tie) - Watermill by heatthespurs with 2 points (Colman)
$5 - Action
Draw up to 3 cards.
Put up to 3 cards from your hand on top of your deck in any order. If you put 3 cards back, +1 action.

#42 (tie) - Playwright by zahlman with 2 points (Barrymore)
$5 - Action-Duration
+5 Cards
Place up to 5 cards from your hand on top of your deck, in any order. Discard your hand.
During your cleanup phase, do not draw any cards. Instead, draw 5 cards at the beginning of your next turn.
--
(Rules clarification: if you played both Playwright and Tactician (e.g. using a Golem), you draw no cards in your cleanup phase, and 10 cards at the beginning of your next turn: 5 plus the +5 from Tactician. If you played Playwright with TR/KC, and/or multiple separate Playwrights via Golem, you still draw only 5 cards at the beginning of your next turn.)

#44 - Dancing Bear by Adrienaline with 1 point (Keaton)
$4 - Action-Attack
Discard two cards. If you discarded any cards this way, you may then put a card from your discard pile on top of your deck.
Each other player discards until they have three cards in hand.

#45 - Hilltop Village by Dsell with 0 points (Finlayson)
$5 - Action
+5 Cards
+2 Actions
Put 5 cards on top of your deck in any order.
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rinkworks

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #127 on: July 26, 2012, 11:50:14 am »
+1

The results for the Trash For Benefit challenge are in!  Here were the submission criteria:

Quote
Design a card that can trash one or more other cards (of your own) and give some sort of benefit that is different depending on what specific card(s) were trashed.   Such cards generally fall into one of a few different categories, although it is possible that a qualifying fan card might not fall into one of these specific categories:

(1) The "Remodel" family, which lets you exchange cards for different cards.  Official Examples:  Remodel, Expand, Upgrade, Remake, Develop, Forge, Farmland, Governor.
(2) Cards that offer other benefits based on the cost of the trashed card(s).  Official Examples:  Mine, Salvager, Bishop, Apprentice, Trader.
(3) Cards that offer benefits based on the type of the trashed card(s).  Official Examples:  Transmute.

I don't actually have a card for this challenge myself, so let's skip straight to the contest results!


#1 - Pawnshop by blueblimp with 23 points (Edna)
$3 - Action
Choose one: trash a card from your hand, gaining a number of Coppers equal to its cost in coins, putting them into your hand; or trash any number of Coppers from your hand, gaining a card with cost exactly equal to the number of Coppers you trashed.


The winner, with a commanding lead, reads superficially like a Copper version of Trader.  Copper isn't as cool as Silver, but what this card does that Trader doesn't is that the trade can work the other way.  This is probably strong early, since you can slim down and still put something good in your deck.  Alternately, you can explode your starting Estates and other cards into lots of Copper, to enable Copper-based strategies or alt-VP rushes.

This card had a commanding lead early on in the voting period and obviously also in the end.  But there was a stretch in the middle when the second place card was running neck-and-neck with it.  I'm pretty pleased with both cards, especially for such a tough category, and would like to experiment with both cards in my own live games.

The rest of the results:


#2 - Astrologer by A Drowned Kernel with 18 points (Norma)
$4 - Action-Attack
Trash two cards from your hand. If they are the same card, each other player gains a copy of that card. Otherwise, +$ equal to the difference in cost between the two.
--
When you gain this, each other player may trash a card from his hand.

#3 - Tithe by Fragasnap with 15 points (Corinne)
$4 - Action-Victory
+1 Buy
You may trash a Victory card from your hand. If you do, +2 VP and gain a differently named Victory card costing up to the cost of the trashed card.
--
Worth 1 VP for every 2 Estates in your deck (rounded down).

#4 - Tinkerer (1) by Davio with 13 points (Anita)
$4 - Action
Trash a card from your hand.
+$1 per differently named card in the Trash pile.

#5 (tie) - Jewels by Titandrake with 12 points (Sarah)
$3 - Treasure
Worth $0
When you play this, trash a card in play that you own. +$ equal to half the cost in coins of the trashed card, rounded down.
--
(Rules clarification: Jewels can trash itself. If you trash a Treasure, you do not lose the money that Treasure produced.)

#5 (tie) - Museum by Saucery with 12 points (Pola)
$4 - Action
+1 Card
+1 Action
+1 Buy
You may trash a card from your hand. If the supply pile of the trashed card is empty, gain a Duchy. If the supply pile of the trashed card and another supply pile is empty, you may gain a Province instead.

#7 (tie) - Emerald Mine by Robz888 with 11 points (Ethel)
$5 - Action
Trash a card from your hand. If it is a...
- Treasure card, gain a Treasure card costing exactly $3 more, and a Victory card costing exactly $2 more;
- Victory card, gain a Treasure card costing exactly $1 more and put it into your hand.
Each other player may reveal and set aside a Province. At the start of his turn, he discards it and gets +$1.

#7 (tie) - Silversmith by Kirian with 11 points (Constance)
$5 - Action
Trash a Treasure card from your hand.  Gain a Silver in hand for each coin in the Treasure's face value.
Each other player may trash a Treasure card from his hand, and gain a Silver in hand.
--
(Rules clarifications: Trashing Bank, Fool's Gold, Horn of Plenty, or Philosopher's Stone give no benefit to the player, as these cards have 0 or unknown face value.  This restriction does not apply to other players who choose to trash a Treasure card.)

#9 (tie) - Repurpose by Celestial Chameleon with 9 points (Marlene)
$3 - Action
+1 Card
+1 Action
Trash a card from your hand.
Gain a card costing less than the trashed card; put it in your hand.

#9 (tie) - Wedding by Schneau with 9 points (Maria)
$6 - Action
+1 Action
Trash two cards from your hand. Gain a card costing up to the total cost of the trashed cards, putting it into your hand.

#9 (tie) - Reconstruct by Polk5440 with 9 points (Louise)
$5 - Action
The player to your left reveals and discards the top card of his deck. You may trash a card from your hand of the same type. If you do, gain a card costing up to $3 more than the trashed card.
--
(Rules clarification: Type refers to the set {Treasure, Victory, Action, Curse}. If a dual-type is revealed, you may trash a card that shares a type with the discarded card.  For example, Harem is turned over; you may trash a card that has type Treasure or Victory.)

#9 (tie) - Magician by heatthespurs with 9 points (Carole)
$4 - Action
Reveal the top 4 cards of your deck. Trash one of them. Gain a card costing up to $2 more than the trashed card. Put the gained card together with other revealed cards on top of your deck in any order.

#13 (tie) - Interpreter by popsofctown with 8 points (Virginia)
$2 - Action
+1 Card
+1 Action
You may trash an Action or Treasure from your hand.  If you do, gain a card with the same cost; put it into your hand.

#13 (tie) - Repair by Tejayes with 8 points (Lya)
$4 - Action
+1 Card
+1 Action
Trash a card from your hand. You may gain a card costing the same as or less than the card trashed, putting it into your hand.

#13 (tie) - Barter by iangoth with 8 points (Bebe)
$4 - Action
Trash a card from your hand. You may gain a card costing up to $1 more than the trashed card. If you do, play it immediately.

#16 - Downgrade (1) by nopawnsintended with 7 points (Clara)
$5 - Action
Trash a Victory card from your hand.  If you do, +2 VP, +$4, and gain a Victory
card costing less than the trashed card.

#17 (tie) - Downgrade (2) by Jorbles with 6 points (Thelma)
$5 - Action
Trash a card from your hand.
Do this twice: gain a card costing less than the card trashed and place it on top of your deck.

#17 (tie) - Altar of Sacrifices by ChocophileBenj with 6 points (Billie)
$4 - Action
Choose one:
Trash a card from your hand, gain 1 Altar of Sacrifices token per $ in its cost, plus 2 if it has potion in it OR return any number of Altar of Sacrifices tokens to the supply, +$1 or +1 Buy per returned token.
--
Every 2 Altar of Sacrifices tokens are worth 1 VP.

#19 (tie) - Tormenter by jonts26 with 5 points (Zasu)
$4 - Action-Attack
+$2
+1 Buy
Trash a card from your hand. For every 2 coins in the trashed card's cost, each other player chooses to discard a card or gain a Curse.
--
(Rules clarification: The opponent can choose a combination of discarding and curses.)

#19 (tie) - Burnt Offering by Mecherath with 5 points (Theda)
$5 - Action
+1 Buy
+$1
+1 VP
Trash a card from your hand.  If it is an...
Action card, play it three times.
Treasure card, +$ equal to its cost.
Victory card, +VP equal to half its cost in coins, rounded down.

#19 (tie) - Tinkerer (2) by Drab Emordnilap with 5 points (Paulette)
$4 - Action
Trash a card from your hand, then gain a card costing exactly $1 more than the trashed card; put it into your hand.
--
While this is in play, when you buy a card, trash that card and gain a card costing exactly $1 more than the trashed card.

#19 (tie) - Tinker by Green Opal with 5 points (Mary)
$4 - Action
+1 Card
+1 Action
Look at the top card of your deck. You may trash it. If you do, gain a card costing up to $2 more than the trashed card, putting it on top of your deck.

#19 (tie) - Cleric by Auto-Destruct Sequence with 5 points (Joan)
$4 - Action-Attack
+1 VP
Trash a card from your hand. If it's a Victory card, each other player gains a Curse. If it's a Curse, each other player gains an Estate.

#19 (tie) - Feoffee by One Armed Man with 5 points (Gloria)
$4 - Action
Trash up to 2 cards from your hand. If you trashed 2 cards that share a type, gain a card costing up to $6 that shares a type with both the trashed cards.

#19 (tie) - Town Drunk by Graystripe77 with 5 points (Dorothy)
$3 - Action
Trash 2 cards that are not Victories from your hand.
If you trashed any Curses this way, gain a Curse.
If you trashed any Treasures this way, gain a Silver.
If you trashed any Actions this way +3 Cards.

#19 (tie) - Pawn Shop by andwilk with 5 points (Brigitte)
$4 - Action
+1 Action
Trash a Treasure or Action card from your hand.
If you trashed a Treasure, gain an Action card costing up to $3 more than the card trashed.
If you trashed an Action, gain a Treasure card costing up to $3 more than the card trashed.

#27 (tie) - Investment by Nicrosil with 4 points (Renee)
$5 - Treasure
Worth $2
When you play this, you may trash a card you have in play. If you do, you may gain a card costing at most as much as the trashed card.
--
(Rules clarification: This card can trash itself.)

#27 (tie) - Curator by eHalcyon with 4 points (Mildred)
$5 - Action
+1 Buy
Trash a card from your hand.  If it is an Action or Victory card, +$10 and -$1 for each copy of that card remaining in the Supply.
--
(Rules clarification:  If you trash action card X and there are only 4 Xs left in the supply, you would get +$6.)

#27 (tie) - Industry by NoMoreFun with 4 points (Anna)
$5 - Action
+1 Card
Trash a card from your hand.
Search the trash for cards costing 5 or more. If there's a...
Action Card: +2 Actions
Treasure Card: +$1, +1 Buy
Victory Card: +2 Cards

#30 (tie) - Mercenary by jamuspsi with 3 points (Pearl)
$5 - Action-Attack
Trash a card from your hand.
If it was a Treasure card: gain a Silver, and each other player gains a Copper.
If it was a Silver, each other player gains a Curse.
If it was a Victory card: +3 Cards, +1 Action, and each other player discards down to 3 cards in hand.
If it was an Action card: Gain an Action card costing up to $4, and each other player puts cards from his hand on top of his deck until he has 4 cards in hand.

#30 (tie) - Recycler by Michaelf7777777 with 3 points (Olive)
$2 - Action
Trash a card from your hand. Gain a card costing up to $1 more than the trashed card; put it into your hand.

#30 (tie) - Smithereens by bozzball with 3 points (Mae)
$3 - Action
Trash a card from your hand.
If it is worth:
At least $1: +1 Card
At least $3: +1 Action
At least $5: +1$
At least $7: +1 Buy
At least $9: +1 VP

#30 (tie) - Reinvent by Grujah with 3 points (Jean)
$5 - Action
Trash a card from your hand.
Gain 2 differently named cards of the same cost.
--
(Rule clarification: 2 differently named from each other, not from the trashed card.)

#30 (tie) - Exchange by rspeer with 3 points (Janet)
$4 - Action
Trash up to two cards from your hand.
If you trashed any Treasure cards, +2 Actions.
If you trashed any Action cards, +2 Cards.
If you trashed any Victory cards, +$2.

#30 (tie) - Enhance by Qvist with 3 points (Geraldine)
$4 - Action
Trash a card. Gain 2 non-Victory cards costing up to $1 more than the trashed card.

#30 (tie) - Convicts by Adrienaline with 3 points (Dolores)
$5 - Action
Trash a card from your hand.
If this is the first Convicts that you have played this turn, gain two cards costing less than the trashed card, adding them to your hand.
Otherwise gain three cards costing less than the trashed card, adding them to your hand.

#30 (tie) - Trading Village by brokoli with 3 points (Alice)
$4 - Action
+2 Actions
Trash a card from your hand. If it is a...
Treasure card: +$2
Victory card: +2 Cards
Curse: Gain a Copper, putting it in your hand

#38 (tie) - Foundry by RobertJ with 2 points (Patsy)
$4 - Action
Trash any number of cards from your hand. Gain a card costing less than $2 per number of differently named cards trashed.

#38 (tie) - Joint Effort by senseless with 2 points (Marion)
$4 - Action
Discard any number of Action cards and trash a card from your hand. If you do, gain a card costing exactly $1 plus $1 per card discarded more than the trashed card.

#38 (tie) - Redecorate by Tables with 2 points (Lillian)
$5 - Action
Trash this card. Discard any number of cards. Put your deck into your discard pile. Search your discard pile for up to two cards costing up to $6, reveal and trash them. For each trashed card, gain a card costing at most $1 more than the trashed card.

#38 (tie) - Landowner by Guy Srinivasan with 2 points (Fay)
$2 - Action
+1 Action
Trash this card. Trash a Treasure card from your hand. Gain a Victory card costing up to 1 more than the trashed Treasure card.

#38 (tie) - Bog Town by Dubdubdubdub with 2 points (Eleanor)
$5 - Action-Reaction
+2 Actions
You may trash a card you have in play (including this). If you do, gain a card other than Bog Town with the same price as the trashed card or lower, putting it into your hand.

#38 (tie) - Duplicate by Archetype with 2 points (Blanche)
$2 - Action
Trash an Action card from your hand. Gain 2 cards of the same cost as the trashed card.

#38 (tie) - Transfigure by gman314 with 2 points (Betty)
$4P - Action
+2 Cards
Trash any number of cards. If they are all:
Action cards: Gain a Duchy.
Treasure cards: Gain a Transfigure.
Victory cards: Gain a Gold.

#45 (tie) - Uncontrolled Growth by Powerman with 1 point (Mabel)
$7 - Action-Victory
1 VP
Trash up to 3 cards from your hand.  Gain a card costing up to...
4 x # of Action Cards trashed
3 x # of Curse Cards trashed
2 x # of Treasure Cards trashed
1 x # of Victory Cards trashed
--
When you gain this card, each other player gains a Curse.

#45 (tie) - Poor Box by CaptainNevada with 1 point (Hedy)
$4 - Action
Trash up to four cards from your hand.  For each card trashed, +$1.

#45 (tie) - Scaffolding by Dsell with 1 point (Evelyn)
$4 - Action
+1 Action
Trash a card from your hand. Gain an Action or Treasure card costing up to $1 more; put it into your hand.

#45 (tie) - Scavenger by DWetzel with 1 point (Colleen)
$4 - Action
You may trash Scavenger when you play it.  If you do, +1 Card, +1 Action, $2.
+1 Card
You may trash up to two cards from your hand.  For each Action card trashed, +1 Action; for each Treasure card, $2; for each Victory card, +1 Card.

#49 - Wandering Merchants by zahlman with 0 points (Greta)
$7 - Action
Trash any number of cards from your discard pile. Add their costs.
For each $3 in the total cost, choose one: +$1, or +1 VP.
For each P in the cost, choose one: +P or +1 VP.
--
(Rules clarification:  "P" represents a Potion symbol.)
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Adrienaline

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #128 on: July 26, 2012, 12:25:34 pm »
0

So I'm the only person who thought a discard pile to deck mechanic was too strong as most of the other entrants that used it had it? Interesting.

And I was happy with Convicts... Though I can see why it needed a +action. Looking too much at Mine for my comparison.

Congratulations to the winners.
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blueblimp

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #129 on: July 26, 2012, 12:29:29 pm »
+1

I designed both cards to combo with Almoner. Sweeper (Hardy) can pick up Almoners and their Coppers. Pawnshop (Edna) can immediately take those in-hand Coppers and turn them into something useful.

Some commenters thought Sweeper is strong, but if anything it seems weak without support. Once you start greening, it starts acting as a sort of self-Rabble.
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rinkworks

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #130 on: July 26, 2012, 12:33:44 pm »
+1

I've played with a discard-pile-to-hand card for $5 (no +Action, so you needed a Village to pull in action cards) and found it to be interesting but weak and better balanced at $4.  Discard-to-deck is weaker in the sense that it delays you a turn; stronger in that you don't need a Village to reuse a strong action card.  Both cards suffer like Counting House does, where they're useless if you get them at the top of a shuffle.

Scheme is harder to get going (due to the need to collide it with your key power card), but more powerful once you do (enables using it in consecutive turns, rather than every-other-turn, and isn't disrupted when you reshuffle).  My guess is that discard-to-top-of-deck is fine, but that's only a guess.  I'll probably try out Archaeologist sometime.
« Last Edit: July 26, 2012, 12:36:29 pm by rinkworks »
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Polk5440

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #131 on: July 26, 2012, 12:47:48 pm »
0

Congratulations to the winners!

I was kind of hoping one of the Treasure cards would win, though (esp. Jewels/Sarah). Maybe there will be a Treasure Challenge in the future? It seems like there is space there for some interesting stuff!

Also, rinkworks, what is the policy of submitting losing cards to future contests? I would like the opportunity to vote for some of the losers again in another category.
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Tables

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #132 on: July 26, 2012, 12:48:29 pm »
0

Hm, well, congratulations to the winners. I really didn't like Garrison, I'm afraid, but did like Pawnshop.

Now that the contest's over, regarding Cobbler (Chaplain) and (Robeson): Cobbler is an okay $4. Robeson would still be balanced at $4, but it'd be less fun. I originally started testing this with a $5 which was +6 cards +1 action, put 5 cards back. It was strong but balanced, but the action paralysis was insane. I was bored of it after a single test game! So I toned it down to a $3 but otherwise as written. It probably should have stayed at $3, actually, but I increased it to $4 after it seemed a little strong. Now, +3 cards, +1 action, put two cards back is just easy enough to deal with that it takes a few seconds, usually not more than that. Putting three cards back takes considerably longer to deal with. So in that respect, I'm kinda glad Chaplain got more points (but it got perhaps too many more points).

Redecorate had a minor wording issue, which I think lost it a lot of points. The problem that I never realised is, a literal reading means you gain a $6 even if you trash nothing else, which was never the plan and would make the card far, far too powerful. The intent was it's an extremely general one shot $5 TFB. Being able to essentially choose any two cards in your deck to remake is very, very strong, especially as it's not just a remake (it's up to $1 more). It's good for greening late, for trashing away cursers after curses run out and various other things. I actually really enjoy it, but I guess the wording issue made it look overpowered in general (it certainly would be!)
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Davio

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #133 on: July 26, 2012, 12:49:31 pm »
0

Wooo, I got 4th in the TfB contest!

Funny that someone else also used the name Tinkerer, guess we're running out. :)

Congrats to the winner.
I really like the setup.

Cards designed by Dominion's biggest fans and best players, voted by the same people. This way we really get a set from the people, for the people. :D
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Robz888

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #134 on: July 26, 2012, 12:54:41 pm »
0

I was hoping to win with my trash-for-benefits card, Emerald Mine, which I actually posted on the forums some months ago, and received positive feedback. But I'm happy it got 7th which is my best place so far.

 http://forum.dominionstrategy.com/index.php?topic=1909.msg34465#msg34465
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Dsell

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #135 on: July 26, 2012, 01:01:54 pm »
0

Man, I did terrible this time. :-\ I realized shortly after submitting that Hilltop Village (Finlayson) was gonna be overpowered, I still really like the concept with 4 cards instead of 5. A lot of people seemed to like Scaffolding (Evelyn) but it only got one point. I actually didn't vote this time because I was on vacation till last night. I hadn't even finished reading all the TfB cards.

Anyway, on to the winners! Pawnshop is great. I love its use of coppers, and it looks like there are some interesting strategic decisions there. Seems quite unique even with the trader comparisons.

Tbh I don't like Garrison and would never have put a vote there, but I'm a huge ghost ship hater and this reads to me as very very similar.
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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #136 on: July 26, 2012, 01:08:57 pm »
0

Congrats to the winners. Can we change the name of Pawnshop into "Pawnbroker" (a person) or at least "Pawn Shop"? "Pawn Shoppe" would be a funny and archaic way to name it as well. "Lombard" is what it was called in Renaissance Europe.
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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #137 on: July 26, 2012, 01:16:29 pm »
0

Congrats to the winners. I didn't vote for Garrison but I liked it. And Pawnshop seems excellent.
I'm a little sad for my Farmer/Ford which received 11 points, but everyone is not a Cornucopia lover. However I really think I should keep this idea in mind.
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eHalcyon

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #138 on: July 26, 2012, 01:17:20 pm »
0

#27 (tie) - Curator by eHalcyon with 4 points (Mildred)
$5 - Action
+1 Buy
Trash a card from your hand.  If it is an Action or Victory card, +$10 and -$1 for each copy of that card remaining in the Supply.
--
(Rules clarification:  If you trash action card X and there are only 4 Xs left in the supply, you would get +$6.)


I'd love some thoughts on this.  I think tracking remaining supply is a neat, novel idea.  I think it sounds scary powerful ($10 is a lot!) but isn't too bad when you think about it:

- It gives no benefit for trashing Coppers or Curses.
- In 2p it gives $2 for trashing Estates, but $0 in bigger games (because there are more in the Supply).
- To get real value out of the trash, you have to trash cards that are popular buys.
- Powerful for the end game, when you don't mind losing your power cards for massive benefit.
- Decent at removing strong openers that fade later in the game (e.g. Sea Hag).

I think it's neat because you're trashing for the value of a card as decided by the players, based on the entire Kingdom (which would influence what gets purchased), rather than on the face value cost of the card.
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rinkworks

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #139 on: July 26, 2012, 01:18:53 pm »
+1

Congratulations to the winners!

I was kind of hoping one of the Treasure cards would win, though (esp. Jewels/Sarah). Maybe there will be a Treasure Challenge in the future? It seems like there is space there for some interesting stuff!

Also, rinkworks, what is the policy of submitting losing cards to future contests? I would like the opportunity to vote for some of the losers again in another category.

A Treasure card challenge is pretty much obligatory, I think, so yeah.  As for resubmitting cards that lose, why not?  I think someone already did it, actually, so there is precedent.
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blueblimp

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #140 on: July 26, 2012, 01:21:39 pm »
0

Congrats to the winners. Can we change the name of Pawnshop into "Pawnbroker" (a person) or at least "Pawn Shop"? "Pawn Shoppe" would be a funny and archaic way to name it as well. "Lombard" is what it was called in Renaissance Europe.
As weird as it seems, "pawnshop" is often just one word. (For example, check Wikipedia.) "Pawn Shop" is fine too. There's no particular preference for people vs places among official trashers: e.g. Chapel and Trading Post are places, while Steward and Trader are people. So Pawnbroker would be fine too.

"Pawn Shoppe" is just silly, though. :P
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rinkworks

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #141 on: July 26, 2012, 01:31:05 pm »
0

#27 (tie) - Curator by eHalcyon with 4 points (Mildred)
$5 - Action
+1 Buy
Trash a card from your hand.  If it is an Action or Victory card, +$10 and -$1 for each copy of that card remaining in the Supply.
--
(Rules clarification:  If you trash action card X and there are only 4 Xs left in the supply, you would get +$6.)

I'd love some thoughts on this.

I'd love to give some to you.  But this was one of those cards where I just couldn't conceive of how it would play in practice.  Maybe this hurt it in the contest, too, but that's one of the disadvantages of the format.   Minion, Pirate Ship, Tournament, and Governor (for example) are hard to envision without experience too.

One minor wording issue:  you should probably have a "but not less than $0" equivalent in there, as Victory piles can be 12 deep.  In a 3+ player game, you have to trash 3 copies before you get any monetary benefit, while in a 2 player game the starting Estates are all worth $2 right away.  Not sure if that's a problem or just an idiosyncrasy.
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rinkworks

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #142 on: July 26, 2012, 01:32:51 pm »
0

Congrats to the winners. Can we change the name of Pawnshop into "Pawnbroker" (a person) or at least "Pawn Shop"? "Pawn Shoppe" would be a funny and archaic way to name it as well. "Lombard" is what it was called in Renaissance Europe.
As weird as it seems, "pawnshop" is often just one word. (For example, check Wikipedia.) "Pawn Shop" is fine too. There's no particular preference for people vs places among official trashers: e.g. Chapel and Trading Post are places, while Steward and Trader are people. So Pawnbroker would be fine too.

"Pawn Shoppe" is just silly, though. :P

I'll vote for Pawnbroker.   Lombard is pretty cool too -- I didn't know about that word.  But I'm also happy with the original name.  Ultimately it's up to you.
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Kirian

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #143 on: July 26, 2012, 02:25:07 pm »
0

I was hoping to win with my trash-for-benefits card, Emerald Mine, which I actually posted on the forums some months ago, and received positive feedback. But I'm happy it got 7th which is my best place so far.

Yeah, I recognized Emerald Mine immediately, and it got a vote from me.  Happy to tie with you!

So I'm the only person who thought a discard pile to deck mechanic was too strong as most of the other entrants that used it had it? Interesting.

Nope.  The discard-to-deck mechanic was an instant no-vote from me too... I even said as much upthread.

I think I'm happy with top 10 twice given the strength of the field here.  Congrats to the winners!
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eHalcyon

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #144 on: July 26, 2012, 02:27:39 pm »
0

I'd love to give some to you.  But this was one of those cards where I just couldn't conceive of how it would play in practice.  Maybe this hurt it in the contest, too, but that's one of the disadvantages of the format.   Minion, Pirate Ship, Tournament, and Governor (for example) are hard to envision without experience too.

One minor wording issue:  you should probably have a "but not less than $0" equivalent in there, as Victory piles can be 12 deep.  In a 3+ player game, you have to trash 3 copies before you get any monetary benefit, while in a 2 player game the starting Estates are all worth $2 right away.  Not sure if that's a problem or just an idiosyncrasy.

Thanks for the thoughts.  On the wording issue -- I had thought of that issue and wasn't sure of an elegant way to put in that restriction without it sounding awkward.  I figured that if the concept won, the community could help with that.  Oh well! :)
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Titandrake

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #145 on: July 26, 2012, 02:48:44 pm »
0

So who recognized my cards? There were a few tweaks, because the old versions were terrible. I didn't really have time to come up with all new cards, sorry about that.

The "name a Treasure" bit on Powell/Digger was added when I realized that the card I actually wanted to make was a Chancellor on a treasure. I still wanted to keep some sort of digging mechanic, so that's why it's not only a Chancellor.

I felt that I needed to let players name treasures not in the kingdom. Otherwise, there could be a situation where Digger only combos well if a bad Alchemy card or alt-treasure is in the kingdom, even if you wouldn't pick up that treasure in the combo. It just felt too weird for treasure-Chancellor to be reliant on cards you would never buy.

By the way, for Digger/Tunnel you just name Silver and buy Tunnel over Silver, so forcing people to name treasure on the board doesn't actually help. I really want to simulate it to see how broken it is.

Edit: Oh I completely forgot to talk about Jewels. Credit goes to unnamed-person for suggesting trashing in play as a way to fix Jewels. It's just a massive coincidence that trashing a Treasure with Jewels is equivalent to trashing it with Salvager. However, the ability to trash a $4 terminal silver and get +$4 and the effect of the action was entirely intentional.
« Last Edit: July 26, 2012, 02:54:21 pm by Titandrake »
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One Armed Man

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #146 on: July 26, 2012, 03:27:49 pm »
+4

rinkworks: will there be a round of voting near the end where all of the 2nd place finishers compete against each other to fill out the last slot? Considering contests have been won by one point, a few great cards are being left out. Note: I don't have any 2nd place finishers yet.
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rinkworks

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #147 on: July 26, 2012, 03:49:18 pm »
0

rinkworks: will there be a round of voting near the end where all of the 2nd place finishers compete against each other to fill out the last slot? Considering contests have been won by one point, a few great cards are being left out. Note: I don't have any 2nd place finishers yet.

That's actually a really nice idea.  +1 for you.  As you say, some contests have only been won by a single point (in some cases, perhaps because the author of the second place card didn't vote), and the cards at the top have generally been strong cards.

I'm not promising to do it, and if I do do it the eligible cards might not be the second-place finishers (for example, perhaps it would be open to any finishers who came within a certain number or percentage of points from the winner).  But I will definitely give this idea some thought and reassess when I get closer to winding everything down.
« Last Edit: July 26, 2012, 03:50:24 pm by rinkworks »
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rbruba

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #148 on: July 26, 2012, 04:09:55 pm »
0

Congratulations to the winners!

I was kind of hoping one of the Treasure cards would win, though (esp. Jewels/Sarah). Maybe there will be a Treasure Challenge in the future? It seems like there is space there for some interesting stuff!

Also, rinkworks, what is the policy of submitting losing cards to future contests? I would like the opportunity to vote for some of the losers again in another category.

A Treasure card challenge is pretty much obligatory, I think, so yeah.  As for resubmitting cards that lose, why not?  I think someone already did it, actually, so there is precedent.

Isn't this contradictory to one of the posted submission rules?
"* A single card might conceivably qualify for multiple challenges within this series.  However, you may not submit the same card for more than one challenge."
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rinkworks

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Re: Mini-Set Design Contest, Challenges #5 and #6!
« Reply #149 on: July 26, 2012, 04:15:44 pm »
0

Congratulations to the winners!

I was kind of hoping one of the Treasure cards would win, though (esp. Jewels/Sarah). Maybe there will be a Treasure Challenge in the future? It seems like there is space there for some interesting stuff!

Also, rinkworks, what is the policy of submitting losing cards to future contests? I would like the opportunity to vote for some of the losers again in another category.

A Treasure card challenge is pretty much obligatory, I think, so yeah.  As for resubmitting cards that lose, why not?  I think someone already did it, actually, so there is precedent.

Isn't this contradictory to one of the posted submission rules?
"* A single card might conceivably qualify for multiple challenges within this series.  However, you may not submit the same card for more than one challenge."

Oops!  Ok, I forgot all about that rule.  I guess I need to abide by it through the current challenges.  I'll rethink that for future ones.
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