Well. This is embarrassing. In scouring through my pile of PM's for votes for Challenge #4 (if you haven't voted yet, you've got a couple hours left!), I chanced upon an old message (submitted well before the deadline) with votes for Challenge #3 that I neglected to count! I know I didn't count them, because I store votes from each person in a separate file. My vote-tallying script looks at them all and adds them up.
So I added the missing #3 votes and reran my script. By and large, the rankings did not change much. And I am happy and relieved to say that our two tied winners are still tied winners rejoicing in mutual victory. But a very important change happened: the third place card got the one more vote it needed to join the other two in the winners' circle. I guess that means the community set gets
three victory cards out of this one.
Sorry about the
erroneous results earlier. For contest #4 (and beyond, since it seems to be working well), I've been storing away the votes as I get them, rather than in bulk at the end, and I would expect that process to be less error-prone.
The revised results:
#1 (tie) - Museum by
Captain Frisk with 21 points
(Warbler)$5 - Victory
Worth 1 VP for each set of Copper, Silver, and Gold in your deck.
#1 (tie) - Herald by
shark bait with 21 points
(Shearwater)$4 - Victory
2 VP
--
When you buy this, place a card that is in play on top of your deck.
#1 (tie) - Canal by
Polk5440 with 21 points
(Gannet)$6* - Victory
When the game ends, if the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3.
#4 - Patron of the Arts by
senseless with 19 points
(Pipit)$4 - Victory
Worth 1 VP for each Masterpiece card in your deck.
--
Setup: Add an extra Kingdom card pile to the Supply. Cards from that pile cost $1 more and are Masterpiece cards.
#5 - Plantation (2) by
qmech with 17 points
(Bluebird)$10 - Victory
Worth 1 VP for every differently costed card in your deck.
--
Rules: In games using this, add Platinum to the Basic cards in the Supply.
#6 - Base Camp by
DWetzel with 15 points
(Cormorant)$6 - Victory
1 VP
--
When you buy this, gain 3 VP tokens.
#7 - District by
One Armed Man with 12 points
(Petrel)$5 - Victory
Worth 1 VP for each card you have 5 or more copies of.
#8 (tie) - Satrapy by
Celestial Chameleon with 11 points
(Puffin)$9 - Victory
4 VP
--
When you gain this, gain a Duchy and an Estate.
#8 (tie) - Woodland by
rspeer with 11 points
(Oystercatcher)$6 - Victory
Worth 10 VP, minus 2 VP for every 5 non-Victory cards in your deck (rounded down).
--
When you buy this, you may trash a card from your hand.
#10 (tie) - Borderland by
Qvist with 10 points
(Yellowlegs)$7 - Victory
2 VP
--
When you gain this, gain a card costing less than this.
#10 (tie) - Unnamed 2 by
greatexpectations with 10 points
(Heron)$8 - Victory
1 VP
--
During your buy phase, this card costs $2 less per action in play, but not less than $0.
--
When you buy this, you may set it aside. If you do, return it to your deck at the end of the game.
#10 (tie) - Woodlands by
iangoth with 10 points
(Flycatcher)$4 - Victory
Worth 1 VP for every three Woodlands tokens you have.
--
In games using this, you may gain a Woodlands token at the end of any turn in which you shuffled your deck.
#13 (tie) - Mountain by
Schneau with 9 points
(Tanager)$6 - Victory
2 VP
--
The turn you buy this, only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.
#13 (tie) - Mountain Lake by
ChocophileBenj with 9 points
(Macaw)$6 - Victory
2 VP
--
When you gain this, you may trash a card from your hand. If you do, gain 2 Silvers; if you don't, gain 1 Silver. Put the gained Silver(s) on top of your deck.
#13 (tie) - Frontier by
Nicrosil with 9 points
(Loon)$4 - Victory
Worth 1 VP per territory token on Frontier's supply pile.
--
Whenever a player buys a Province, put a territory token on Frontier's supply pile.
Whenever a player buys a Frontier, remove a territory token from Frontier's supply pile.
#13 (tie) - Fiefdom (1) by
jonts26 with 9 points
(Egret)$3* - Victory
2 VP
--
When you buy Fiefdom (1), pay any amount greater than or equal to its cost. Then, gain a victory card costing at most $2 less than that amount.
#17 (tie) - Fiefdom (2) by
Dsell with 8 points
(Woodpecker)$4 - Victory
Worth 5 VP minus 1 for every three treasures in your deck (round up), but not less than 0.
--
When you buy this, you may trash a treasure card from play and from your hand.
#17 (tie) - Sprawl by
play2draw with 8 points
(Sandpiper)$2* - Victory
When you gain this card, place a VP token on this card's supply pile.
--
For each VP token on the pile, the cost of this card increases by 1.
--
At the end of the game, this card is worth victory points equal to the number of VP tokens on the pile.
#17 (tie) - Tower by
NoMoreFun with 8 points
(Kingfisher)$4 - Victory
Worth 1 VP for every 2 cards in the supply pile with the Tower token on it (rounded down).
--
When you gain this, you may move the Tower token to a Kingdom supply pile of your choice.
--
Setup: Place the Tower token on the Tower supply pile.
#20 (tie) - Mobile Home by
Titandrake with 7 points
(Harrier)$4* - Victory
2 VP
During your Buy phase, this costs whatever you want, as long as it costs at least $4.
--
When you buy this, gain a card costing less than this.
--
(Rules clarification: Mobile Home's cost can change in the middle of the Buy phase. E.g., with $11 and 2 buys, buy Mobile Home for $5 and for $6. When cost reduction like Bridge is out, Mobile Home must still cost at least $4.)#20 (tie) - Landlord by
nopawnsintended with 7 points
(Guillemot)$4 - Victory
Worth 1 VP for every 2 Estates in your deck (round down).
--
When you gain this, trash a Treasure from the play area. If you trash a Treasure, gain an Estate.
#22 - Plantation (1) by
Archetype with 6 points
(Osprey)$5 - Victory
Worth 1 VP per Plantation (1) in your deck.
--
Can only be bought if you have at least 1 Action Card in play
#23 (tie) - Diked Marsh by
Dubdubdubdub with 5 points
(Tern)$3 - Victory
2 VP
--
If you gain this during your action phase:
+1 Card
+1 Action
+$1
#23 (tie) - Gallery by
Robz888 with 5 points
(Ibis)$3 - Victory
1 VP
Worth another 1 VP for every 3 tokens on your Gallery mat.
--
Setup: Each player has his own Gallery mat. At the start of a player's Clean-up, he gains a token on his Gallery mat for each unused Buy.
#23 (tie) - Enclosure by
popsofctown with 5 points
(Flamingo)$2 - Victory
Worth 2 VP if you have more Estates than Enclosures.
--
When you buy this, +$1, +1 Buy.
#23 (tie) - Land Prospector by
andwilk with 5 points
(Bittern)$4 - Victory
This card is worth 1 VP for each Land Prospector left in the supply at the end of the game.
#27 (tie) - Sewage Lord by
zxcvbn2 with 3 points
(Spoonbill)$4 - Victory
Worth 1 VP for every two differently named cards in the trash, rounding down.
#27 (tie) - Scorched Earth by
Tejayes with 3 points
(Plover)$5 - Victory
This card is worth 1 VP for every 5*P cards in the trash (round down).
(P = number of players)
--
When you gain this, trash up to 4 cards from your hand.
#27 (tie) - Dowry by
Fragasnap with 3 points
(Nuthatch)$4 - Victory
2 VP
--
When you gain this, you may gain a Curse. If you do, gain a card costing up to $6 that is not a Victory card.
#27 (tie) - Sandbox by
Powerman with 3 points
(Kestrel)$6 - Victory
8 VP
--
When you gain this, trash all treasures you have in play and gain a Curse. If you do not gain a Curse, place Sandbox on top of your deck.
#27 (tie) - Enchanted Forest by
eHalcyon with 3 points
(Grebe)$9* - Victory
Worth 1 VP per Enchanted Forest token you have.
--
This costs $1 less per Enchanted Forest token you have (but not less than $0).
--
When you gain this, gain a Enchanted Forest token.
#27 (tie) - Specialist by
RobertJ with 3 points
(Bunting)$6 - Victory
Worth 1 VP for each special card in your deck.
--
Setup: Before the first turn each player selects a special card from among the kingdom cards and these are announced simultaneously.
#33 (tie) - Untamed Wilderness by
A Drowned Kernel with 2 points
(Waxwing)$6 - Victory
Worth 1 VP for every Province in the supply at the end of the game.
#33 (tie) - Blacksmith by
Adrienaline with 2 points
(Lark)$4 - Victory
2 VP
--
When you gain this card, you may gain a copy of a card costing $4 or less that does not have the name Blacksmith.
#33 (tie) - Cathedral by
gman314 with 2 points
(Hummingbird)$6 - Victory
2 VP
--
When you gain this: +1 VP
You may trash a card from your hand. If you do, get +VP equal to half its cost in coins, rounded down.
#33 (tie) - Unnamed 1 by
Graystripe77 with 2 points
(Gadwall)$6 - Victory
4 VP
--
When you gain this, trash a card from your hand. If you trashed a Curse this way, gain a Gold.
#37 - Botanical Gardens by
Saucery with 1 point
(Pelican)$6* - Victory
4 VP
--
When you buy this card, you may pay an additional $3 ($6). If you do, gain another (2) Botanical Gardens.
#38 - Grassland by
Grujah with 0 points
(Vireo)$6 - Victory
3 VP
--
When you gain this, gain a Victory card costing less than this.