Ah Rhombus beat me to it, but since I've already written my analysis:
Jorbles wins 3-2 over Rhombus in this point tracker, identical starting hand, no veto match.
Jorbles 53 vs Rhombus 45
Chapel, Farmland, Moneylender, Remodel, Scheme, Spice Merchant, Steward, Treasure Map, Tunnel, and Watchtower
http://dominion.isotropic.org/gamelog/201207/04/game-20120704-183937-c8db096b.htmlA Chapel/Treasure Map game that I take a risky start on opening Steward/Chapel instead of TM/Chapel thinking that a Steward will be more useful in the mid/end game. It works out, but doesn't really matter in the end. We both blow our wad too early trashing some of the Golds out of our deck with Farmlands when we probably should have held onto some treasure so we could easily wrap things up. It draws on as our decks bog down with green. Rhombus threatens my slim lead by picking up some Remodels before the final reshuffle giving him a shot at a comeback, but I buy a Remodel and pick it up at the right time to end it.
Rhombus 39 vs Jorbles 31
Bank, Duchess, Embargo, Expand, Jester, Militia, Oracle, Scout, Swindler, and Wishing Well
http://dominion.isotropic.org/gamelog/201207/04/game-20120704-185256-12f2859b.htmlWe open 5/2 and I try to be different opening Militia/Embargo. Rhombus opens Jester/Embargo. I think Jester or Swindler would have both been good, but Militia was bad. The Embargoes make for some interesting play, though. Rhombus gets to an early Gold and Embargoes the Golds (though he realizes he still needs another and buys through the Curse to get a second Gold). Seeing that Rhombus is ahead, I Embargo the Provinces to slow him down. Expands are key here to get around the Embargos to Gold and Province. This is where I realize that Jester was superior to Militia as it can be Expanded into a Province, but Militia can't. I have more Expands than Rhombus and threaten a comeback. On the final reshuffle with the final game deciding Province left, I just need to draw an Expand with something big enough to Expand into a Province, but all of my Expands are in the back half of my deck and Rhombus has time to buy out the Estates and 3 pile for the win.
Jorbles 50 vs Rhombus 44
Courtyard, Develop, Duke, Fishing Village, Fool's Gold, Golem, Harem, King's Court, Potion, Warehouse, and Wishing Well
http://dominion.isotropic.org/gamelog/201207/04/game-20120704-190404-bf460a82.htmlThere's little worth King's Courting on this board so we both focus on Courtyards and Warehouses. I go more for Courtyards and Rhombus more for Warehouses. We split the Duchies and then I start taking Harems when I'm ahead on Dukes thinking of the long game. This works out as I maintain my lead mostly due to my Harems. I think Courtyards > Warehouse for most of the game, though you want a bit of a balance I attribute my win primarily to the Courtyards in my deck.
Rhombus 40 vs Jorbles 39
Alchemist, Courtyard, Embassy, Forge, Mine, Nobles, Oasis, Potion, Remake, Village, and Workshop
http://dominion.isotropic.org/gamelog/201207/04/game-20120704-191121-fc427122.htmlCourtyards show their strength again going up against Embassies and almost beating them. We both open Remake, but I pick up a Courtyard over a Silver counting on the Remake to put the money into my deck. Rhombus gets a couple Embassies and we're running the Provinces out quickly until we start the Duchy dance at which point I'm liking his Embassies more than my Courtyards to deal with all the drek in our decks. It's pretty even all things considered. I have a small lead at the end, but make a tactical error on my last turn, buying an Oasis over an Estate. If I'd bought the Estate he couldn't have ended it and I would have been able to draw it out longer and maybe end it on piles or get lucky and take the Province myself. (I did have more treasure in my deck so it was possible.)
Jorbles 27 vs Rhombus 16
City, Crossroads, Fortune Teller, Gardens, Golem, Governor, Great Hall, Ironworks, Navigator, Potion, and Witch
http://dominion.isotropic.org/gamelog/201207/04/game-20120704-191601-d8b5d6e9.htmlBoy was I ever happy to see this board from first player position. Crossroads, Ironworks, Gardens, Great Hall is a pretty huge four-card combo, and these sort of rush games tend to hugely favour 1st player. We both see the obvious combo and open Ironworks/Crossroads. We each pick up 3 Ironworks and then I start the rush. I get lucky and win the Gardens split 5/3 (though Great Halls are down the middle). At this point I think Rhombus should have tried to step back and get a Duchy or two and try and come back that way, but instead he starts going for Estates, which is a lost cause as it just helps me end the game while ahead. I'm not sure if Rhombus would have had much of a chance, but I think it would have been a better strategy. Anyhow after numerous drawn out dull end games it was a nice feeling to play such a fast clean game.
GGs Rhombus and best of luck in the rest of the tournament.
[edit: Fixed some ugly writing for clarity. I shouldn't write these things when I'm tired.]