One of my favorite card types is the Duration card. Seems like others like the Duration cards a lot too and, like me, want to see more in the future. It seemed to me initially that the space for vanilla Duration cards was largely filled, but then I started wondering about Duration cards that don't do *anything* for you on the turn you play them, only on the one afterward.
Tactician is like this, but to a greater extreme. Not only doesn't Tactician do anything that first turn, it actively sabotages what's left of it. But how about some middle ground? Duration cards that do nothing but consume a card slot and action when played, with all of the benefit happening on the second turn?
I thought of a few:
Dinghy
$4 - Action/Duration
On your next turn, +1 Card, +1 Action, +1 Buy, and +1 Coin.
This is sort of like a delayed Market. Sort of, because eating an Action one turn and bumping you up to 2 Actions the next turn is very different from what a Market does, which is simply to replace itself. Still, it seemed close enough to a delayed Market to price 1 coin cheaper. The reasoning behind the name Dinghy is that a Dinghy is a pretty paltry vessel by itself, but eventually it'll take you somewhere bigger.
Sailboat
$4 - Action/Duration
On your next turn, +2 Cards, +1 Action.
This makes a glorious second turn, equivalent to having played two Laboratories and a Village on that second turn. But I still thought $4 was the right price, as it feels significantly weaker than a Wharf, given how it consumes a card and an action on that first turn without providing you any benefit on it.
Huckster
$3 - Action/Duration
On your next turn, +1 Buy, +3 Coins.
Instinctively, $3 seems too cheap for a +3 Coins card. But I arrived at the price two separate ways: (1) Start with Woodcutter. Have it give you an extra coin, and bump up the price to $4 accordingly. Then delay the bonus and knock the cost back down to $3. (2) Start with Horse Traders. Take off the reaction, and it should probably cost $3. Take off the discard requirement, and it could be bumped back up to $4. Delay its effect, and it should probably go back down to $3.
Still, a $3 card with a +$3 bonus feels pretty sweet, and I wonder if it's balanced in practice.
Opinions? Other ideas?