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Author Topic: Treasure Map race. I lost. Why?  (Read 2807 times)

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catsclaw

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Treasure Map race. I lost. Why?
« on: June 04, 2012, 06:46:27 pm »
0

Here's the set:

http://dominion.isotropic.org/gamelog/201206/04/game-20120604-153914-91b1551c.html

I opened Treasure Map/Silver, my opponent opened Treasure Map/Haven.  Is Silver the wrong opening?  I needed it to afford the second Treasure Map.

I think my opponent made some awful buys (Cutpurse and Duchess).  They claimed those buys gave them the edge.  What's the right strategy here?
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Galzria

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Re: Treasure Map race. I lost. Why?
« Reply #1 on: June 04, 2012, 06:52:58 pm »
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Haven is great with TM, as it allows you to move one from this hand, into the next, increasing collision rates with your other TM's.

Cutpurse is good early, when copper is valuable to economy.

Duchess I'm not sold on.
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Morgrim7

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Re: Treasure Map race. I lost. Why?
« Reply #2 on: June 04, 2012, 06:55:44 pm »
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I think Haven/Treasure Map is the right opening here. With Haven, you can set aside the Treasure Map if they do not collide together. With a Silver, you can...increase your money density? Isn't that what Treasure Map is for?
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Jorbles

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Re: Treasure Map race. I lost. Why?
« Reply #3 on: June 04, 2012, 07:00:11 pm »
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You should probably just be buying Havens until your TMs hit or ignoring TMs and going for something Big Moneyish with a Cutpurse/Silver opening.
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DG

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Re: Treasure Map race. I lost. Why?
« Reply #4 on: June 04, 2012, 07:06:30 pm »
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I'm not sure why you didn't take a couple of free duchesses with duchies around turn 17. You had no terminal actions so they were just going to be adding spending to your deck as you were struggling towards the last provinces.
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rrenaud

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Re: Treasure Map race. I lost. Why?
« Reply #5 on: June 04, 2012, 07:07:06 pm »
+1

http://councilroom.com/openings?card=Treasure+Map

Code: [Select]
0.978 ± 0.957 Treasure Map / Haven
0.136 ± 0.903 Treasure Map / Silver
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Captain_Frisk

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Re: Treasure Map race. I lost. Why?
« Reply #6 on: June 04, 2012, 07:07:18 pm »
+1

I'm sorry, but your opponent didn't hit maps until turn 9, and you hit them later on 10.

I think the proper opening on this board is cutpurse / silver, labs when stuck @ 5, golds @ 6, maybe 1 extra cutpurse, and laugh all the way to the bank.
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Captain_Frisk

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Re: Treasure Map race. I lost. Why?
« Reply #7 on: June 04, 2012, 07:08:11 pm »
+2

http://councilroom.com/openings?card=Treasure+Map

Code: [Select]
0.978 ± 0.957 Treasure Map / Haven
0.136 ± 0.903 Treasure Map / Silver

1.296 ± 0.902       Cutpurse / Silver   
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ftl

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Re: Treasure Map race. I lost. Why?
« Reply #8 on: June 04, 2012, 07:20:06 pm »
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Huh. That surprises me, that Treasure Maps even with haven support are so unreliable as to be beaten by straight-up cutpurse/lab/money.

But it seems true, turns 9/10 are really late to be having the TMs collide...
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chwhite

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Re: Treasure Map race. I lost. Why?
« Reply #9 on: June 04, 2012, 08:11:14 pm »
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Here's the set:

http://dominion.isotropic.org/gamelog/201206/04/game-20120604-153914-91b1551c.html

I opened Treasure Map/Silver, my opponent opened Treasure Map/Haven.  Is Silver the wrong opening?  I needed it to afford the second Treasure Map.

I think my opponent made some awful buys (Cutpurse and Duchess).  They claimed those buys gave them the edge.  What's the right strategy here?

Cutpurse/Silver without a doubt.  Cutpurse is a fine card as long as there isn't copper trashing, and Treasure Map is pretty much a horrible card as long as there isn't Warehouse.
« Last Edit: June 04, 2012, 08:37:15 pm by chwhite »
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sjelkjd

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Re: Treasure Map race. I lost. Why?
« Reply #10 on: June 04, 2012, 09:09:32 pm »
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I don't know about taking Lab over Gold on turn 10.  Lab helps you line up your haven's, but Gold is probably worth more than Lab, on average.  Look at turn 16 - that would have been a province buy.  T19 might have been different as well(I don't know what you drew as the first card).
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Robz888

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Re: Treasure Map race. I lost. Why?
« Reply #11 on: June 04, 2012, 09:28:58 pm »
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Yeah, I don't like Treasure Map here at all.

What about Vineyards? I'm no Vineyards expert, but Haven is nice because you can prevent Potion collision if you have multiple Potions, which you should. Oh, you can get Contraband for the buy. And you can gain Duchesses off Duchies.
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Re: Treasure Map race. I lost. Why?
« Reply #12 on: June 04, 2012, 10:18:29 pm »
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Alright, time for my two cents (and yes this was me playing).  I went for TM because of the Haven support.  I thought about the Cutpurse counter, but I thought it would still be able to scrap the second map even if the cutpurse attacked, this may or may not be the right move, but that's my reasoning.  After Turn 4, I had 2 TM and 2 Havens, I like these odds for getting a collision.  While trying to connect the maps, I got Haven with every $2 and $3 money purchase.  On Turn 5, I bought Cutpurse instead of another Haven because I had just set aside a TM with 6 cards left in the draw deck.  I figured that I would connect next turn and from that point on, terminal silvers are very good.  It significantly increases the amount of ways that $8 can be obtained to buy province.  I continued buying another Cutpurse and gained a couple Duchesses because I figured hey, with these Havens floating around, I can avoid terminal  collisions.

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DStu

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Re: Treasure Map race. I lost. Why?
« Reply #13 on: June 05, 2012, 02:30:40 am »
+1

This one:
Code: [Select]
{
  name: 'Haven + Treasure Map + Cutpurse'
  author: 'DStu'
  requires: ['Haven', 'Treasure Map', 'Cutpurse']
  gainPriority: (state, my) -> [
    "Province" if my.countInDeck("Gold") >= 4
    "Duchy" if state.gainsToEndGame() <= 4
    "Estate" if state.gainsToEndGame() <= 2
    "Gold" if my.countInDeck("Gold") > 0
    "Treasure Map" if my.countInDeck("Gold") == 0 and my.countInDeck("Treasure Map") < 2
    "Cutpurse" if my.countInDeck("Gold") > 0 and my.countInDeck("Cutpurse") <2
    "Haven" if my.countInDeck("Gold") == 0
    "Silver"
    "Haven"
  ]
 
  actionPriority: (state, my) -> [
        "Haven" if my.countInHand("Treasure Map") < 2
        "Treasure Map" if my.countInHand("Treasure Map") >= 2
        "Cutpurse"
      ]
     
  putOnDeckPriority: (state, my) ->
      cls = my.ai.coinLossMargin(state)
      [
        "Copper" if my.countInHand("Copper") < 4 and my.countInDeck("Gold")==0 and my.countInDeck("Treasure Map") < 2
        "Treasure Map" if my.countInDeck("Treasure Map") >= 2 and my.countInDeck("Gold") == 0 and my.countInHand("Haven")==0 and my.countInHand("Treasure Map") < 2
        "Cutpurse" if my.countInHand("Cutpurse") >= 2
        "Gold" if cls >= 3
        "Siver" if cls >= 2
        "Cutpurse" if cls >= 2
        "Copper" if cls >= 1
        "Treasure Map"
        "Province"
        "Duchy"
        "Estate"
      ]
}
beats 2 Cutpurses 56:44, and the Haven-play can certainly get some optimization in real life. On the other hand, Cutpurse alone is a quite good counter to Haven+TM, if Haven+TM ignores Cutpurse it loses, while it wins against e.g. Smithy. This is not that surprising, as you rely on these Coppers to get the second TM.
Geronimoo's sim doesn't play the Haven right (does not put sole TMs in Haven), but also with "wrong" Havening it wins by about the same amount, so probably it also does something better than me. Maybe you should take care of if the other TM is in the discard.

Edit: Updated code, some performance and logic improvement for the coinLossMargin, now its 62:38 vs 2 Cutpurses
« Last Edit: June 05, 2012, 02:47:30 am by DStu »
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