Dominion has been growing recently- and with that questions regarding competitive Dominon has started to come forth. Does it exist? How does it work? And so on. Another question is: How does one make it fair and fun?
That is a tricky question. Dominion certainly does have its unfun moments and unfun moments- and many times that are induced by unlucky occurrences: not going first, bad shuffles, or most especially poor openings.
Now we are going to compare the situation to Bridge. In Bridge, there are deals where one pair is clearly favored to gain points on the hand just based upon where the cards lie. In order to mitigate that luck factor, Bridge tournaments typically feature a “Duplicate Bridge” format where the exact same deal is played by a large proportion of pairs. The each pair scores points NOT based upon whether they win or lose on the hand, but how they perform relative to the other pairs.
A similar concept could be implemented with Isotropic (or similar electronic scheme) in Dominion.
Simply put, the idea is simple: Given a large number of players playing the same board, all of the players in first position (or second) will have the exact same shuffles.
The technical details are as follows:
At the start of the game, the game generates 80 (or however many) random permutations of the numbers 1 through 100 for each position (e.g. the first player and the second player) which is kept secret. For the i-th shuffle, the i-th permutation (restricted to the appropriate numbers) is used to determine the order for that shuffle. Where the numbers corresponds to cards in the order in which they were added to the deck.
Example 1:
This scheme guarantees that all of the players playing first have the same opening hands and that the players playing second have the same opening splits.
Example 2:
If the first permutation (restricted to 1 through 12) for the first player is (6,3,9,10,12,1,4,2,7,5,8,11), then the after the first shuffle, the two cards (the 11th and 12th cards) bought before the first shuffle will be placed in the 12th and 5th position. If the player playing first neglects to buy a card during his first two turns, the single card bought will be placed in in the 11th position (as the 12 in the permutation is ignored). The key point here is that in order to promote fair and fun games, ALL of the players playing first for this game will have a “dead” buy.
There are, of course, other finer details to hammer out, but before I present them in a boring detailed manner, I was wondering if this idea interests people at all. Keep in mind that players need not be aware of any of the details.